Decompile all of battle_anim_utility_funcs
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@@ -565,12 +565,14 @@
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#define WINOUT_WIN01_BG1 (1 << 1)
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#define WINOUT_WIN01_BG2 (1 << 2)
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#define WINOUT_WIN01_BG3 (1 << 3)
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#define WINOUT_WIN01_BG_ALL (WINOUT_WIN01_BG0 | WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3)
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#define WINOUT_WIN01_OBJ (1 << 4)
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#define WINOUT_WIN01_CLR (1 << 5)
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#define WINOUT_WINOBJ_BG0 (1 << 8)
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#define WINOUT_WINOBJ_BG1 (1 << 9)
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#define WINOUT_WINOBJ_BG2 (1 << 10)
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#define WINOUT_WINOBJ_BG3 (1 << 11)
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#define WINOUT_WINOBJ_BG_ALL (WINOUT_WINOBJ_BG0 | WINOUT_WINOBJ_BG1 | WINOUT_WINOBJ_BG2 | WINOUT_WINOBJ_BG3)
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#define WINOUT_WINOBJ_OBJ (1 << 12)
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#define WINOUT_WINOBJ_CLR (1 << 13)
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