Decompile field_ground_effect into event_object_movement.c
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@@ -21,6 +21,7 @@ void sub_81D1EC0(void);
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void sub_81D1D04(u8);
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bool8 sub_81D1C44(u8);
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void sub_81D5FB4(u16*);
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bool8 sub_81D4A58(struct MapObject*);
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#endif //GUARD_POKENAV_H
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