Add some battle frontier constant usage

This commit is contained in:
GriffinR
2022-06-06 15:15:46 -04:00
parent 78b0c20738
commit 7143865f6f
21 changed files with 189 additions and 143 deletions
+3 -2
View File
@@ -12,6 +12,7 @@
#include "string_util.h"
#include "task.h"
#include "text.h"
#include "constants/battle_frontier.h"
#include "constants/layouts.h"
#include "constants/region_map_sections.h"
#include "constants/weather.h"
@@ -185,7 +186,7 @@ static const u8 sText_PyramidFloor6[] = _("PYRAMID FLOOR 6");
static const u8 sText_PyramidFloor7[] = _("PYRAMID FLOOR 7");
static const u8 sText_Pyramid[] = _("PYRAMID");
static const u8 * const sBattlePyramid_MapHeaderStrings[] =
static const u8 * const sBattlePyramid_MapHeaderStrings[FRONTIER_STAGES_PER_CHALLENGE + 1] =
{
sText_PyramidFloor1,
sText_PyramidFloor2,
@@ -309,7 +310,7 @@ static void ShowMapNamePopUpWindow(void)
if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_TOP)
{
withoutPrefixPtr = &(mapDisplayHeader[3]);
mapDisplayHeaderSource = sBattlePyramid_MapHeaderStrings[7];
mapDisplayHeaderSource = sBattlePyramid_MapHeaderStrings[FRONTIER_STAGES_PER_CHALLENGE];
}
else
{