decompiled up to sub_81B8A7C
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@@ -4,6 +4,7 @@
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void ShowPokemonSummaryScreen(u8 mode, void *mons, u8 monIndex, u8 maxMonIndex, void (*callback)(void));
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void sub_81C4F98(u8, void(*)(void));
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void ShowSelectMovePokemonSummaryScreen(struct Pokemon *, u8, u8, MainCallback, u16);
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u8 sub_81C1B94(void);
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// The Pokemon Summary Screen can operate in different modes. Certain features,
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// such as move re-ordering, are available in the different modes.
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