Document item_use.c
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@@ -3,7 +3,7 @@
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// field 0 masks
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#define ITEM0_X_ATTACK 0x0F
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#define ITEM0_HIGH_CRIT 0x30 // For Dire Hit, works the same way as move Focus Energy.
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#define ITEM0_DIRE_HIT 0x30 // Works the same way as the move Focus Energy.
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#define ITEM0_SACRED_ASH 0x40
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#define ITEM0_INFATUATION 0x80
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@@ -23,7 +23,7 @@
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#define ITEM3_POISON 0x10
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#define ITEM3_SLEEP 0x20
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#define ITEM3_LEVEL_UP 0x40
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#define ITEM3_MIST 0x80 // For Guard Specs, works the same way as move Mist.
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#define ITEM3_GUARD_SPEC 0x80 // Works the same way as the move Mist.
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#define ITEM3_STATUS_ALL (ITEM3_CONFUSION | ITEM3_PARALYSIS | ITEM3_FREEZE | ITEM3_BURN | ITEM3_POISON | ITEM3_SLEEP)
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