start working on battle anim
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@@ -6,7 +6,7 @@
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gUnknown_082C8D64:: @ 82C8D64
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.incbin "baserom.gba", 0x2c8d64, 0x8
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gUnknown_082C8D6C:: @ 82C8D6C
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gBattleAnims_Moves:: @ 82C8D6C
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.incbin "baserom.gba", 0x2c8d6c, 0x590
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gUnknown_082C92FC:: @ 82C92FC
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@@ -294,7 +294,7 @@ gUnknown_08524B3C:: @ 8524B3C
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.byte 0x00, 0x87, 0x00, 0xc0, 0x00, 0x08, 0x00, 0x00
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.align 2
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gUnknown_08524B44:: @ 8524B44
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gBattleAnimPicTable:: @ 8524B44
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obj_tiles 0x08c02538, 0x0200, 0x2710
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obj_tiles 0x08c1c6e0, 0x0300, 0x2711
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obj_tiles 0x08c20784, 0x0200, 0x2712
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@@ -597,6 +597,8 @@ gUnknown_085253AC:: @ 85253AC
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obj_tiles 0x08c0a3ec, 0x1000, 0x282f
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obj_tiles 0x08c1bee4, 0x0100, 0x2830
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.align 2
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gBattleAnimPaletteTable:: @ 852544C
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obj_pal 0x08c028cc, 0x2710
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obj_pal 0x08c1c794, 0x2711
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obj_pal 0x08c20868, 0x2712
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@@ -930,18 +932,18 @@ gUnknown_08525D54:: @ 8525D54
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.4byte 0x08c25bec, 0x08d91074, 0x08c27324
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.align 2
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gUnknown_08525E98:: @ 8525E98
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.4byte ma00_load_graphics
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.4byte ma01_080728D0
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.4byte ma02_instanciate_template
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.4byte sub_80A3ECC
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.4byte ma04_wait_countdown
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.4byte sub_80A3F88
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.4byte nullsub_6
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.4byte nullsub_7
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.4byte sub_80A3FC4
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.4byte ma09_play_sound
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.4byte sub_80A41D8
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sScriptCmdTable:: @ 8525E98
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.4byte ScriptCmd_loadspritegfx
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.4byte ScriptCmd_unloadspritegfx
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.4byte ScriptCmd_createsprite
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.4byte ScriptCmd_createvisualtask
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.4byte ScriptCmd_delay
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.4byte ScriptCmd_waitforvisualfinish
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.4byte ScriptCmd_hang1
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.4byte ScriptCmd_hang2
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.4byte ScriptCmd_end
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.4byte ScriptCmd_playse
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.4byte ScriptCmd_monbg
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.4byte ma0B_0807324C
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.4byte ma0C_set_BLDCNT_to_x3F40_and_BLDALPHA_to_argument
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.4byte ma0D_reset_BLDCNT_and_BLDALPHA
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