Document pokemon animation types
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@@ -791,7 +791,7 @@ static void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite)
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gTasks[taskId].tCryTaskWantedCry = wantedCryCase;
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gTasks[taskId].tCryTaskBattler = battlerId;
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gTasks[taskId].tCryTaskMonSpriteId = gBattlerSpriteIds[sprite->sBattler];
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gTasks[taskId].tCryTaskMonPtr1 = (u32)(mon) >> 0x10;
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gTasks[taskId].tCryTaskMonPtr1 = (u32)(mon) >> 16;
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gTasks[taskId].tCryTaskMonPtr2 = (u32)(mon);
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gTasks[taskId].tCryTaskState = 0;
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}
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