add constants trainers file
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@@ -17,6 +17,7 @@
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#include "item.h"
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#include "constants/items.h"
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#include "constants/hold_effects.h"
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#include "constants/trainers.h"
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#include "link.h"
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#include "bg.h"
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#include "dma3.h"
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@@ -38,7 +39,6 @@
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#include "pokedex.h"
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#include "constants/abilities.h"
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#include "constants/moves.h"
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#include "trainer_classes.h"
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#include "evolution_scene.h"
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#include "roamer.h"
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#include "tv.h"
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@@ -1718,7 +1718,7 @@ static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum, bool8 fir
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{
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const struct TrainerMonNoItemDefaultMoves *partyData = gTrainers[trainerNum].party.NoItemDefaultMoves;
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for (j = 0; gSpeciesNames[partyData[i].species][j] != 0xFF; j++)
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for (j = 0; gSpeciesNames[partyData[i].species][j] != EOS; j++)
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nameHash += gSpeciesNames[partyData[i].species][j];
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personalityValue += nameHash << 8;
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@@ -1726,11 +1726,11 @@ static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum, bool8 fir
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CreateMon(&party[i], partyData[i].species, partyData[i].lvl, fixedIV, TRUE, personalityValue, OT_ID_RANDOM_NO_SHINY, 0);
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break;
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}
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case PARTY_FLAG_CUSTOM_MOVES:
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case F_TRAINER_PARTY_CUSTOM_MOVESET:
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{
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const struct TrainerMonNoItemCustomMoves *partyData = gTrainers[trainerNum].party.NoItemCustomMoves;
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for (j = 0; gSpeciesNames[partyData[i].species][j] != 0xFF; j++)
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for (j = 0; gSpeciesNames[partyData[i].species][j] != EOS; j++)
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nameHash += gSpeciesNames[partyData[i].species][j];
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personalityValue += nameHash << 8;
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@@ -1744,11 +1744,11 @@ static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum, bool8 fir
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}
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break;
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}
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case PARTY_FLAG_HAS_ITEM:
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case F_TRAINER_PARTY_HELD_ITEM:
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{
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const struct TrainerMonItemDefaultMoves *partyData = gTrainers[trainerNum].party.ItemDefaultMoves;
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for (j = 0; gSpeciesNames[partyData[i].species][j] != 0xFF; j++)
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for (j = 0; gSpeciesNames[partyData[i].species][j] != EOS; j++)
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nameHash += gSpeciesNames[partyData[i].species][j];
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personalityValue += nameHash << 8;
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@@ -1758,11 +1758,11 @@ static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum, bool8 fir
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SetMonData(&party[i], MON_DATA_HELD_ITEM, &partyData[i].heldItem);
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break;
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}
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case PARTY_FLAG_CUSTOM_MOVES | PARTY_FLAG_HAS_ITEM:
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case F_TRAINER_PARTY_CUSTOM_MOVESET | F_TRAINER_PARTY_HELD_ITEM:
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{
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const struct TrainerMonItemCustomMoves *partyData = gTrainers[trainerNum].party.ItemCustomMoves;
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for (j = 0; gSpeciesNames[partyData[i].species][j] != 0xFF; j++)
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for (j = 0; gSpeciesNames[partyData[i].species][j] != EOS; j++)
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nameHash += gSpeciesNames[partyData[i].species][j];
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personalityValue += nameHash << 8;
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@@ -4749,19 +4749,19 @@ static void HandleEndTurn_BattleWon(void)
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switch (gTrainers[gTrainerBattleOpponent_A].trainerClass)
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{
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case CLASS_ELITE_FOUR:
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case CLASS_CHAMPION:
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case TRAINER_CLASS_ELITE_FOUR:
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case TRAINER_CLASS_CHAMPION:
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PlayBGM(BGM_KACHI5);
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break;
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case CLASS_TEAM_AQUA:
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case CLASS_TEAM_MAGMA:
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case CLASS_AQUA_ADMIN:
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case CLASS_AQUA_LEADER:
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case CLASS_MAGMA_ADMIN:
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case CLASS_MAGMA_LEADER:
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case TRAINER_CLASS_TEAM_AQUA:
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case TRAINER_CLASS_TEAM_MAGMA:
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case TRAINER_CLASS_AQUA_ADMIN:
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case TRAINER_CLASS_AQUA_LEADER:
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case TRAINER_CLASS_MAGMA_ADMIN:
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case TRAINER_CLASS_MAGMA_LEADER:
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PlayBGM(BGM_KACHI4);
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break;
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case CLASS_LEADER:
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case TRAINER_CLASS_LEADER:
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PlayBGM(BGM_KACHI3);
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break;
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default:
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