Document some event object movement
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@@ -1301,12 +1301,12 @@ void SpawnCameraObject(void)
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{
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u8 obj = SpawnSpecialObjectEventParameterized(OBJ_EVENT_GFX_BOY_1, MOVEMENT_TYPE_FACE_DOWN, OBJ_EVENT_ID_CAMERA, gSaveBlock1Ptr->pos.x + 7, gSaveBlock1Ptr->pos.y + 7, 3);
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gObjectEvents[obj].invisible = TRUE;
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CameraObjectSetFollowedObjectId(gObjectEvents[obj].spriteId);
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CameraObjectSetFollowedSpriteId(gObjectEvents[obj].spriteId);
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}
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void RemoveCameraObject(void)
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{
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CameraObjectSetFollowedObjectId(GetPlayerAvatarObjectId());
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CameraObjectSetFollowedSpriteId(GetPlayerAvatarSpriteId());
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RemoveObjectEventByLocalIdAndMap(OBJ_EVENT_ID_CAMERA, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
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}
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