Decompile all of battle_anim_utility_funcs
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@@ -31,11 +31,6 @@ struct BattleBackground
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const void *palette;
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};
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extern u16 gBattle_BG1_X;
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extern u16 gBattle_BG1_Y;
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extern u16 gBattle_BG2_X;
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extern u16 gBattle_BG2_Y;
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extern u8 GetCurrentMapBattleScene(void);
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// .rodata
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