Decompile all of battle_anim_utility_funcs

This commit is contained in:
Marcus Huderle
2018-11-19 09:28:55 -06:00
parent 963989d760
commit 72f0a079a9
35 changed files with 1137 additions and 3206 deletions
+3 -3
View File
@@ -131,7 +131,7 @@ void sub_8158D8C(u8 taskId)
if (IsContest())
{
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
species = gContestResources->field_18->unk0;
species = gContestResources->field_18->species;
else
DestroyAnimVisualTask(taskId); // UB: function should return upon destroying task.
}
@@ -177,7 +177,7 @@ void sub_8158E9C(u8 taskId)
if (IsContest())
{
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
species = gContestResources->field_18->unk0;
species = gContestResources->field_18->species;
else
DestroyAnimVisualTask(taskId); // UB: function should return upon destroying task.
}
@@ -281,7 +281,7 @@ void sub_81590B8(u8 taskId)
pan = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER);
if (IsContest())
species = gContestResources->field_18->unk0;
species = gContestResources->field_18->species;
else
species = gAnimBattlerSpecies[gBattleAnimAttacker];