Decompile field_ground_effect into event_object_movement.c

This commit is contained in:
Marcus Huderle
2018-06-11 10:23:14 -05:00
parent 4018acfae1
commit 73327f0d44
13 changed files with 758 additions and 1919 deletions
+26
View File
@@ -20,6 +20,27 @@ enum SpinnerRunnerFollowPatterns {
RUNFOLLOW_SOUTH_EAST_WEST
};
#define GROUND_EFFECT_FLAG_TALL_GRASS_ON_SPAWN (1 << 0)
#define GROUND_EFFECT_FLAG_TALL_GRASS_ON_MOVE (1 << 1)
#define GROUND_EFFECT_FLAG_LONG_GRASS_ON_SPAWN (1 << 2)
#define GROUND_EFFECT_FLAG_LONG_GRASS_ON_MOVE (1 << 3)
#define GROUND_EFFECT_FLAG_ICE_REFLECTION (1 << 4)
#define GROUND_EFFECT_FLAG_REFLECTION (1 << 5)
#define GROUND_EFFECT_FLAG_SHALLOW_FLOWING_WATER (1 << 6)
#define GROUND_EFFECT_FLAG_SAND (1 << 7)
#define GROUND_EFFECT_FLAG_DEEP_SAND (1 << 8)
#define GROUND_EFFECT_FLAG_RIPPLES (1 << 9)
#define GROUND_EFFECT_FLAG_PUDDLE (1 << 10)
#define GROUND_EFFECT_FLAG_SAND_PILE (1 << 11)
#define GROUND_EFFECT_FLAG_LAND_IN_TALL_GRASS (1 << 12)
#define GROUND_EFFECT_FLAG_LAND_IN_LONG_GRASS (1 << 13)
#define GROUND_EFFECT_FLAG_LAND_IN_SHALLOW_WATER (1 << 14)
#define GROUND_EFFECT_FLAG_LAND_IN_DEEP_WATER (1 << 15)
#define GROUND_EFFECT_FLAG_LAND_ON_NORMAL_GROUND (1 << 16)
#define GROUND_EFFECT_FLAG_SHORT_GRASS (1 << 17)
#define GROUND_EFFECT_FLAG_HOT_SPRINGS (1 << 18)
#define GROUND_EFFECT_FLAG_SEAWEED (1 << 19)
// Exported RAM declarations
// Exported ROM declarations
@@ -95,6 +116,11 @@ u8 AddCameraObject(u8 linkedSpriteId);
void UpdateFieldObjectsForCameraUpdate(s16 x, s16 y);
u8 GetSimpleGoAnimId(u32);
u8 sub_8093514(u32);
bool8 AreZCoordsCompatible(u8, u8);
u8 ZCoordToPriority(u8);
void FieldObjectUpdateZCoord(struct MapObject *pObject);
void SetObjectSubpriorityByZCoord(u8, struct Sprite *, u8);
bool8 IsZCoordMismatchAt(u8, s16, s16);
// Exported data declarations