start decompiling battle2
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-3
@@ -6,8 +6,8 @@
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.text
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thumb_func_start sub_8056F28
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sub_8056F28: @ 8056F28
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thumb_func_start AllocateBattleResrouces
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AllocateBattleResrouces: @ 8056F28
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push {r4-r6,lr}
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ldr r5, =gBattleResources
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ldr r6, =gBattleTypeFlags
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@@ -102,7 +102,7 @@ _08056FFA:
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_8056F28
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thumb_func_end AllocateBattleResrouces
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thumb_func_start sub_8057028
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sub_8057028: @ 8057028
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