start working on battle anim
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@@ -465,7 +465,7 @@ u32 sub_8034974(void* ptr)
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return (ptr_[3] << 16) | (ptr_[2] << 8) | (ptr_[1]);
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}
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bool8 LoadCompressedObjectPicUsingHeap(struct CompressedSpriteSheet* src)
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bool8 LoadCompressedObjectPicUsingHeap(const struct CompressedSpriteSheet* src)
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{
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struct SpriteSheet dest;
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void* buffer;
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