placeholders for battle strings are done

This commit is contained in:
DizzyEggg
2017-10-07 19:59:41 +02:00
parent db63fc1a09
commit 7552caaadc
10 changed files with 783 additions and 2095 deletions
+19 -18
View File
@@ -225,24 +225,25 @@ extern struct SaveBlock2 *gSaveBlock2Ptr;
struct SecretBaseRecord
{
/*ID?*/ /*0x1A08*/ u8 sbr_field_0;
/*0x1A09*/ u8 sbr_field_1_0:4;
/*0x1A09*/ u8 gender:1;
/*0x1A09*/ u8 sbr_field_1_5:1;
/*0x1A09*/ u8 sbr_field_1_6:2;
/*0x1A0A*/ u8 sbr_field_2[7]; // 0xFF bytes?
/*0x1A12*/ u8 trainerId[4]; // byte 0 is used for determining trainer class
/*0x1A16*/ u16 sbr_field_e;
/*0x1A18*/ u8 sbr_field_10;
/*0x1A19*/ u8 sbr_field_11;
/*0x1A1A*/ u8 decorations[16];
/*0x1A2A*/ u8 decorationPos[16];
/*0x1A3A*/ u32 partyPersonality[6];
/*0x1A54*/ u16 partyMoves[6 * 4];
/*0x1A84*/ u16 partySpecies[6];
/*0x1A90*/ u16 partyHeldItems[6];
/*0x1A9C*/ u8 partyLevels[6];
/*0x1AA2*/ u8 partyEVs[6];
u8 sbr_field_0;
u8 sbr_field_1_0:4;
u8 gender:1;
u8 sbr_field_1_5:1;
u8 sbr_field_1_6:2;
u8 trainerName[7];
u8 trainerId[4]; // byte 0 is used for determining trainer class
u8 language;
u16 sbr_field_e;
u8 sbr_field_10;
u8 sbr_field_11;
u8 decorations[16];
u8 decorationPos[16];
u32 partyPersonality[6];
u16 partyMoves[6 * 4];
u16 partySpecies[6];
u16 partyHeldItems[6];
u8 partyLevels[6];
u8 partyEVs[6];
};
#include "game_stat.h"