Rename CONTACT macros to ON_DAMAGE
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@@ -4535,8 +4535,8 @@ static void Cmd_moveend(void)
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effect = TRUE;
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gBattleScripting.moveendState++;
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break;
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case MOVEEND_CONTACT_ABILITIES: // Also includes Color Change
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if (AbilityBattleEffects(ABILITYEFFECT_CONTACT, gBattlerTarget, 0, 0, 0))
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case MOVEEND_ON_DAMAGE_ABILITIES: // Contact abilities and Color Change
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if (AbilityBattleEffects(ABILITYEFFECT_ON_DAMAGE, gBattlerTarget, 0, 0, 0))
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effect = TRUE;
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gBattleScripting.moveendState++;
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break;
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@@ -2084,7 +2084,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
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}
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}
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break;
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case ABILITYEFFECT_CONTACT: // Also includes Color Change
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case ABILITYEFFECT_ON_DAMAGE: // Contact abilities and Color Change
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switch (gLastUsedAbility)
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{
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case ABILITY_COLOR_CHANGE:
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