start decompiling battle2
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@@ -146,7 +146,6 @@ extern u8 sav1_map_get_light_level(void);
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extern u8 sub_813B21C(void);
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extern u16 get_unknown_box_id(void);
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extern void c2_berry_program_update_menu(void);
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extern void sub_8035AA4(void);
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// BattleScripts
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extern const u8 BattleScript_MoveEnd[];
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@@ -11218,7 +11217,7 @@ static void atkF2_display_dex_info(void)
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break;
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case 3:
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c2_berry_program_update_menu();
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sub_8035AA4();
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LoadBattleTextboxAndBackground();
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gBattle_BG3_X = 0x100;
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gBattleCommunication[0]++;
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break;
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