Document item_use.c

This commit is contained in:
GriffinR
2019-12-21 19:01:38 -05:00
parent 026e1108b2
commit 749965d56b
26 changed files with 359 additions and 322 deletions

View File

@@ -787,9 +787,9 @@ static u8 GetAI_ItemType(u8 itemId, const u8 *itemEffect) // NOTE: should take u
return AI_ITEM_HEAL_HP;
else if (itemEffect[3] & ITEM3_STATUS_ALL)
return AI_ITEM_CURE_CONDITION;
else if (itemEffect[0] & (ITEM0_HIGH_CRIT | ITEM0_X_ATTACK) || itemEffect[1] != 0 || itemEffect[2] != 0)
else if (itemEffect[0] & (ITEM0_DIRE_HIT | ITEM0_X_ATTACK) || itemEffect[1] != 0 || itemEffect[2] != 0)
return AI_ITEM_X_STAT;
else if (itemEffect[3] & ITEM3_MIST)
else if (itemEffect[3] & ITEM3_GUARD_SPEC)
return AI_ITEM_GUARD_SPECS;
else
return AI_ITEM_NOT_RECOGNIZABLE;
@@ -907,7 +907,7 @@ static bool8 ShouldUseItem(void)
*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x8;
if (itemEffects[2] & ITEM2_X_ACCURACY)
*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x20;
if (itemEffects[0] & ITEM0_HIGH_CRIT)
if (itemEffects[0] & ITEM0_DIRE_HIT)
*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x80;
shouldUse = TRUE;
break;