start working on battle anim
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@@ -251,7 +251,7 @@ void BuildOamBuffer(void);
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u8 CreateSprite(const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority);
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u8 CreateSpriteAtEnd(const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority);
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u8 CreateInvisibleSprite(void (*callback)(struct Sprite *));
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u8 CreateSpriteAndAnimate(struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority);
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u8 CreateSpriteAndAnimate(const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority);
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void DestroySprite(struct Sprite *sprite);
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void ResetOamRange(u8 a, u8 b);
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void LoadOam(void);
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