Finish union room battle
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@@ -51,7 +51,7 @@
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#define GAME_STAT_USED_DAYCARE 47
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#define GAME_STAT_RODE_CABLE_CAR 48
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#define GAME_STAT_ENTERED_HOT_SPRINGS 49
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#define GAME_STAT_50 50
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#define GAME_STAT_NUM_UNION_ROOM_BATTLES 50
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#define GAME_STAT_51 51
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#define NUM_USED_GAME_STATS 52
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@@ -71,6 +71,6 @@ void RestoreSerialTimer3IntrHandlers(void);
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void StartTimer1(void);
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void SeedRngAndSetTrainerId(void);
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u16 GetGeneratedTrainerIdLower(void);
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void sub_819789C(void);
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#endif // GUARD_MAIN_H
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@@ -2677,5 +2677,8 @@ extern const u8 gText_PeopleTrading[];
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extern const u8 gText_PeopleBattling[];
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extern const u8 gText_PeopleInUnionRoom[];
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extern const u8 gText_PeopleCommunicating[];
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extern const u8 gText_CommStandbyAwaitingOtherPlayer[];
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extern const u8 gText_RefusedBattle[];
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extern const u8 gText_BattleWasRefused[];
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#endif // GUARD_STRINGS_H
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@@ -2,5 +2,6 @@
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#define GUARD_UNION_ROOM_BATTLE_H
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u8 sub_8013C40(void);
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void sub_8014210(u16 battleFlags);
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#endif //GUARD_UNION_ROOM_BATTLE_H
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