one more battle label change
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@@ -1292,9 +1292,9 @@ bool8 sub_8041364(void)
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gBattleTextBuff1[1] = 1;
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gBattleTextBuff1[2] = 1;
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gBattleTextBuff1[3] = 1;
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gBattleTextBuff1[4] = gDisableStructs[gActiveBank].perishSong1;
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gBattleTextBuff1[4] = gDisableStructs[gActiveBank].perishSongTimer1;
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gBattleTextBuff1[5] = EOS;
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if (gDisableStructs[gActiveBank].perishSong1 == 0)
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if (gDisableStructs[gActiveBank].perishSongTimer1 == 0)
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{
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gStatuses3[gActiveBank] &= ~STATUS3_PERISH_SONG;
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gBattleMoveDamage = gBattleMons[gActiveBank].hp;
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@@ -1302,7 +1302,7 @@ bool8 sub_8041364(void)
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}
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else
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{
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gDisableStructs[gActiveBank].perishSong1--;
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gDisableStructs[gActiveBank].perishSongTimer1--;
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gBattlescriptCurrInstr = gUnknown_082DAF20;
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}
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BattleScriptExecute(gBattlescriptCurrInstr);
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