Decompile field_ground_effect into event_object_movement.c
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@@ -1,7 +1,7 @@
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#ifndef GUARD_METATILE_BEHAVIOR
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#define GUARD_METATILE_BEHAVIOR
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bool8 ShouldDoJumpLandingDustEffect(u8);
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bool8 MetatileBehavior_IsATile(u8);
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bool8 MetatileBehavior_IsEncounterTile(u8);
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bool8 MetatileBehavior_IsJumpEast(u8);
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bool8 MetatileBehavior_IsJumpWest(u8);
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