placeholders for battle strings are done

This commit is contained in:
DizzyEggg
2017-10-07 19:59:41 +02:00
parent db63fc1a09
commit 7552caaadc
10 changed files with 783 additions and 2095 deletions

View File

@@ -25,6 +25,6 @@ extern const u8 gStatusConditionString_IceJpn[8];
extern const u8 gStatusConditionString_ConfusionJpn[8];
extern const u8 gStatusConditionString_LoveJpn[8];
extern const u8 * const gStatusConditionStringsTable[][2];
extern const u8 * const gStatusConditionStringsTable[7][2];
#endif // GUARD_BATTLE_2_H

View File

@@ -3,59 +3,59 @@
// for 0xFD
#define B_TXT_BUFF1 00
#define B_TXT_BUFF2 01
#define B_TXT_COPY_VAR_1 02
#define B_TXT_COPY_VAR_2 03
#define B_TXT_COPY_VAR_3 04
#define B_TXT_PLAYER_MON1_NAME 05
#define B_TXT_OPPONENT_MON1_NAME 06
#define B_TXT_PLAYER_MON2_NAME 07
#define B_TXT_OPPONENT_MON2_NAME 08
#define B_TXT_LINK_PLAYER_MON1_NAME 09
#define B_TXT_LINK_OPPONENT_MON1_NAME 0A
#define B_TXT_LINK_PLAYER_MON2_NAME 0B
#define B_TXT_LINK_OPPONENT_MON2_NAME 0C
#define B_TXT_ATK_NAME_WITH_PREFIX_MON1 0D
#define B_TXT_ATK_NAME 0E
#define B_TXT_ATK_NAME_WITH_PREFIX 0F
#define B_TXT_DEF_NAME_WITH_PREFIX 10
#define B_TXT_EFF_NAME_WITH_PREFIX 11 // EFF = short for gEffectBank
#define B_TXT_SCR_ACTIVE_NAME_WITH_PREFIX 12
#define B_TXT_ACTIVE_NAME_WITH_PREFIX 13
#define B_TXT_CURRENT_MOVE 14
#define B_TXT_LAST_MOVE 15
#define B_TXT_LAST_ITEM 16
#define B_TXT_LAST_ABILITY 17
#define B_TXT_ATK_ABILITY 18
#define B_TXT_DEF_ABILITY 19
#define B_TXT_SCR_ACTIVE_ABILITY 1A
#define B_TXT_EFF_ABILITY 1B
#define B_TXT_TRAINER1_CLASS 1C
#define B_TXT_TRAINER1_NAME 1D
#define B_TXT_1E 1E // trainer name for a link player
#define B_TXT_1F 1F // trainer name for a link player
#define B_TXT_20 20 // trainer name for a link player
#define B_TXT_21 21 // trainer name for a link player
#define B_TXT_22 22 // trainer name for a link player
#define B_TXT_PLAYER_NAME 23
#define B_TXT_TRAINER1_LOSE_TEXT 24
#define B_TXT_TRAINER1_WIN_TEXT 25
#define B_TXT_26 26
#define B_TXT_PC_CREATOR_NAME 27
#define B_TXT_ATK_PREFIX1 28
#define B_TXT_DEF_PREFIX1 29
#define B_TXT_ATK_PREFIX2 2A
#define B_TXT_DEF_PREFIX2 2B
#define B_TXT_ATK_PREFIX3 2C
#define B_TXT_DEF_PREFIX3 2D
#define B_TXT_TRAINER2_CLASS 2E
#define B_TXT_TRAINER2_NAME 2F
#define B_TXT_TRAINER2_LOSE_TEXT 30
#define B_TXT_TRAINER2_WIN_TEXT 31
#define B_TXT_PARTNER_CLASS 32
#define B_TXT_PARTNER_NAME 33
#define B_TXT_BUFF3 34
#define B_TXT_BUFF1 0x0
#define B_TXT_BUFF2 0x1
#define B_TXT_COPY_VAR_1 0x2
#define B_TXT_COPY_VAR_2 0x3
#define B_TXT_COPY_VAR_3 0x4
#define B_TXT_PLAYER_MON1_NAME 0x5
#define B_TXT_OPPONENT_MON1_NAME 0x6
#define B_TXT_PLAYER_MON2_NAME 0x7
#define B_TXT_OPPONENT_MON2_NAME 0x8
#define B_TXT_LINK_PLAYER_MON1_NAME 0x9
#define B_TXT_LINK_OPPONENT_MON1_NAME 0xA
#define B_TXT_LINK_PLAYER_MON2_NAME 0xB
#define B_TXT_LINK_OPPONENT_MON2_NAME 0xC
#define B_TXT_ATK_NAME_WITH_PREFIX_MON1 0xD
#define B_TXT_ATK_PARTNER_NAME 0xE
#define B_TXT_ATK_NAME_WITH_PREFIX 0xF
#define B_TXT_DEF_NAME_WITH_PREFIX 0x10
#define B_TXT_EFF_NAME_WITH_PREFIX 0x11 // EFF = short for gEffectBank
#define B_TXT_ACTIVE_NAME_WITH_PREFIX 0x12
#define B_TXT_SCR_ACTIVE_NAME_WITH_PREFIX 0x13
#define B_TXT_CURRENT_MOVE 0x14
#define B_TXT_LAST_MOVE 0x15
#define B_TXT_LAST_ITEM 0x16
#define B_TXT_LAST_ABILITY 0x17
#define B_TXT_ATK_ABILITY 0x18
#define B_TXT_DEF_ABILITY 0x19
#define B_TXT_SCR_ACTIVE_ABILITY 0x1A
#define B_TXT_EFF_ABILITY 0x1B
#define B_TXT_TRAINER1_CLASS 0x1C
#define B_TXT_TRAINER1_NAME 0x1D
#define B_TXT_1E 0x1E // trainer name for a link player
#define B_TXT_1F 0x1F // trainer name for a link player
#define B_TXT_20 0x20 // trainer name for a link player
#define B_TXT_21 0x21 // trainer name for a link player
#define B_TXT_22 0x22 // trainer name for a link player
#define B_TXT_PLAYER_NAME 0x23
#define B_TXT_TRAINER1_LOSE_TEXT 0x24
#define B_TXT_TRAINER1_WIN_TEXT 0x25
#define B_TXT_26 0x26
#define B_TXT_PC_CREATOR_NAME 0x27
#define B_TXT_ATK_PREFIX1 0x28
#define B_TXT_DEF_PREFIX1 0x29
#define B_TXT_ATK_PREFIX2 0x2A
#define B_TXT_DEF_PREFIX2 0x2B
#define B_TXT_ATK_PREFIX3 0x2C
#define B_TXT_DEF_PREFIX3 0x2D
#define B_TXT_TRAINER2_CLASS 0x2E
#define B_TXT_TRAINER2_NAME 0x2F
#define B_TXT_TRAINER2_LOSE_TEXT 0x30
#define B_TXT_TRAINER2_WIN_TEXT 0x31
#define B_TXT_PARTNER_CLASS 0x32
#define B_TXT_PARTNER_NAME 0x33
#define B_TXT_BUFF3 0x34
// for B_TXT_BUFF1, B_TXT_BUFF2 and B_TXT_BUFF3

View File

@@ -225,24 +225,25 @@ extern struct SaveBlock2 *gSaveBlock2Ptr;
struct SecretBaseRecord
{
/*ID?*/ /*0x1A08*/ u8 sbr_field_0;
/*0x1A09*/ u8 sbr_field_1_0:4;
/*0x1A09*/ u8 gender:1;
/*0x1A09*/ u8 sbr_field_1_5:1;
/*0x1A09*/ u8 sbr_field_1_6:2;
/*0x1A0A*/ u8 sbr_field_2[7]; // 0xFF bytes?
/*0x1A12*/ u8 trainerId[4]; // byte 0 is used for determining trainer class
/*0x1A16*/ u16 sbr_field_e;
/*0x1A18*/ u8 sbr_field_10;
/*0x1A19*/ u8 sbr_field_11;
/*0x1A1A*/ u8 decorations[16];
/*0x1A2A*/ u8 decorationPos[16];
/*0x1A3A*/ u32 partyPersonality[6];
/*0x1A54*/ u16 partyMoves[6 * 4];
/*0x1A84*/ u16 partySpecies[6];
/*0x1A90*/ u16 partyHeldItems[6];
/*0x1A9C*/ u8 partyLevels[6];
/*0x1AA2*/ u8 partyEVs[6];
u8 sbr_field_0;
u8 sbr_field_1_0:4;
u8 gender:1;
u8 sbr_field_1_5:1;
u8 sbr_field_1_6:2;
u8 trainerName[7];
u8 trainerId[4]; // byte 0 is used for determining trainer class
u8 language;
u16 sbr_field_e;
u8 sbr_field_10;
u8 sbr_field_11;
u8 decorations[16];
u8 decorationPos[16];
u32 partyPersonality[6];
u16 partyMoves[6 * 4];
u16 partySpecies[6];
u16 partyHeldItems[6];
u8 partyLevels[6];
u8 partyEVs[6];
};
#include "game_stat.h"