start working on battle anim
This commit is contained in:
@@ -0,0 +1,48 @@
|
||||
#ifndef GUARD_BATTLE_ANIM_H
|
||||
#define GUARD_BATTLE_ANIM_H
|
||||
|
||||
enum
|
||||
{
|
||||
ANIM_BANK_ATTACKER,
|
||||
ANIM_BANK_TARGET,
|
||||
ANIM_BANK_ATK_PARTNER,
|
||||
ANIM_BANK_DEF_PARTNER,
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
BG_ANIM_SCREEN_SIZE,
|
||||
BG_ANIM_AREA_OVERFLOW_MODE,
|
||||
BG_ANIM2,
|
||||
BG_ANIM3,
|
||||
BG_ANIM_PRIORITY,
|
||||
BG_ANIM_5,
|
||||
BG_ANIM_6
|
||||
};
|
||||
|
||||
struct UnknownAnimStruct2
|
||||
{
|
||||
void *unk0;
|
||||
u16 *unk4;
|
||||
u8 unk8;
|
||||
u8 unk9;
|
||||
u16 unkA;
|
||||
u16 unkC;
|
||||
};
|
||||
|
||||
void ClearBattleAnimationVars(void);
|
||||
void DoMoveAnim(u16 move);
|
||||
void DoBattleAnim(const u8 *const animsTable[], u16 tableId, bool8 isMoveAnim);
|
||||
void DestroyAnimSprite(struct Sprite *sprite);
|
||||
void DestroyAnimVisualTask(u8 taskId);
|
||||
void DestroyAnimSoundTask(u8 taskId);
|
||||
bool8 IsAnimBankSpriteVisible(u8 bank);
|
||||
void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible);
|
||||
|
||||
bool8 IsContest(void);
|
||||
|
||||
// battle_anim_80FE840.s
|
||||
void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
|
||||
void sub_8118FBC(u8 arg0, u8 arg1, u8 arg2, u8 bankIdentity, u8 arg4, void *arg5, u16 *arg6, u16 arg7);
|
||||
|
||||
#endif // GUARD_BATTLE_ANIM_H
|
||||
Reference in New Issue
Block a user