Document pokemon animation types

This commit is contained in:
GriffinR
2021-04-09 12:41:02 -04:00
parent a0b3d4df12
commit 72ba8cf58d
7 changed files with 2370 additions and 2271 deletions

View File

@@ -12,8 +12,7 @@ void ShowPokemonSummaryScreen(u8 mode, void *mons, u8 monIndex, u8 maxMonIndex,
void ShowSelectMovePokemonSummaryScreen(struct Pokemon *mons, u8 monIndex, u8 maxMonIndex, void (*callback)(void), u16 newMove);
void ShowPokemonSummaryScreenSet40EF(u8 mode, struct BoxPokemon *mons, u8 monIndex, u8 maxMonIndex, void (*callback)(void));
u8 GetMoveSlotToReplace(void);
void SummaryScreen_SetUnknownTaskId(u8 taskId);
void SummaryScreen_DestroyUnknownTask(void);
void SummaryScreen_SetAnimDelayTaskId(u8 taskId);
// The Pokemon Summary Screen can operate in different modes. Certain features,
// such as move re-ordering, are available in the different modes.