Document some event object movement

This commit is contained in:
GriffinR
2021-04-06 05:05:33 -04:00
parent 802d2b2f0f
commit 756fad0e61
13 changed files with 921 additions and 944 deletions

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@@ -237,11 +237,12 @@
#define MOVEMENT_ACTION_WALK_RIGHT_AFFINE 0x97
#define MOVEMENT_ACTION_LEVITATE 0x98
#define MOVEMENT_ACTION_STOP_LEVITATE 0x99
#define MOVEMENT_ACTION_DESTROY_EXTRA_TASK_IF_AT_TOP 0x9A
#define MOVEMENT_ACTION_STOP_LEVITATE_AT_TOP 0x9A
#define MOVEMENT_ACTION_FIGURE_8 0x9B
#define MOVEMENT_ACTION_FLY_UP 0x9C
#define MOVEMENT_ACTION_FLY_DOWN 0x9D
#define MOVEMENT_ACTION_STEP_END 0xFE
#define MOVEMENT_ACTION_NONE 0xFF
#endif // GUARD_CONSTANTS_EVENT_OBJECT_MOVEMENT_H

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@@ -86,9 +86,9 @@ void LoadPlayerObjectReflectionPalette(u16, u8);
void LoadSpecialObjectReflectionPalette(u16, u8);
void TryMoveObjectEventToMapCoords(u8, u8, u8, s16, s16);
void PatchObjectPalette(u16, u8);
void sub_808E16C(s16, s16);
void SpawnObjectEventsOnReturnToField(s16, s16);
void OverrideSecretBaseDecorationSpriteScript(u8 localId, u8 mapNum, u8 mapGroup, u8 decorCat);
void sub_8092FF0(s16, s16, s16 *, s16 *);
void GetMapCoordsFromSpritePos(s16, s16, s16 *, s16 *);
u8 GetFaceDirectionAnimNum(u8);
void SetSpritePosToOffsetMapCoords(s16 *, s16 *, s16, s16);
void ObjectEventClearHeldMovement(struct ObjectEvent *);
@@ -110,7 +110,7 @@ void FreeAndReserveObjectSpritePalettes(void);
void SetObjectEventSpritePosByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y);
void ResetObjectPriority(u8, u8, u8);
void SetObjectPriority(u8, u8, u8, u8);
void sub_808E75C(s16, s16);
void AllowObjectAtPosTriggerGroundEffects(s16, s16);
void ObjectEventGetLocalIdAndMap(struct ObjectEvent *objectEvent, void *localId, void *mapNum, void *mapGroup);
void ShiftObjectEventCoords(struct ObjectEvent *, s16, s16);
void MoveObjectEventToMapCoords(struct ObjectEvent *, s16, s16);
@@ -175,16 +175,8 @@ bool8 IsZCoordMismatchAt(u8, s16, s16);
void UnfreezeObjectEvent(struct ObjectEvent *);
u8 FindLockedObjectEventIndex(struct ObjectEvent *);
bool8 obj_npc_ministep(struct Sprite *sprite);
bool8 sub_80976EC(struct Sprite *sprite);
void sub_80976DC(struct Sprite *, u8);
void sub_809783C(struct Sprite *, u8, u8, u8);
void DoShadowFieldEffect(struct ObjectEvent *);
u8 sub_809785C(struct Sprite *);
u8 sub_80978E4(struct Sprite *);
void SetAndStartSpriteAnim(struct Sprite *, u8, u8);
bool8 SpriteAnimEnded(struct Sprite *);
void CreateLevitateMovementTask(struct ObjectEvent *);
void DestroyExtraMovementTask(u8);
void UnfreezeObjectEvents(void);
void FreezeObjectEventsExceptOne(u8 objectEventId);
void TurnObjectEventSprite(u8, u8);
@@ -195,7 +187,7 @@ u8 GetMoveDirectionFastAnimNum(u8);
u8 GetMoveDirectionFasterAnimNum(u8);
u8 GetMoveDirectionFastestAnimNum(u8);
u8 GetLedgeJumpDirection(s16, s16, u8);
void CameraObjectSetFollowedObjectId(u8 objectId);
void CameraObjectSetFollowedSpriteId(u8 objectId);
u16 GetObjectPaletteTag(u8 palSlot);
void UpdateObjectEventSpriteInvisibility(struct Sprite *sprite, bool8 invisible);
s16 GetFigure8XOffset(s16 idx);

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@@ -6,7 +6,7 @@ void ClearPlayerAvatarInfo(void);
void SetPlayerAvatarExtraStateTransition(u8, u8);
u8 GetPlayerAvatarGenderByGraphicsId(u8);
bool8 TestPlayerAvatarFlags(u8);
u8 GetPlayerAvatarObjectId(void);
u8 GetPlayerAvatarSpriteId(void);
void PlayerGetDestCoords(s16 *, s16 *);
u8 GetPlayerFacingDirection(void);
u8 GetPlayerMovementDirection(void);