Begin item_menu.c cleanup
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@@ -310,11 +310,11 @@ static bool8 DrawAreaGlow(void)
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BuildAreaGlowTilemap();
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break;
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case 2:
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decompress_and_copy_tile_data_to_vram(2, sAreaGlow_Gfx, 0, 0, 0);
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DecompressAndCopyTileDataToVram(2, sAreaGlow_Gfx, 0, 0, 0);
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LoadBgTilemap(2, sPokedexAreaScreen->areaGlowTilemap, 0x500, 0);
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break;
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case 3:
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if (!free_temp_tile_data_buffers_if_possible())
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if (!FreeTempTileDataBuffersIfPossible())
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{
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CpuCopy32(sAreaGlow_Pal, gPlttBufferUnfaded + 0xA0, 0x20);
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sPokedexAreaScreen->drawAreaGlowState++;
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