add constants trainers file
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@@ -11,8 +11,7 @@
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#include "link.h"
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#include "constants/hold_effects.h"
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#include "random.h"
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#include "trainer_classes.h"
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#include "trainer_ids.h"
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#include "constants/trainers.h"
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#include "constants/songs.h"
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#include "sound.h"
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#include "m4a.h"
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@@ -692,9 +691,9 @@ void AdjustFriendship(struct Pokemon *mon, u8 event)
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if ((event != 5 || !(Random() & 1))
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&& (event != 3
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|| ((gBattleTypeFlags & BATTLE_TYPE_TRAINER)
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&& (gTrainers[gTrainerBattleOpponent_A].trainerClass == CLASS_ELITE_FOUR
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|| gTrainers[gTrainerBattleOpponent_A].trainerClass == CLASS_LEADER
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|| gTrainers[gTrainerBattleOpponent_A].trainerClass == CLASS_CHAMPION))))
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&& (gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_ELITE_FOUR
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|| gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_LEADER
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|| gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_CHAMPION))))
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{
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s8 mod = gUnknown_08329ECE[event][friendshipLevel];
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if (mod > 0 && holdEffect == HOLD_EFFECT_HAPPINESS_UP)
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@@ -1146,55 +1145,57 @@ void ClearBattleMonForms(void)
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u16 GetBattleBGM(void)
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{
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if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON)
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return 0x1E0;
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return BGM_BATTLE34;
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if (gBattleTypeFlags & BATTLE_TYPE_REGI)
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return 0x1DF;
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return BGM_BATTLE36;
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if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
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return 0x1DC;
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return BGM_BATTLE20;
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if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
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{
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u8 trainerClass;
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if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
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trainerClass = GetFrontierOpponentClass(gTrainerBattleOpponent_A);
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else if (gBattleTypeFlags & BATTLE_TYPE_x4000000)
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trainerClass = CLASS_EXPERT;
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trainerClass = TRAINER_CLASS_EXPERT;
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else
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trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
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switch (trainerClass)
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{
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case CLASS_AQUA_LEADER:
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case CLASS_MAGMA_LEADER:
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return 0x1E3;
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case CLASS_TEAM_AQUA:
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case CLASS_TEAM_MAGMA:
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case CLASS_AQUA_ADMIN:
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case CLASS_MAGMA_ADMIN:
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return 0x1DB;
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case CLASS_LEADER:
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return 0x1DD;
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case CLASS_CHAMPION:
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return 0x1DE;
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case CLASS_PKMN_TRAINER_RIVAL:
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case TRAINER_CLASS_AQUA_LEADER:
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case TRAINER_CLASS_MAGMA_LEADER:
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return BGM_BATTLE30;
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case TRAINER_CLASS_TEAM_AQUA:
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case TRAINER_CLASS_TEAM_MAGMA:
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case TRAINER_CLASS_AQUA_ADMIN:
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case TRAINER_CLASS_MAGMA_ADMIN:
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return BGM_BATTLE31;
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case TRAINER_CLASS_LEADER:
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return BGM_BATTLE32;
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case TRAINER_CLASS_CHAMPION:
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return BGM_BATTLE33;
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case TRAINER_CLASS_PKMN_TRAINER_3:
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if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
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return 0x1E1;
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return BGM_BATTLE35;
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if (!StringCompare(gTrainers[gTrainerBattleOpponent_A].trainerName, gText_BattleWallyName))
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return 0x1DC;
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return 0x1E1;
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case CLASS_ELITE_FOUR:
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return 0x1E2;
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case CLASS_SALON_MAIDEN:
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case CLASS_DOME_ACE:
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case CLASS_PALACE_MAVEN:
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case CLASS_ARENA_TYCOON:
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case CLASS_FACTORY_HEAD:
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case CLASS_PIKE_QUEEN:
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case CLASS_PYRAMID_KING:
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return 0x1D7;
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return BGM_BATTLE20;
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return BGM_BATTLE35;
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case TRAINER_CLASS_ELITE_FOUR:
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return BGM_BATTLE38;
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case TRAINER_CLASS_SALON_MAIDEN:
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case TRAINER_CLASS_DOME_ACE:
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case TRAINER_CLASS_PALACE_MAVEN:
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case TRAINER_CLASS_ARENA_TYCOON:
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case TRAINER_CLASS_FACTORY_HEAD:
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case TRAINER_CLASS_PIKE_QUEEN:
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case TRAINER_CLASS_PYRAMID_KING:
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return BGM_BATTLE_FRONTIER_BRAIN;
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default:
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return 0x1DC;
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return BGM_BATTLE20;
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}
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}
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return 0x1DA;
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return BGM_BATTLE27;
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}
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void PlayBattleBGM(void)
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@@ -1462,12 +1463,14 @@ bool8 IsShinyOtIdPersonality(u32 otId, u32 personality)
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return retVal;
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}
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const u8* GetTrainerPartnerName(void)
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const u8 *GetTrainerPartnerName(void)
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{
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if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
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{
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if (gPartnerTrainerId == STEVEN_PARTNER_ID)
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return gTrainers[TRAINER_ID_STEVEN].trainerName;
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{
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return gTrainers[TRAINER_STEVEN].trainerName;
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}
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else
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{
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GetFrontierTrainerName(gStringVar1, gPartnerTrainerId);
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@@ -1682,14 +1685,14 @@ void HandleSetPokedexFlag(u16 nationalNum, u8 caseId, u32 personality)
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}
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}
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const u8* GetTrainerClassNameFromId(u16 trainerId)
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const u8 *GetTrainerClassNameFromId(u16 trainerId)
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{
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if (trainerId > NO_OF_TRAINERS)
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trainerId = 0;
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return gTrainerClassNames[gTrainers[trainerId].trainerClass];
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}
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const u8* GetTrainerNameFromId(u16 trainerId)
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const u8 *GetTrainerNameFromId(u16 trainerId)
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{
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if (trainerId > NO_OF_TRAINERS)
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trainerId = 0;
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