Document pokemon animation types
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@@ -12,8 +12,7 @@ void ShowPokemonSummaryScreen(u8 mode, void *mons, u8 monIndex, u8 maxMonIndex,
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void ShowSelectMovePokemonSummaryScreen(struct Pokemon *mons, u8 monIndex, u8 maxMonIndex, void (*callback)(void), u16 newMove);
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void ShowPokemonSummaryScreenSet40EF(u8 mode, struct BoxPokemon *mons, u8 monIndex, u8 maxMonIndex, void (*callback)(void));
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u8 GetMoveSlotToReplace(void);
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void SummaryScreen_SetUnknownTaskId(u8 taskId);
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void SummaryScreen_DestroyUnknownTask(void);
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void SummaryScreen_SetAnimDelayTaskId(u8 taskId);
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// The Pokemon Summary Screen can operate in different modes. Certain features,
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// such as move re-ordering, are available in the different modes.
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