one more battle label change
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@@ -2935,8 +2935,8 @@ void SwitchInClearSetData(void)
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{
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gDisableStructs[gActiveBank].substituteHP = disableStructCopy.substituteHP;
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gDisableStructs[gActiveBank].bankWithSureHit = disableStructCopy.bankWithSureHit;
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gDisableStructs[gActiveBank].perishSong1 = disableStructCopy.perishSong1;
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gDisableStructs[gActiveBank].perishSong2 = disableStructCopy.perishSong2;
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gDisableStructs[gActiveBank].perishSongTimer1 = disableStructCopy.perishSongTimer1;
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gDisableStructs[gActiveBank].perishSongTimer2 = disableStructCopy.perishSongTimer2;
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gDisableStructs[gActiveBank].bankPreventingEscape = disableStructCopy.bankPreventingEscape;
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}
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