Decompile all of battle_anim_utility_funcs

This commit is contained in:
Marcus Huderle
2018-11-19 09:28:55 -06:00
parent 963989d760
commit 72f0a079a9
35 changed files with 1137 additions and 3206 deletions

View File

@@ -660,7 +660,7 @@ struct MonSpritesGfx
u8 field_F4[0x80];
u8 *barFontGfx;
void *field_178;
void *field_17C;
u16 *field_17C;
};
// All battle variables are declared in battle_main.c
@@ -769,4 +769,17 @@ extern u8 gMultiUsePlayerCursor;
extern u8 gNumberOfMovesToChoose;
extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
extern u16 gBattle_WIN0H;
extern u16 gBattle_WIN0V;
extern u16 gBattle_WIN1H;
extern u16 gBattle_WIN1V;
extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y;
extern u16 gBattle_BG1_X;
extern u16 gBattle_BG1_Y;
extern u16 gBattle_BG2_X;
extern u16 gBattle_BG2_Y;
extern u16 gBattle_BG3_X;
extern u16 gBattle_BG3_Y;
#endif // GUARD_BATTLE_H