Decompile all of battle_anim_utility_funcs
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@@ -41,15 +41,6 @@ struct EvoInfo
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static EWRAM_DATA struct EvoInfo *sEvoStructPtr = NULL;
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static EWRAM_DATA u16 *sEvoMovingBgPtr = NULL;
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extern u16 gBattle_BG0_X;
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extern u16 gBattle_BG0_Y;
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extern u16 gBattle_BG1_X;
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extern u16 gBattle_BG1_Y;
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extern u16 gBattle_BG2_X;
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extern u16 gBattle_BG2_Y;
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extern u16 gBattle_BG3_X;
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extern u16 gBattle_BG3_Y;
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#define sEvoCursorPos gBattleCommunication[1] // when learning a new move
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#define sEvoGraphicsTaskID gBattleCommunication[2]
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