Decompile all of battle_anim_utility_funcs
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@@ -16,15 +16,6 @@
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#include "battle_anim.h"
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#include "data2.h"
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extern u16 gBattle_BG0_X;
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extern u16 gBattle_BG0_Y;
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extern u16 gBattle_BG1_X;
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extern u16 gBattle_BG1_Y;
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extern u16 gBattle_BG2_X;
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extern u16 gBattle_BG2_Y;
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extern u16 gBattle_BG3_X;
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extern u16 gBattle_BG3_Y;
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extern const union AnimCmd * const * const gMonAnimationsSpriteAnimsPtrTable[];
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extern void SetMultiuseSpriteTemplateToTrainerBack(u16 backPicId, u8 battlerPosition);
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