Merge branch 'master' into rme-update

This commit is contained in:
GriffinR
2022-09-25 11:56:57 -04:00
committed by GitHub
578 changed files with 8891 additions and 15170 deletions
+1
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@@ -31,6 +31,7 @@ build/
*.ddump
.idea/
porymap.project.cfg
prefabs.json
.vscode/
*.a
.fuse_hidden*
+19 -8
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@@ -418,21 +418,16 @@ If you aren't in the pokeemerald directory already, then **change directory** to
```bash
cd pokeemerald
```
To build **pokeemerald.gba** for the first time and confirm it matches the official ROM image (Note: to speed up builds, see [Parallel builds](#parallel-builds)):
To build **pokeemerald.gba** (Note: to speed up builds, see [Parallel builds](#parallel-builds)):
```bash
make compare
make
```
If an OK is returned, then the installation went smoothly.
If it has built successfully you will have the output file **pokeemerald.gba** in your project folder.
<details>
<summary>Note for Windows...</summary>
> If you switched terminals since the last build (e.g. from msys2 to WSL1), you must run `make clean-tools` once before any subsequent `make` commands.
</details>
To build **pokeemerald.gba** with your changes:
```bash
make
```
# Building guidance
## Parallel builds
@@ -451,6 +446,22 @@ Replace `<output of nproc>` with the number that the `nproc` command returned.
`nproc` is not available on macOS. The alternative is `sysctl -n hw.ncpu` ([relevant Stack Overflow thread](https://stackoverflow.com/questions/1715580)).
## Compare ROM to the original
For contributing, or if you'd simply like to verify that your ROM is identical to the original game, run:
```bash
make compare
```
If it matches, you will see the following at the end of the output:
```bash
pokeemerald.gba: OK
```
If there are any changes from the original game, you will instead see:
```bash
pokeemerald.gba: FAILED
shasum: WARNING: 1 computed checksum did NOT match
```
## devkitARM's C compiler
This project supports the `arm-none-eabi-gcc` compiler included with devkitARM. If devkitARM (a.k.a. gba-dev) has already been installed as part of the platform-specific instructions, simply run:
+2 -2
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@@ -668,7 +668,7 @@
.byte 0x77
.endm
.macro faintifabilitynotdamp
.macro tryexplosion
.byte 0x78
.endm
@@ -1031,7 +1031,7 @@
.byte 0xc8
.endm
.macro jumpifattackandspecialattackcannotfall ptr:req
.macro trymemento ptr:req
.byte 0xc9
.4byte \ptr
.endm
+1 -1
View File
@@ -277,7 +277,7 @@
.endm
@ Blocks script execution until a command or C code manually unblocks it. Generally used with specific
@ commands and specials. Calling EnableBothScriptContexts for instance will allow execution to continue.
@ commands and specials. Calling ScriptContext_Enable for instance will allow execution to continue.
.macro waitstate
.byte 0x27
.endm
+2 -2
View File
@@ -152,8 +152,8 @@
create_movement_action walk_slow_diag_northeast, MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_RIGHT
create_movement_action walk_slow_diag_southwest, MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_LEFT
create_movement_action walk_slow_diag_southeast, MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_RIGHT
create_movement_action store_lock_anim, MOVEMENT_ACTION_STORE_AND_LOCK_ANIM
create_movement_action free_unlock_anim, MOVEMENT_ACTION_FREE_AND_UNLOCK_ANIM
create_movement_action lock_anim, MOVEMENT_ACTION_LOCK_ANIM
create_movement_action unlock_anim, MOVEMENT_ACTION_UNLOCK_ANIM
create_movement_action walk_left_affine, MOVEMENT_ACTION_WALK_LEFT_AFFINE
create_movement_action walk_right_affine, MOVEMENT_ACTION_WALK_RIGHT_AFFINE
create_movement_action levitate, MOVEMENT_ACTION_LEVITATE
+10 -10
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@@ -798,14 +798,14 @@ Move_DOUBLE_EDGE:
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, 0, ANIM_TARGET, 0
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -32, 0, 0, 3
waitforvisualfinish
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, 0, 0
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, 1, 0
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, ANIM_ATTACKER, 0
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, ANIM_TARGET, 0
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 4, 0, 12, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 16, 0, RGB_WHITE
waitforvisualfinish
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, 0, 1
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, 1, 1
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, ANIM_ATTACKER, 1
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, ANIM_TARGET, 1
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5
delay 3
@@ -2441,7 +2441,7 @@ Move_HORN_ATTACK:
Move_FURY_ATTACK:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HORN_HIT
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 4, 256, 0, 2
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 4, 256, ANIM_ATTACKER, 2
choosetwoturnanim FuryAttackRight, FuryAttackLeft
FuryAttackContinue:
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1
@@ -2590,7 +2590,7 @@ Move_LOW_KICK:
createsprite gSlidingKickSpriteTemplate, ANIM_TARGET, 2, -24, 28, 40, 8, 160, 0
delay 4
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -8, 8, ANIM_TARGET, 2
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 6, 384, 1, 2
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 6, 384, ANIM_TARGET, 2
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 4
@@ -2835,7 +2835,7 @@ SkullBashSetUpHeadDown:
createsprite gSlideMonToOffsetAndBackSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, -24, 0, 0, 10, 0
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 16, 96, 0, 2
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 16, 96, ANIM_ATTACKER, 2
waitforvisualfinish
createsprite gSlideMonToOffsetAndBackSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 24, 0, 0, 10, 1
waitforvisualfinish
@@ -3958,7 +3958,7 @@ Move_MIST_BALL:
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_BG, 1, 1, RGB(23, 16, 31), 16, RGB_WHITE, 16
delay 0
playsewithpan SE_M_HAZE, 0
createvisualtask AnimTask_LoadMistTiles, 5
createvisualtask AnimTask_MistBallFog, 5
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 3, 0, 16, RGB_WHITE
delay 8
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 4, 0, 70, 0
@@ -8570,14 +8570,14 @@ Move_ARM_THRUST:
loadspritegfx ANIM_TAG_IMPACT
splitbgprio ANIM_TARGET
setalpha 12, 8
createvisualtask AnimTask_RotateMonSpriteToSide, 5, 8, 5, 0, 0
createvisualtask AnimTask_RotateMonSpriteToSide, 5, 8, 5, ANIM_ATTACKER, 0
delay 6
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 3
delay 4
playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
createsprite gArmThrustHandSpriteTemplate, ANIM_TARGET, 2, 10, -8, 14, 3
waitforvisualfinish
createvisualtask AnimTask_RotateMonSpriteToSide, 5, 8, 5, 0, 1
createvisualtask AnimTask_RotateMonSpriteToSide, 5, 8, 5, ANIM_ATTACKER, 1
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
choosetwoturnanim ArmThrustRight, ArmThrustLeft
ArmThrustContinue:
+48 -44
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@@ -1,6 +1,7 @@
#include "constants/global.h"
#include "constants/battle.h"
#include "constants/pokemon.h"
#include "constants/battle_arena.h"
#include "constants/battle_script_commands.h"
#include "constants/battle_anim.h"
#include "constants/battle_string_ids.h"
@@ -374,7 +375,8 @@ BattleScript_EffectExplosion::
attackcanceler
attackstring
ppreduce
faintifabilitynotdamp
@ Below jumps to BattleScript_DampStopsExplosion if it fails (only way it can)
tryexplosion
setatkhptozero
waitstate
jumpifbyte CMP_NO_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_MISSED, BattleScript_ExplosionDoAnimStartLoop
@@ -489,7 +491,7 @@ BattleScript_EffectStatUp::
BattleScript_EffectStatUpAfterAtkCanceler::
attackstring
ppreduce
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_StatUpEnd
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_StatUpEnd
jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_StatUpAttackAnim
pause B_WAIT_TIME_SHORT
goto BattleScript_StatUpPrintString
@@ -535,7 +537,7 @@ BattleScript_EffectStatDown::
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_StatDownEnd
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_StatDownEnd
jumpifbyte CMP_LESS_THAN, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_StatDownDoAnim
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_FELL_EMPTY, BattleScript_StatDownEnd
pause B_WAIT_TIME_SHORT
@@ -1491,17 +1493,17 @@ BattleScript_CurseTrySpeed::
attackanimation
waitanimation
setstatchanger STAT_SPEED, 1, TRUE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CurseTryAttack
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CurseTryAttack
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_CurseTryAttack::
setstatchanger STAT_ATK, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CurseTryDefense
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CurseTryDefense
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_CurseTryDefense::
setstatchanger STAT_DEF, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CurseEnd
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CurseEnd
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_CurseEnd::
@@ -1613,7 +1615,7 @@ BattleScript_EffectSwagger::
attackanimation
waitanimation
setstatchanger STAT_ATK, 2, FALSE
statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_SwaggerTryConfuse
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_SwaggerTryConfuse
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_SwaggerTryConfuse
setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
@@ -1812,7 +1814,7 @@ BattleScript_EffectSkullBash::
setbyte sTWOTURN_STRINGID, B_MSG_TURN1_SKULL_BASH
call BattleScriptFirstChargingTurn
setstatchanger STAT_DEF, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_SkullBashEnd
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_SkullBashEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_SkullBashEnd
setgraphicalstatchangevalues
playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
@@ -1926,8 +1928,8 @@ BattleScript_EffectTeleport::
ppreduce
jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_ButItFailed
getifcantrunfrombattle BS_ATTACKER
jumpifbyte CMP_EQUAL, gBattleCommunication, 1, BattleScript_ButItFailed
jumpifbyte CMP_EQUAL, gBattleCommunication, 2, BattleScript_PrintAbilityMadeIneffective
jumpifbyte CMP_EQUAL, gBattleCommunication, BATTLE_RUN_FORBIDDEN, BattleScript_ButItFailed
jumpifbyte CMP_EQUAL, gBattleCommunication, BATTLE_RUN_FAILURE, BattleScript_PrintAbilityMadeIneffective
attackanimation
waitanimation
printstring STRINGID_PKMNFLEDFROMBATTLE
@@ -2015,7 +2017,7 @@ BattleScript_EffectDefenseCurl::
ppreduce
setdefensecurlbit
setstatchanger STAT_DEF, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_DefenseCurlDoStatUpAnim
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_DefenseCurlDoStatUpAnim
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_StatUpPrintString
attackanimation
waitanimation
@@ -2156,7 +2158,7 @@ BattleScript_EffectFlatter::
attackanimation
waitanimation
setstatchanger STAT_SPATK, 1, FALSE
statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_FlatterTryConfuse
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_FlatterTryConfuse
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_FlatterTryConfuse
setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
@@ -2201,10 +2203,10 @@ BattleScript_AlreadyBurned::
BattleScript_EffectMemento::
attackcanceler
jumpifbyte CMP_EQUAL, cMISS_TYPE, B_MSG_PROTECTED, BattleScript_MementoFailProtect
jumpifbyte CMP_EQUAL, cMISS_TYPE, B_MSG_PROTECTED, BattleScript_MementoTargetProtect
attackstring
ppreduce
jumpifattackandspecialattackcannotfall BattleScript_ButItFailed
trymemento BattleScript_ButItFailed
setatkhptozero
attackanimation
waitanimation
@@ -2213,16 +2215,16 @@ BattleScript_EffectMemento::
playstatchangeanimation BS_TARGET, BIT_ATK | BIT_SPATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO | STAT_CHANGE_MULTIPLE_STATS
playstatchangeanimation BS_TARGET, BIT_ATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO
setstatchanger STAT_ATK, 2, TRUE
statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_EffectMementoTrySpAtk
@ Greater than STAT_FELL is checking if the stat cannot decrease
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_EffectMementoTrySpAtk
@ Greater than B_MSG_DEFENDER_STAT_FELL is checking if the stat cannot decrease
jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, B_MSG_DEFENDER_STAT_FELL, BattleScript_EffectMementoTrySpAtk
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_EffectMementoTrySpAtk:
playstatchangeanimation BS_TARGET, BIT_SPATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO
setstatchanger STAT_SPATK, 2, TRUE
statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_EffectMementoTryFaint
@ Greater than STAT_FELL is checking if the stat cannot decrease
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_EffectMementoTryFaint
@ Greater than B_MSG_DEFENDER_STAT_FELL is checking if the stat cannot decrease
jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, B_MSG_DEFENDER_STAT_FELL, BattleScript_EffectMementoTryFaint
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
@@ -2233,11 +2235,12 @@ BattleScript_EffectMementoPrintNoEffect:
printstring STRINGID_BUTNOEFFECT
waitmessage B_WAIT_TIME_LONG
goto BattleScript_EffectMementoTryFaint
BattleScript_MementoFailProtect:
@ If the target is protected there's no need to check the target's stats or animate, the user will just faint
BattleScript_MementoTargetProtect:
attackstring
ppreduce
jumpifattackandspecialattackcannotfall BattleScript_MementoFailEnd
BattleScript_MementoFailEnd:
trymemento BattleScript_MementoTargetProtectEnd
BattleScript_MementoTargetProtectEnd:
setatkhptozero
pause B_WAIT_TIME_LONG
effectivenesssound
@@ -2660,14 +2663,14 @@ BattleScript_TickleDoMoveAnim::
playstatchangeanimation BS_TARGET, BIT_ATK | BIT_DEF, STAT_CHANGE_NEGATIVE | STAT_CHANGE_MULTIPLE_STATS
playstatchangeanimation BS_TARGET, BIT_ATK, STAT_CHANGE_NEGATIVE
setstatchanger STAT_ATK, 1, TRUE
statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_TickleTryLowerDef
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_TickleTryLowerDef
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_TickleTryLowerDef
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_TickleTryLowerDef::
playstatchangeanimation BS_TARGET, BIT_DEF, STAT_CHANGE_NEGATIVE
setstatchanger STAT_DEF, 1, TRUE
statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_TickleEnd
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_TickleEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_TickleEnd
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
@@ -2693,13 +2696,13 @@ BattleScript_CosmicPowerDoMoveAnim::
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_SPDEF, 0
setstatchanger STAT_DEF, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CosmicPowerTrySpDef
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CosmicPowerTrySpDef
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CosmicPowerTrySpDef
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_CosmicPowerTrySpDef::
setstatchanger STAT_SPDEF, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CosmicPowerEnd
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CosmicPowerEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CosmicPowerEnd
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
@@ -2722,13 +2725,13 @@ BattleScript_BulkUpDoMoveAnim::
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_DEF, 0
setstatchanger STAT_ATK, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_BulkUpTryDef
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_BulkUpTryDef
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_BulkUpTryDef
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_BulkUpTryDef::
setstatchanger STAT_DEF, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_BulkUpEnd
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_BulkUpEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_BulkUpEnd
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
@@ -2747,13 +2750,13 @@ BattleScript_CalmMindDoMoveAnim::
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_SPATK | BIT_SPDEF, 0
setstatchanger STAT_SPATK, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CalmMindTrySpDef
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CalmMindTrySpDef
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CalmMindTrySpDef
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_CalmMindTrySpDef::
setstatchanger STAT_SPDEF, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CalmMindEnd
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CalmMindEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CalmMindEnd
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
@@ -2779,13 +2782,13 @@ BattleScript_DragonDanceDoMoveAnim::
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_SPEED, 0
setstatchanger STAT_ATK, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_DragonDanceTrySpeed
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_DragonDanceTrySpeed
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_DragonDanceTrySpeed
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_DragonDanceTrySpeed::
setstatchanger STAT_SPEED, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_DragonDanceEnd
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_DragonDanceEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_DragonDanceEnd
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
@@ -3456,27 +3459,27 @@ BattleScript_AllStatsUpAtk::
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_DEF | BIT_SPEED | BIT_SPATK | BIT_SPDEF, 0
setstatchanger STAT_ATK, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_AllStatsUpDef
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AllStatsUpDef
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_AllStatsUpDef::
setstatchanger STAT_DEF, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_AllStatsUpSpeed
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AllStatsUpSpeed
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_AllStatsUpSpeed::
setstatchanger STAT_SPEED, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_AllStatsUpSpAtk
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AllStatsUpSpAtk
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_AllStatsUpSpAtk::
setstatchanger STAT_SPATK, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_AllStatsUpSpDef
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AllStatsUpSpDef
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_AllStatsUpSpDef::
setstatchanger STAT_SPDEF, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_AllStatsUpRet
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AllStatsUpRet
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_AllStatsUpRet::
@@ -3623,14 +3626,14 @@ BattleScript_AtkDefDown::
playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_ATK, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE | STAT_CHANGE_MULTIPLE_STATS
playstatchangeanimation BS_ATTACKER, BIT_ATK, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE
setstatchanger STAT_ATK, 1, TRUE
statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_BUFF_ALLOW_PTR, BattleScript_AtkDefDown_TryDef
statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_CHANGE_ALLOW_PTR, BattleScript_AtkDefDown_TryDef
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_AtkDefDown_TryDef
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_AtkDefDown_TryDef::
playstatchangeanimation BS_ATTACKER, BIT_DEF, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE
setstatchanger STAT_DEF, 1, TRUE
statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_BUFF_ALLOW_PTR, BattleScript_AtkDefDown_End
statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_CHANGE_ALLOW_PTR, BattleScript_AtkDefDown_End
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_AtkDefDown_End
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
@@ -3696,7 +3699,7 @@ BattleScript_SAtkDown2::
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_SPATK, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO
setstatchanger STAT_SPATK, 2, TRUE
statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_BUFF_ALLOW_PTR, BattleScript_SAtkDown2End
statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_CHANGE_ALLOW_PTR, BattleScript_SAtkDown2End
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_SAtkDown2End
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
@@ -4027,7 +4030,7 @@ BattleScript_IntimidateActivatesLoop:
jumpifability BS_TARGET, ABILITY_CLEAR_BODY, BattleScript_IntimidatePrevented
jumpifability BS_TARGET, ABILITY_HYPER_CUTTER, BattleScript_IntimidatePrevented
jumpifability BS_TARGET, ABILITY_WHITE_SMOKE, BattleScript_IntimidatePrevented
statbuffchange STAT_BUFF_NOT_PROTECT_AFFECTED | STAT_BUFF_ALLOW_PTR, BattleScript_IntimidateActivatesLoopIncrement
statbuffchange STAT_CHANGE_NOT_PROTECT_AFFECTED | STAT_CHANGE_ALLOW_PTR, BattleScript_IntimidateActivatesLoopIncrement
jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, 1, BattleScript_IntimidateActivatesLoopIncrement
setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
@@ -4406,7 +4409,7 @@ BattleScript_BerryConfuseHealEnd2::
BattleScript_BerryStatRaiseEnd2::
playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_BerryStatRaiseDoStatUp
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_BerryStatRaiseDoStatUp
BattleScript_BerryStatRaiseDoStatUp::
setbyte cMULTISTRING_CHOOSER, B_MSG_STAT_ROSE_ITEM
call BattleScript_StatUp
@@ -4480,7 +4483,7 @@ BattleScript_ArenaDoJudgment::
arenajudgmentstring B_MSG_REF_THATS_IT
arenawaitmessage B_MSG_REF_THATS_IT
pause B_WAIT_TIME_LONG
setbyte gBattleCommunication, 0
setbyte gBattleCommunication, 0 @ Reset state for arenajudgmentwindow
arenajudgmentwindow
pause B_WAIT_TIME_LONG
arenajudgmentwindow
@@ -4493,8 +4496,9 @@ BattleScript_ArenaDoJudgment::
arenajudgmentstring B_MSG_REF_JUDGE_BODY
arenawaitmessage B_MSG_REF_JUDGE_BODY
arenajudgmentwindow
jumpifbyte CMP_EQUAL, gBattleCommunication + 1, 3, BattleScript_ArenaJudgmentPlayerLoses
jumpifbyte CMP_EQUAL, gBattleCommunication + 1, 4, BattleScript_ArenaJudgmentDraw
jumpifbyte CMP_EQUAL, gBattleCommunication + 1, ARENA_RESULT_PLAYER_LOST, BattleScript_ArenaJudgmentPlayerLoses
jumpifbyte CMP_EQUAL, gBattleCommunication + 1, ARENA_RESULT_TIE, BattleScript_ArenaJudgmentDraw
@ ARENA_RESULT_PLAYER_WON
arenajudgmentstring B_MSG_REF_PLAYER_WON
arenawaitmessage B_MSG_REF_PLAYER_WON
arenajudgmentwindow
+18 -2
View File
@@ -435,11 +435,15 @@ AI_CGM_BetterWhenAudienceExcited:
AI_CGM_BetterWhenAudienceExcited_1stUp:
@ BUG: Should be if_appeal_num_eq 0
@ 1st up on 1st appeal excitement will always be 0
if_appeal_num_not_eq 0, AI_CGM_BetterWhenAudienceExcited_Not1stAppeal
.ifdef BUGFIX
if_appeal_num_eq 0, AI_CGM_BetterWhenAudienceExcited_1stAppeal
.else
if_appeal_num_not_eq 0, AI_CGM_BetterWhenAudienceExcited_1stAppeal
.endif
if_excitement_eq 4, AI_CGM_BetterWhenAudienceExcited_1AwayFromMax
if_excitement_eq 3, AI_CGM_BetterWhenAudienceExcited_2AwayFromMax
end
AI_CGM_BetterWhenAudienceExcited_Not1stAppeal:
AI_CGM_BetterWhenAudienceExcited_1stAppeal:
if_random_less_than 125, AI_CGM_End
score -15
end
@@ -542,7 +546,11 @@ AI_CGM_TargetMonWithJudgesAttention:
end
AI_CGM_TargetMonWithJudgesAttention_CheckMon1:
if_cannot_participate MON_1, AI_CGM_TargetMonWithJudgesAttention_CheckMon2
.ifdef BUGFIX
if_not_used_combo_starter MON_1, AI_CGM_TargetMonWithJudgesAttention_CheckMon2
.else
if_used_combo_starter MON_1, AI_CGM_TargetMonWithJudgesAttention_CheckMon2
.endif
if_random_less_than 125, AI_CGM_TargetMonWithJudgesAttention_CheckMon2
score +2
if_not_completed_combo MON_1, AI_CGM_TargetMonWithJudgesAttention_CheckMon2
@@ -551,7 +559,11 @@ AI_CGM_TargetMonWithJudgesAttention_CheckMon1:
AI_CGM_TargetMonWithJudgesAttention_CheckMon2:
if_user_order_eq MON_2, AI_CGM_End
if_cannot_participate MON_2, AI_CGM_TargetMonWithJudgesAttention_CheckMon3
.ifdef BUGFIX
if_not_used_combo_starter MON_2, AI_CGM_TargetMonWithJudgesAttention_CheckMon3
.else
if_used_combo_starter MON_2, AI_CGM_TargetMonWithJudgesAttention_CheckMon3
.endif
if_random_less_than 125, AI_CGM_TargetMonWithJudgesAttention_CheckMon3
score +2
if_not_completed_combo MON_2, AI_CGM_TargetMonWithJudgesAttention_CheckMon3
@@ -560,7 +572,11 @@ AI_CGM_TargetMonWithJudgesAttention_CheckMon2:
AI_CGM_TargetMonWithJudgesAttention_CheckMon3:
if_user_order_eq MON_3, AI_CGM_End
if_cannot_participate MON_3, AI_CGM_End
.ifdef BUGFIX
if_not_used_combo_starter MON_3, AI_CGM_End
.else
if_used_combo_starter MON_3, AI_CGM_End
.endif
if_random_less_than 125, AI_CGM_End
score +2
if_not_completed_combo MON_3, AI_CGM_End
@@ -51,7 +51,7 @@
"trainer_type": "TRAINER_TYPE_NONE",
"trainer_sight_or_berry_tree_id": "0",
"script": "AbandonedShip_HiddenFloorRooms_EventScript_ItemTM18",
"flag": "FLAG_ITEM_ABANDONED_SHIP_HIDDEN_FLOOR_ROOM_1_TM_18"
"flag": "FLAG_ITEM_ABANDONED_SHIP_HIDDEN_FLOOR_ROOM_1_TM18"
},
{
"graphics_id": "OBJ_EVENT_GFX_ITEM_BALL",
+1 -1
View File
@@ -25,7 +25,7 @@
"trainer_type": "TRAINER_TYPE_NONE",
"trainer_sight_or_berry_tree_id": "0",
"script": "AbandonedShip_Room_B1F_EventScript_ItemTM13",
"flag": "FLAG_ITEM_ABANDONED_SHIP_ROOMS_B1F_TM_13"
"flag": "FLAG_ITEM_ABANDONED_SHIP_ROOMS_B1F_TM13"
}
],
"warp_events": [
+1 -1
View File
@@ -25,7 +25,7 @@
"trainer_type": "TRAINER_TYPE_NONE",
"trainer_sight_or_berry_tree_id": "0",
"script": "MeteorFalls_1F_1R_EventScript_ItemTM23",
"flag": "FLAG_ITEM_METEOR_FALLS_1F_1R_TM_23"
"flag": "FLAG_ITEM_METEOR_FALLS_1F_1R_TM23"
},
{
"graphics_id": "OBJ_EVENT_GFX_ITEM_BALL",
+1 -1
View File
@@ -25,7 +25,7 @@
"trainer_type": "TRAINER_TYPE_NONE",
"trainer_sight_or_berry_tree_id": "0",
"script": "MeteorFalls_B1F_2R_EventScript_ItemTM02",
"flag": "FLAG_ITEM_METEOR_FALLS_B1F_2R_TM_02"
"flag": "FLAG_ITEM_METEOR_FALLS_B1F_2R_TM02"
}
],
"warp_events": [
+1 -1
View File
@@ -38,7 +38,7 @@
"trainer_type": "TRAINER_TYPE_NONE",
"trainer_sight_or_berry_tree_id": "0",
"script": "MtPyre_6F_EventScript_ItemTM30",
"flag": "FLAG_ITEM_MT_PYRE_6F_TM_30"
"flag": "FLAG_ITEM_MT_PYRE_6F_TM30"
},
{
"graphics_id": "OBJ_EVENT_GFX_PSYCHIC_M",
+1 -1
View File
@@ -38,7 +38,7 @@
"trainer_type": "TRAINER_TYPE_NONE",
"trainer_sight_or_berry_tree_id": "0",
"script": "MtPyre_Exterior_EventScript_ItemTM48",
"flag": "FLAG_ITEM_MT_PYRE_EXTERIOR_TM_48"
"flag": "FLAG_ITEM_MT_PYRE_EXTERIOR_TM48"
}
],
"warp_events": [
+1 -1
View File
@@ -158,7 +158,7 @@
"y": 9,
"elevation": 0,
"player_facing_dir": "BG_EVENT_PLAYER_FACING_ANY",
"script": "OldaleTown_EventScript_CitySign"
"script": "OldaleTown_EventScript_TownSign"
},
{
"type": "sign",
+3 -3
View File
@@ -29,8 +29,8 @@ OldaleTown_EventScript_MoveMartEmployee::
setobjectmovementtype LOCALID_MART_EMPLOYEE, MOVEMENT_TYPE_FACE_DOWN
return
OldaleTown_EventScript_CitySign::
msgbox OldaleTown_Text_CitySign, MSGBOX_SIGN
OldaleTown_EventScript_TownSign::
msgbox OldaleTown_Text_TownSign, MSGBOX_SIGN
end
OldaleTown_EventScript_Girl::
@@ -395,7 +395,7 @@ OldaleTown_Text_BrendanLetsGoBack:
.string "LAB now.\l"
.string "{PLAYER}, you should hustle back, too.$"
OldaleTown_Text_CitySign:
OldaleTown_Text_TownSign:
.string "OLDALE TOWN\n"
.string "“Where things start off scarce.”$"
+2 -2
View File
@@ -11,9 +11,9 @@ PacifidlogTown_House2_EventScript_FanClubYoungerBrother::
call_if_unset FLAG_MET_FANCLUB_YOUNGER_BROTHER, PacifidlogTown_House2_EventScript_FirstMonAssessment
setflag FLAG_MET_FANCLUB_YOUNGER_BROTHER
specialvar VAR_RESULT, GetLeadMonFriendshipScore
goto_if_ge VAR_RESULT, 4, PacifidlogTown_House2_EventScript_GiveReturn
goto_if_ge VAR_RESULT, FRIENDSHIP_150_TO_199, PacifidlogTown_House2_EventScript_GiveReturn
specialvar VAR_RESULT, GetLeadMonFriendshipScore
goto_if_ge VAR_RESULT, 2, PacifidlogTown_House2_EventScript_PutInEffort
goto_if_ge VAR_RESULT, FRIENDSHIP_50_TO_99, PacifidlogTown_House2_EventScript_PutInEffort
goto PacifidlogTown_House2_EventScript_GiveFrustration
end
+1 -1
View File
@@ -262,7 +262,7 @@
"trainer_type": "TRAINER_TYPE_NONE",
"trainer_sight_or_berry_tree_id": "0",
"script": "Route111_EventScript_ItemTM37",
"flag": "FLAG_ITEM_ROUTE_111_TM_37"
"flag": "FLAG_ITEM_ROUTE_111_TM37"
},
{
"graphics_id": "OBJ_EVENT_GFX_BERRY_TREE",
+1 -1
View File
@@ -144,7 +144,7 @@ Route111_EventScript_RootFossilDisappeared::
@ Unused
Route111_Movement_PlayerFall::
store_lock_anim
lock_anim
walk_fast_down
walk_fast_down
walk_fast_down
+1 -1
View File
@@ -451,7 +451,7 @@
"y": 5,
"elevation": 3,
"item": "ITEM_TM32",
"flag": "FLAG_HIDDEN_ITEM_ROUTE_113_TM_32"
"flag": "FLAG_HIDDEN_ITEM_ROUTE_113_TM32"
},
{
"type": "hidden_item",
+1 -1
View File
@@ -166,7 +166,7 @@
"trainer_type": "TRAINER_TYPE_NONE",
"trainer_sight_or_berry_tree_id": "0",
"script": "Route115_EventScript_ItemTM01",
"flag": "FLAG_ITEM_ROUTE_115_TM_01"
"flag": "FLAG_ITEM_ROUTE_115_TM01"
},
{
"graphics_id": "OBJ_EVENT_GFX_ITEM_BALL",
+1 -1
View File
@@ -49,7 +49,7 @@
"trainer_type": "TRAINER_TYPE_NONE",
"trainer_sight_or_berry_tree_id": "0",
"script": "SafariZone_Northwest_EventScript_ItemTM22",
"flag": "FLAG_ITEM_SAFARI_ZONE_NORTH_WEST_TM_22"
"flag": "FLAG_ITEM_SAFARI_ZONE_NORTH_WEST_TM22"
}
],
"warp_events": [],
+1 -1
View File
@@ -25,7 +25,7 @@
"trainer_type": "TRAINER_TYPE_NONE",
"trainer_sight_or_berry_tree_id": "0",
"script": "ScorchedSlab_EventScript_ItemTM11",
"flag": "FLAG_ITEM_SCORCHED_SLAB_TM_11"
"flag": "FLAG_ITEM_SCORCHED_SLAB_TM11"
}
],
"warp_events": [
+1 -1
View File
@@ -90,7 +90,7 @@
"trainer_type": "TRAINER_TYPE_NONE",
"trainer_sight_or_berry_tree_id": "0",
"script": "SeafloorCavern_Room9_EventScript_ItemTM26",
"flag": "FLAG_ITEM_SEAFLOOR_CAVERN_ROOM_9_TM_26"
"flag": "FLAG_ITEM_SEAFLOOR_CAVERN_ROOM_9_TM26"
},
{
"graphics_id": "OBJ_EVENT_GFX_KYOGRE_ASLEEP",
+1 -1
View File
@@ -25,7 +25,7 @@
"trainer_type": "TRAINER_TYPE_NONE",
"trainer_sight_or_berry_tree_id": "0",
"script": "ShoalCave_LowTideIceRoom_EventScript_ItemTM07",
"flag": "FLAG_ITEM_SHOAL_CAVE_ICE_ROOM_TM_07"
"flag": "FLAG_ITEM_SHOAL_CAVE_ICE_ROOM_TM07"
},
{
"graphics_id": "OBJ_EVENT_GFX_ITEM_BALL",
+1 -1
View File
@@ -56,7 +56,7 @@
"x": 14,
"y": 9,
"elevation": 3,
"var": "VAR_SKY_PILLAR_RAQUAZA_CRY_DONE",
"var": "VAR_SKY_PILLAR_RAYQUAZA_CRY_DONE",
"var_value": "0",
"script": "SkyPillar_Top_EventScript_AwakenRayquaza"
}
+1 -1
View File
@@ -128,7 +128,7 @@ SkyPillar_Top_EventScript_AwakenRayquaza::
special RemoveCameraObject
setvar VAR_SOOTOPOLIS_CITY_STATE, 5
setvar VAR_SKY_PILLAR_STATE, 1
setvar VAR_SKY_PILLAR_RAQUAZA_CRY_DONE, 1
setvar VAR_SKY_PILLAR_RAYQUAZA_CRY_DONE, 1
releaseall
end
@@ -192,7 +192,7 @@ SlateportCity_PokemonFanClub_EventScript_SootheBellWoman::
goto_if_set FLAG_RECEIVED_SOOTHE_BELL, SlateportCity_PokemonFanClub_EventScript_ReceivedSootheBell
msgbox SlateportCity_PokemonFanClub_Text_ShowMePokemonThatLoveYou, MSGBOX_DEFAULT
specialvar VAR_RESULT, GetLeadMonFriendshipScore
goto_if_ge VAR_RESULT, 4, SlateportCity_PokemonFanClub_EventScript_GiveSootheBell
goto_if_ge VAR_RESULT, FRIENDSHIP_150_TO_199, SlateportCity_PokemonFanClub_EventScript_GiveSootheBell
release
end
@@ -7,13 +7,13 @@ VerdanturfTown_FriendshipRatersHouse_EventScript_FriendshipRater::
msgbox VerdanturfTown_FriendshipRatersHouse_Text_SeeHowMuchPokemonLikesYou, MSGBOX_DEFAULT
specialvar VAR_RESULT, GetLeadMonFriendshipScore
switch VAR_RESULT
case 0, VerdanturfTown_FriendshipRatersHouse_EventScript_DetestsYou
case 1, VerdanturfTown_FriendshipRatersHouse_EventScript_VeryWary
case 2, VerdanturfTown_FriendshipRatersHouse_EventScript_NotUsedToYou
case 3, VerdanturfTown_FriendshipRatersHouse_EventScript_GettingUsedToYou
case 4, VerdanturfTown_FriendshipRatersHouse_EventScript_LikesYouQuiteALot
case 5, VerdanturfTown_FriendshipRatersHouse_EventScript_VeryHappy
case 6, VerdanturfTown_FriendshipRatersHouse_EventScript_AdoresYou
case FRIENDSHIP_NONE, VerdanturfTown_FriendshipRatersHouse_EventScript_DetestsYou
case FRIENDSHIP_1_TO_49, VerdanturfTown_FriendshipRatersHouse_EventScript_VeryWary
case FRIENDSHIP_50_TO_99, VerdanturfTown_FriendshipRatersHouse_EventScript_NotUsedToYou
case FRIENDSHIP_100_TO_149, VerdanturfTown_FriendshipRatersHouse_EventScript_GettingUsedToYou
case FRIENDSHIP_150_TO_199, VerdanturfTown_FriendshipRatersHouse_EventScript_LikesYouQuiteALot
case FRIENDSHIP_200_TO_254, VerdanturfTown_FriendshipRatersHouse_EventScript_VeryHappy
case FRIENDSHIP_MAX, VerdanturfTown_FriendshipRatersHouse_EventScript_AdoresYou
release
end
+1 -1
View File
@@ -246,7 +246,7 @@
"trainer_type": "TRAINER_TYPE_NONE",
"trainer_sight_or_berry_tree_id": "0",
"script": "VictoryRoad_B1F_EventScript_ItemTM29",
"flag": "FLAG_ITEM_VICTORY_ROAD_B1F_TM_29"
"flag": "FLAG_ITEM_VICTORY_ROAD_B1F_TM29"
},
{
"graphics_id": "OBJ_EVENT_GFX_ITEM_BALL",
+15 -15
View File
@@ -33,7 +33,7 @@ struct BgConfig2
u32 basePalette:4;
u32 unk_3:18;
void* tilemap;
void *tilemap;
s32 bg_x;
s32 bg_y;
};
@@ -183,14 +183,14 @@ u8 LoadBgVram(u8 bg, const void *src, u16 size, u16 destOffset, u8 mode)
case 0x1:
offset = sGpuBgConfigs.configs[bg].charBaseIndex * BG_CHAR_SIZE;
offset = destOffset + offset;
cursor = RequestDma3Copy(src, (void*)(offset + BG_VRAM), size, 0);
cursor = RequestDma3Copy(src, (void *)(offset + BG_VRAM), size, 0);
if (cursor == -1)
return -1;
break;
case 0x2:
offset = sGpuBgConfigs.configs[bg].mapBaseIndex * BG_SCREEN_SIZE;
offset = destOffset + offset;
cursor = RequestDma3Copy(src, (void*)(offset + BG_VRAM), size, 0);
cursor = RequestDma3Copy(src, (void *)(offset + BG_VRAM), size, 0);
if (cursor == -1)
return -1;
break;
@@ -372,7 +372,7 @@ void SetBgMode(u8 bgMode)
SetBgModeInternal(bgMode);
}
u16 LoadBgTiles(u8 bg, const void* src, u16 size, u16 destOffset)
u16 LoadBgTiles(u8 bg, const void *src, u16 size, u16 destOffset)
{
u16 tileOffset;
u8 cursor;
@@ -422,7 +422,7 @@ u16 Unused_LoadBgPalette(u8 bg, const void *src, u16 size, u16 destOffset)
if (!IsInvalidBg32(bg))
{
u16 paletteOffset = (sGpuBgConfigs2[bg].basePalette * 0x20) + (destOffset * 2);
cursor = RequestDma3Copy(src, (void*)(paletteOffset + BG_PLTT), size, 0);
cursor = RequestDma3Copy(src, (void *)(paletteOffset + BG_PLTT), size, 0);
if (cursor == -1)
{
@@ -863,7 +863,7 @@ void UnsetBgTilemapBuffer(u8 bg)
}
}
void* GetBgTilemapBuffer(u8 bg)
void *GetBgTilemapBuffer(u8 bg)
{
if (IsInvalidBg32(bg))
return NULL;
@@ -906,7 +906,7 @@ void CopyBgTilemapBufferToVram(u8 bg)
}
}
void CopyToBgTilemapBufferRect(u8 bg, const void* src, u8 destX, u8 destY, u8 width, u8 height)
void CopyToBgTilemapBufferRect(u8 bg, const void *src, u8 destX, u8 destY, u8 width, u8 height)
{
u16 destX16;
u16 destY16;
@@ -923,7 +923,7 @@ void CopyToBgTilemapBufferRect(u8 bg, const void* src, u8 destX, u8 destY, u8 wi
{
for (destX16 = destX; destX16 < (destX + width); destX16++)
{
((u16*)sGpuBgConfigs2[bg].tilemap)[((destY16 * 0x20) + destX16)] = *srcCopy++;
((u16 *)sGpuBgConfigs2[bg].tilemap)[((destY16 * 0x20) + destX16)] = *srcCopy++;
}
}
break;
@@ -936,7 +936,7 @@ void CopyToBgTilemapBufferRect(u8 bg, const void* src, u8 destX, u8 destY, u8 wi
{
for (destX16 = destX; destX16 < (destX + width); destX16++)
{
((u8*)sGpuBgConfigs2[bg].tilemap)[((destY16 * mode) + destX16)] = *srcCopy++;
((u8 *)sGpuBgConfigs2[bg].tilemap)[((destY16 * mode) + destX16)] = *srcCopy++;
}
}
break;
@@ -984,7 +984,7 @@ void CopyRectToBgTilemapBufferRect(u8 bg, const void *src, u8 srcX, u8 srcY, u8
{
for (j = destX; j < (destX + rectWidth); j++)
{
*(u8*)(sGpuBgConfigs2[bg].tilemap + ((var * i) + j)) = *(u8*)(srcPtr) + tileOffset;
*(u8 *)(sGpuBgConfigs2[bg].tilemap + ((var * i) + j)) = *(u8 *)(srcPtr) + tileOffset;
srcPtr++;
}
srcPtr += (srcWidth - rectWidth);
@@ -1009,7 +1009,7 @@ void FillBgTilemapBufferRect_Palette0(u8 bg, u16 tileNum, u8 x, u8 y, u8 width,
{
for (x16 = x; x16 < (x + width); x16++)
{
((u16*)sGpuBgConfigs2[bg].tilemap)[((y16 * 0x20) + x16)] = tileNum;
((u16 *)sGpuBgConfigs2[bg].tilemap)[((y16 * 0x20) + x16)] = tileNum;
}
}
break;
@@ -1019,7 +1019,7 @@ void FillBgTilemapBufferRect_Palette0(u8 bg, u16 tileNum, u8 x, u8 y, u8 width,
{
for (x16 = x; x16 < (x + width); x16++)
{
((u8*)sGpuBgConfigs2[bg].tilemap)[((y16 * mode) + x16)] = tileNum;
((u8 *)sGpuBgConfigs2[bg].tilemap)[((y16 * mode) + x16)] = tileNum;
}
}
break;
@@ -1052,7 +1052,7 @@ void WriteSequenceToBgTilemapBuffer(u8 bg, u16 firstTileNum, u8 x, u8 y, u8 widt
{
for (x16 = x; x16 < (x + width); x16++)
{
CopyTileMapEntry(&firstTileNum, &((u16*)sGpuBgConfigs2[bg].tilemap)[(u16)GetTileMapIndexFromCoords(x16, y16, attribute, mode, mode2)], paletteSlot, 0, 0);
CopyTileMapEntry(&firstTileNum, &((u16 *)sGpuBgConfigs2[bg].tilemap)[(u16)GetTileMapIndexFromCoords(x16, y16, attribute, mode, mode2)], paletteSlot, 0, 0);
firstTileNum = (firstTileNum & (MAPGRID_COLLISION_MASK | MAPGRID_ELEVATION_MASK)) + ((firstTileNum + tileNumDelta) & MAPGRID_METATILE_ID_MASK);
}
}
@@ -1063,7 +1063,7 @@ void WriteSequenceToBgTilemapBuffer(u8 bg, u16 firstTileNum, u8 x, u8 y, u8 widt
{
for (x16 = x; x16 < (x + width); x16++)
{
((u8*)sGpuBgConfigs2[bg].tilemap)[(y16 * mode3) + x16] = firstTileNum;
((u8 *)sGpuBgConfigs2[bg].tilemap)[(y16 * mode3) + x16] = firstTileNum;
firstTileNum = (firstTileNum & (MAPGRID_COLLISION_MASK | MAPGRID_ELEVATION_MASK)) + ((firstTileNum + tileNumDelta) & MAPGRID_METATILE_ID_MASK);
}
}
@@ -1240,7 +1240,7 @@ bool32 IsInvalidBg32(u8 bg)
bool32 IsTileMapOutsideWram(u8 bg)
{
if (sGpuBgConfigs2[bg].tilemap > (void*)IWRAM_END)
if (sGpuBgConfigs2[bg].tilemap > (void *)IWRAM_END)
return TRUE;
else if (sGpuBgConfigs2[bg].tilemap == NULL)
return TRUE;
+3 -3
View File
@@ -62,7 +62,7 @@ void ResetBgsAndClearDma3BusyFlags(u32 leftoverFireRedLeafGreenVariable);
void InitBgsFromTemplates(u8 bgMode, const struct BgTemplate *templates, u8 numTemplates);
void InitBgFromTemplate(const struct BgTemplate *template);
void SetBgMode(u8 bgMode);
u16 LoadBgTiles(u8 bg, const void* src, u16 size, u16 destOffset);
u16 LoadBgTiles(u8 bg, const void *src, u16 size, u16 destOffset);
u16 LoadBgTilemap(u8 bg, const void *src, u16 size, u16 destOffset);
u16 Unused_LoadBgPalette(u8 bg, const void *src, u16 size, u16 destOffset);
bool8 IsDma3ManagerBusyWithBgCopy(void);
@@ -79,10 +79,10 @@ void SetBgAffine(u8 bg, s32 srcCenterX, s32 srcCenterY, s16 dispCenterX, s16 dis
u8 Unused_AdjustBgMosaic(u8 val, u8 mode);
void SetBgTilemapBuffer(u8 bg, void *tilemap);
void UnsetBgTilemapBuffer(u8 bg);
void* GetBgTilemapBuffer(u8 bg);
void *GetBgTilemapBuffer(u8 bg);
void CopyToBgTilemapBuffer(u8 bg, const void *src, u16 mode, u16 destOffset);
void CopyBgTilemapBufferToVram(u8 bg);
void CopyToBgTilemapBufferRect(u8 bg, const void* src, u8 destX, u8 destY, u8 width, u8 height);
void CopyToBgTilemapBufferRect(u8 bg, const void *src, u8 destX, u8 destY, u8 width, u8 height);
void CopyToBgTilemapBufferRect_ChangePalette(u8 bg, const void *src, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, u8 palette);
void CopyRectToBgTilemapBufferRect(u8 bg, const void *src, u8 srcX, u8 srcY, u8 srcWidth, u8 srcHeight, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, u8 palette1, s16 tileOffset, s16 palette2);
void FillBgTilemapBufferRect_Palette0(u8 bg, u16 tileNum, u8 x, u8 y, u8 width, u8 height);
+1 -4
View File
@@ -2,13 +2,10 @@
#define GUARD_ALLOC_H
#define HEAP_SIZE 0x1C000
#define malloc Alloc
#define calloc(ct, sz) AllocZeroed((ct) * (sz))
#define free Free
#define FREE_AND_SET_NULL(ptr) \
{ \
free(ptr); \
Free(ptr); \
ptr = NULL; \
}
+4 -4
View File
@@ -94,7 +94,7 @@ static void ApplyAffineAnimFrame(u8 matrixNum, struct AffineAnimFrameCmd *frameC
static u8 IndexOfSpriteTileTag(u16 tag);
static void AllocSpriteTileRange(u16 tag, u16 start, u16 count);
static void DoLoadSpritePalette(const u16 *src, u16 paletteOffset);
static void UpdateSpriteMatrixAnchorPos(struct Sprite*, s32, s32);
static void UpdateSpriteMatrixAnchorPos(struct Sprite *, s32, s32);
typedef void (*AnimFunc)(struct Sprite *);
typedef void (*AnimCmdFunc)(struct Sprite *);
@@ -103,9 +103,9 @@ typedef void (*AffineAnimCmdFunc)(u8 matrixNum, struct Sprite *);
#define DUMMY_OAM_DATA \
{ \
.y = DISPLAY_HEIGHT, \
.affineMode = 0, \
.affineMode = ST_OAM_AFFINE_OFF, \
.objMode = 0, \
.mosaic = 0, \
.mosaic = FALSE, \
.bpp = 0, \
.shape = SPRITE_SHAPE(8x8), \
.x = DISPLAY_WIDTH + 64, \
@@ -1201,7 +1201,7 @@ u8 GetSpriteMatrixNum(struct Sprite *sprite)
// Used to shift a sprite's position as it scales.
// Only used by the minigame countdown, so that for instance the numbers don't slide up as they squish down before jumping.
void SetSpriteMatrixAnchor(struct Sprite* sprite, s16 x, s16 y)
void SetSpriteMatrixAnchor(struct Sprite *sprite, s16 x, s16 y)
{
sprite->sAnchorX = x;
sprite->sAnchorY = y;
+1 -1
View File
@@ -282,7 +282,7 @@ void FreeSpritePalette(struct Sprite *sprite);
void FreeSpriteOamMatrix(struct Sprite *sprite);
void DestroySpriteAndFreeResources(struct Sprite *sprite);
void AnimateSprite(struct Sprite *sprite);
void SetSpriteMatrixAnchor(struct Sprite* sprite, s16 x, s16 y);
void SetSpriteMatrixAnchor(struct Sprite *sprite, s16 x, s16 y);
void StartSpriteAnim(struct Sprite *sprite, u8 animNum);
void StartSpriteAnimIfDifferent(struct Sprite *sprite, u8 animNum);
void SeekSpriteAnim(struct Sprite *sprite, u8 animCmdIndex);
+1 -1
View File
@@ -387,7 +387,7 @@ u8 *StringBraille(u8 *dest, const u8 *src)
const u8 setBrailleFont[] = {
EXT_CTRL_CODE_BEGIN,
EXT_CTRL_CODE_FONT,
6,
FONT_BRAILLE,
EOS
};
const u8 gotoLine2[] = {
+7 -7
View File
@@ -652,7 +652,7 @@ void ClearTextSpan(struct TextPrinter *textPrinter, u32 width)
struct Window *window;
struct Bitmap pixels_data;
struct TextGlyph *glyph;
u8* glyphHeight;
u8 *glyphHeight;
if (sLastTextBgColor != TEXT_COLOR_TRANSPARENT)
{
@@ -1684,7 +1684,7 @@ u8 GetMenuCursorDimensionByFont(u8 fontId, u8 whichDimension)
static void DecompressGlyph_Small(u16 glyphId, bool32 isJapanese)
{
const u16* glyphs;
const u16 *glyphs;
if (isJapanese == 1)
{
@@ -1726,7 +1726,7 @@ static u32 GetGlyphWidth_Small(u16 glyphId, bool32 isJapanese)
static void DecompressGlyph_Narrow(u16 glyphId, bool32 isJapanese)
{
const u16* glyphs;
const u16 *glyphs;
if (isJapanese == TRUE)
{
@@ -1768,7 +1768,7 @@ static u32 GetGlyphWidth_Narrow(u16 glyphId, bool32 isJapanese)
static void DecompressGlyph_SmallNarrow(u16 glyphId, bool32 isJapanese)
{
const u16* glyphs;
const u16 *glyphs;
if (isJapanese == TRUE)
{
@@ -1810,7 +1810,7 @@ static u32 GetGlyphWidth_SmallNarrow(u16 glyphId, bool32 isJapanese)
static void DecompressGlyph_Short(u16 glyphId, bool32 isJapanese)
{
const u16* glyphs;
const u16 *glyphs;
if (isJapanese == TRUE)
{
@@ -1854,7 +1854,7 @@ static u32 GetGlyphWidth_Short(u16 glyphId, bool32 isJapanese)
static void DecompressGlyph_Normal(u16 glyphId, bool32 isJapanese)
{
const u16* glyphs;
const u16 *glyphs;
if (isJapanese == TRUE)
{
@@ -1896,7 +1896,7 @@ static u32 GetGlyphWidth_Normal(u16 glyphId, bool32 isJapanese)
static void DecompressGlyph_Bold(u16 glyphId)
{
const u16* glyphs;
const u16 *glyphs;
glyphs = sFontBoldJapaneseGlyphs + (0x100 * (glyphId >> 4)) + (0x8 * (glyphId & 0xF));
DecompressGlyphTile(glyphs, gCurGlyph.gfxBufferTop);
+1 -2
View File
@@ -65,7 +65,7 @@ struct TextPrinterSubStruct
struct TextPrinterTemplate
{
const u8* currentChar;
const u8 *currentChar;
u8 windowId;
u8 fontId;
u8 x;
@@ -148,7 +148,6 @@ void RestoreTextColors(u8 *fgColor, u8 *bgColor, u8 *shadowColor);
void DecompressGlyphTile(const void *src_, void *dest_);
void CopyGlyphToWindow(struct TextPrinter *x);
void ClearTextSpan(struct TextPrinter *textPrinter, u32 width);
u8 GetMenuCursorDimensionByFont(u8, u8);
void TextPrinterInitDownArrowCounters(struct TextPrinter *textPrinter);
void TextPrinterDrawDownArrow(struct TextPrinter *textPrinter);
+10 -10
View File
@@ -35,7 +35,7 @@ bool16 InitWindows(const struct WindowTemplate *templates)
int j;
u8 bgLayer;
u16 attrib;
u8* allocatedTilemapBuffer;
u8 *allocatedTilemapBuffer;
int allocatedBaseBlock;
for (i = 0; i < NUM_BACKGROUNDS; ++i)
@@ -405,7 +405,7 @@ void BlitBitmapRectToWindow(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u
struct Bitmap sourceRect;
struct Bitmap destRect;
sourceRect.pixels = (u8*)pixels;
sourceRect.pixels = (u8 *)pixels;
sourceRect.width = srcWidth;
sourceRect.height = srcHeight;
@@ -421,7 +421,7 @@ static void BlitBitmapRectToWindowWithColorKey(u8 windowId, const u8 *pixels, u1
struct Bitmap sourceRect;
struct Bitmap destRect;
sourceRect.pixels = (u8*)pixels;
sourceRect.pixels = (u8 *)pixels;
sourceRect.width = srcWidth;
sourceRect.height = srcHeight;
@@ -463,9 +463,9 @@ void FillWindowPixelBuffer(u8 windowId, u8 fillValue)
destOffset = i + (a); \
srcOffset = i + (((width * (distanceLoop & ~7)) | (distanceLoop & 7)) * 4); \
if (srcOffset < size) \
*(u32*)(tileData + destOffset) = *(u32*)(tileData + srcOffset); \
*(u32 *)(tileData + destOffset) = *(u32 *)(tileData + srcOffset); \
else \
*(u32*)(tileData + destOffset) = fillValue32; \
*(u32 *)(tileData + destOffset) = fillValue32; \
distanceLoop++; \
}
@@ -474,9 +474,9 @@ void FillWindowPixelBuffer(u8 windowId, u8 fillValue)
destOffset = i + (a); \
srcOffset = i + (((width * (distanceLoop & ~7)) | (distanceLoop & 7)) * 4); \
if (srcOffset < size) \
*(u32*)(tileData - destOffset) = *(u32*)(tileData - srcOffset); \
*(u32 *)(tileData - destOffset) = *(u32 *)(tileData - srcOffset); \
else \
*(u32*)(tileData - destOffset) = fillValue32; \
*(u32 *)(tileData - destOffset) = fillValue32; \
distanceLoop++; \
}
@@ -550,7 +550,7 @@ bool8 SetWindowAttribute(u8 windowId, u8 attributeId, u32 value)
gWindows[windowId].window.baseBlock = value;
return FALSE;
case WINDOW_TILE_DATA:
gWindows[windowId].tileData = (u8*)(value);
gWindows[windowId].tileData = (u8 *)(value);
return TRUE;
case WINDOW_BG:
case WINDOW_WIDTH:
@@ -605,7 +605,7 @@ static void DummyWindowBgTilemap8Bit(void)
u16 AddWindow8Bit(const struct WindowTemplate *template)
{
u16 windowId;
u8* memAddress;
u8 *memAddress;
u8 bgLayer;
for (windowId = 0; windowId < WINDOWS_MAX; windowId++)
@@ -675,7 +675,7 @@ void BlitBitmapRectToWindow4BitTo8Bit(u8 windowId, const u8 *pixels, u16 srcX, u
struct Bitmap sourceRect;
struct Bitmap destRect;
sourceRect.pixels = (u8*) pixels;
sourceRect.pixels = (u8 *) pixels;
sourceRect.width = srcWidth;
sourceRect.height = srcHeight;
+1 -1
View File
@@ -73,7 +73,7 @@ void BlitBitmapRectToWindow4BitTo8Bit(u8 windowId, const u8 *pixels, u16 srcX, u
void CopyWindowToVram8Bit(u8 windowId, u8 mode);
extern struct Window gWindows[];
extern void* gWindowBgTilemapBuffers[];
extern void *gWindowBgTilemapBuffers[];
extern u32 gUnusedWindowVar1;
extern u32 gUnusedWindowVar2;
extern u32 gUnusedWindowVar3;

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JASC-PAL
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+1 -81
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@@ -1,6 +1,6 @@
JASC-PAL
0100
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@@ -17,83 +17,3 @@ JASC-PAL
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