start working on battle anim
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48
include/battle_anim.h
Normal file
48
include/battle_anim.h
Normal file
@@ -0,0 +1,48 @@
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#ifndef GUARD_BATTLE_ANIM_H
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#define GUARD_BATTLE_ANIM_H
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enum
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{
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ANIM_BANK_ATTACKER,
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ANIM_BANK_TARGET,
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ANIM_BANK_ATK_PARTNER,
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ANIM_BANK_DEF_PARTNER,
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};
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enum
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{
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BG_ANIM_SCREEN_SIZE,
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BG_ANIM_AREA_OVERFLOW_MODE,
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BG_ANIM2,
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BG_ANIM3,
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BG_ANIM_PRIORITY,
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BG_ANIM_5,
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BG_ANIM_6
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};
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struct UnknownAnimStruct2
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{
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void *unk0;
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u16 *unk4;
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u8 unk8;
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u8 unk9;
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u16 unkA;
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u16 unkC;
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};
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void ClearBattleAnimationVars(void);
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void DoMoveAnim(u16 move);
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void DoBattleAnim(const u8 *const animsTable[], u16 tableId, bool8 isMoveAnim);
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void DestroyAnimSprite(struct Sprite *sprite);
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void DestroyAnimVisualTask(u8 taskId);
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void DestroyAnimSoundTask(u8 taskId);
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bool8 IsAnimBankSpriteVisible(u8 bank);
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void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible);
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bool8 IsContest(void);
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// battle_anim_80FE840.s
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void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
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void sub_8118FBC(u8 arg0, u8 arg1, u8 arg2, u8 bankIdentity, u8 arg4, void *arg5, u16 *arg6, u16 arg7);
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#endif // GUARD_BATTLE_ANIM_H
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@@ -24,5 +24,6 @@ void SetHealthboxSpriteVisible(u8 healthboxSpriteId);
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void SetHealthboxSpriteInvisible(u8 healthboxSpriteId);
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void UpdateHealthboxAttribute(u8 healthboxSpriteId, struct Pokemon *mon, u8 elementId);
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void nullsub_30(u8 healthboxSpriteId, bool8 isDoubleBattleBankOnly);
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void sub_8072A88(u8 arg0);
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#endif // GUARD_BATTLE_INTERFACE_H
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@@ -1,7 +1,8 @@
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#ifndef GUARD_CONTEST_H
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#define GUARD_CONTEST_H
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struct ContestStruct_02039E00 {
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struct ContestStruct_02039E00
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{
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u16 unk_00;
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u8 unk_02[11];
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u8 unk_0d[8];
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@@ -11,8 +12,29 @@ struct ContestStruct_02039E00 {
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extern struct ContestStruct_02039E00 gUnknown_02039E00[4];
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extern u8 gUnknown_02039F24;
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extern EWRAM_DATA u16 gScriptContestCategory;
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extern EWRAM_DATA u8 gUnknown_02039F2E;
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extern EWRAM_DATA u8 gUnknown_02039F30;
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extern u16 gScriptContestCategory;
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extern u8 gUnknown_02039F2E;
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extern u8 gUnknown_02039F30;
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struct ContestStruct_field_18
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{
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// unknown size
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u16 field_0;
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};
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struct ContestResources
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{
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void *field_0;
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void *field_4;
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void *field_8;
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void *field_C;
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void *field_10;
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void *field_14;
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struct ContestStruct_field_18 *field_18;
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};
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extern struct ContestResources *gContestResources;
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bool8 IsSpeciesNotUnown(u16 species);
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#endif //GUARD_CONTEST_H
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@@ -8,7 +8,7 @@ void LZDecompressVram(const void *src, void *dest);
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u16 LoadCompressedObjectPic(const struct CompressedSpriteSheet *src);
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void LoadCompressedObjectPicOverrideBuffer(const struct CompressedSpriteSheet *src, void *buffer);
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bool8 LoadCompressedObjectPicUsingHeap(struct CompressedSpriteSheet* src);
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bool8 LoadCompressedObjectPicUsingHeap(const struct CompressedSpriteSheet* src);
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void LoadCompressedObjectPalette(const struct CompressedSpritePalette *src);
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void LoadCompressedObjectPaletteOverrideBuffer(const struct CompressedSpritePalette *a, void *buffer);
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@@ -251,7 +251,7 @@ void BuildOamBuffer(void);
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u8 CreateSprite(const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority);
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u8 CreateSpriteAtEnd(const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority);
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u8 CreateInvisibleSprite(void (*callback)(struct Sprite *));
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u8 CreateSpriteAndAnimate(struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority);
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u8 CreateSpriteAndAnimate(const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority);
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void DestroySprite(struct Sprite *sprite);
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void ResetOamRange(u8 a, u8 b);
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void LoadOam(void);
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