Document summary screen sprite manager

This commit is contained in:
GriffinR
2021-10-02 23:47:59 -04:00
parent 001a25e49c
commit 739e7d3c31
16 changed files with 243 additions and 204 deletions
+2 -2
View File
@@ -731,7 +731,7 @@ static bool8 LoadMonAndSceneGfx(struct Pokemon *mon)
// Load mon gfx
species = GetMonData(mon, MON_DATA_SPECIES2);
personality = GetMonData(mon, MON_DATA_PERSONALITY);
HandleLoadSpecialPokePic_2(&gMonFrontPicTable[species], gMonSpritesGfxPtr->sprites.ptr[1], species, personality);
HandleLoadSpecialPokePic_2(&gMonFrontPicTable[species], gMonSpritesGfxPtr->sprites.ptr[B_POSITION_OPPONENT_LEFT], species, personality);
sPokeblockFeed->loadGfxState++;
break;
case 1:
@@ -742,7 +742,7 @@ static bool8 LoadMonAndSceneGfx(struct Pokemon *mon)
palette = GetMonSpritePalStructFromOtIdPersonality(species, trainerId, personality);
LoadCompressedSpritePalette(palette);
SetMultiuseSpriteTemplateToPokemon(palette->tag, 1);
SetMultiuseSpriteTemplateToPokemon(palette->tag, B_POSITION_OPPONENT_LEFT);
sPokeblockFeed->loadGfxState++;
break;
case 2: