Decompile field_ground_effect into event_object_movement.c
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@@ -20,6 +20,27 @@ enum SpinnerRunnerFollowPatterns {
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RUNFOLLOW_SOUTH_EAST_WEST
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};
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#define GROUND_EFFECT_FLAG_TALL_GRASS_ON_SPAWN (1 << 0)
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#define GROUND_EFFECT_FLAG_TALL_GRASS_ON_MOVE (1 << 1)
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#define GROUND_EFFECT_FLAG_LONG_GRASS_ON_SPAWN (1 << 2)
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#define GROUND_EFFECT_FLAG_LONG_GRASS_ON_MOVE (1 << 3)
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#define GROUND_EFFECT_FLAG_ICE_REFLECTION (1 << 4)
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#define GROUND_EFFECT_FLAG_REFLECTION (1 << 5)
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#define GROUND_EFFECT_FLAG_SHALLOW_FLOWING_WATER (1 << 6)
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#define GROUND_EFFECT_FLAG_SAND (1 << 7)
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#define GROUND_EFFECT_FLAG_DEEP_SAND (1 << 8)
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#define GROUND_EFFECT_FLAG_RIPPLES (1 << 9)
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#define GROUND_EFFECT_FLAG_PUDDLE (1 << 10)
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#define GROUND_EFFECT_FLAG_SAND_PILE (1 << 11)
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#define GROUND_EFFECT_FLAG_LAND_IN_TALL_GRASS (1 << 12)
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#define GROUND_EFFECT_FLAG_LAND_IN_LONG_GRASS (1 << 13)
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#define GROUND_EFFECT_FLAG_LAND_IN_SHALLOW_WATER (1 << 14)
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#define GROUND_EFFECT_FLAG_LAND_IN_DEEP_WATER (1 << 15)
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#define GROUND_EFFECT_FLAG_LAND_ON_NORMAL_GROUND (1 << 16)
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#define GROUND_EFFECT_FLAG_SHORT_GRASS (1 << 17)
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#define GROUND_EFFECT_FLAG_HOT_SPRINGS (1 << 18)
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#define GROUND_EFFECT_FLAG_SEAWEED (1 << 19)
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// Exported RAM declarations
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// Exported ROM declarations
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@@ -95,6 +116,11 @@ u8 AddCameraObject(u8 linkedSpriteId);
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void UpdateFieldObjectsForCameraUpdate(s16 x, s16 y);
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u8 GetSimpleGoAnimId(u32);
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u8 sub_8093514(u32);
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bool8 AreZCoordsCompatible(u8, u8);
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u8 ZCoordToPriority(u8);
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void FieldObjectUpdateZCoord(struct MapObject *pObject);
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void SetObjectSubpriorityByZCoord(u8, struct Sprite *, u8);
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bool8 IsZCoordMismatchAt(u8, s16, s16);
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// Exported data declarations
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