more pokemon2 decomp

This commit is contained in:
DizzyEggg
2017-09-11 22:28:36 +02:00
parent e69606b5cb
commit 738e776630
12 changed files with 870 additions and 2111 deletions
+800 -1
View File
@@ -302,9 +302,10 @@ union PokemonSubstruct *GetSubstruct(struct BoxPokemon *boxMon, u32 personality,
extern u16 GetDeoxysStat(struct Pokemon *mon, s32 statId);
u32 GetMonData(struct Pokemon *mon, s32 field, u8 *data)
u32 GetMonData(struct Pokemon *mon, s32 field, u8* data)
{
u32 ret;
switch (field)
{
case MON_DATA_STATUS:
@@ -368,3 +369,801 @@ u32 GetMonData(struct Pokemon *mon, s32 field, u8 *data)
}
return ret;
}
u32 GetBoxMonData(struct BoxPokemon *boxMon, s32 field, u8 *data)
{
s32 i;
u32 retVal = 0;
struct PokemonSubstruct0 *substruct0 = NULL;
struct PokemonSubstruct1 *substruct1 = NULL;
struct PokemonSubstruct2 *substruct2 = NULL;
struct PokemonSubstruct3 *substruct3 = NULL;
if (field > MON_DATA_10)
{
substruct0 = &(GetSubstruct(boxMon, boxMon->personality, 0)->type0);
substruct1 = &(GetSubstruct(boxMon, boxMon->personality, 1)->type1);
substruct2 = &(GetSubstruct(boxMon, boxMon->personality, 2)->type2);
substruct3 = &(GetSubstruct(boxMon, boxMon->personality, 3)->type3);
DecryptBoxMon(boxMon);
if (CalculateBoxMonChecksum(boxMon) != boxMon->checksum)
{
boxMon->isBadEgg = 1;
boxMon->isEgg = 1;
substruct3->isEgg = 1;
}
}
switch (field)
{
case MON_DATA_PERSONALITY:
retVal = boxMon->personality;
break;
case MON_DATA_OT_ID:
retVal = boxMon->otId;
break;
case MON_DATA_NICKNAME:
{
if (boxMon->isBadEgg)
{
for (retVal = 0;
retVal < POKEMON_NAME_LENGTH && gBadEggNickname[retVal] != EOS;
data[retVal] = gBadEggNickname[retVal], retVal++) {}
data[retVal] = EOS;
}
else if (boxMon->isEgg)
{
StringCopy(data, gEggNickname);
retVal = StringLength(data);
}
else if (boxMon->language == LANGUAGE_JAPANESE)
{
data[0] = EXT_CTRL_CODE_BEGIN;
data[1] = EXT_CTRL_CODE_JPN;
for (retVal = 2, i = 0;
i < 5 && boxMon->nickname[i] != EOS;
data[retVal] = boxMon->nickname[i], retVal++, i++) {}
data[retVal++] = EXT_CTRL_CODE_BEGIN;
data[retVal++] = EXT_CTRL_CODE_ENG;
data[retVal] = EOS;
}
else
{
for (retVal = 0;
retVal < POKEMON_NAME_LENGTH;
data[retVal] = boxMon->nickname[retVal], retVal++){}
data[retVal] = EOS;
}
break;
}
case MON_DATA_LANGUAGE:
retVal = boxMon->language;
break;
case MON_DATA_SANITY_BIT1:
retVal = boxMon->isBadEgg;
break;
case MON_DATA_SANITY_BIT2:
retVal = boxMon->hasSpecies;
break;
case MON_DATA_SANITY_BIT3:
retVal = boxMon->isEgg;
break;
case MON_DATA_OT_NAME:
{
retVal = 0;
while (retVal < OT_NAME_LENGTH)
{
data[retVal] = boxMon->otName[retVal];
retVal++;
}
data[retVal] = EOS;
break;
}
case MON_DATA_MARKINGS:
retVal = boxMon->markings;
break;
case MON_DATA_CHECKSUM:
retVal = boxMon->checksum;
break;
case MON_DATA_10:
retVal = boxMon->unknown;
break;
case MON_DATA_SPECIES:
retVal = boxMon->isBadEgg ? SPECIES_EGG : substruct0->species;
break;
case MON_DATA_HELD_ITEM:
retVal = substruct0->heldItem;
break;
case MON_DATA_EXP:
retVal = substruct0->experience;
break;
case MON_DATA_PP_BONUSES:
retVal = substruct0->ppBonuses;
break;
case MON_DATA_FRIENDSHIP:
retVal = substruct0->friendship;
break;
case MON_DATA_MOVE1:
case MON_DATA_MOVE2:
case MON_DATA_MOVE3:
case MON_DATA_MOVE4:
retVal = substruct1->moves[field - MON_DATA_MOVE1];
break;
case MON_DATA_PP1:
case MON_DATA_PP2:
case MON_DATA_PP3:
case MON_DATA_PP4:
retVal = substruct1->pp[field - MON_DATA_PP1];
break;
case MON_DATA_HP_EV:
retVal = substruct2->hpEV;
break;
case MON_DATA_ATK_EV:
retVal = substruct2->attackEV;
break;
case MON_DATA_DEF_EV:
retVal = substruct2->defenseEV;
break;
case MON_DATA_SPD_EV:
retVal = substruct2->speedEV;
break;
case MON_DATA_SPATK_EV:
retVal = substruct2->spAttackEV;
break;
case MON_DATA_SPDEF_EV:
retVal = substruct2->spDefenseEV;
break;
case MON_DATA_COOL:
retVal = substruct2->cool;
break;
case MON_DATA_BEAUTY:
retVal = substruct2->beauty;
break;
case MON_DATA_CUTE:
retVal = substruct2->cute;
break;
case MON_DATA_SMART:
retVal = substruct2->smart;
break;
case MON_DATA_TOUGH:
retVal = substruct2->tough;
break;
case MON_DATA_SHEEN:
retVal = substruct2->sheen;
break;
case MON_DATA_POKERUS:
retVal = substruct3->pokerus;
break;
case MON_DATA_MET_LOCATION:
retVal = substruct3->metLocation;
break;
case MON_DATA_MET_LEVEL:
retVal = substruct3->metLevel;
break;
case MON_DATA_MET_GAME:
retVal = substruct3->metGame;
break;
case MON_DATA_POKEBALL:
retVal = substruct3->pokeball;
break;
case MON_DATA_OT_GENDER:
retVal = substruct3->otGender;
break;
case MON_DATA_HP_IV:
retVal = substruct3->hpIV;
break;
case MON_DATA_ATK_IV:
retVal = substruct3->attackIV;
break;
case MON_DATA_DEF_IV:
retVal = substruct3->defenseIV;
break;
case MON_DATA_SPD_IV:
retVal = substruct3->speedIV;
break;
case MON_DATA_SPATK_IV:
retVal = substruct3->spAttackIV;
break;
case MON_DATA_SPDEF_IV:
retVal = substruct3->spDefenseIV;
break;
case MON_DATA_IS_EGG:
retVal = substruct3->isEgg;
break;
case MON_DATA_ALT_ABILITY:
retVal = substruct3->altAbility;
break;
case MON_DATA_COOL_RIBBON:
retVal = substruct3->coolRibbon;
break;
case MON_DATA_BEAUTY_RIBBON:
retVal = substruct3->beautyRibbon;
break;
case MON_DATA_CUTE_RIBBON:
retVal = substruct3->cuteRibbon;
break;
case MON_DATA_SMART_RIBBON:
retVal = substruct3->smartRibbon;
break;
case MON_DATA_TOUGH_RIBBON:
retVal = substruct3->toughRibbon;
break;
case MON_DATA_CHAMPION_RIBBON:
retVal = substruct3->championRibbon;
break;
case MON_DATA_WINNING_RIBBON:
retVal = substruct3->winningRibbon;
break;
case MON_DATA_VICTORY_RIBBON:
retVal = substruct3->victoryRibbon;
break;
case MON_DATA_ARTIST_RIBBON:
retVal = substruct3->artistRibbon;
break;
case MON_DATA_EFFORT_RIBBON:
retVal = substruct3->effortRibbon;
break;
case MON_DATA_GIFT_RIBBON_1:
retVal = substruct3->giftRibbon1;
break;
case MON_DATA_GIFT_RIBBON_2:
retVal = substruct3->giftRibbon2;
break;
case MON_DATA_GIFT_RIBBON_3:
retVal = substruct3->giftRibbon3;
break;
case MON_DATA_GIFT_RIBBON_4:
retVal = substruct3->giftRibbon4;
break;
case MON_DATA_GIFT_RIBBON_5:
retVal = substruct3->giftRibbon5;
break;
case MON_DATA_GIFT_RIBBON_6:
retVal = substruct3->giftRibbon6;
break;
case MON_DATA_GIFT_RIBBON_7:
retVal = substruct3->giftRibbon7;
break;
case MON_DATA_FATEFUL_ENCOUNTER:
retVal = substruct3->fatefulEncounter;
break;
case MON_DATA_OBEDIENCE:
retVal = substruct3->obedient;
break;
case MON_DATA_SPECIES2:
retVal = substruct0->species;
if (substruct0->species && (substruct3->isEgg || boxMon->isBadEgg))
retVal = SPECIES_EGG;
break;
case MON_DATA_IVS:
retVal = substruct3->hpIV | (substruct3->attackIV << 5) | (substruct3->defenseIV << 10) | (substruct3->speedIV << 15) | (substruct3->spAttackIV << 20) | (substruct3->spDefenseIV << 25);
break;
case MON_DATA_KNOWN_MOVES:
if (substruct0->species && !substruct3->isEgg)
{
u16 *moves = (u16 *)data;
s32 i = 0;
while (moves[i] != 355)
{
u16 move = moves[i];
if (substruct1->moves[0] == move
|| substruct1->moves[1] == move
|| substruct1->moves[2] == move
|| substruct1->moves[3] == move)
retVal |= gBitTable[i];
i++;
}
}
break;
case MON_DATA_RIBBON_COUNT:
retVal = 0;
if (substruct0->species && !substruct3->isEgg)
{
retVal += substruct3->coolRibbon;
retVal += substruct3->beautyRibbon;
retVal += substruct3->cuteRibbon;
retVal += substruct3->smartRibbon;
retVal += substruct3->toughRibbon;
retVal += substruct3->championRibbon;
retVal += substruct3->winningRibbon;
retVal += substruct3->victoryRibbon;
retVal += substruct3->artistRibbon;
retVal += substruct3->effortRibbon;
retVal += substruct3->giftRibbon1;
retVal += substruct3->giftRibbon2;
retVal += substruct3->giftRibbon3;
retVal += substruct3->giftRibbon4;
retVal += substruct3->giftRibbon5;
retVal += substruct3->giftRibbon6;
retVal += substruct3->giftRibbon7;
}
break;
case MON_DATA_RIBBONS:
retVal = 0;
if (substruct0->species && !substruct3->isEgg)
{
retVal = substruct3->championRibbon
| (substruct3->coolRibbon << 1)
| (substruct3->beautyRibbon << 4)
| (substruct3->cuteRibbon << 7)
| (substruct3->smartRibbon << 10)
| (substruct3->toughRibbon << 13)
| (substruct3->winningRibbon << 16)
| (substruct3->victoryRibbon << 17)
| (substruct3->artistRibbon << 18)
| (substruct3->effortRibbon << 19)
| (substruct3->giftRibbon1 << 20)
| (substruct3->giftRibbon2 << 21)
| (substruct3->giftRibbon3 << 22)
| (substruct3->giftRibbon4 << 23)
| (substruct3->giftRibbon5 << 24)
| (substruct3->giftRibbon6 << 25)
| (substruct3->giftRibbon7 << 26);
}
break;
default:
break;
}
if (field > MON_DATA_10)
EncryptBoxMon(boxMon);
return retVal;
}
#define SET8(lhs) (lhs) = *data
#define SET16(lhs) (lhs) = data[0] + (data[1] << 8)
#define SET32(lhs) (lhs) = data[0] + (data[1] << 8) + (data[2] << 16) + (data[3] << 24)
void SetMonData(struct Pokemon *mon, s32 field, const void *dataArg)
{
const u8* data = dataArg;
switch (field)
{
case MON_DATA_STATUS:
SET32(mon->status);
break;
case MON_DATA_LEVEL:
SET8(mon->level);
break;
case MON_DATA_HP:
SET16(mon->hp);
break;
case MON_DATA_MAX_HP:
SET16(mon->maxHP);
break;
case MON_DATA_ATK:
SET16(mon->attack);
break;
case MON_DATA_DEF:
SET16(mon->defense);
break;
case MON_DATA_SPD:
SET16(mon->speed);
break;
case MON_DATA_SPATK:
SET16(mon->spAttack);
break;
case MON_DATA_SPDEF:
SET16(mon->spDefense);
break;
case MON_DATA_MAIL:
SET8(mon->mail);
break;
case MON_DATA_SPECIES2:
break;
default:
SetBoxMonData(&mon->box, field, data);
break;
}
}
void SetBoxMonData(struct BoxPokemon *boxMon, s32 field, const void *dataArg)
{
const u8* data = dataArg;
struct PokemonSubstruct0 *substruct0 = NULL;
struct PokemonSubstruct1 *substruct1 = NULL;
struct PokemonSubstruct2 *substruct2 = NULL;
struct PokemonSubstruct3 *substruct3 = NULL;
if (field > MON_DATA_10)
{
substruct0 = &(GetSubstruct(boxMon, boxMon->personality, 0)->type0);
substruct1 = &(GetSubstruct(boxMon, boxMon->personality, 1)->type1);
substruct2 = &(GetSubstruct(boxMon, boxMon->personality, 2)->type2);
substruct3 = &(GetSubstruct(boxMon, boxMon->personality, 3)->type3);
DecryptBoxMon(boxMon);
if (CalculateBoxMonChecksum(boxMon) != boxMon->checksum)
{
boxMon->isBadEgg = 1;
boxMon->isEgg = 1;
substruct3->isEgg = 1;
EncryptBoxMon(boxMon);
return;
}
}
switch (field)
{
case MON_DATA_PERSONALITY:
SET32(boxMon->personality);
break;
case MON_DATA_OT_ID:
SET32(boxMon->otId);
break;
case MON_DATA_NICKNAME:
{
s32 i;
for (i = 0; i < POKEMON_NAME_LENGTH; i++)
boxMon->nickname[i] = data[i];
break;
}
case MON_DATA_LANGUAGE:
SET8(boxMon->language);
break;
case MON_DATA_SANITY_BIT1:
SET8(boxMon->isBadEgg);
break;
case MON_DATA_SANITY_BIT2:
SET8(boxMon->hasSpecies);
break;
case MON_DATA_SANITY_BIT3:
SET8(boxMon->isEgg);
break;
case MON_DATA_OT_NAME:
{
s32 i;
for (i = 0; i < OT_NAME_LENGTH; i++)
boxMon->otName[i] = data[i];
break;
}
case MON_DATA_MARKINGS:
SET8(boxMon->markings);
break;
case MON_DATA_CHECKSUM:
SET16(boxMon->checksum);
break;
case MON_DATA_10:
SET16(boxMon->unknown);
break;
case MON_DATA_SPECIES:
{
SET16(substruct0->species);
if (substruct0->species)
boxMon->hasSpecies = 1;
else
boxMon->hasSpecies = 0;
break;
}
case MON_DATA_HELD_ITEM:
SET16(substruct0->heldItem);
break;
case MON_DATA_EXP:
SET32(substruct0->experience);
break;
case MON_DATA_PP_BONUSES:
SET8(substruct0->ppBonuses);
break;
case MON_DATA_FRIENDSHIP:
SET8(substruct0->friendship);
break;
case MON_DATA_MOVE1:
case MON_DATA_MOVE2:
case MON_DATA_MOVE3:
case MON_DATA_MOVE4:
SET16(substruct1->moves[field - MON_DATA_MOVE1]);
break;
case MON_DATA_PP1:
case MON_DATA_PP2:
case MON_DATA_PP3:
case MON_DATA_PP4:
SET8(substruct1->pp[field - MON_DATA_PP1]);
break;
case MON_DATA_HP_EV:
SET8(substruct2->hpEV);
break;
case MON_DATA_ATK_EV:
SET8(substruct2->attackEV);
break;
case MON_DATA_DEF_EV:
SET8(substruct2->defenseEV);
break;
case MON_DATA_SPD_EV:
SET8(substruct2->speedEV);
break;
case MON_DATA_SPATK_EV:
SET8(substruct2->spAttackEV);
break;
case MON_DATA_SPDEF_EV:
SET8(substruct2->spDefenseEV);
break;
case MON_DATA_COOL:
SET8(substruct2->cool);
break;
case MON_DATA_BEAUTY:
SET8(substruct2->beauty);
break;
case MON_DATA_CUTE:
SET8(substruct2->cute);
break;
case MON_DATA_SMART:
SET8(substruct2->smart);
break;
case MON_DATA_TOUGH:
SET8(substruct2->tough);
break;
case MON_DATA_SHEEN:
SET8(substruct2->sheen);
break;
case MON_DATA_POKERUS:
SET8(substruct3->pokerus);
break;
case MON_DATA_MET_LOCATION:
SET8(substruct3->metLocation);
break;
case MON_DATA_MET_LEVEL:
{
u8 metLevel = *data;
substruct3->metLevel = metLevel;
break;
}
case MON_DATA_MET_GAME:
SET8(substruct3->metGame);
break;
case MON_DATA_POKEBALL:
{
u8 pokeball = *data;
substruct3->pokeball = pokeball;
break;
}
case MON_DATA_OT_GENDER:
SET8(substruct3->otGender);
break;
case MON_DATA_HP_IV:
SET8(substruct3->hpIV);
break;
case MON_DATA_ATK_IV:
SET8(substruct3->attackIV);
break;
case MON_DATA_DEF_IV:
SET8(substruct3->defenseIV);
break;
case MON_DATA_SPD_IV:
SET8(substruct3->speedIV);
break;
case MON_DATA_SPATK_IV:
SET8(substruct3->spAttackIV);
break;
case MON_DATA_SPDEF_IV:
SET8(substruct3->spDefenseIV);
break;
case MON_DATA_IS_EGG:
SET8(substruct3->isEgg);
if (substruct3->isEgg)
boxMon->isEgg = 1;
else
boxMon->isEgg = 0;
break;
case MON_DATA_ALT_ABILITY:
SET8(substruct3->altAbility);
break;
case MON_DATA_COOL_RIBBON:
SET8(substruct3->coolRibbon);
break;
case MON_DATA_BEAUTY_RIBBON:
SET8(substruct3->beautyRibbon);
break;
case MON_DATA_CUTE_RIBBON:
SET8(substruct3->cuteRibbon);
break;
case MON_DATA_SMART_RIBBON:
SET8(substruct3->smartRibbon);
break;
case MON_DATA_TOUGH_RIBBON:
SET8(substruct3->toughRibbon);
break;
case MON_DATA_CHAMPION_RIBBON:
SET8(substruct3->championRibbon);
break;
case MON_DATA_WINNING_RIBBON:
SET8(substruct3->winningRibbon);
break;
case MON_DATA_VICTORY_RIBBON:
SET8(substruct3->victoryRibbon);
break;
case MON_DATA_ARTIST_RIBBON:
SET8(substruct3->artistRibbon);
break;
case MON_DATA_EFFORT_RIBBON:
SET8(substruct3->effortRibbon);
break;
case MON_DATA_GIFT_RIBBON_1:
SET8(substruct3->giftRibbon1);
break;
case MON_DATA_GIFT_RIBBON_2:
SET8(substruct3->giftRibbon2);
break;
case MON_DATA_GIFT_RIBBON_3:
SET8(substruct3->giftRibbon3);
break;
case MON_DATA_GIFT_RIBBON_4:
SET8(substruct3->giftRibbon4);
break;
case MON_DATA_GIFT_RIBBON_5:
SET8(substruct3->giftRibbon5);
break;
case MON_DATA_GIFT_RIBBON_6:
SET8(substruct3->giftRibbon6);
break;
case MON_DATA_GIFT_RIBBON_7:
SET8(substruct3->giftRibbon7);
break;
case MON_DATA_FATEFUL_ENCOUNTER:
SET8(substruct3->fatefulEncounter);
break;
case MON_DATA_OBEDIENCE:
SET8(substruct3->obedient);
break;
case MON_DATA_IVS:
{
u32 ivs = data[0] | (data[1] << 8) | (data[2] << 16) | (data[3] << 24);
substruct3->hpIV = ivs & 0x1F;
substruct3->attackIV = (ivs >> 5) & 0x1F;
substruct3->defenseIV = (ivs >> 10) & 0x1F;
substruct3->speedIV = (ivs >> 15) & 0x1F;
substruct3->spAttackIV = (ivs >> 20) & 0x1F;
substruct3->spDefenseIV = (ivs >> 25) & 0x1F;
break;
}
default:
break;
}
if (field > MON_DATA_10)
{
boxMon->checksum = CalculateBoxMonChecksum(boxMon);
EncryptBoxMon(boxMon);
}
}
void CopyMon(void *dest, void *src, size_t size)
{
memcpy(dest, src, size);
}
u8 GiveMonToPlayer(struct Pokemon *mon)
{
s32 i;
SetMonData(mon, MON_DATA_OT_NAME, gSaveBlock2Ptr->playerName);
SetMonData(mon, MON_DATA_OT_GENDER, &gSaveBlock2Ptr->playerGender);
SetMonData(mon, MON_DATA_OT_ID, gSaveBlock2Ptr->playerTrainerId);
i = 0;
while (i < 6 && GetMonData(&gPlayerParty[i], MON_DATA_SPECIES, NULL) != SPECIES_NONE)
i++;
if (i >= 6)
return SendMonToPC(mon);
CopyMon(&gPlayerParty[i], mon, sizeof(*mon));
gPlayerPartyCount = i + 1;
return MON_GIVEN_TO_PARTY;
}
extern u16 get_unknown_box_id(void);
extern u8 StorageGetCurrentBox(void);
extern void set_unknown_box_id(u8);
extern struct BoxPokemon* GetBoxedMonPtr(u8 boxNumber, u8 boxPosition);
u8 SendMonToPC(struct Pokemon* mon)
{
s32 boxNo, boxPos;
set_unknown_box_id(VarGet(VAR_STORAGE_UNKNOWN));
boxNo = StorageGetCurrentBox();
do
{
for (boxPos = 0; boxPos < 30; boxPos++)
{
struct BoxPokemon* checkingMon = GetBoxedMonPtr(boxNo, boxPos);
if (GetBoxMonData(checkingMon, MON_DATA_SPECIES, NULL) == SPECIES_NONE)
{
MonRestorePP(mon);
CopyMon(checkingMon, &mon->box, sizeof(mon->box));
gSpecialVar_0x8012 = boxNo;
gSpecialVar_0x8013 = boxPos;
if (get_unknown_box_id() != boxNo)
FlagReset(SYS_STORAGE_UNKNOWN_FLAG);
VarSet(VAR_STORAGE_UNKNOWN, boxNo);
return MON_GIVEN_TO_PC;
}
}
boxNo++;
if (boxNo == 14)
boxNo = 0;
} while (boxNo != StorageGetCurrentBox());
return MON_CANT_GIVE;
}
u8 CalculatePlayerPartyCount(void)
{
gPlayerPartyCount = 0;
while (gPlayerPartyCount < 6
&& GetMonData(&gPlayerParty[gPlayerPartyCount], MON_DATA_SPECIES, NULL) != SPECIES_NONE)
{
gPlayerPartyCount++;
}
return gPlayerPartyCount;
}
u8 CalculateEnemyPartyCount(void)
{
gEnemyPartyCount = 0;
while (gEnemyPartyCount < 6
&& GetMonData(&gEnemyParty[gEnemyPartyCount], MON_DATA_SPECIES, NULL) != SPECIES_NONE)
{
gEnemyPartyCount++;
}
return gEnemyPartyCount;
}
u8 GetMonsStateToDoubles(void)
{
s32 aliveCount = 0;
s32 i;
CalculatePlayerPartyCount();
if (gPlayerPartyCount == 1)
return gPlayerPartyCount; // PLAYER_HAS_ONE_MON
for (i = 0; i < gPlayerPartyCount; i++)
{
if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2, NULL) != SPECIES_EGG
&& GetMonData(&gPlayerParty[i], MON_DATA_HP, NULL) != 0
&& GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2, NULL) != SPECIES_NONE)
aliveCount++;
}
return (aliveCount > 1) ? PLAYER_HAS_TWO_USABLE_MONS : PLAYER_HAS_ONE_USABLE_MON;
}
u8 GetMonsStateToDoubles_2(void)
{
s32 aliveCount = 0;
s32 i;
for (i = 0; i < 6; i++)
{
u32 species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2, NULL);
if (species != SPECIES_EGG && species != SPECIES_NONE
&& GetMonData(&gPlayerParty[i], MON_DATA_HP, NULL) != 0)
aliveCount++;
}
if (aliveCount == 1)
return PLAYER_HAS_ONE_MON; // may have more than one, but only one is alive
return (aliveCount > 1) ? PLAYER_HAS_TWO_USABLE_MONS : PLAYER_HAS_ONE_USABLE_MON;
}