Add some battle frontier constant usage
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@@ -2464,7 +2464,7 @@ void CreateBattleTowerMon_HandleLevel(struct Pokemon *mon, struct BattleTowerPok
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if (gSaveBlock2Ptr->frontier.lvlMode != FRONTIER_LVL_50)
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level = GetFrontierEnemyMonLevel(gSaveBlock2Ptr->frontier.lvlMode);
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else if (lvl50)
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level = 50;
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level = FRONTIER_MAX_LEVEL_50;
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else
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level = src->level;
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