one more battle label change
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@@ -120,8 +120,6 @@ struct TrainerMoney
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extern const struct BattleMove gBattleMoves[];
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extern const struct BaseStats gBaseStats[];
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extern const u8 gTypeEffectiveness[336];
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extern const u16 gMissStringIds[];
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extern const u16 gTrappingMoves[];
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extern const struct TrainerMoney gTrainerMoneyTable[];
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extern const u8* const gBattleScriptsForMoveEffects[];
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@@ -9180,8 +9178,8 @@ static void atkB2_setperishsong(void)
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else
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{
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gStatuses3[i] |= STATUS3_PERISH_SONG;
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gDisableStructs[i].perishSong1 = 3;
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gDisableStructs[i].perishSong2 = 3;
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gDisableStructs[i].perishSongTimer1 = 3;
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gDisableStructs[i].perishSongTimer2 = 3;
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}
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}
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