Decompile field_ground_effect into event_object_movement.c
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@@ -15,5 +15,8 @@ bool8 sub_8155DA0(struct MapObject *);
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void sub_8155D78(struct MapObject *);
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void sub_81555AC(u8, u8);
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void ash(s16, s16, u16, s16);
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void SetUpReflection(struct MapObject*, struct Sprite*, u8);
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u32 StartFieldEffectForEventObject(u8, struct MapObject*);
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u8 sub_81546C8(u8, u8, u8, s16, s16);
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#endif //GUARD_FIELD_EFFECT_HELPERS_H
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