Document summary screen sprite manager
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@@ -731,7 +731,7 @@ static bool8 LoadMonAndSceneGfx(struct Pokemon *mon)
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// Load mon gfx
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species = GetMonData(mon, MON_DATA_SPECIES2);
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personality = GetMonData(mon, MON_DATA_PERSONALITY);
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HandleLoadSpecialPokePic_2(&gMonFrontPicTable[species], gMonSpritesGfxPtr->sprites.ptr[1], species, personality);
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HandleLoadSpecialPokePic_2(&gMonFrontPicTable[species], gMonSpritesGfxPtr->sprites.ptr[B_POSITION_OPPONENT_LEFT], species, personality);
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sPokeblockFeed->loadGfxState++;
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break;
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case 1:
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@@ -742,7 +742,7 @@ static bool8 LoadMonAndSceneGfx(struct Pokemon *mon)
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palette = GetMonSpritePalStructFromOtIdPersonality(species, trainerId, personality);
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LoadCompressedSpritePalette(palette);
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SetMultiuseSpriteTemplateToPokemon(palette->tag, 1);
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SetMultiuseSpriteTemplateToPokemon(palette->tag, B_POSITION_OPPONENT_LEFT);
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sPokeblockFeed->loadGfxState++;
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break;
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case 2:
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