Merge branch 'link' of github.com:pikalaxalt/pokeemerald into link

This commit is contained in:
PikalaxALT
2018-01-18 12:55:48 -05:00
3634 changed files with 633962 additions and 54251 deletions
+36 -36
View File
@@ -17,6 +17,7 @@
#include "item.h"
#include "constants/items.h"
#include "constants/hold_effects.h"
#include "constants/trainers.h"
#include "link.h"
#include "link_rfu.h"
#include "bg.h"
@@ -39,7 +40,6 @@
#include "pokedex.h"
#include "constants/abilities.h"
#include "constants/moves.h"
#include "trainer_classes.h"
#include "evolution_scene.h"
#include "roamer.h"
#include "tv.h"
@@ -93,8 +93,8 @@ extern struct UnknownPokemonStruct2 gUnknown_02022FF8[3]; // what is it used for
extern struct UnknownPokemonStruct2* gUnknown_02023058; // what is it used for?
extern u8 gUnknown_02039B28[]; // possibly a struct?
extern struct UnknownStruct6 gUnknown_02038C28; // todo: identify & document
extern struct MusicPlayerInfo gMPlay_SE1;
extern struct MusicPlayerInfo gMPlay_SE2;
extern struct MusicPlayerInfo gMPlayInfo_SE1;
extern struct MusicPlayerInfo gMPlayInfo_SE2;
extern u8 gDecompressionBuffer[];
extern u16 gUnknown_020243FC;
extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT];
@@ -153,7 +153,7 @@ extern u8 gUnknown_020241E9;
extern u16 gChosenMove;
extern const struct BattleMove gBattleMoves[];
extern const u16 gUnknown_08C004E0[]; // battle textbox palette
extern const u16 gBattleTextboxPalette[]; // battle textbox palette
extern const struct BgTemplate gUnknown_0831AA08[];
extern const struct WindowTemplate * const gUnknown_0831ABA0[];
extern const u8 gUnknown_0831ACE0[];
@@ -186,7 +186,7 @@ extern void sub_80356D0(void);
extern void GetFrontierTrainerName(u8* dst, u16 trainerId); // battle tower
extern void sub_8166188(void); // battle tower, sets link battle mons level but why?
extern void sub_8165B88(u8* dst, u16 trainerId); // battle tower, gets language
extern void sub_81DB4DC(u8* dst, u8 arg2); //
extern void PadNameString(u8* dst, u8 arg2); //
extern void sub_81B9150(void);
extern void sub_800AC34(void);
extern void sub_80B3AF8(u8 taskId); // cable club
@@ -416,7 +416,7 @@ static void CB2_InitBattleInternal(void)
gBattleTerrain = BattleSetup_GetTerrainId();
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
gBattleTerrain = BATTLE_TERRAIN_INSIDE;
gBattleTerrain = BATTLE_TERRAIN_BUILDING;
sub_80356D0();
LoadBattleTextboxAndBackground();
@@ -755,7 +755,7 @@ static void CB2_HandleStartBattle(void)
ResetBlockReceivedFlags();
sub_8036EB8(2, playerMultiplayerId);
SetAllPlayersBerryData();
taskId = CreateTask(task00_0800F6FC, 0);
taskId = CreateTask(sub_8035D74, 0);
gTasks[taskId].data[1] = 0x10E;
gTasks[taskId].data[2] = 0x5A;
gTasks[taskId].data[5] = 0;
@@ -957,7 +957,7 @@ static void CB2_HandleStartMultiPartnerBattle(void)
ResetBlockReceivedFlags();
sub_8036EB8(2, playerMultiplayerId);
SetAllPlayersBerryData();
taskId = CreateTask(task00_0800F6FC, 0);
taskId = CreateTask(sub_8035D74, 0);
gTasks[taskId].data[1] = 0x10E;
gTasks[taskId].data[2] = 0x5A;
gTasks[taskId].data[5] = 0;
@@ -1141,7 +1141,7 @@ static void sub_80379F8(u8 arrayIdPlus)
gUnknown_02022FF8[i].gender = GetMonGender(&gPlayerParty[arrayIdPlus + i]);
StripExtCtrlCodes(gUnknown_02022FF8[i].nickname);
if (GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_LANGUAGE) != LANGUAGE_JAPANESE)
sub_81DB4DC(gUnknown_02022FF8[i].nickname, 0);
PadNameString(gUnknown_02022FF8[i].nickname, CHAR_SPACE);
}
memcpy(gUnknown_02023058, gUnknown_02022FF8, sizeof(gUnknown_02022FF8));
}
@@ -1343,7 +1343,7 @@ static void CB2_HandleStartMultiBattle(void)
sub_8036EB8(4, playerMultiplayerId);
SetAllPlayersBerryData();
sub_8068AA4();
var = CreateTask(task00_0800F6FC, 0);
var = CreateTask(sub_8035D74, 0);
gTasks[var].data[1] = 0x10E;
gTasks[var].data[2] = 0x5A;
gTasks[var].data[5] = 0;
@@ -1611,8 +1611,8 @@ void CB2_QuitRecordedBattle(void)
UpdatePaletteFade();
if (!gPaletteFade.active)
{
m4aMPlayStop(&gMPlay_SE1);
m4aMPlayStop(&gMPlay_SE2);
m4aMPlayStop(&gMPlayInfo_SE1);
m4aMPlayStop(&gMPlayInfo_SE2);
FreeRestoreBattleData();
FreeAllWindowBuffers();
SetMainCallback2(gMain.savedCallback);
@@ -1719,7 +1719,7 @@ static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum, bool8 fir
{
const struct TrainerMonNoItemDefaultMoves *partyData = gTrainers[trainerNum].party.NoItemDefaultMoves;
for (j = 0; gSpeciesNames[partyData[i].species][j] != 0xFF; j++)
for (j = 0; gSpeciesNames[partyData[i].species][j] != EOS; j++)
nameHash += gSpeciesNames[partyData[i].species][j];
personalityValue += nameHash << 8;
@@ -1727,11 +1727,11 @@ static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum, bool8 fir
CreateMon(&party[i], partyData[i].species, partyData[i].lvl, fixedIV, TRUE, personalityValue, OT_ID_RANDOM_NO_SHINY, 0);
break;
}
case PARTY_FLAG_CUSTOM_MOVES:
case F_TRAINER_PARTY_CUSTOM_MOVESET:
{
const struct TrainerMonNoItemCustomMoves *partyData = gTrainers[trainerNum].party.NoItemCustomMoves;
for (j = 0; gSpeciesNames[partyData[i].species][j] != 0xFF; j++)
for (j = 0; gSpeciesNames[partyData[i].species][j] != EOS; j++)
nameHash += gSpeciesNames[partyData[i].species][j];
personalityValue += nameHash << 8;
@@ -1745,11 +1745,11 @@ static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum, bool8 fir
}
break;
}
case PARTY_FLAG_HAS_ITEM:
case F_TRAINER_PARTY_HELD_ITEM:
{
const struct TrainerMonItemDefaultMoves *partyData = gTrainers[trainerNum].party.ItemDefaultMoves;
for (j = 0; gSpeciesNames[partyData[i].species][j] != 0xFF; j++)
for (j = 0; gSpeciesNames[partyData[i].species][j] != EOS; j++)
nameHash += gSpeciesNames[partyData[i].species][j];
personalityValue += nameHash << 8;
@@ -1759,11 +1759,11 @@ static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum, bool8 fir
SetMonData(&party[i], MON_DATA_HELD_ITEM, &partyData[i].heldItem);
break;
}
case PARTY_FLAG_CUSTOM_MOVES | PARTY_FLAG_HAS_ITEM:
case F_TRAINER_PARTY_CUSTOM_MOVESET | F_TRAINER_PARTY_HELD_ITEM:
{
const struct TrainerMonItemCustomMoves *partyData = gTrainers[trainerNum].party.ItemCustomMoves;
for (j = 0; gSpeciesNames[partyData[i].species][j] != 0xFF; j++)
for (j = 0; gSpeciesNames[partyData[i].species][j] != EOS; j++)
nameHash += gSpeciesNames[partyData[i].species][j];
personalityValue += nameHash << 8;
@@ -1979,7 +1979,7 @@ void sub_8038D64(void)
gBattle_BG3_Y = 0;
sub_80356D0();
LoadCompressedPalette(gUnknown_08C004E0, 0, 64);
LoadCompressedPalette(gBattleTextboxPalette, 0, 64);
ApplyPlayerChosenFrameToBattleMenu();
ResetSpriteData();
ResetTasks();
@@ -1989,7 +1989,7 @@ void sub_8038D64(void)
gReservedSpritePaletteCount = 4;
SetVBlankCallback(VBlankCB_Battle);
taskId = CreateTask(task00_0800F6FC, 0);
taskId = CreateTask(sub_8035D74, 0);
gTasks[taskId].data[1] = 0x10E;
gTasks[taskId].data[2] = 0x5A;
gTasks[taskId].data[5] = 1;
@@ -4739,9 +4739,9 @@ static void HandleEndTurn_BattleWon(void)
gBattlescriptCurrInstr = BattleScript_FrontierTrainerBattleWon;
if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_3FE)
PlayBGM(BGM_KACHI3);
PlayBGM(MUS_KACHI3);
else
PlayBGM(BGM_KACHI1);
PlayBGM(MUS_KACHI1);
}
else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && !(gBattleTypeFlags & BATTLE_TYPE_LINK))
{
@@ -4750,23 +4750,23 @@ static void HandleEndTurn_BattleWon(void)
switch (gTrainers[gTrainerBattleOpponent_A].trainerClass)
{
case CLASS_ELITE_FOUR:
case CLASS_CHAMPION:
PlayBGM(BGM_KACHI5);
case TRAINER_CLASS_ELITE_FOUR:
case TRAINER_CLASS_CHAMPION:
PlayBGM(MUS_KACHI5);
break;
case CLASS_TEAM_AQUA:
case CLASS_TEAM_MAGMA:
case CLASS_AQUA_ADMIN:
case CLASS_AQUA_LEADER:
case CLASS_MAGMA_ADMIN:
case CLASS_MAGMA_LEADER:
PlayBGM(BGM_KACHI4);
case TRAINER_CLASS_TEAM_AQUA:
case TRAINER_CLASS_TEAM_MAGMA:
case TRAINER_CLASS_AQUA_ADMIN:
case TRAINER_CLASS_AQUA_LEADER:
case TRAINER_CLASS_MAGMA_ADMIN:
case TRAINER_CLASS_MAGMA_LEADER:
PlayBGM(MUS_KACHI4);
break;
case CLASS_LEADER:
PlayBGM(BGM_KACHI3);
case TRAINER_CLASS_LEADER:
PlayBGM(MUS_KACHI3);
break;
default:
PlayBGM(BGM_KACHI1);
PlayBGM(MUS_KACHI1);
break;
}
}
File diff suppressed because it is too large Load Diff
+39 -38
View File
@@ -1,6 +1,7 @@
#include "global.h"
#include "battle.h"
#include "battle_anim.h"
#include "constants/battle_anim.h"
#include "sprite.h"
#include "contest.h"
#include "m4a.h"
@@ -36,9 +37,9 @@ extern u16 gBattle_BG2_X;
extern u16 gBattle_BG2_Y;
extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT];
extern struct MusicPlayerInfo gMPlay_BGM;
extern struct MusicPlayerInfo gMPlay_SE1;
extern struct MusicPlayerInfo gMPlay_SE2;
extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern struct MusicPlayerInfo gMPlayInfo_SE1;
extern struct MusicPlayerInfo gMPlayInfo_SE2;
extern u8 gDecompressionBuffer[];
extern const u16 gUnknown_082C8D64[];
@@ -67,7 +68,7 @@ static void ScriptCmd_return(void);
static void ScriptCmd_setarg(void);
static void ScriptCmd_choosetwoturnanim(void);
static void ScriptCmd_jumpifmoveturn(void);
static void ScriptCmd_jump(void);
static void ScriptCmd_goto(void);
static void ScriptCmd_fadetobg(void);
static void ScriptCmd_restorebg(void);
static void ScriptCmd_waitbgfadeout(void);
@@ -156,7 +157,7 @@ static void (* const sScriptCmdTable[])(void) =
ScriptCmd_setarg,
ScriptCmd_choosetwoturnanim,
ScriptCmd_jumpifmoveturn,
ScriptCmd_jump,
ScriptCmd_goto,
ScriptCmd_fadetobg,
ScriptCmd_restorebg,
ScriptCmd_waitbgfadeout,
@@ -271,7 +272,7 @@ void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMo
{
if (tableId == gUnknown_082C8D64[i])
{
m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 128);
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 128);
break;
}
}
@@ -513,8 +514,8 @@ static void ScriptCmd_end(void)
}
else
{
m4aMPlayStop(&gMPlay_SE1);
m4aMPlayStop(&gMPlay_SE2);
m4aMPlayStop(&gMPlayInfo_SE1);
m4aMPlayStop(&gMPlayInfo_SE2);
}
}
@@ -533,7 +534,7 @@ static void ScriptCmd_end(void)
if (!continuousAnim) // may have been used for debug?
{
m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 256);
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 256);
if (!IsContest())
{
sub_80A8278();
@@ -605,7 +606,7 @@ static void ScriptCmd_monbg(void)
sBattleAnimScriptPtr++;
animBank = sBattleAnimScriptPtr[0];
if (animBank & ANIM_BANK_TARGET)
if (animBank & ANIM_TARGET)
bank = gAnimBankTarget;
else
bank = gAnimBankAttacker;
@@ -862,12 +863,12 @@ static void ScriptCmd_clearmonbg(void)
sBattleAnimScriptPtr++;
animBankId = sBattleAnimScriptPtr[0];
if (animBankId == ANIM_BANK_ATTACKER)
animBankId = ANIM_BANK_ATK_PARTNER;
else if (animBankId == ANIM_BANK_TARGET)
animBankId = ANIM_BANK_DEF_PARTNER;
if (animBankId == ANIM_ATTACKER)
animBankId = ANIM_ATK_PARTNER;
else if (animBankId == ANIM_TARGET)
animBankId = ANIM_DEF_PARTNER;
if (animBankId == ANIM_BANK_ATTACKER || animBankId == ANIM_BANK_ATK_PARTNER)
if (animBankId == ANIM_ATTACKER || animBankId == ANIM_ATK_PARTNER)
bank = gAnimBankAttacker;
else
bank = gAnimBankTarget;
@@ -924,12 +925,12 @@ static void ScriptCmd_monbg_22(void)
animBankId = sBattleAnimScriptPtr[0];
if (animBankId == ANIM_BANK_ATTACKER)
animBankId = ANIM_BANK_ATK_PARTNER;
else if (animBankId == ANIM_BANK_TARGET)
animBankId = ANIM_BANK_DEF_PARTNER;
if (animBankId == ANIM_ATTACKER)
animBankId = ANIM_ATK_PARTNER;
else if (animBankId == ANIM_TARGET)
animBankId = ANIM_DEF_PARTNER;
if (animBankId == ANIM_BANK_ATTACKER || animBankId == ANIM_BANK_ATK_PARTNER)
if (animBankId == ANIM_ATTACKER || animBankId == ANIM_ATK_PARTNER)
bank = gAnimBankAttacker;
else
bank = gAnimBankTarget;
@@ -969,12 +970,12 @@ static void ScriptCmd_clearmonbg_23(void)
sBattleAnimScriptPtr++;
animBankId = sBattleAnimScriptPtr[0];
if (animBankId == ANIM_BANK_ATTACKER)
animBankId = ANIM_BANK_ATK_PARTNER;
else if (animBankId == ANIM_BANK_TARGET)
animBankId = ANIM_BANK_DEF_PARTNER;
if (animBankId == ANIM_ATTACKER)
animBankId = ANIM_ATK_PARTNER;
else if (animBankId == ANIM_TARGET)
animBankId = ANIM_DEF_PARTNER;
if (animBankId == ANIM_BANK_ATTACKER || animBankId == ANIM_BANK_ATK_PARTNER)
if (animBankId == ANIM_ATTACKER || animBankId == ANIM_ATK_PARTNER)
bank = gAnimBankAttacker;
else
bank = gAnimBankTarget;
@@ -1099,7 +1100,7 @@ static void ScriptCmd_jumpifmoveturn(void)
sBattleAnimScriptPtr += 4;
}
static void ScriptCmd_jump(void)
static void ScriptCmd_goto(void)
{
sBattleAnimScriptPtr++;
sBattleAnimScriptPtr = SCRIPT_READ_PTR(sBattleAnimScriptPtr);
@@ -1649,8 +1650,8 @@ static void ScriptCmd_waitsound(void)
{
if (++sSoundAnimFramesToWait > 90)
{
m4aMPlayStop(&gMPlay_SE1);
m4aMPlayStop(&gMPlay_SE2);
m4aMPlayStop(&gMPlayInfo_SE1);
m4aMPlayStop(&gMPlayInfo_SE2);
sSoundAnimFramesToWait = 0;
}
else
@@ -1699,7 +1700,7 @@ static void ScriptCmd_monbgprio_28(void)
wantedBank = sBattleAnimScriptPtr[1];
sBattleAnimScriptPtr += 2;
if (wantedBank != ANIM_BANK_ATTACKER)
if (wantedBank != ANIM_ATTACKER)
bank = gAnimBankTarget;
else
bank = gAnimBankAttacker;
@@ -1732,7 +1733,7 @@ static void ScriptCmd_monbgprio_2A(void)
sBattleAnimScriptPtr += 2;
if (GetBankSide(gAnimBankAttacker) != GetBankSide(gAnimBankTarget))
{
if (wantedBank != ANIM_BANK_ATTACKER)
if (wantedBank != ANIM_ATTACKER)
bank = gAnimBankTarget;
else
bank = gAnimBankAttacker;
@@ -1779,15 +1780,15 @@ static void ScriptCmd_doublebattle_2D(void)
if (!IsContest() && IsDoubleBattle()
&& GetBankSide(gAnimBankAttacker) == GetBankSide(gAnimBankTarget))
{
if (wantedBank == ANIM_BANK_ATTACKER)
if (wantedBank == ANIM_ATTACKER)
{
r4 = sub_80A8364(gAnimBankAttacker);
spriteId = GetAnimBankSpriteId(0);
spriteId = GetAnimBankSpriteId(ANIM_ATTACKER);
}
else
{
r4 = sub_80A8364(gAnimBankTarget);
spriteId = GetAnimBankSpriteId(1);
spriteId = GetAnimBankSpriteId(ANIM_TARGET);
}
if (spriteId != 0xFF)
{
@@ -1814,15 +1815,15 @@ static void ScriptCmd_doublebattle_2E(void)
if (!IsContest() && IsDoubleBattle()
&& GetBankSide(gAnimBankAttacker) == GetBankSide(gAnimBankTarget))
{
if (wantedBank == ANIM_BANK_ATTACKER)
if (wantedBank == ANIM_ATTACKER)
{
r4 = sub_80A8364(gAnimBankAttacker);
spriteId = GetAnimBankSpriteId(0);
spriteId = GetAnimBankSpriteId(ANIM_ATTACKER);
}
else
{
r4 = sub_80A8364(gAnimBankTarget);
spriteId = GetAnimBankSpriteId(1);
spriteId = GetAnimBankSpriteId(ANIM_TARGET);
}
if (spriteId != 0xFF && r4 == 2)
@@ -1832,7 +1833,7 @@ static void ScriptCmd_doublebattle_2E(void)
static void ScriptCmd_stopsound(void)
{
m4aMPlayStop(&gMPlay_SE1);
m4aMPlayStop(&gMPlay_SE2);
m4aMPlayStop(&gMPlayInfo_SE1);
m4aMPlayStop(&gMPlayInfo_SE2);
sBattleAnimScriptPtr++;
}
+754
View File
@@ -0,0 +1,754 @@
#include "global.h"
#include "battle.h"
#include "sprite.h"
#include "constants/trainers.h"
#include "graphics.h"
#include "decompress.h"
#include "bg.h"
#include "palette.h"
#include "main.h"
#include "gpu_regs.h"
#include "link.h"
#include "battle_message.h"
#include "task.h"
#include "trig.h"
#include "sound.h"
#include "constants/songs.h"
#include "strings.h"
#include "window.h"
#include "text_window.h"
#include "new_menu_helpers.h"
struct BattleBackground
{
const void *tileset;
const void *tilemap;
const void *entryTileset;
const void *entryTilemap;
const void *palette;
};
extern const struct SpriteTemplate gUnknown_0831A9D0;
extern const struct SpriteTemplate gUnknown_0831A9E8;
extern const struct CompressedSpriteSheet gUnknown_0831AA00;
extern const struct BgTemplate gUnknown_0831AA08[4];
extern const struct WindowTemplate *gUnknown_0831ABA0[];
extern const struct BattleBackground gBattleTerrainTable[];
extern u8 gBattleTerrain;
extern u16 gTrainerBattleOpponent_A;
extern u16 gBattle_BG1_X;
extern u16 gBattle_BG1_Y;
extern u16 gBattle_BG2_X;
extern u16 gBattle_BG2_Y;
extern u16 gPartnerTrainerId;
extern u8 GetCurrentMapBattleScene(void);
void sub_8035658(void)
{
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, gUnknown_0831AA08, ARRAY_COUNT(gUnknown_0831AA08));
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
{
gBattleScripting.field_24 = 1;
SetBgTilemapBuffer(1, gUnknown_02023060);
SetBgTilemapBuffer(2, gUnknown_02023060);
}
else
{
gBattleScripting.field_24 = 0;
}
InitWindows(gUnknown_0831ABA0[gBattleScripting.field_24]);
DeactivateAllTextPrinters();
}
void sub_80356D0(void)
{
DisableInterrupts(INTR_FLAG_HBLANK);
EnableInterrupts(INTR_FLAG_VBLANK | INTR_FLAG_VCOUNT | INTR_FLAG_TIMER3 | INTR_FLAG_SERIAL);
sub_8035658();
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
SetGpuReg(REG_OFFSET_BLDY, 0);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON | DISPCNT_WIN0_ON | DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
}
void ApplyPlayerChosenFrameToBattleMenu(void)
{
sub_809882C(2, 0x12, 0x10);
sub_809882C(2, 0x22, 0x10);
LoadCompressedPalette(gUnknown_08D85600, 0x50, 0x20);
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
{
sub_81978B0(0x70);
copy_textbox_border_tile_patterns_to_vram(0, 0x30, 0x70);
gPlttBufferUnfaded[0x76] = 0;
CpuCopy16(&gPlttBufferUnfaded[0x76], &gPlttBufferFaded[0x76], 2);
}
}
void DrawMainBattleBackground(void)
{
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_FRONTIER | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_x2000000))
{
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
LoadCompressedPalette(gBattleTerrainPalette_Frontier, 0x20, 0x60);
}
else if (gBattleTypeFlags & BATTLE_TYPE_GROUDON)
{
LZDecompressVram(gBattleTerrainTiles_Cave, (void*)(VRAM + 0x8000));
LZDecompressVram(gBattleTerrainTilemap_Cave, (void*)(VRAM + 0xD000));
LoadCompressedPalette(gBattleTerrainPalette_Groudon, 0x20, 0x60);
}
else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE)
{
LZDecompressVram(gBattleTerrainTiles_Water, (void*)(VRAM + 0x8000));
LZDecompressVram(gBattleTerrainTilemap_Water, (void*)(VRAM + 0xD000));
LoadCompressedPalette(gBattleTerrainPalette_Kyogre, 0x20, 0x60);
}
else if (gBattleTypeFlags & BATTLE_TYPE_RAYQUAZA)
{
LZDecompressVram(gBattleTerrainTiles_Rayquaza, (void*)(VRAM + 0x8000));
LZDecompressVram(gBattleTerrainTilemap_Rayquaza, (void*)(VRAM + 0xD000));
LoadCompressedPalette(gBattleTerrainPalette_Rayquaza, 0x20, 0x60);
}
else
{
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
{
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
if (trainerClass == TRAINER_CLASS_LEADER)
{
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
LoadCompressedPalette(gBattleTerrainPalette_BuildingLeader, 0x20, 0x60);
return;
}
else if (trainerClass == TRAINER_CLASS_CHAMPION)
{
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
LoadCompressedPalette(gBattleTerrainPalette_StadiumWallace, 0x20, 0x60);
return;
}
}
switch (GetCurrentMapBattleScene())
{
default:
case MAP_BATTLE_SCENE_NORMAL:
LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tileset, (void*)(VRAM + 0x8000));
LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tilemap, (void*)(VRAM + 0xD000));
LoadCompressedPalette(gBattleTerrainTable[gBattleTerrain].palette, 0x20, 0x60);
break;
case MAP_BATTLE_SCENE_GYM:
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
LoadCompressedPalette(gBattleTerrainPalette_BuildingGym, 0x20, 0x60);
break;
case MAP_BATTLE_SCENE_MAGMA:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
LoadCompressedPalette(gBattleTerrainPalette_StadiumMagma, 0x20, 0x60);
break;
case MAP_BATTLE_SCENE_AQUA:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
LoadCompressedPalette(gBattleTerrainPalette_StadiumAqua, 0x20, 0x60);
break;
case MAP_BATTLE_SCENE_SIDNEY:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
LoadCompressedPalette(gBattleTerrainPalette_StadiumSidney, 0x20, 0x60);
break;
case MAP_BATTLE_SCENE_PHOEBE:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
LoadCompressedPalette(gBattleTerrainPalette_StadiumPhoebe, 0x20, 0x60);
break;
case MAP_BATTLE_SCENE_GLACIA:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
LoadCompressedPalette(gBattleTerrainPalette_StadiumGlacia, 0x20, 0x60);
break;
case MAP_BATTLE_SCENE_DRAKE:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
LoadCompressedPalette(gBattleTerrainPalette_StadiumDrake, 0x20, 0x60);
break;
case MAP_BATTLE_SCENE_FRONTIER:
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
LoadCompressedPalette(gBattleTerrainPalette_Frontier, 0x20, 0x60);
break;
}
}
}
void LoadBattleTextboxAndBackground(void)
{
LZDecompressVram(gBattleTextboxTiles, (void*)(VRAM));
CopyToBgTilemapBuffer(0, gBattleTextboxTilemap, 0, 0);
CopyBgTilemapBufferToVram(0);
LoadCompressedPalette(gBattleTextboxPalette, 0, 0x40);
ApplyPlayerChosenFrameToBattleMenu();
DrawMainBattleBackground();
}
static void sub_8035AE4(u8 taskId, u8 bank, u8 bgId, u8 destX, u8 destY)
{
s32 i;
u16 var = 0;
u16 src[6];
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
if (gTasks[taskId].data[5] != 0)
{
switch (bank)
{
case 0:
var = 0x3F & gTasks[taskId].data[3];
break;
case 1:
var = (0xFC0 & gTasks[taskId].data[4]) >> 6;
break;
case 2:
var = (0xFC0 & gTasks[taskId].data[3]) >> 6;
break;
case 3:
var = 0x3F & gTasks[taskId].data[4];
break;
}
}
else
{
switch (bank)
{
case 0:
var = 0x3F & gTasks[taskId].data[3];
break;
case 1:
var = 0x3F & gTasks[taskId].data[4];
break;
case 2:
var = (0xFC0 & gTasks[taskId].data[3]) >> 6;
break;
case 3:
var = (0xFC0 & gTasks[taskId].data[4]) >> 6;
break;
}
}
for (i = 0; i < 3; i++)
{
src[i] = ((var & (3 << (i * 2))) >> (i * 2)) + 0x6001;
}
CopyToBgTilemapBufferRect_ChangePalette(bgId, src, destX, destY, 3, 1, 0x11);
CopyBgTilemapBufferToVram(bgId);
}
else
{
if (bank == gBattleScripting.multiplayerId)
var = gTasks[taskId].data[3];
else
var = gTasks[taskId].data[4];
for (i = 0; i < 6; i++)
{
src[i] = ((var & (3 << (i * 2))) >> (i * 2)) + 0x6001;
}
CopyToBgTilemapBufferRect_ChangePalette(bgId, src, destX, destY, 6, 1, 0x11);
CopyBgTilemapBufferToVram(bgId);
}
}
static void sub_8035C4C(void)
{
if (gBattleOutcome == BATTLE_DREW)
{
BattleHandleAddTextPrinter(gText_Draw, 0x15);
}
else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
if (gBattleOutcome == BATTLE_WON)
{
switch (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18)
{
case 0:
BattleHandleAddTextPrinter(gText_Win, 0x16);
BattleHandleAddTextPrinter(gText_Loss, 0x17);
break;
case 1:
BattleHandleAddTextPrinter(gText_Win, 0x17);
BattleHandleAddTextPrinter(gText_Loss, 0x16);
break;
case 2:
BattleHandleAddTextPrinter(gText_Win, 0x16);
BattleHandleAddTextPrinter(gText_Loss, 0x17);
break;
case 3:
BattleHandleAddTextPrinter(gText_Win, 0x17);
BattleHandleAddTextPrinter(gText_Loss, 0x16);
break;
}
}
else
{
switch (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18)
{
case 0:
BattleHandleAddTextPrinter(gText_Win, 0x17);
BattleHandleAddTextPrinter(gText_Loss, 0x16);
break;
case 1:
BattleHandleAddTextPrinter(gText_Win, 0x16);
BattleHandleAddTextPrinter(gText_Loss, 0x17);
break;
case 2:
BattleHandleAddTextPrinter(gText_Win, 0x17);
BattleHandleAddTextPrinter(gText_Loss, 0x16);
break;
case 3:
BattleHandleAddTextPrinter(gText_Win, 0x16);
BattleHandleAddTextPrinter(gText_Loss, 0x17);
break;
}
}
}
else if (gBattleOutcome == BATTLE_WON)
{
if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 != 0)
{
BattleHandleAddTextPrinter(gText_Win, 0x17);
BattleHandleAddTextPrinter(gText_Loss, 0x16);
}
else
{
BattleHandleAddTextPrinter(gText_Win, 0x16);
BattleHandleAddTextPrinter(gText_Loss, 0x17);
}
}
else
{
if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 != 0)
{
BattleHandleAddTextPrinter(gText_Win, 0x16);
BattleHandleAddTextPrinter(gText_Loss, 0x17);
}
else
{
BattleHandleAddTextPrinter(gText_Win, 0x17);
BattleHandleAddTextPrinter(gText_Loss, 0x16);
}
}
}
void sub_8035D74(u8 taskId)
{
struct LinkPlayer *linkPlayer;
u8 *name;
s32 i, palId;
switch (gTasks[taskId].data[0])
{
case 0:
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
for (i = 0; i < BATTLE_BANKS_COUNT; i++)
{
name = gLinkPlayers[i].name;
linkPlayer = &gLinkPlayers[i];
switch (linkPlayer->lp_field_18)
{
case 0:
BattleHandleAddTextPrinter(name, 0x11);
sub_8035AE4(taskId, linkPlayer->lp_field_18, 1, 2, 4);
break;
case 1:
BattleHandleAddTextPrinter(name, 0x12);
sub_8035AE4(taskId, linkPlayer->lp_field_18, 2, 2, 4);
break;
case 2:
BattleHandleAddTextPrinter(name, 0x13);
sub_8035AE4(taskId, linkPlayer->lp_field_18, 1, 2, 8);
break;
case 3:
BattleHandleAddTextPrinter(name, 0x14);
sub_8035AE4(taskId, linkPlayer->lp_field_18, 2, 2, 8);
break;
}
}
}
else
{
u8 playerId = gBattleScripting.multiplayerId;
u8 opponentId = playerId ^ BIT_SIDE;
u8 opponentId_copy = opponentId;
if (gLinkPlayers[playerId].lp_field_18 != 0)
opponentId = playerId, playerId = opponentId_copy;
name = gLinkPlayers[playerId].name;
BattleHandleAddTextPrinter(name, 0xF);
name = gLinkPlayers[opponentId].name;
BattleHandleAddTextPrinter(name, 0x10);
sub_8035AE4(taskId, playerId, 1, 2, 7);
sub_8035AE4(taskId, opponentId, 2, 2, 7);
}
gTasks[taskId].data[0]++;
break;
case 1:
palId = AllocSpritePalette(0x2710);
gPlttBufferUnfaded[palId * 16 + 0x10F] = gPlttBufferFaded[palId * 16 + 0x10F] = 0x7FFF;
gBattleStruct->field_7D = CreateSprite(&gUnknown_0831A9D0, 111, 80, 0);
gBattleStruct->field_7E = CreateSprite(&gUnknown_0831A9E8, 129, 80, 0);
gSprites[gBattleStruct->field_7D].invisible = 1;
gSprites[gBattleStruct->field_7E].invisible = 1;
gTasks[taskId].data[0]++;
break;
case 2:
if (gTasks[taskId].data[5] != 0)
{
gBattle_BG1_X = -(20) - (Sin2(gTasks[taskId].data[1]) / 32);
gBattle_BG2_X = -(140) - (Sin2(gTasks[taskId].data[2]) / 32);
gBattle_BG1_Y = -36;
gBattle_BG2_Y = -36;
}
else
{
gBattle_BG1_X = -(20) - (Sin2(gTasks[taskId].data[1]) / 32);
gBattle_BG1_Y = (Cos2(gTasks[taskId].data[1]) / 32) - 164;
gBattle_BG2_X = -(140) - (Sin2(gTasks[taskId].data[2]) / 32);
gBattle_BG2_Y = (Cos2(gTasks[taskId].data[2]) / 32) - 164;
}
if (gTasks[taskId].data[2] != 0)
{
gTasks[taskId].data[2] -= 2;
gTasks[taskId].data[1] += 2;
}
else
{
if (gTasks[taskId].data[5] != 0)
sub_8035C4C();
PlaySE(SE_W231);
DestroyTask(taskId);
gSprites[gBattleStruct->field_7D].invisible = 0;
gSprites[gBattleStruct->field_7E].invisible = 0;
gSprites[gBattleStruct->field_7E].oam.tileNum += 0x40;
gSprites[gBattleStruct->field_7D].data[0] = 0;
gSprites[gBattleStruct->field_7E].data[0] = 1;
gSprites[gBattleStruct->field_7D].data[1] = gSprites[gBattleStruct->field_7D].pos1.x;
gSprites[gBattleStruct->field_7E].data[1] = gSprites[gBattleStruct->field_7E].pos1.x;
gSprites[gBattleStruct->field_7D].data[2] = 0;
gSprites[gBattleStruct->field_7E].data[2] = 0;
}
break;
}
}
void LoadBattleEntryBackground(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
LZDecompressVram(gUnknown_08D778F0, (void*)(VRAM + 0x4000));
LZDecompressVram(gUnknown_08D77B0C, (void*)(VRAM + 0x10000));
LoadCompressedPalette(gUnknown_08D77AE4, 0x60, 0x20);
SetBgAttribute(1, BG_CTRL_ATTR_MAPBASEINDEX, 1);
SetGpuReg(REG_OFFSET_BG1CNT, 0x5C04);
CopyToBgTilemapBuffer(1, gUnknown_08D779D8, 0, 0);
CopyToBgTilemapBuffer(2, gUnknown_08D779D8, 0, 0);
CopyBgTilemapBufferToVram(1);
CopyBgTilemapBufferToVram(2);
SetGpuReg(REG_OFFSET_WININ, 0x36);
SetGpuReg(REG_OFFSET_WINOUT, 0x36);
gBattle_BG1_Y = 0xFF5C;
gBattle_BG2_Y = 0xFF5C;
LoadCompressedObjectPicUsingHeap(&gUnknown_0831AA00);
}
else if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_EREADER_TRAINER))
{
if (!(gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) || gPartnerTrainerId == STEVEN_PARTNER_ID)
{
LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(VRAM + 0x4000));
LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(VRAM + 0xE000));
}
else
{
SetBgAttribute(1, BG_CTRL_ATTR_VISIBLE, 2);
SetBgAttribute(2, BG_CTRL_ATTR_VISIBLE, 2);
CopyToBgTilemapBuffer(1, gUnknown_08D857A8, 0, 0);
CopyToBgTilemapBuffer(2, gUnknown_08D85A1C, 0, 0);
CopyBgTilemapBufferToVram(1);
CopyBgTilemapBufferToVram(2);
}
}
else if (gBattleTypeFlags & BATTLE_TYPE_GROUDON)
{
LZDecompressVram(gBattleTerrainAnimTiles_Cave, (void*)(VRAM + 0x4000));
LZDecompressVram(gBattleTerrainAnimTilemap_Cave, (void*)(VRAM + 0xE000));
}
else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE)
{
LZDecompressVram(gBattleTerrainAnimTiles_Underwater, (void*)(VRAM + 0x4000));
LZDecompressVram(gBattleTerrainAnimTilemap_Underwater, (void*)(VRAM + 0xE000));
}
else if (gBattleTypeFlags & BATTLE_TYPE_RAYQUAZA)
{
LZDecompressVram(gBattleTerrainAnimTiles_Rayquaza, (void*)(VRAM + 0x4000));
LZDecompressVram(gBattleTerrainAnimTilemap_Rayquaza, (void*)(VRAM + 0xE000));
}
else
{
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
{
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
if (trainerClass == TRAINER_CLASS_LEADER)
{
LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(VRAM + 0x4000));
LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(VRAM + 0xE000));
return;
}
else if (trainerClass == TRAINER_CLASS_CHAMPION)
{
LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(VRAM + 0x4000));
LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(VRAM + 0xE000));
return;
}
}
if (GetCurrentMapBattleScene() == MAP_BATTLE_SCENE_NORMAL)
{
LZDecompressVram(gBattleTerrainTable[gBattleTerrain].entryTileset, (void*)(VRAM + 0x4000));
LZDecompressVram(gBattleTerrainTable[gBattleTerrain].entryTilemap, (void*)(VRAM + 0xE000));
}
else
{
LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(VRAM + 0x4000));
LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(VRAM + 0xE000));
}
}
}
bool8 LoadChosenBattleElement(u8 caseId)
{
bool8 ret = FALSE;
switch (caseId)
{
case 0:
LZDecompressVram(gBattleTextboxTiles, (void*)(VRAM));
break;
case 1:
CopyToBgTilemapBuffer(0, gBattleTextboxTilemap, 0, 0);
CopyBgTilemapBufferToVram(0);
break;
case 2:
LoadCompressedPalette(gBattleTextboxPalette, 0, 0x40);
break;
case 3:
if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_EREADER_TRAINER))
{
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
}
else if (gBattleTypeFlags & BATTLE_TYPE_GROUDON)
{
LZDecompressVram(gBattleTerrainTiles_Cave, (void*)(VRAM + 0x8000));
}
else
{
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
{
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
if (trainerClass == TRAINER_CLASS_LEADER)
{
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
break;
}
else if (trainerClass == TRAINER_CLASS_CHAMPION)
{
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
break;
}
}
switch (GetCurrentMapBattleScene())
{
default:
case MAP_BATTLE_SCENE_NORMAL:
LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tileset, (void*)(VRAM + 0x8000));
break;
case MAP_BATTLE_SCENE_GYM:
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
break;
case MAP_BATTLE_SCENE_MAGMA:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
break;
case MAP_BATTLE_SCENE_AQUA:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
break;
case MAP_BATTLE_SCENE_SIDNEY:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
break;
case MAP_BATTLE_SCENE_PHOEBE:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
break;
case MAP_BATTLE_SCENE_GLACIA:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
break;
case MAP_BATTLE_SCENE_DRAKE:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
break;
case MAP_BATTLE_SCENE_FRONTIER:
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
break;
}
}
break;
case 4:
if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_EREADER_TRAINER))
{
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
}
else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON)
{
if (gGameVersion == VERSION_RUBY)
LZDecompressVram(gBattleTerrainTilemap_Cave, (void*)(VRAM + 0xD000));
else
LZDecompressVram(gBattleTerrainTilemap_Water, (void*)(VRAM + 0xD000));
}
else
{
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
{
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
if (trainerClass == TRAINER_CLASS_LEADER)
{
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
break;
}
else if (trainerClass == TRAINER_CLASS_CHAMPION)
{
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
break;
}
}
switch (GetCurrentMapBattleScene())
{
default:
case MAP_BATTLE_SCENE_NORMAL:
LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tilemap, (void*)(VRAM + 0xD000));
break;
case MAP_BATTLE_SCENE_GYM:
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
break;
case MAP_BATTLE_SCENE_MAGMA:
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
break;
case MAP_BATTLE_SCENE_AQUA:
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
break;
case MAP_BATTLE_SCENE_SIDNEY:
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
break;
case MAP_BATTLE_SCENE_PHOEBE:
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
break;
case MAP_BATTLE_SCENE_GLACIA:
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
break;
case MAP_BATTLE_SCENE_DRAKE:
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
break;
case MAP_BATTLE_SCENE_FRONTIER:
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
break;
}
}
break;
case 5:
if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_EREADER_TRAINER))
{
LoadCompressedPalette(gBattleTerrainPalette_Frontier, 0x20, 0x60);
}
else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON)
{
if (gGameVersion == VERSION_RUBY)
LoadCompressedPalette(gBattleTerrainPalette_Groudon, 0x20, 0x60);
else
LoadCompressedPalette(gBattleTerrainPalette_Kyogre, 0x20, 0x60);
}
else
{
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
{
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
if (trainerClass == TRAINER_CLASS_LEADER)
{
LoadCompressedPalette(gBattleTerrainPalette_BuildingLeader, 0x20, 0x60);
break;
}
else if (trainerClass == TRAINER_CLASS_CHAMPION)
{
LoadCompressedPalette(gBattleTerrainPalette_StadiumWallace, 0x20, 0x60);
break;
}
}
switch (GetCurrentMapBattleScene())
{
default:
case MAP_BATTLE_SCENE_NORMAL:
LoadCompressedPalette(gBattleTerrainTable[gBattleTerrain].palette, 0x20, 0x60);
break;
case MAP_BATTLE_SCENE_GYM:
LoadCompressedPalette(gBattleTerrainPalette_BuildingGym, 0x20, 0x60);
break;
case MAP_BATTLE_SCENE_MAGMA:
LoadCompressedPalette(gBattleTerrainPalette_StadiumMagma, 0x20, 0x60);
break;
case MAP_BATTLE_SCENE_AQUA:
LoadCompressedPalette(gBattleTerrainPalette_StadiumAqua, 0x20, 0x60);
break;
case MAP_BATTLE_SCENE_SIDNEY:
LoadCompressedPalette(gBattleTerrainPalette_StadiumSidney, 0x20, 0x60);
break;
case MAP_BATTLE_SCENE_PHOEBE:
LoadCompressedPalette(gBattleTerrainPalette_StadiumPhoebe, 0x20, 0x60);
break;
case MAP_BATTLE_SCENE_GLACIA:
LoadCompressedPalette(gBattleTerrainPalette_StadiumGlacia, 0x20, 0x60);
break;
case MAP_BATTLE_SCENE_DRAKE:
LoadCompressedPalette(gBattleTerrainPalette_StadiumDrake, 0x20, 0x60);
break;
case MAP_BATTLE_SCENE_FRONTIER:
LoadCompressedPalette(gBattleTerrainPalette_Frontier, 0x20, 0x60);
break;
}
}
break;
case 6:
ApplyPlayerChosenFrameToBattleMenu();
break;
default:
ret = TRUE;
break;
}
return ret;
}
+5 -4
View File
@@ -4,6 +4,7 @@
#include "battle_message.h"
#include "battle_interface.h"
#include "battle_anim.h"
#include "constants/battle_anim.h"
#include "battle_ai_script_commands.h"
#include "battle_link_817C95C.h"
#include "pokemon.h"
@@ -50,7 +51,7 @@ extern u8 gBankTarget;
extern u8 gAbsentBankFlags;
extern u8 gUnknown_020244B4[];
extern u32 gTransformedPersonalities[BATTLE_BANKS_COUNT];
extern struct MusicPlayerInfo gMPlay_BGM;
extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern struct UnusedControllerStruct gUnknown_02022D0C;
extern u16 gTrainerBattleOpponent_A;
extern u16 gTrainerBattleOpponent_B;
@@ -352,11 +353,11 @@ static void sub_8064734(void)
if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK)
{
if (GetBankIdentity(gActiveBank) == IDENTITY_OPPONENT_MON1)
m4aMPlayContinue(&gMPlay_BGM);
m4aMPlayContinue(&gMPlayInfo_BGM);
}
else
{
m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100);
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
}
}
@@ -498,7 +499,7 @@ static void sub_8064DD0(void)
if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy
|| gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy_2)
{
m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100);
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
LinkOpponentBufferExecCompleted();
}
}
+1
View File
@@ -4,6 +4,7 @@
#include "battle_message.h"
#include "battle_interface.h"
#include "battle_anim.h"
#include "constants/battle_anim.h"
#include "battle_ai_script_commands.h"
#include "battle_link_817C95C.h"
#include "pokemon.h"
+5 -4
View File
@@ -4,6 +4,7 @@
#include "battle_message.h"
#include "battle_interface.h"
#include "battle_anim.h"
#include "constants/battle_anim.h"
#include "battle_link_817C95C.h"
#include "battle_ai_script_commands.h"
#include "pokemon.h"
@@ -37,7 +38,7 @@ extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT];
extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200];
extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200];
extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT];
extern struct MusicPlayerInfo gMPlay_BGM;
extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern u8 gUnknown_03005D7C[BATTLE_BANKS_COUNT];
extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void);
extern void *gUnknown_020244D8;
@@ -349,10 +350,10 @@ static void sub_805F560(void)
if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK)
{
if (GetBankIdentity(gActiveBank) == 1)
m4aMPlayContinue(&gMPlay_BGM);
m4aMPlayContinue(&gMPlayInfo_BGM);
}
else
m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100);
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
}
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20 = 1;
sp = TRUE;
@@ -484,7 +485,7 @@ static void sub_805FC80(void)
{
if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy || gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy_2)
{
m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100);
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
OpponentBufferExecCompleted();
}
}
+7 -6
View File
@@ -4,6 +4,7 @@
#include "battle_message.h"
#include "battle_interface.h"
#include "battle_anim.h"
#include "constants/battle_anim.h"
#include "battle_link_817C95C.h"
#include "pokemon.h"
#include "link.h"
@@ -42,7 +43,7 @@ extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200];
extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200];
extern u8 gMultiUsePlayerCursor;
extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
extern struct MusicPlayerInfo gMPlay_BGM;
extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern u16 gPartnerTrainerId;
extern struct SpriteTemplate gUnknown_0202499C;
extern u8 gBattleMonForms[BATTLE_BANKS_COUNT];
@@ -234,7 +235,7 @@ static void (*const sPlayerBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
static const u8 sTargetIdentities[] = {IDENTITY_PLAYER_MON1, IDENTITY_PLAYER_MON2, IDENTITY_OPPONENT_MON2, IDENTITY_OPPONENT_MON1};
// unknown unused data
static const u8 gUnknown_0831C5FC[] = {0x48, 0x48, 0x20, 0x5a, 0x50, 0x50, 0x50, 0x58};
static const u8 sUnknown_0831C5FC[] = {0x48, 0x48, 0x20, 0x5a, 0x50, 0x50, 0x50, 0x58};
void nullsub_21(void)
{
@@ -1053,9 +1054,9 @@ static void sub_8058B40(void)
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20)
{
if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK)
m4aMPlayContinue(&gMPlay_BGM);
m4aMPlayContinue(&gMPlayInfo_BGM);
else
m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100);
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
}
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20 = 1;
r9 = TRUE;
@@ -1118,7 +1119,7 @@ static void sub_8058FC0(void)
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive
&& !IsCryPlayingOrClearCrySongs())
{
m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100);
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
PlayerBufferExecCompleted();
}
@@ -1147,7 +1148,7 @@ void c3_0802FDF4(u8 taskId)
{
if (!IsCryPlayingOrClearCrySongs())
{
m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100);
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
DestroyTask(taskId);
}
}
+2 -1
View File
@@ -4,6 +4,7 @@
#include "battle_message.h"
#include "battle_interface.h"
#include "battle_anim.h"
#include "constants/battle_anim.h"
#include "battle_ai_script_commands.h"
#include "pokemon.h"
#include "link.h"
@@ -198,7 +199,7 @@ static void (*const sPlayerPartnerBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
};
// unknown unused data
static const u8 gUnknown_08617254[] =
static const u8 sUnknown_08617254[] =
{
0x83, 0x4d, 0xf3, 0x5f, 0x6f, 0x4f, 0xeb, 0x3e,
0x67, 0x2e, 0x10, 0x46, 0x8c, 0x3d, 0x28, 0x35,
+5 -4
View File
@@ -4,6 +4,7 @@
#include "battle_message.h"
#include "battle_interface.h"
#include "battle_anim.h"
#include "constants/battle_anim.h"
#include "battle_ai_script_commands.h"
#include "battle_link_817C95C.h"
#include "recorded_battle.h"
@@ -51,7 +52,7 @@ extern u8 gBankTarget;
extern u8 gAbsentBankFlags;
extern u8 gUnknown_020244B4[];
extern u32 gTransformedPersonalities[BATTLE_BANKS_COUNT];
extern struct MusicPlayerInfo gMPlay_BGM;
extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern struct UnusedControllerStruct gUnknown_02022D0C;
extern u16 gTrainerBattleOpponent_A;
extern u16 gTrainerBattleOpponent_B;
@@ -330,11 +331,11 @@ static void sub_818686C(void)
if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK)
{
if (GetBankIdentity(gActiveBank) == IDENTITY_OPPONENT_MON1)
m4aMPlayContinue(&gMPlay_BGM);
m4aMPlayContinue(&gMPlayInfo_BGM);
}
else
{
m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100);
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
}
}
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20 = 1;
@@ -483,7 +484,7 @@ static void sub_8186F14(void)
if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy
|| gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy_2)
{
m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100);
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
RecordedOpponentBufferExecCompleted();
}
}
+4 -3
View File
@@ -4,6 +4,7 @@
#include "battle_message.h"
#include "battle_interface.h"
#include "battle_anim.h"
#include "constants/battle_anim.h"
#include "battle_ai_script_commands.h"
#include "recorded_battle.h"
#include "pokemon.h"
@@ -53,7 +54,7 @@ extern u8 gUnknown_020244B4[];
extern u32 gTransformedPersonalities[BATTLE_BANKS_COUNT];
extern u8 gBattleCommunication[];
extern u8 gUnknown_0203C7B4;
extern struct MusicPlayerInfo gMPlay_BGM;
extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern struct UnusedControllerStruct gUnknown_02022D0C;
extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
@@ -353,11 +354,11 @@ static void sub_8189D40(void)
if ((gBattleTypeFlags & BATTLE_TYPE_LINK) && (gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
if (GetBankIdentity(gActiveBank) == IDENTITY_PLAYER_MON1)
m4aMPlayContinue(&gMPlay_BGM);
m4aMPlayContinue(&gMPlayInfo_BGM);
}
else
{
m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100);
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
}
}
+5 -3
View File
@@ -4,6 +4,7 @@
#include "battle_message.h"
#include "battle_interface.h"
#include "battle_anim.h"
#include "constants/battle_anim.h"
#include "pokemon.h"
#include "link.h"
#include "util.h"
@@ -19,6 +20,7 @@
#include "reshow_battle_screen.h"
#include "pokeball.h"
#include "data2.h"
#include "pokeblock.h"
extern u32 gBattleExecBuffer;
extern u8 gActiveBank;
@@ -291,13 +293,13 @@ static void CompleteOnSpecialAnimDone(void)
SafariBufferExecCompleted();
}
static void OpenPokeblockCase(void)
static void SafariOpenPokeblockCase(void)
{
if (!gPaletteFade.active)
{
gBattleBankFunc[gActiveBank] = CompleteWhenChosePokeblock;
FreeAllWindowBuffers();
sub_81358F4();
OpenPokeblockCaseInBattle();
}
}
@@ -497,7 +499,7 @@ static void SafariHandleChooseItem(void)
s32 i;
BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
gBattleBankFunc[gActiveBank] = OpenPokeblockCase;
gBattleBankFunc[gActiveBank] = SafariOpenPokeblockCase;
gBankInMenu = gActiveBank;
}
+2 -1
View File
@@ -4,6 +4,7 @@
#include "battle_message.h"
#include "battle_interface.h"
#include "battle_anim.h"
#include "constants/battle_anim.h"
#include "battle_link_817C95C.h"
#include "pokemon.h"
#include "link.h"
@@ -41,7 +42,7 @@ extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200];
extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200];
extern u8 gMultiUsePlayerCursor;
extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
extern struct MusicPlayerInfo gMPlay_BGM;
extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern u16 gPartnerTrainerId;
extern struct SpriteTemplate gUnknown_0202499C;
extern u8 gBattleMonForms[BATTLE_BANKS_COUNT];
+16 -15
View File
@@ -3,6 +3,7 @@
#include "battle_controllers.h"
#include "battle_ai_script_commands.h"
#include "battle_anim.h"
#include "constants/battle_anim.h"
#include "battle_interface.h"
#include "main.h"
#include "malloc.h"
@@ -33,14 +34,14 @@ extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT];
extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT];
extern u8 gBattleMonForms[BATTLE_BANKS_COUNT];
extern u32 gTransformedPersonalities[BATTLE_BANKS_COUNT];
extern struct MusicPlayerInfo gMPlay_SE1;
extern struct MusicPlayerInfo gMPlay_SE2;
extern struct MusicPlayerInfo gMPlay_BGM;
extern struct MusicPlayerInfo gMPlayInfo_SE1;
extern struct MusicPlayerInfo gMPlayInfo_SE2;
extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern const struct BattleMove gBattleMoves[];
extern const u8 gUnknown_0831C604[];
extern const u8 * const gUnknown_082C9320[];
extern const u8 * const gUnknown_082C937C[];
extern const u8 * const gBattleAnims_VariousTable[];
extern const u8 * const gBattleAnims_Special[];
extern const struct CompressedSpriteSheet gMonFrontPicTable[];
extern const struct CompressedSpriteSheet gMonBackPicTable[];
extern const struct CompressedSpriteSheet gTrainerFrontPicTable[];
@@ -63,7 +64,7 @@ extern const u8 gUnknown_08C1F46C[];
extern const u8 gUnknown_08C1F5E8[];
extern const u8 gUnknown_08C1F76C[];
extern const u8 gUnknown_08C1F8E8[];
extern const u8 gUnknown_08C0237C[];
extern const u8 gBlankGfxCompressed[];
extern const u16 gBattleInterface_BallStatusBarPal[];
extern const u16 gBattleInterface_BallDisplayPal[];
@@ -110,10 +111,10 @@ static const struct CompressedSpriteSheet gUnknown_0832C100 =
static const struct CompressedSpriteSheet gUnknown_0832C108[BATTLE_BANKS_COUNT] =
{
{gUnknown_08C0237C, 0x0100, 0xd704},
{gUnknown_08C0237C, 0x0120, 0xd705},
{gUnknown_08C0237C, 0x0100, 0xd706},
{gUnknown_08C0237C, 0x0120, 0xd707}
{gBlankGfxCompressed, 0x0100, 0xd704},
{gBlankGfxCompressed, 0x0120, 0xd705},
{gBlankGfxCompressed, 0x0100, 0xd706},
{gBlankGfxCompressed, 0x0120, 0xd707}
};
static const struct SpritePalette gUnknown_0832C128[2] =
@@ -414,7 +415,7 @@ void InitAndLaunchChosenStatusAnimation(bool8 isStatus2, u32 status)
else if (status & STATUS2_NIGHTMARE)
LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_NIGHTMARE);
else if (status & STATUS2_WRAPPED)
LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_WRAPPED);
LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_WRAPPED); // this animation doesn't actually exist
else // no animation
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].statusAnimActive = 0;
}
@@ -448,7 +449,7 @@ bool8 TryHandleLaunchBattleTableAnimation(u8 activeBank, u8 atkBank, u8 defBank,
gAnimBankAttacker = atkBank;
gAnimBankTarget = defBank;
gBattleSpritesDataPtr->animationData->animArg = argument;
LaunchBattleAnimation(gUnknown_082C9320, tableId, FALSE);
LaunchBattleAnimation(gBattleAnims_VariousTable, tableId, FALSE);
taskId = CreateTask(Task_ClearBitWhenBattleTableAnimDone, 10);
gTasks[taskId].tBank = activeBank;
gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBank].animFromTableActive = 1;
@@ -492,7 +493,7 @@ void InitAndLaunchSpecialAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tab
gAnimBankAttacker = atkBank;
gAnimBankTarget = defBank;
LaunchBattleAnimation(gUnknown_082C937C, tableId, FALSE);
LaunchBattleAnimation(gBattleAnims_Special, tableId, FALSE);
taskId = CreateTask(Task_ClearBitWhenSpecialAnimDone, 10);
gTasks[taskId].tBank = activeBank;
gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBank].specialAnimActive = 1;
@@ -526,8 +527,8 @@ bool8 mplay_80342A4(u8 bank)
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_8 < 30)
return TRUE;
m4aMPlayStop(&gMPlay_SE1);
m4aMPlayStop(&gMPlay_SE2);
m4aMPlayStop(&gMPlayInfo_SE1);
m4aMPlayStop(&gMPlayInfo_SE2);
}
if (zero == 0)
{
-1
View File
@@ -177,7 +177,6 @@ extern const u16 gBattleInterface_BallDisplayPal[];
extern const u8 gHealthboxElementsGfxTable[][32];
// functions
extern void AddTextPrinterParametrized2(u8 windowId, u8 fontId, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, struct TextColor *color, s8 speed, const u8 *str); // menu.h
extern void LoadBattleBarGfx(u8 arg0);
// this file's functions
+8 -9
View File
@@ -12,6 +12,7 @@
#include "window.h"
#include "palette.h"
#include "battle_controllers.h"
#include "battle_setup.h"
extern u16 gLastUsedItem;
extern u8 gLastUsedAbility;
@@ -54,8 +55,6 @@ extern void sub_81D5554(u8 *txtPtr, u16 trainerId); // pokenav
extern void GetEreaderTrainerName(u8 *txtPtr);
extern void sub_81A36D0(u8 arg0, u16 trainerId); // battle_frontier_2
extern void sub_81D572C(u8 arg0, u16 trainerId); // pokenav
extern const u8* GetTrainer1LoseText(void); // battle_setup
extern const u8* GetTrainer2LoseText(void); // battle_setup
extern void GetFrontierTrainerName(u8 *dst, u16 trainerId);
extern s32 GetStringCenterAlignXOffsetWithLetterSpacing(u8 fontId, const u8 *str, s32 totalWidth, s16 letterSpacing);
extern u8 GetTextSpeedInRecordedBattle(void);
@@ -485,8 +484,8 @@ const u8 gText_PkmnBrokeFree[] = _("Oh, no!\nThe POKéMON broke free!");
const u8 gText_ItAppearedCaught[] = _("Aww!\nIt appeared to be caught!");
const u8 gText_AarghAlmostHadIt[] = _("Aargh!\nAlmost had it!");
const u8 gText_ShootSoClose[] = _("Shoot!\nIt was so close, too!");
const u8 gText_GotchaPkmnCaught[] = _("Gotcha!\n{B_OPPONENT_MON1_NAME} was caught!{UNKNOWN_A}{PLAY_BGM BGM_KACHI22}\p");
const u8 gText_GotchaPkmnCaught2[] = _("Gotcha!\n{B_OPPONENT_MON1_NAME} was caught!{UNKNOWN_A}{PLAY_BGM BGM_KACHI22}{PAUSE 127}");
const u8 gText_GotchaPkmnCaught[] = _("Gotcha!\n{B_OPPONENT_MON1_NAME} was caught!{UNKNOWN_A}{PLAY_BGM MUS_KACHI22}\p");
const u8 gText_GotchaPkmnCaught2[] = _("Gotcha!\n{B_OPPONENT_MON1_NAME} was caught!{UNKNOWN_A}{PLAY_BGM MUS_KACHI22}{PAUSE 127}");
const u8 gText_GiveNicknameCaptured[] = _("Give a nickname to the\ncaptured {B_OPPONENT_MON1_NAME}?");
const u8 gText_PkmnSentToPC[] = _("{B_OPPONENT_MON1_NAME} was sent to\n{B_PC_CREATOR_NAME} PC.");
const u8 gText_Someones[] = _("someones");
@@ -1367,7 +1366,7 @@ static const u16 sUnknownMoveTable[] =
static const u8 sDummyWeirdStatusString[] = {EOS, EOS, EOS, EOS, EOS, EOS, EOS, EOS, 0, 0};
static const u8 gUnknown_085CD42C[] =
static const u8 sUnknown_085CD42C[] =
{
0xFF, 0x1, 0x0, 0x1, 0x0, 0x0, 0x1, 0x1, 0xF, 0x6, 0x0, 0x0, 0xFF, 0x1,
0x1, 0x1, 0x0, 0x0, 0x0, 0x1, 0xF, 0x6, 0x0, 0x0, 0xEE, 0x1, 0x0, 0x1, 0x0,
@@ -1392,7 +1391,7 @@ static const u8 gUnknown_085CD42C[] =
0x6, 0x0, 0x0, 0x0, 0x1, 0xFF, 0x1, 0x0, 0x0, 0x0, 0x1, 0x0, 0x6, 0x0, 0x0
};
static const u8 gUnknown_085CD54C[] =
static const u8 sUnknown_085CD54C[] =
{
0xFF, 0x1, 0x0, 0x1, 0x0, 0x0, 0x1, 0x1, 0xF, 0x6, 0x0, 0x0, 0xFF, 0x1,
0x1, 0x1, 0x0, 0x0, 0x0, 0x1, 0xF, 0x6, 0x0, 0x0, 0xEE, 0x1, 0x0, 0x1, 0x0,
@@ -1419,7 +1418,7 @@ static const u8 gUnknown_085CD54C[] =
static const u8 * const gUnknown_085CD660[] =
{
gUnknown_085CD42C, gUnknown_085CD54C
sUnknown_085CD42C, sUnknown_085CD54C
};
static const u8 sRecordedBattleTextSpeeds[] = {8, 4, 1, 0};
@@ -2068,7 +2067,7 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
}
else
{
toCpy = GetTrainer1LoseText();
toCpy = GetTrainerALoseText();
}
break;
case B_TXT_TRAINER1_WIN_TEXT: // trainerA win text
@@ -2165,7 +2164,7 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
}
else
{
toCpy = GetTrainer2LoseText();
toCpy = GetTrainerBLoseText();
}
break;
case B_TXT_TRAINER2_WIN_TEXT:
+10 -8
View File
@@ -17,6 +17,8 @@
#include "battle_interface.h"
#include "constants/species.h"
#include "constants/songs.h"
#include "constants/trainers.h"
#include "constants/battle_anim.h"
#include "text.h"
#include "sound.h"
#include "pokedex.h"
@@ -110,7 +112,7 @@ extern u16 gBattle_BG1_Y;
extern u16 gBattle_BG2_X;
extern u16 gBattle_BG2_Y;
extern u16 gBattle_BG3_X;
extern struct MusicPlayerInfo gMPlay_BGM;
extern struct MusicPlayerInfo gMPlayInfo_BGM;
struct TrainerMoney
{
@@ -6236,19 +6238,19 @@ static u32 GetTrainerMoneyToGive(u16 trainerId)
lastMonLevel = party[gTrainers[trainerId].partySize - 1].lvl;
}
break;
case PARTY_FLAG_CUSTOM_MOVES:
case F_TRAINER_PARTY_CUSTOM_MOVESET:
{
const struct TrainerMonNoItemCustomMoves *party = gTrainers[trainerId].party.NoItemCustomMoves;
lastMonLevel = party[gTrainers[trainerId].partySize - 1].lvl;
}
break;
case PARTY_FLAG_HAS_ITEM:
case F_TRAINER_PARTY_HELD_ITEM:
{
const struct TrainerMonItemDefaultMoves *party = gTrainers[trainerId].party.ItemDefaultMoves;
lastMonLevel = party[gTrainers[trainerId].partySize - 1].lvl;
}
break;
case PARTY_FLAG_CUSTOM_MOVES | PARTY_FLAG_HAS_ITEM:
case F_TRAINER_PARTY_CUSTOM_MOVESET | F_TRAINER_PARTY_HELD_ITEM:
{
const struct TrainerMonItemCustomMoves *party = gTrainers[trainerId].party.ItemCustomMoves;
lastMonLevel = party[gTrainers[trainerId].partySize - 1].lvl;
@@ -7101,10 +7103,10 @@ static void atk76_various(void)
}
break;
case 21:
m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x55);
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x55);
break;
case 22:
m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100);
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
break;
case 23:
gBattleStruct->field_2A2 |= gBitTable[gActiveBank];
@@ -7120,7 +7122,7 @@ static void atk76_various(void)
gBattleOutcome = BATTLE_OPPONENT_TELEPORTED;
break;
case VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC:
EmitPlayFanfareOrBGM(0, BGM_KACHI1, TRUE);
EmitPlayFanfareOrBGM(0, MUS_KACHI1, TRUE);
MarkBufferBankForExecution(gActiveBank);
break;
}
@@ -10334,7 +10336,7 @@ static void atkE4_getsecretpowereffect(void)
case BATTLE_TERRAIN_POND:
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_SPD_MINUS_1;
break;
case BATTLE_TERRAIN_ROCK:
case BATTLE_TERRAIN_MOUNTAIN:
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_CONFUSION;
break;
case BATTLE_TERRAIN_CAVE:
+1881
View File
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+1
View File
@@ -3,6 +3,7 @@
#include "constants/abilities.h"
#include "constants/moves.h"
#include "constants/hold_effects.h"
#include "constants/battle_anim.h"
#include "pokemon.h"
#include "constants/species.h"
#include "item.h"
+13 -15
View File
@@ -127,15 +127,13 @@ struct BerryBlenderData
struct BlenderGameBlock gameBlock;
};
extern struct MusicPlayerInfo gMPlay_SE2;
extern struct MusicPlayerInfo gMPlay_BGM;
extern struct MusicPlayerInfo gMPlayInfo_SE2;
extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern u16 gSpecialVar_ItemId;
extern u8 gInGameOpponentsNo;
extern u8 gUnknown_020322D5;
extern u8 gResultsWindowId;
extern const u8 * const gPokeblockNames[];
// graphics
extern const u8 gBerryBlenderArrowTiles[];
extern const u8 gBerryBlenderStartTiles[];
@@ -803,7 +801,7 @@ static const struct WindowTemplate sBlenderRecordWindowTemplate = {0, 6, 4, 0x12
static void Blender_ControlHitPitch(void)
{
m4aMPlayPitchControl(&gMPlay_SE2, 0xFFFF, 2 * (sBerryBlenderData->field_4C - 128));
m4aMPlayPitchControl(&gMPlayInfo_SE2, 0xFFFF, 2 * (sBerryBlenderData->field_4C - 128));
}
static void VBlankCB0_BerryBlender(void)
@@ -1305,11 +1303,11 @@ static void sub_8080018(void)
sBerryBlenderData->field_4C = 128;
sBerryBlenderData->gameFrameTime = 0;
SetMainCallback2(sub_8081898);
if (GetCurrentMapMusic() != BGM_CYCLING)
if (GetCurrentMapMusic() != MUS_CYCLING)
{
sBerryBlenderData->field_154 = GetCurrentMapMusic();
}
PlayBGM(BGM_CYCLING);
PlayBGM(MUS_CYCLING);
break;
}
@@ -1604,10 +1602,10 @@ static void sub_80808D4(void)
sBerryBlenderData->field_120[i] = CreateTask(sUnknown_083399EC[i], 10 + i);
}
if (GetCurrentMapMusic() != BGM_CYCLING)
if (GetCurrentMapMusic() != MUS_CYCLING)
sBerryBlenderData->field_154 = GetCurrentMapMusic();
PlayBGM(BGM_CYCLING);
PlayBGM(MUS_CYCLING);
PlaySE(SE_MOTER);
Blender_ControlHitPitch();
break;
@@ -1940,9 +1938,9 @@ static void sub_80814F4(void)
if (gRecvCmds[i][2] == 0x2345 || gRecvCmds[2][i] == 0x4523 || gRecvCmds[2][i] == 0x5432) // could be a bug, 2 and i are reversed
{
if (sBerryBlenderData->field_4C > 1500)
m4aMPlayTempoControl(&gMPlay_BGM, ((sBerryBlenderData->field_4C - 750) / 20) + 256);
m4aMPlayTempoControl(&gMPlayInfo_BGM, ((sBerryBlenderData->field_4C - 750) / 20) + 256);
else
m4aMPlayTempoControl(&gMPlay_BGM, 0x100);
m4aMPlayTempoControl(&gMPlayInfo_BGM, 0x100);
}
}
}
@@ -2337,7 +2335,7 @@ static void CB2_HandleBlenderEndGame(void)
switch (sBerryBlenderData->gameEndState)
{
case 1:
m4aMPlayTempoControl(&gMPlay_BGM, 256);
m4aMPlayTempoControl(&gMPlayInfo_BGM, 256);
for (i = 0; i < gSpecialVar_0x8004; i++)
{
DestroyTask(sBerryBlenderData->field_120[i]);
@@ -2357,7 +2355,7 @@ static void CB2_HandleBlenderEndGame(void)
sBerryBlenderData->gameEndState = 5;
sBerryBlenderData->mainState = 0;
m4aMPlayStop(&gMPlay_SE2);
m4aMPlayStop(&gMPlayInfo_SE2);
}
Blender_ControlHitPitch();
break;
@@ -2444,7 +2442,7 @@ static void CB2_HandleBlenderEndGame(void)
sBerryBlenderData->gameEndState++;
break;
case 10:
switch (sub_8198C58())
switch (ProcessMenuInputNoWrap_())
{
case 1:
case -1:
@@ -3522,7 +3520,7 @@ static void sub_8083F3C(u8 taskId)
{
if (gTasks[taskId].data[0] == 0)
{
PlayFanfare(BGM_FANFA1);
PlayFanfare(MUS_FANFA1);
gTasks[taskId].data[0]++;
}
if (IsFanfareTaskInactive())
+58 -58
View File
@@ -35,9 +35,9 @@ static void berry_fix_bg_hide(void);
// .rodata
static const u8 gUnknown_08617E78[] = _("Berry Program Update");
static const u8 gUnknown_08617E8D[] = _("Ruby/Sapphire");
static const u8 gUnknown_08617E9B[] = _("Emerald");
static const u8 sUnknown_08617E78[] = _("Berry Program Update");
static const u8 sUnknown_08617E8D[] = _("Ruby/Sapphire");
static const u8 sUnknown_08617E9B[] = _("Emerald");
static const u8 Unknown_08617EA3[] = _("The Berry Program on your POKéMON\nRuby/Sapphire Game Pak will be updated.\n{COLOR RED}{SHADOW LIGHT_RED}Press the A Button.");
static const u8 Unknown_08617F07[] = _("Please ensure the connection of your\nGame Boy Advance system matches this.\n{COLOR RED}{SHADOW LIGHT_RED}YES: Press the A Button.\nNO: Turn off the power and try again.");
@@ -62,15 +62,15 @@ static const struct WindowTemplate gUnknown_08618110[] = {
{-1}
};
static const u16 gUnknown_08618138[] = {
static const u16 sUnknown_08618138[] = {
0x7fff, 0x7fff, 0x318c, 0x675a,
0x043c, 0x3aff, 0x0664, 0x4bd2,
0x6546, 0x7b14, 0x7fff, 0x318c,
0x675a, 0x0000, 0x0000, 0x0000
};
static const u8 gUnknown_08618158[] = {10, 11, 12};
static const u8 gUnknown_0861815B[] = { 0, 10, 13};
static const u8 sUnknown_08618158[] = {10, 11, 12};
static const u8 sUnknown_0861815B[] = { 0, 10, 13};
static const u8 *const gUnknown_08618160[] = {
Unknown_08617F07,
@@ -81,50 +81,50 @@ static const u8 *const gUnknown_08618160[] = {
Unknown_08617EA3
};
extern const u8 gUnknown_08DD87C0[];
extern const u8 gUnknown_08DD8EE0[];
extern const u8 gUnknown_08DD8780[];
extern const u8 gUnknown_08DD90E0[];
extern const u8 gUnknown_08DD9718[];
extern const u8 gUnknown_08DD9080[];
extern const u8 gUnknown_08DD98B4[];
extern const u8 gUnknown_08DD9E58[];
extern const u8 gUnknown_08DD9874[];
extern const u8 gUnknown_08DDA02C[];
extern const u8 gUnknown_08DDA63C[];
extern const u8 gUnknown_08DD9FEC[];
extern const u8 gUnknown_08DDA840[];
extern const u8 gUnknown_08DDAE40[];
extern const u8 gUnknown_08DDA800[];
extern const u8 gUnknown_08DDB020[];
extern const u8 gUnknown_08DDB2C4[];
extern const u8 gUnknown_08DDAFE0[];
extern const u8 gBerryFixGameboy_Gfx[];
extern const u8 gBerryFixGameboy_Tilemap[];
extern const u8 gBerryFixGameboy_Pal[];
extern const u8 gBerryFixGameboyLogo_Gfx[];
extern const u8 gBerryFixGameboyLogo_Tilemap[];
extern const u8 gBerryFixGameboyLogo_Pal[];
extern const u8 gBerryFixGbaTransfer_Gfx[];
extern const u8 gBerryFixGbaTransfer_Tilemap[];
extern const u8 gBerryFixGbaTransfer_Pal[];
extern const u8 gBerryFixGbaTransferHighlight_Gfx[];
extern const u8 gBerryFixGbaTransferHighlight_Tilemap[];
extern const u8 gBerryFixGbaTransferHighlight_Pal[];
extern const u8 gBerryFixGbaTransferError_Gfx[];
extern const u8 gBerryFixGbaTransferError_Tilemap[];
extern const u8 gBerryFixGbaTransferError_Pal[];
extern const u8 gBerryFixWindow_Gfx[];
extern const u8 gBerryFixWindow_Tilemap[];
extern const u8 gBerryFixWindow_Pal[];
static const u8 *const gUnknown_08618178[][3] = {
{
gUnknown_08DD87C0,
gUnknown_08DD8EE0,
gUnknown_08DD8780
gBerryFixGameboy_Gfx,
gBerryFixGameboy_Tilemap,
gBerryFixGameboy_Pal
}, {
gUnknown_08DD90E0,
gUnknown_08DD9718,
gUnknown_08DD9080
gBerryFixGameboyLogo_Gfx,
gBerryFixGameboyLogo_Tilemap,
gBerryFixGameboyLogo_Pal
}, {
gUnknown_08DD98B4,
gUnknown_08DD9E58,
gUnknown_08DD9874
gBerryFixGbaTransfer_Gfx,
gBerryFixGbaTransfer_Tilemap,
gBerryFixGbaTransfer_Pal
}, {
gUnknown_08DDA02C,
gUnknown_08DDA63C,
gUnknown_08DD9FEC
gBerryFixGbaTransferHighlight_Gfx,
gBerryFixGbaTransferHighlight_Tilemap,
gBerryFixGbaTransferHighlight_Pal
}, {
gUnknown_08DDA840,
gUnknown_08DDAE40,
gUnknown_08DDA800
gBerryFixGbaTransferError_Gfx,
gBerryFixGbaTransferError_Tilemap,
gBerryFixGbaTransferError_Pal
}, {
gUnknown_08DDB020,
gUnknown_08DDB2C4,
gUnknown_08DDAFE0
gBerryFixWindow_Gfx,
gBerryFixWindow_Tilemap,
gBerryFixWindow_Pal
},
};
@@ -243,21 +243,21 @@ static void berry_fix_gpu_set(void)
InitWindows(gUnknown_08618110);
DeactivateAllTextPrinters();
DmaCopy32(3, gUnknown_08618138, BG_PLTT + 0x1E0, 0x20);
DmaCopy32(3, sUnknown_08618138, BG_PLTT + 0x1E0, 0x20);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP);
FillWindowPixelBuffer(2, 0);
FillWindowPixelBuffer(3, 0);
FillWindowPixelBuffer(0, 0xAA);
// This block is a meme among memes
width = (0x78 - GetStringWidth(0, gUnknown_08617E9B, 0)) / 2;
box_print(2, 0, width, 3, gUnknown_0861815B, -1, gUnknown_08617E9B);
width = (s32)(0x78 - GetStringWidth(0, gUnknown_08617E9B, 0)) / 2 + 0x78;
box_print(2, 0, width, 3, gUnknown_0861815B, -1, gUnknown_08617E8D);
width = (0x70 - GetStringWidth(0, gUnknown_08617E8D, 0)) / 2;
box_print(3, 0, width, 0, gUnknown_0861815B, -1, gUnknown_08617E8D);
width = (0xd0 - GetStringWidth(1, gUnknown_08617E78, 0)) / 2;
box_print(0, 1, width, 2, gUnknown_08618158, -1, gUnknown_08617E78);
width = (0x78 - GetStringWidth(0, sUnknown_08617E9B, 0)) / 2;
box_print(2, 0, width, 3, sUnknown_0861815B, -1, sUnknown_08617E9B);
width = (s32)(0x78 - GetStringWidth(0, sUnknown_08617E9B, 0)) / 2 + 0x78;
box_print(2, 0, width, 3, sUnknown_0861815B, -1, sUnknown_08617E8D);
width = (0x70 - GetStringWidth(0, sUnknown_08617E8D, 0)) / 2;
box_print(3, 0, width, 0, sUnknown_0861815B, -1, sUnknown_08617E8D);
width = (0xd0 - GetStringWidth(1, sUnknown_08617E78, 0)) / 2;
box_print(0, 1, width, 2, sUnknown_08618158, -1, sUnknown_08617E78);
CopyWindowToVram(2, 2);
CopyWindowToVram(3, 2);
@@ -346,7 +346,7 @@ __attribute__((naked)) static void berry_fix_gpu_set(void)
"\tldr r0, =gUnknown_08618110\n"
"\tbl InitWindows\n"
"\tbl DeactivateAllTextPrinters\n"
"\tldr r0, =gUnknown_08618138\n"
"\tldr r0, =sUnknown_08618138\n"
"\tstr r0, [r4]\n"
"\tldr r0, =0x050001e0\n"
"\tstr r0, [r4, 0x4]\n"
@@ -365,7 +365,7 @@ __attribute__((naked)) static void berry_fix_gpu_set(void)
"\tmovs r0, 0\n"
"\tmovs r1, 0xAA\n"
"\tbl FillWindowPixelBuffer\n"
"\tldr r5, =gUnknown_08617E9B\n"
"\tldr r5, =sUnknown_08617E9B\n"
"\tmovs r0, 0\n"
"\tadds r1, r5, 0\n"
"\tmovs r2, 0\n"
@@ -378,7 +378,7 @@ __attribute__((naked)) static void berry_fix_gpu_set(void)
"\tasrs r0, 1\n"
"\tlsls r2, r0, 24\n"
"\tlsrs r2, 24\n"
"\tldr r6, =gUnknown_0861815B\n"
"\tldr r6, =sUnknown_0861815B\n"
"\tstr r6, [sp]\n"
"\tmovs r0, 0x1\n"
"\tnegs r0, r0\n"
@@ -389,7 +389,7 @@ __attribute__((naked)) static void berry_fix_gpu_set(void)
"\tmovs r1, 0\n"
"\tmovs r3, 0x3\n"
"\tbl box_print\n"
"\tldr r5, =gUnknown_08617E8D\n"
"\tldr r5, =sUnknown_08617E8D\n"
"\tmovs r0, 0\n"
"\tadds r1, r5, 0\n"
"\tmovs r2, 0\n"
@@ -431,7 +431,7 @@ __attribute__((naked)) static void berry_fix_gpu_set(void)
"\tmovs r1, 0\n"
"\tmovs r3, 0\n"
"\tbl box_print\n"
"\tldr r4, =gUnknown_08617E78\n"
"\tldr r4, =sUnknown_08617E78\n"
"\tmovs r0, 0x1\n"
"\tadds r1, r4, 0\n"
"\tmovs r2, 0\n"
@@ -444,7 +444,7 @@ __attribute__((naked)) static void berry_fix_gpu_set(void)
"\tasrs r0, 1\n"
"\tlsls r2, r0, 24\n"
"\tlsrs r2, 24\n"
"\tldr r0, =gUnknown_08618158\n"
"\tldr r0, =sUnknown_08618158\n"
"\tstr r0, [sp]\n"
"\tmov r0, r8\n"
"\tstr r0, [sp, 0x4]\n"
@@ -496,7 +496,7 @@ static void berry_fix_text_print(int scene)
{
FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 32, 32);
FillWindowPixelBuffer(1, 0xAA);
box_print(1, 1, 0, 0, gUnknown_08618158, -1, gUnknown_08618160[scene]);
box_print(1, 1, 0, 0, sUnknown_08618158, -1, gUnknown_08618160[scene]);
PutWindowTilemap(1);
CopyWindowToVram(1, 2);
switch (scene)
+2 -2
View File
@@ -1007,7 +1007,7 @@ void CopyToBgTilemapBufferRect_ChangePalette(u8 bg, void *src, u8 destX, u8 dest
}
// Skipping for now, it probably uses structs passed by value
/*
void CopyRectToBgTilemapBufferRect(u8 bg, void* src, u8 srcX, u8 srcY, u8 srcWidth, u8 srcHeight, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, u8 palette1, u16 tileOffset, u16 palette2)
void CopyRectToBgTilemapBufferRect(u8 bg, const void* src, u8 srcX, u8 srcY, u8 srcWidth, u8 srcHeight, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, u8 palette1, u16 tileOffset, u16 palette2)
{
u16 attribute;
u16 mode;
@@ -1049,7 +1049,7 @@ void CopyRectToBgTilemapBufferRect(u8 bg, void* src, u8 srcX, u8 srcY, u8 srcWid
}
}*/
__attribute__((naked))
void CopyRectToBgTilemapBufferRect(u8 bg, void* src, u8 srcX, u8 srcY, u8 srcWidth, u8 srcHeight, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, u8 palette1, u16 tileOffset, u16 palette2)
void CopyRectToBgTilemapBufferRect(u8 bg, const void* src, u8 srcX, u8 srcY, u8 srcWidth, u8 srcHeight, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, u8 palette1, u16 tileOffset, u16 palette2)
{
asm("push {r4-r7,lr}\n\
mov r7, r10\n\
+1078
View File
File diff suppressed because it is too large Load Diff
+1 -1
View File
@@ -88,7 +88,7 @@ static void Task_DoClearSaveDataScreenYesNo(u8 taskId)
static void Task_ClearSaveDataScreenYesNoChoice(u8 taskId)
{
switch(sub_8198C58())
switch(ProcessMenuInputNoWrap_())
{
case 0:
FillWindowPixelBuffer(0, 17);
+93
View File
@@ -0,0 +1,93 @@
#include "global.h"
#include "rom6.h"
#include "event_data.h"
#include "rtc.h"
#include "lottery_corner.h"
#include "dewford_trend.h"
#include "tv.h"
#include "field_screen.h"
#include "berry.h"
#include "main.h"
#include "overworld.h"
#include "wallclock.h"
// static types
// static declarations
static void UpdatePerDay(struct Time *localTime);
static void UpdatePerMinute(struct Time *localTime);
// rodata
// text
static void InitTimeBasedEvents(void)
{
FlagSet(FLAG_SYS_CLOCK_SET);
RtcCalcLocalTime();
gSaveBlock2Ptr->lastBerryTreeUpdate = gLocalTime;
VarSet(VAR_DAYS, gLocalTime.days);
}
void DoTimeBasedEvents(void)
{
if (FlagGet(FLAG_SYS_CLOCK_SET) && !sub_813B9C0())
{
RtcCalcLocalTime();
UpdatePerDay(&gLocalTime);
UpdatePerMinute(&gLocalTime);
}
}
static void UpdatePerDay(struct Time *localTime)
{
u16 *days = GetVarPointer(VAR_DAYS);
u16 daysSince;
if (*days != localTime->days && *days <= localTime->days)
{
daysSince = localTime->days - *days;
ClearUpperFlags();
UpdateDewfordTrendPerDay(daysSince);
UpdateTVShowsPerDay(daysSince);
UpdateWeatherPerDay(daysSince);
UpdatePartyPokerusTime(daysSince);
UpdateMirageRnd(daysSince);
UpdateBirchState(daysSince);
UpdateFrontierManiac(daysSince);
UpdateFrontierGambler(daysSince);
SetShoalItemFlag(daysSince);
SetRandomLotteryNumber(daysSince);
*days = localTime->days;
}
}
static void UpdatePerMinute(struct Time *localTime)
{
struct Time difference;
int minutes;
CalcTimeDifference(&difference, &gSaveBlock2Ptr->lastBerryTreeUpdate, localTime);
minutes = 24 * 60 * difference.days + 60 * difference.hours + difference.minutes;
if (minutes != 0)
{
if (minutes >= 0)
{
BerryTreeTimeUpdate(minutes);
gSaveBlock2Ptr->lastBerryTreeUpdate = *localTime;
}
}
}
static void ReturnFromStartWallClock(void)
{
InitTimeBasedEvents();
SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music);
}
void StartWallClock(void)
{
SetMainCallback2(Cb2_StartWallClock);
gMain.savedCallback = ReturnFromStartWallClock;
}
+5 -4
View File
@@ -40,7 +40,7 @@ extern const u8 gDaycareText_PlayOther[];
extern u8 GetCursorSelectionMonId(void);
extern u16 ItemIdToBattleMoveId(u16);
extern s32 ListMenuHandleInput(u8);
extern s32 ListMenuHandleInputGetItemId(u8);
extern void sub_81AE6C8(u8, u16*, u16*);
extern void sub_819746C(u8, bool8);
extern void sub_81973FC(u8, bool8);
@@ -75,7 +75,7 @@ static const struct ListMenuItem sLevelMenuItems[] =
static const struct ListMenuTemplate sDaycareListMenuLevelTemplate =
{
.items = sLevelMenuItems,
.unk_04 = sub_81AF078,
.moveCursorFunc = sub_81AF078,
.unk_08 = DaycarePrintMonInfo,
.totalItems = 3,
.maxShowed = 3,
@@ -90,7 +90,8 @@ static const struct ListMenuTemplate sDaycareListMenuLevelTemplate =
.unk_16_0 = TRUE,
.spaceBetweenItems = 0,
.unk_16_7 = FALSE,
.unk_17_0 = 1
.unk_17_0 = 1,
.cursorKind = 0
};
static const u8 *const sCompatibilityMessages[] =
@@ -1256,7 +1257,7 @@ static void DaycarePrintMonInfo(u8 windowId, s32 daycareSlotId, u8 y)
static void Task_HandleDaycareLevelMenuInput(u8 taskId)
{
u32 var = ListMenuHandleInput(gTasks[taskId].tMenuListTaskId);
u32 var = ListMenuHandleInputGetItemId(gTasks[taskId].tMenuListTaskId);
if (gMain.newKeys & A_BUTTON)
{
+13 -13
View File
@@ -25,7 +25,7 @@
#include "sound.h"
#include "event_scripts.h"
#include "event_data.h"
#include "region_map.h"
#include "constants/region_map_sections.h"
#include "player_pc.h"
#include "strings.h"
#include "tv.h"
@@ -792,17 +792,17 @@ void sub_8127330(u8 taskId)
for (i = 0; i < sDecorPCBuffer->unk_520 - 1; i ++)
{
sub_8127454(sDecorPCBuffer->names[i], gCurDecorInventoryItems[i]);
sDecorPCBuffer->items[i].unk_00 = sDecorPCBuffer->names[i];
sDecorPCBuffer->items[i].unk_04 = i;
sDecorPCBuffer->items[i].name = sDecorPCBuffer->names[i];
sDecorPCBuffer->items[i].id = i;
}
StringCopy(sDecorPCBuffer->names[i], gText_Cancel);
sDecorPCBuffer->items[i].unk_00 = sDecorPCBuffer->names[i];
sDecorPCBuffer->items[i].unk_04 = -2;
gUnknown_03006310 = gUnknown_085A6BD0;
gUnknown_03006310.unk_10 = sDecorMenuWindowIndices[1];
gUnknown_03006310.totalItems = sDecorPCBuffer->unk_520;
gUnknown_03006310.items = sDecorPCBuffer->items;
gUnknown_03006310.maxShowed = sDecorPCBuffer->unk_521;
sDecorPCBuffer->items[i].name = sDecorPCBuffer->names[i];
sDecorPCBuffer->items[i].id = -2;
gMultiuseListMenuTemplate = gUnknown_085A6BD0;
gMultiuseListMenuTemplate.unk_10 = sDecorMenuWindowIndices[1];
gMultiuseListMenuTemplate.totalItems = sDecorPCBuffer->unk_520;
gMultiuseListMenuTemplate.items = sDecorPCBuffer->items;
gMultiuseListMenuTemplate.maxShowed = sDecorPCBuffer->unk_521;
}
void sub_8127454(u8 *dest, u16 decorId)
@@ -871,7 +871,7 @@ void sub_812759C(u8 taskId)
sub_81272C8();
sub_81272F8();
sub_8127330(taskId);
data[13] = ListMenuInit(&gUnknown_03006310, sSecretBasePCSelectDecorPageNo, sSecretBasePCSelectDecorLineNo);
data[13] = ListMenuInit(&gMultiuseListMenuTemplate, sSecretBasePCSelectDecorPageNo, sSecretBasePCSelectDecorLineNo);
sub_8127500();
}
@@ -889,8 +889,8 @@ void sub_812764C(u8 taskId)
data = gTasks[taskId].data;
if (!gPaletteFade.active)
{
input = ListMenuHandleInput(data[13]);
get_coro_args_x18_x1A(data[13], &sSecretBasePCSelectDecorPageNo, &sSecretBasePCSelectDecorLineNo);
input = ListMenuHandleInputGetItemId(data[13]);
sub_81AE860(data[13], &sSecretBasePCSelectDecorPageNo, &sSecretBasePCSelectDecorLineNo);
switch (input)
{
case -1:
+128 -425
View File
@@ -1,13 +1,24 @@
#include "global.h"
#include "dma3.h"
IWRAM_DATA struct {
/* 0x00 */ const u8 *src;
/* 0x04 */ u8 *dest;
/* 0x08 */ u16 size;
/* 0x0A */ u16 mode;
/* 0x0C */ u32 value;
} gDma3Requests[128];
// Maximum amount of data we will transfer in one operation
#define MAX_DMA_BLOCK_SIZE 0x1000
#define MAX_DMA_REQUESTS 128
#define DMA_REQUEST_COPY32 1
#define DMA_REQUEST_FILL32 2
#define DMA_REQUEST_COPY16 3
#define DMA_REQUEST_FILL16 4
IWRAM_DATA struct
{
const u8 *src;
u8 *dest;
u16 size;
u16 mode;
u32 value;
} gDma3Requests[MAX_DMA_REQUESTS];
static bool8 gDma3ManagerLocked;
static u8 gDma3RequestCursor;
@@ -19,88 +30,103 @@ void ClearDma3Requests(void)
gDma3ManagerLocked = TRUE;
gDma3RequestCursor = 0;
for(i = 0; i < (u8)ARRAY_COUNT(gDma3Requests); i++)
for (i = 0; i < MAX_DMA_REQUESTS; i++)
{
gDma3Requests[i].size = 0;
gDma3Requests[i].src = 0;
gDma3Requests[i].dest = 0;
gDma3Requests[i].src = NULL;
gDma3Requests[i].dest = NULL;
}
gDma3ManagerLocked = FALSE;
}
#ifdef NONMATCHING
#define Dma3CopyLarge_(src, dest, size, bit) \
{ \
const void *_src = src; \
void *_dest = dest; \
u32 _size = size; \
while (1) \
{ \
if (_size <= MAX_DMA_BLOCK_SIZE) \
{ \
DmaCopy##bit(3, _src, _dest, _size); \
break; \
} \
DmaCopy##bit(3, _src, _dest, MAX_DMA_BLOCK_SIZE); \
_src += MAX_DMA_BLOCK_SIZE; \
_dest += MAX_DMA_BLOCK_SIZE; \
_size -= MAX_DMA_BLOCK_SIZE; \
} \
}
#define Dma3CopyLarge16_(src, dest, size) Dma3CopyLarge_(src, dest, size, 16)
#define Dma3CopyLarge32_(src, dest, size) Dma3CopyLarge_(src, dest, size, 32)
#define Dma3FillLarge_(value, dest, size, bit) \
{ \
void *_dest = dest; \
u32 _size = size; \
while (1) \
{ \
if (_size <= MAX_DMA_BLOCK_SIZE) \
{ \
DmaFill##bit(3, value, _dest, _size); \
break; \
} \
DmaFill##bit(3, value, _dest, MAX_DMA_BLOCK_SIZE); \
_dest += MAX_DMA_BLOCK_SIZE; \
_size -= MAX_DMA_BLOCK_SIZE; \
} \
}
#define Dma3FillLarge16_(value, dest, size) Dma3FillLarge_(value, dest, size, 16)
#define Dma3FillLarge32_(value, dest, size) Dma3FillLarge_(value, dest, size, 32)
void ProcessDma3Requests(void)
{
// NOTE: the fillerA member of the DMA struct is actually u32 value;
u16 total_size;
u16 bytesTransferred;
if (gDma3ManagerLocked)
return;
total_size = 0;
bytesTransferred = 0;
// as long as there are DMA requests to process (unless size or vblank is an issue), do not exit
while (gDma3Requests[gDma3RequestCursor].size)
while (gDma3Requests[gDma3RequestCursor].size != 0)
{
total_size += gDma3Requests[gDma3RequestCursor].size;
bytesTransferred += gDma3Requests[gDma3RequestCursor].size;
if (total_size > 0xA000)
return; // don't do too much at once
if (REG_VCOUNT > 224)
return;// we're about to leave vblank, stop
if (bytesTransferred > 40 * 1024)
return; // don't transfer more than 40 KiB
if (*(u8 *)REG_ADDR_VCOUNT > 224)
return; // we're about to leave vblank, stop
switch (gDma3Requests[gDma3RequestCursor].mode)
{
case 1: // regular 32-bit copy
// _08000C8C
if(gDma3Requests[gDma3RequestCursor].size <= 0x1000)
{
DmaCopy32(3, gDma3Requests[gDma3RequestCursor].src, gDma3Requests[gDma3RequestCursor].dest, gDma3Requests[gDma3RequestCursor].size);
break;
}
while (gDma3Requests[gDma3RequestCursor].size > 0x1000)
{
DmaCopy32(3, gDma3Requests[gDma3RequestCursor].src, gDma3Requests[gDma3RequestCursor].dest, 0x1000);
gDma3Requests[gDma3RequestCursor].src += 0x1000;
gDma3Requests[gDma3RequestCursor].dest += 0x1000;
gDma3Requests[gDma3RequestCursor].size -= 0x1000;
}
DmaCopy32(3, gDma3Requests[gDma3RequestCursor].src, gDma3Requests[gDma3RequestCursor].dest, gDma3Requests[gDma3RequestCursor].size);
case DMA_REQUEST_COPY32: // regular 32-bit copy
Dma3CopyLarge32_(gDma3Requests[gDma3RequestCursor].src,
gDma3Requests[gDma3RequestCursor].dest,
gDma3Requests[gDma3RequestCursor].size);
break;
case 2: // repeat a single 32-bit value across RAM
// _08000CD0
while (gDma3Requests[gDma3RequestCursor].size > 0x1000)
{
DmaFill32(3, gDma3Requests[gDma3RequestCursor].value, gDma3Requests[gDma3RequestCursor].dest, 0x1000);
gDma3Requests[gDma3RequestCursor].dest += 0x1000;
gDma3Requests[gDma3RequestCursor].size -= 0x1000;
}
DmaFill32(3, gDma3Requests[gDma3RequestCursor].value, gDma3Requests[gDma3RequestCursor].dest, gDma3Requests[gDma3RequestCursor].size);
case DMA_REQUEST_FILL32: // repeat a single 32-bit value across RAM
Dma3FillLarge32_(gDma3Requests[gDma3RequestCursor].value,
gDma3Requests[gDma3RequestCursor].dest,
gDma3Requests[gDma3RequestCursor].size);
break;
case 3: // regular 16-bit copy
// _08000D3C
while (gDma3Requests[gDma3RequestCursor].size > 0x1000)
{
DmaCopy16(3, gDma3Requests[gDma3RequestCursor].src, gDma3Requests[gDma3RequestCursor].dest, 0x1000);
gDma3Requests[gDma3RequestCursor].src += 0x1000;
gDma3Requests[gDma3RequestCursor].dest += 0x1000;
gDma3Requests[gDma3RequestCursor].size -= 0x1000;
}
DmaCopy16(3, gDma3Requests[gDma3RequestCursor].src, gDma3Requests[gDma3RequestCursor].dest, gDma3Requests[gDma3RequestCursor].size);
case DMA_REQUEST_COPY16: // regular 16-bit copy
Dma3CopyLarge16_(gDma3Requests[gDma3RequestCursor].src,
gDma3Requests[gDma3RequestCursor].dest,
gDma3Requests[gDma3RequestCursor].size);
break;
case 4: // repeat a single 16-bit value across RAM
// _08000D88
while (gDma3Requests[gDma3RequestCursor].size > 0x1000)
{
DmaFill16(3, gDma3Requests[gDma3RequestCursor].value, gDma3Requests[gDma3RequestCursor].dest, 0x1000);
gDma3Requests[gDma3RequestCursor].dest += 0x1000;
gDma3Requests[gDma3RequestCursor].size -= 0x1000;
}
DmaFill16(3, gDma3Requests[gDma3RequestCursor].value, gDma3Requests[gDma3RequestCursor].dest, gDma3Requests[gDma3RequestCursor].size);
case DMA_REQUEST_FILL16: // repeat a single 16-bit value across RAM
Dma3FillLarge16_(gDma3Requests[gDma3RequestCursor].value,
gDma3Requests[gDma3RequestCursor].dest,
gDma3Requests[gDma3RequestCursor].size);
break;
}
// Free the request
gDma3Requests[gDma3RequestCursor].src = NULL;
gDma3Requests[gDma3RequestCursor].dest = NULL;
gDma3Requests[gDma3RequestCursor].size = 0;
@@ -108,375 +134,54 @@ void ProcessDma3Requests(void)
gDma3Requests[gDma3RequestCursor].value = 0;
gDma3RequestCursor++;
if (gDma3RequestCursor >= 128) // loop back to the first DMA request
if (gDma3RequestCursor >= MAX_DMA_REQUESTS) // loop back to the first DMA request
gDma3RequestCursor = 0;
}
}
#else
__attribute__((naked))
void ProcessDma3Requests(void)
{
asm(".syntax unified\n\
push {r4-r7,lr}\n\
mov r7, r10\n\
mov r6, r9\n\
mov r5, r8\n\
push {r5-r7}\n\
sub sp, 0xC\n\
ldr r0, =gDma3ManagerLocked\n\
ldrb r0, [r0]\n\
cmp r0, 0\n\
beq _08000C06\n\
b _08000E46\n\
_08000C06:\n\
movs r0, 0\n\
str r0, [sp, 0x8]\n\
ldr r1, =gDma3Requests\n\
ldr r2, =gDma3RequestCursor\n\
ldrb r0, [r2]\n\
lsls r0, 4\n\
adds r0, r1\n\
ldrh r0, [r0, 0x8]\n\
mov r12, r2\n\
cmp r0, 0\n\
bne _08000C1E\n\
b _08000E46\n\
_08000C1E:\n\
mov r8, r1\n\
adds r1, 0x4\n\
mov r10, r1\n\
movs r6, 0x80\n\
lsls r6, 5\n\
ldr r7, =0x040000D4 @REG_DMA3\n\
movs r2, 0\n\
mov r9, r2\n\
_08000C2E:\n\
mov r3, r12 @ gDma3RequestCursor\n\
ldrb r0, [r3]\n\
lsls r5, r0, 4\n\
mov r0, r8 @ gDma3Requests\n\
adds r1, r5, r0 @ gDma3Requests[gDma3RequestCursor]\n\
ldrh r0, [r1, 0x8] @ gDma3Requests[gDma3RequestCursor].size\n\
ldr r2, [sp, 0x8]\n\
adds r0, r2, r0\n\
lsls r0, 16\n\
lsrs r0, 16\n\
str r0, [sp, 0x8]\n\
movs r0, 0xA0\n\
lsls r0, 8\n\
ldr r3, [sp, 0x8]\n\
cmp r3, r0\n\
bls _08000C50\n\
b _08000E46\n\
_08000C50:\n\
ldr r0, =0x04000006 @REG_VCOUNT\n\
ldrb r0, [r0]\n\
cmp r0, 0xE0\n\
bls _08000C5A\n\
b _08000E46\n\
_08000C5A:\n\
ldrh r0, [r1, 0xA]\n\
cmp r0, 0x2\n\
beq _08000CD0\n\
cmp r0, 0x2\n\
bgt _08000C80\n\
cmp r0, 0x1\n\
beq _08000C8C\n\
b _08000DF0\n\
.pool\n\
_08000C80:\n\
cmp r0, 0x3\n\
beq _08000D3C\n\
cmp r0, 0x4\n\
bne _08000C8A\n\
b _08000D88\n\
_08000C8A:\n\
b _08000DF0\n\
_08000C8C:\n\
ldr r3, [r1]\n\
mov r2, r10\n\
adds r0, r5, r2\n\
ldr r2, [r0]\n\
ldrh r1, [r1, 0x8]\n\
cmp r1, r6\n\
bhi _08000CA6\n\
str r3, [r7]\n\
str r2, [r7, 0x4]\n\
lsrs r0, r1, 2\n\
movs r1, 0x84\n\
lsls r1, 24\n\
b _08000DAA\n\
_08000CA6:\n\
ldr r4, =0x040000D4 @REG_DMA3\n\
str r3, [r4]\n\
str r2, [r4, 0x4]\n\
ldr r0, =0x84000400\n\
str r0, [r4, 0x8]\n\
ldr r0, [r4, 0x8]\n\
adds r3, r6\n\
adds r2, r6\n\
subs r1, r6\n\
cmp r1, r6\n\
bhi _08000CA6\n\
str r3, [r4]\n\
str r2, [r4, 0x4]\n\
lsrs r0, r1, 2\n\
movs r1, 0x84\n\
lsls r1, 24\n\
b _08000D76\n\
.pool\n\
_08000CD0:\n\
mov r3, r10\n\
adds r0, r5, r3\n\
ldr r4, [r0]\n\
ldrh r1, [r1, 0x8]\n\
cmp r1, r6\n\
bhi _08000CF4\n\
mov r0, r8\n\
adds r0, 0xC\n\
adds r0, r5, r0\n\
ldr r0, [r0]\n\
str r0, [sp]\n\
mov r5, sp\n\
str r5, [r7]\n\
str r4, [r7, 0x4]\n\
lsrs r0, r1, 2\n\
movs r1, 0x85\n\
lsls r1, 24\n\
b _08000DAA\n\
_08000CF4:\n\
mov r2, r12\n\
ldrb r0, [r2]\n\
lsls r0, 4\n\
mov r5, r8\n\
adds r5, 0xC\n\
adds r0, r5\n\
ldr r0, [r0]\n\
str r0, [sp]\n\
ldr r3, =0x040000D4 @REG_DMA3\n\
mov r0, sp\n\
str r0, [r3]\n\
str r4, [r3, 0x4]\n\
ldr r0, =0x85000400\n\
str r0, [r3, 0x8]\n\
ldr r0, [r3, 0x8]\n\
adds r4, r6\n\
subs r1, r6\n\
cmp r1, r6\n\
bhi _08000CF4\n\
ldrb r0, [r2]\n\
lsls r0, 4\n\
adds r0, r5\n\
ldr r0, [r0]\n\
str r0, [sp]\n\
mov r2, sp\n\
str r2, [r3]\n\
str r4, [r3, 0x4]\n\
lsrs r0, r1, 2\n\
movs r1, 0x85\n\
lsls r1, 24\n\
b _08000DEA\n\
.pool\n\
_08000D3C:\n\
ldr r3, [r1]\n\
mov r2, r10\n\
adds r0, r5, r2\n\
ldr r2, [r0]\n\
ldrh r1, [r1, 0x8]\n\
cmp r1, r6\n\
bhi _08000D56\n\
str r3, [r7]\n\
str r2, [r7, 0x4]\n\
lsrs r0, r1, 1\n\
movs r1, 0x80\n\
lsls r1, 24\n\
b _08000DAA\n\
_08000D56:\n\
ldr r4, =0x040000D4 @REG_DMA3\n\
str r3, [r4]\n\
str r2, [r4, 0x4]\n\
ldr r0, =0x80000800\n\
str r0, [r4, 0x8]\n\
ldr r0, [r4, 0x8]\n\
adds r3, r6\n\
adds r2, r6\n\
subs r1, r6\n\
cmp r1, r6\n\
bhi _08000D56\n\
str r3, [r4]\n\
str r2, [r4, 0x4]\n\
lsrs r0, r1, 1\n\
movs r1, 0x80\n\
lsls r1, 24\n\
_08000D76:\n\
orrs r0, r1\n\
str r0, [r4, 0x8]\n\
ldr r0, [r4, 0x8]\n\
b _08000DF0\n\
.pool\n\
_08000D88:\n\
mov r3, r10\n\
adds r0, r5, r3\n\
ldr r2, [r0]\n\
ldrh r4, [r1, 0x8]\n\
add r1, sp, 0x4\n\
cmp r4, r6\n\
bhi _08000DB2\n\
mov r0, r8\n\
adds r0, 0xC\n\
adds r0, r5, r0\n\
ldr r0, [r0]\n\
strh r0, [r1]\n\
str r1, [r7]\n\
str r2, [r7, 0x4]\n\
lsrs r0, r4, 1\n\
movs r1, 0x81\n\
lsls r1, 24\n\
_08000DAA:\n\
orrs r0, r1\n\
str r0, [r7, 0x8]\n\
ldr r0, [r7, 0x8]\n\
b _08000DF0\n\
_08000DB2:\n\
mov r5, r12\n\
ldrb r0, [r5]\n\
lsls r0, 4\n\
ldr r3, =gDma3Requests + 0x0C\n\
adds r0, r3\n\
ldr r0, [r0]\n\
strh r0, [r1]\n\
ldr r3, =0x040000D4 @REG_DMA3\n\
str r1, [r3]\n\
str r2, [r3, 0x4]\n\
ldr r0, =0x81000800\n\
str r0, [r3, 0x8]\n\
ldr r0, [r3, 0x8]\n\
adds r2, r6\n\
subs r4, r6\n\
cmp r4, r6\n\
bhi _08000DB2\n\
ldrb r0, [r5]\n\
lsls r0, 4\n\
ldr r5, =gDma3Requests + 0x0C\n\
adds r0, r5\n\
ldr r0, [r0]\n\
strh r0, [r1]\n\
str r1, [r3]\n\
str r2, [r3, 0x4]\n\
lsrs r0, r4, 1\n\
movs r1, 0x81\n\
lsls r1, 24\n\
_08000DEA:\n\
orrs r0, r1\n\
str r0, [r3, 0x8]\n\
ldr r0, [r3, 0x8]\n\
_08000DF0:\n\
ldr r1, =gDma3Requests\n\
mov r3, r12\n\
ldrb r0, [r3]\n\
lsls r0, 4\n\
adds r0, r1\n\
mov r2, r9\n\
str r2, [r0]\n\
ldrb r0, [r3]\n\
lsls r0, 4\n\
add r0, r10\n\
str r2, [r0]\n\
ldrb r0, [r3]\n\
lsls r0, 4\n\
adds r0, r1\n\
movs r4, 0\n\
strh r2, [r0, 0x8]\n\
ldrb r0, [r3]\n\
lsls r0, 4\n\
adds r0, r1\n\
mov r5, r9\n\
strh r5, [r0, 0xA]\n\
ldrb r0, [r3]\n\
lsls r0, 4\n\
adds r1, 0xC\n\
adds r0, r1\n\
mov r1, r9\n\
str r1, [r0]\n\
ldrb r0, [r3]\n\
adds r0, 0x1\n\
strb r0, [r3]\n\
lsls r0, 24\n\
cmp r0, 0\n\
bge _08000E34\n\
strb r4, [r3]\n\
_08000E34:\n\
mov r2, r12\n\
ldrb r0, [r2]\n\
lsls r0, 4\n\
ldr r3, =gDma3Requests\n\
adds r0, r3\n\
ldrh r0, [r0, 0x8]\n\
cmp r0, 0\n\
beq _08000E46\n\
b _08000C2E\n\
_08000E46:\n\
add sp, 0xC\n\
pop {r3-r5}\n\
mov r8, r3\n\
mov r9, r4\n\
mov r10, r5\n\
pop {r4-r7}\n\
pop {r0}\n\
bx r0\n\
.pool\n\
.syntax divided");
}
#endif
int RequestDma3Copy(const void *src, void *dest, u16 size, u8 mode)
s16 RequestDma3Copy(const void *src, void *dest, u16 size, u8 mode)
{
int cursor;
int var = 0;
gDma3ManagerLocked = 1;
int i = 0;
gDma3ManagerLocked = TRUE;
cursor = gDma3RequestCursor;
while(1)
while (i < MAX_DMA_REQUESTS)
{
if(!gDma3Requests[cursor].size) // an empty copy was found and the current cursor will be returned.
if (gDma3Requests[cursor].size == 0) // an empty request was found.
{
gDma3Requests[cursor].src = src;
gDma3Requests[cursor].dest = dest;
gDma3Requests[cursor].size = size;
if(mode == 1)
gDma3Requests[cursor].mode = mode;
if (mode == 1)
gDma3Requests[cursor].mode = DMA_REQUEST_COPY32;
else
gDma3Requests[cursor].mode = 3;
gDma3Requests[cursor].mode = DMA_REQUEST_COPY16;
gDma3ManagerLocked = FALSE;
return (s16)cursor;
return cursor;
}
if(++cursor >= 0x80) // loop back to start.
{
if (++cursor >= MAX_DMA_REQUESTS) // loop back to start.
cursor = 0;
}
if(++var >= 0x80) // max checks were made. all resulted in failure.
{
break;
}
i++;
}
gDma3ManagerLocked = FALSE;
return -1;
return -1; // no free DMA request was found
}
int RequestDma3Fill(s32 value, void *dest, u16 size, u8 mode)
s16 RequestDma3Fill(s32 value, void *dest, u16 size, u8 mode)
{
int cursor;
int var = 0;
int i = 0;
cursor = gDma3RequestCursor;
gDma3ManagerLocked = 1;
gDma3ManagerLocked = TRUE;
while(1)
while (i < MAX_DMA_REQUESTS)
{
if(!gDma3Requests[cursor].size)
if (gDma3Requests[cursor].size == 0) // an empty request was found.
{
gDma3Requests[cursor].dest = dest;
gDma3Requests[cursor].size = size;
@@ -484,41 +189,39 @@ int RequestDma3Fill(s32 value, void *dest, u16 size, u8 mode)
gDma3Requests[cursor].value = value;
if(mode == 1)
gDma3Requests[cursor].mode = 2;
gDma3Requests[cursor].mode = DMA_REQUEST_FILL32;
else
gDma3Requests[cursor].mode = 4;
gDma3Requests[cursor].mode = DMA_REQUEST_FILL16;
gDma3ManagerLocked = FALSE;
return (s16)cursor;
return cursor;
}
if(++cursor >= 0x80) // loop back to start.
{
if (++cursor >= MAX_DMA_REQUESTS) // loop back to start.
cursor = 0;
}
if(++var >= 0x80) // max checks were made. all resulted in failure.
{
break;
}
i++;
}
gDma3ManagerLocked = FALSE;
return -1;
return -1; // no free DMA request was found
}
int CheckForSpaceForDma3Request(s16 index)
{
int current = 0;
int i = 0;
if (index == -1)
if (index == -1) // check if all requests are free
{
for (; current < 0x80; current ++)
if (gDma3Requests[current].size)
while (i < MAX_DMA_REQUESTS)
{
if (gDma3Requests[i].size != 0)
return -1;
i++;
}
return 0;
}
else // check the specified request
{
if (gDma3Requests[index].size != 0)
return -1;
return 0;
}
if (gDma3Requests[index].size)
return -1;
return 0;
}
+12 -12
View File
@@ -48,11 +48,11 @@ extern struct SpriteTemplate gUnknown_0202499C;
extern void (*gFieldCallback)(void);
extern const struct CompressedSpriteSheet gMonFrontPicTable[];
extern const u8 gUnknown_08C00000[];
extern const u8 gUnknown_08C00524[];
extern const u8 gUnknown_08C004E0[];
extern const u16 gUnknown_08DD7300[]; // palette, gameboy advance
extern const u32 gUnknown_08DD7360[]; // tileset gameboy advance
extern const u8 gBattleTextboxTiles[];
extern const u8 gBattleTextboxTilemap[];
extern const u8 gBattleTextboxPalette[];
extern const u16 gTradeGba2_Pal[]; // palette, gameboy advance
extern const u32 gTradeGba_Gfx[]; // tileset gameboy advance
extern const u32 gUnknown_08331F60[]; // tilemap gameboy circle
extern const u8 gText_HatchedFromEgg[];
extern const u8 gText_NickHatchPrompt[];
@@ -85,7 +85,7 @@ static void CreateRandomEggShardSprite(void);
static void CreateEggShardSprite(u8 x, u8 y, s16 data1, s16 data2, s16 data3, u8 spriteAnimIndex);
// IWRAM bss
static IWRAM_DATA struct EggHatchData* sEggHatchData;
static IWRAM_DATA struct EggHatchData *sEggHatchData;
// rom data
static const u16 sEggPalette[] = INCBIN_U16("graphics/pokemon/palettes/egg_palette.gbapal");
@@ -516,9 +516,9 @@ static void CB2_EggHatch_0(void)
gMain.state++;
break;
case 2:
copy_decompressed_tile_data_to_vram_autofree(0, gUnknown_08C00000, 0, 0, 0);
CopyToBgTilemapBuffer(0, gUnknown_08C00524, 0, 0);
LoadCompressedPalette(gUnknown_08C004E0, 0, 0x20);
copy_decompressed_tile_data_to_vram_autofree(0, gBattleTextboxTiles, 0, 0, 0);
CopyToBgTilemapBuffer(0, gBattleTextboxTilemap, 0, 0);
LoadCompressedPalette(gBattleTextboxPalette, 0, 0x20);
gMain.state++;
break;
case 3:
@@ -542,8 +542,8 @@ static void CB2_EggHatch_0(void)
break;
case 7:
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
LoadPalette(gUnknown_08DD7300, 0x10, 0xA0);
LoadBgTiles(1, gUnknown_08DD7360, 0x1420, 0);
LoadPalette(gTradeGba2_Pal, 0x10, 0xA0);
LoadBgTiles(1, gTradeGba_Gfx, 0x1420, 0);
CopyToBgTilemapBuffer(1, gUnknown_08331F60, 0x1000, 0);
CopyBgTilemapBufferToVram(1);
gMain.state++;
@@ -663,7 +663,7 @@ static void CB2_EggHatch_1(void)
}
break;
case 10:
switch (sub_8198C58())
switch (ProcessMenuInputNoWrap_())
{
case 0:
GetMonNick(&gPlayerParty[sEggHatchData->eggPartyID], gStringVar3);
+98 -32
View File
@@ -60,16 +60,8 @@ extern u8 gBattleCommunication[];
extern const struct WindowTemplate gUnknown_0833900C;
extern const struct CompressedSpriteSheet gMonFrontPicTable[];
extern const u8 gUnknown_085B58C9[][4];
extern const u16 gUnknown_085B5884[];
extern const u8 gUnknown_085B58D9[];
extern const u16 gUnknown_085B51E4[];
extern const u32 gUnknown_085B4134[];
extern const u32 gUnknown_085B482C[];
extern const u32 gUnknown_085B4D10[];
// strings
extern const u8 gText_ShedinjaJapaneseName2[];
extern const u8 gText_PkmnIsEvolving[];
extern const u8 gText_CongratsPkmnEvolved[];
extern const u8 gText_BattleYesNoChoice[];
@@ -83,7 +75,7 @@ extern void sub_806A068(u16, u8);
extern void sub_807F19C(void);
extern void sub_807B140(void);
extern void EvolutionRenameMon(struct Pokemon *mon, u16 oldSpecies, u16 newSpecies);
extern void sub_8085784(void);
extern void Overworld_PlaySpecialMapMusic(void);
extern void sub_81BFA38(struct Pokemon *party, u8 monId, u8 partyCount, void *CB2_ptr, u16 move);
extern u8 sub_81C1B94(void);
extern void sub_807F1A8(u8 arg0, const u8 *arg1, u8 arg2);
@@ -105,6 +97,80 @@ static void InitMovingBackgroundTask(bool8 isLink);
static void sub_813FEE8(u8 taskId);
static void sub_8140174(void);
// const data
static const u16 sUnknown_085B4114[] = INCBIN_U16("graphics/evolution_scene/unknown_5B4114.gbapal");
static const u32 sUnknown_085B4134[] = INCBIN_U32("graphics/evolution_scene/bg.4bpp.lz");
static const u32 sUnknown_085B482C[] = INCBIN_U32("graphics/evolution_scene/bg.bin.lz");
static const u32 sUnknown_085B4D10[] = INCBIN_U32("graphics/evolution_scene/bg2.bin.lz");
static const u16 sUnknown_085B51E4[] = INCBIN_U16("graphics/evolution_scene/gray_transition_intro.gbapal");
static const u16 sUnknown_085B53E4[] = INCBIN_U16("graphics/evolution_scene/gray_transition_lighten.gbapal");
static const u16 sUnknown_085B5544[] = INCBIN_U16("graphics/evolution_scene/gray_transition_darken.gbapal");
static const u16 sUnknown_085B56E4[] = INCBIN_U16("graphics/evolution_scene/gray_transition_outro.gbapal");
static const u16 sUnknown_085B5884[] = INCBIN_U16("graphics/evolution_scene/transition.gbapal");
static const u8 Text_ShedinjaJapaneseName[] = _("ヌケニン");
static const u8 sUnknown_085B58C9[][4] =
{
{ 0x00, 0x0C, 0x01, 0x06 },
{ 0x0D, 0x24, 0x05, 0x02 },
{ 0x0D, 0x18, 0x01, 0x02 },
{ 0x25, 0x31, 0x01, 0x06 },
};
static const u8 sUnknown_085B58D9[][16] = {
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00 },
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x00, 0x00 },
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x03, 0x00, 0x00 },
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x03, 0x04, 0x00, 0x00 },
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x00, 0x00 },
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x00, 0x00 },
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x00, 0x00 },
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x00, 0x00 },
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x00, 0x00 },
{ 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x00, 0x00 },
{ 0x00, 0x00, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x00, 0x0B, 0x00, 0x00 },
{ 0x00, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x00, 0x00 },
{ 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x00, 0x00 },
{ 0x00, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0C, 0x00, 0x00 },
{ 0x00, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0C, 0x0B, 0x00, 0x00 },
{ 0x00, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0C, 0x0B, 0x0A, 0x00, 0x00 },
{ 0x00, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0C, 0x0B, 0x0A, 0x09, 0x00, 0x00 },
{ 0x00, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0C, 0x0B, 0x0A, 0x09, 0x08, 0x00, 0x00 },
{ 0x00, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0C, 0x0B, 0x0A, 0x09, 0x08, 0x07, 0x00, 0x00 },
{ 0x00, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0C, 0x0B, 0x0A, 0x09, 0x08, 0x07, 0x06, 0x00, 0x00 },
{ 0x00, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0C, 0x0B, 0x0A, 0x09, 0x08, 0x07, 0x06, 0x05, 0x00, 0x00 },
{ 0x00, 0x0A, 0x0B, 0x0C, 0x0D, 0x0C, 0x0B, 0x0A, 0x09, 0x08, 0x07, 0x06, 0x05, 0x04, 0x00, 0x00 },
{ 0x00, 0x0B, 0x0C, 0x0D, 0x0C, 0x0B, 0x0A, 0x09, 0x08, 0x07, 0x06, 0x05, 0x04, 0x03, 0x00, 0x00 },
{ 0x00, 0x0C, 0x0D, 0x0C, 0x0B, 0x0A, 0x09, 0x08, 0x07, 0x06, 0x05, 0x04, 0x03, 0x02, 0x00, 0x00 },
{ 0x00, 0x0D, 0x0C, 0x0B, 0x0A, 0x09, 0x08, 0x07, 0x06, 0x05, 0x04, 0x03, 0x02, 0x01, 0x00, 0x00 },
{ 0x00, 0x0C, 0x0B, 0x0A, 0x09, 0x08, 0x07, 0x06, 0x05, 0x04, 0x03, 0x02, 0x01, 0x02, 0x00, 0x00 },
{ 0x00, 0x0B, 0x0A, 0x09, 0x08, 0x07, 0x06, 0x05, 0x04, 0x03, 0x02, 0x01, 0x02, 0x03, 0x00, 0x00 },
{ 0x00, 0x0A, 0x09, 0x08, 0x07, 0x06, 0x05, 0x04, 0x03, 0x02, 0x01, 0x02, 0x03, 0x04, 0x00, 0x00 },
{ 0x00, 0x09, 0x08, 0x07, 0x06, 0x05, 0x04, 0x03, 0x02, 0x01, 0x02, 0x03, 0x04, 0x05, 0x00, 0x00 },
{ 0x00, 0x08, 0x07, 0x06, 0x05, 0x04, 0x03, 0x02, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x00, 0x00 },
{ 0x00, 0x07, 0x06, 0x05, 0x04, 0x03, 0x02, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x00, 0x00 },
{ 0x00, 0x06, 0x05, 0x04, 0x03, 0x02, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x00, 0x00 },
{ 0x00, 0x05, 0x04, 0x03, 0x02, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x00, 0x00 },
{ 0x00, 0x04, 0x03, 0x02, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x00, 0x00 },
{ 0x00, 0x03, 0x02, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x00, 0x00 },
{ 0x00, 0x02, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x00, 0x00 },
{ 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x00, 0x00 },
{ 0x00, 0x0C, 0x0B, 0x0A, 0x09, 0x08, 0x07, 0x06, 0x05, 0x04, 0x03, 0x02, 0x01, 0x00, 0x00, 0x00 },
{ 0x00, 0x0B, 0x0A, 0x09, 0x08, 0x07, 0x06, 0x05, 0x04, 0x03, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00 },
{ 0x00, 0x0A, 0x09, 0x08, 0x07, 0x06, 0x05, 0x04, 0x03, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00 },
{ 0x00, 0x09, 0x08, 0x07, 0x06, 0x05, 0x04, 0x03, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
{ 0x00, 0x08, 0x07, 0x06, 0x05, 0x04, 0x03, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
{ 0x00, 0x07, 0x06, 0x05, 0x04, 0x03, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
{ 0x00, 0x06, 0x05, 0x04, 0x03, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
{ 0x00, 0x05, 0x04, 0x03, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
{ 0x00, 0x04, 0x03, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
{ 0x00, 0x03, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
{ 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }
};
static void CB2_BeginEvolutionScene(void)
{
UpdatePaletteFade();
@@ -541,7 +607,7 @@ static void CreateShedinja(u16 preEvoSpecies, struct Pokemon* mon)
if (GetMonData(Shedinja, MON_DATA_SPECIES) == SPECIES_SHEDINJA
&& GetMonData(Shedinja, MON_DATA_LANGUAGE) == LANGUAGE_JAPANESE
&& GetMonData(mon, MON_DATA_SPECIES) == SPECIES_NINJASK)
SetMonData(Shedinja, MON_DATA_NICKNAME, gText_ShedinjaJapaneseName2);
SetMonData(Shedinja, MON_DATA_NICKNAME, Text_ShedinjaJapaneseName);
}
}
@@ -591,14 +657,14 @@ static void Task_EvolutionScene(u8 taskID)
case 3:
if (EvoScene_IsMonAnimFinished(sEvoStructPtr->preEvoSpriteID)) // wait for animation, play tu du SE
{
PlaySE(BGM_ME_SHINKA);
PlaySE(MUS_ME_SHINKA);
gTasks[taskID].tState++;
}
break;
case 4: // play evolution music and fade screen black
if (!IsSEPlaying())
{
PlayNewMapMusic(BGM_SHINKA);
PlayNewMapMusic(MUS_SHINKA);
gTasks[taskID].tState++;
BeginNormalPaletteFade(0x1C, 4, 0, 0x10, 0);
}
@@ -674,7 +740,7 @@ static void Task_EvolutionScene(u8 taskID)
{
StringExpandPlaceholders(gStringVar4, gText_CongratsPkmnEvolved);
BattleHandleAddTextPrinter(gStringVar4, 0);
PlayBGM(BGM_FANFA5);
PlayBGM(MUS_FANFA5);
gTasks[taskID].tState++;
SetMonData(mon, MON_DATA_SPECIES, (void*)(&gTasks[taskID].tPostEvoSpecies));
CalculateMonStats(mon);
@@ -695,7 +761,7 @@ static void Task_EvolutionScene(u8 taskID)
if (!(gTasks[taskID].tBits & TASK_BIT_LEARN_MOVE))
{
StopMapMusic();
sub_8085784();
Overworld_PlaySpecialMapMusic();
}
gTasks[taskID].tBits |= TASK_BIT_LEARN_MOVE;
@@ -724,7 +790,7 @@ static void Task_EvolutionScene(u8 taskID)
if (!(gTasks[taskID].tBits & TASK_BIT_LEARN_MOVE))
{
StopMapMusic();
sub_8085784();
Overworld_PlaySpecialMapMusic();
}
if (!gTasks[taskID].tEvoWasStopped)
CreateShedinja(gTasks[taskID].tPreEvoSpecies, mon);
@@ -769,7 +835,7 @@ static void Task_EvolutionScene(u8 taskID)
if (!IsTextPrinterActive(0) && !IsSEPlaying())
{
BufferMoveToLearnIntoBattleTextBuff2();
PlayFanfare(BGM_FANFA1);
PlayFanfare(MUS_FANFA1);
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_PKMNLEARNEDMOVE - BATTLESTRINGS_ID_ADDER]);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
gTasks[taskID].tLearnsFirstMove = 0x40; // re-used as a counter
@@ -959,15 +1025,15 @@ static void Task_TradeEvolutionScene(u8 taskID)
case 2:
if (IsCryFinished())
{
m4aSongNumStop(BGM_SHINKA);
PlaySE(BGM_ME_SHINKA);
m4aSongNumStop(MUS_SHINKA);
PlaySE(MUS_ME_SHINKA);
gTasks[taskID].tState++;
}
break;
case 3:
if (!IsSEPlaying())
{
PlayBGM(BGM_SHINKA);
PlayBGM(MUS_SHINKA);
gTasks[taskID].tState++;
BeginNormalPaletteFade(0x1C, 4, 0, 0x10, 0);
}
@@ -1037,7 +1103,7 @@ static void Task_TradeEvolutionScene(u8 taskID)
{
StringExpandPlaceholders(gStringVar4, gText_CongratsPkmnEvolved);
sub_807F1A8(0, gStringVar4, 1);
PlayFanfare(BGM_FANFA5);
PlayFanfare(MUS_FANFA5);
gTasks[taskID].tState++;
SetMonData(mon, MON_DATA_SPECIES, (&gTasks[taskID].tPostEvoSpecies));
CalculateMonStats(mon);
@@ -1070,7 +1136,7 @@ static void Task_TradeEvolutionScene(u8 taskID)
}
else
{
PlayBGM(BGM_SHINKA);
PlayBGM(MUS_SHINKA);
sub_807F1A8(0, gText_CommunicationStandby5, 1);
gTasks[taskID].tState++;
}
@@ -1114,7 +1180,7 @@ static void Task_TradeEvolutionScene(u8 taskID)
if (!IsTextPrinterActive(0) && !IsSEPlaying())
{
BufferMoveToLearnIntoBattleTextBuff2();
PlayFanfare(BGM_FANFA1);
PlayFanfare(MUS_FANFA1);
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_PKMNLEARNEDMOVE - BATTLESTRINGS_ID_ADDER]);
sub_807F1A8(0, gDisplayedStringBattle, 1);
gTasks[taskID].tLearnsFirstMove = 0x40; // re-used as a counter
@@ -1165,7 +1231,7 @@ static void Task_TradeEvolutionScene(u8 taskID)
}
break;
case 4:
switch (sub_8198C58())
switch (ProcessMenuInputNoWrap_())
{
case 0:
sEvoCursorPos = 0;
@@ -1327,17 +1393,17 @@ static void sub_813FDEC(u8 taskId)
if (data[5]++ < 20)
return;
if (data[0]++ > gUnknown_085B58C9[data[2]][3])
if (data[0]++ > sUnknown_085B58C9[data[2]][3])
{
if (gUnknown_085B58C9[data[2]][1] == data[1])
if (sUnknown_085B58C9[data[2]][1] == data[1])
{
data[3]++;
if (data[3] == gUnknown_085B58C9[data[2]][2])
if (data[3] == sUnknown_085B58C9[data[2]][2])
{
data[3] = 0;
data[2]++;
}
data[1] = gUnknown_085B58C9[data[2]][0];
data[1] = sUnknown_085B58C9[data[2]][0];
}
else
{
@@ -1408,7 +1474,7 @@ static void InitMovingBgValues(u16 *movingBgs)
{
for (j = 0; j < 16; j++)
{
movingBgs[i * 16 + j] = gUnknown_085B5884[gUnknown_085B58D9[i * 16 + j]];
movingBgs[i * 16 + j] = sUnknown_085B5884[sUnknown_085B58D9[i][j]];
}
}
}
@@ -1425,11 +1491,11 @@ static void InitMovingBackgroundTask(bool8 isLink)
else
innerBgId = 1, outerBgId = 3;
LoadPalette(gUnknown_085B51E4, 0xA0, 0x20);
LoadPalette(sUnknown_085B51E4, 0xA0, 0x20);
copy_decompressed_tile_data_to_vram_autofree(1, gUnknown_085B4134, FALSE, 0, 0);
CopyToBgTilemapBuffer(1, gUnknown_085B482C, 0, 0);
CopyToBgTilemapBuffer(outerBgId, gUnknown_085B4D10, 0, 0);
copy_decompressed_tile_data_to_vram_autofree(1, sUnknown_085B4134, FALSE, 0, 0);
CopyToBgTilemapBuffer(1, sUnknown_085B482C, 0, 0);
CopyToBgTilemapBuffer(outerBgId, sUnknown_085B4D10, 0, 0);
CopyBgTilemapBufferToVram(1);
CopyBgTilemapBufferToVram(outerBgId);
+898
View File
@@ -0,0 +1,898 @@
#include "global.h"
#include "field_door.h"
#include "field_camera.h"
#include "fieldmap.h"
#include "metatile_behavior.h"
#include "event_data.h"
#include "constants/songs.h"
#include "constants/flags.h"
#include "constants/maps.h"
#include "task.h"
bool8 sub_808A964(void);
const u8 DoorAnimTiles_04[][0x100] =
{
INCBIN_U8("graphics/door_anims/04/0.4bpp"),
INCBIN_U8("graphics/door_anims/04/1.4bpp"),
INCBIN_U8("graphics/door_anims/04/2.4bpp"),
};
// TODO: Make these blank palette includes?
asm(".space 32");
const u8 DoorAnimTiles_05[][0x100] =
{
INCBIN_U8("graphics/door_anims/05/0.4bpp"),
INCBIN_U8("graphics/door_anims/05/1.4bpp"),
INCBIN_U8("graphics/door_anims/05/2.4bpp"),
};
asm(".space 32");
const u8 DoorAnimTiles_08[][0x100] =
{
INCBIN_U8("graphics/door_anims/08/0.4bpp"),
INCBIN_U8("graphics/door_anims/08/1.4bpp"),
INCBIN_U8("graphics/door_anims/08/2.4bpp"),
};
asm(".space 32");
const u8 DoorAnimTiles_15[][0x100] =
{
INCBIN_U8("graphics/door_anims/15/0.4bpp"),
INCBIN_U8("graphics/door_anims/15/1.4bpp"),
INCBIN_U8("graphics/door_anims/15/2.4bpp"),
};
asm(".space 32");
const u8 DoorAnimTiles_16[][0x100] =
{
INCBIN_U8("graphics/door_anims/16/0.4bpp"),
INCBIN_U8("graphics/door_anims/16/1.4bpp"),
INCBIN_U8("graphics/door_anims/16/2.4bpp"),
};
asm(".space 32");
const u8 DoorAnimTiles_00[][0x100] =
{
INCBIN_U8("graphics/door_anims/00/0.4bpp"),
INCBIN_U8("graphics/door_anims/00/1.4bpp"),
INCBIN_U8("graphics/door_anims/00/2.4bpp"),
};
asm(".space 32");
const u8 DoorAnimTiles_01[][0x100] =
{
INCBIN_U8("graphics/door_anims/01/0.4bpp"),
INCBIN_U8("graphics/door_anims/01/1.4bpp"),
INCBIN_U8("graphics/door_anims/01/2.4bpp"),
};
const u8 DoorAnimTiles_02[][0x100] =
{
INCBIN_U8("graphics/door_anims/02/0.4bpp"),
INCBIN_U8("graphics/door_anims/02/1.4bpp"),
INCBIN_U8("graphics/door_anims/02/2.4bpp"),
};
const u8 DoorAnimTiles_03[][0x100] =
{
INCBIN_U8("graphics/door_anims/03/0.4bpp"),
INCBIN_U8("graphics/door_anims/03/1.4bpp"),
INCBIN_U8("graphics/door_anims/03/2.4bpp"),
};
const u8 DoorAnimTiles_06[][0x100] =
{
INCBIN_U8("graphics/door_anims/06/0.4bpp"),
INCBIN_U8("graphics/door_anims/06/1.4bpp"),
INCBIN_U8("graphics/door_anims/06/2.4bpp"),
};
asm(".space 32");
const u8 DoorAnimTiles_07[][0x100] =
{
INCBIN_U8("graphics/door_anims/07/0.4bpp"),
INCBIN_U8("graphics/door_anims/07/1.4bpp"),
INCBIN_U8("graphics/door_anims/07/2.4bpp"),
};
asm(".space 32");
const u8 DoorAnimTiles_09[][0x100] =
{
INCBIN_U8("graphics/door_anims/09/0.4bpp"),
INCBIN_U8("graphics/door_anims/09/1.4bpp"),
INCBIN_U8("graphics/door_anims/09/2.4bpp"),
};
asm(".space 0x5900");
const u8 DoorAnimTiles_UnusedTops[][0x40] =
{
INCBIN_U8("graphics/door_anims/unused_848EDEC/0_top.4bpp"),
INCBIN_U8("graphics/door_anims/unused_848EDEC/1_top.4bpp"),
INCBIN_U8("graphics/door_anims/unused_848EDEC/2_top.4bpp"),
};
asm(".space 0x140");
const u8 DoorAnimTiles_UnusedBottoms[][0x40] =
{
INCBIN_U8("graphics/door_anims/unused_848EDEC/0_bottom.4bpp"),
INCBIN_U8("graphics/door_anims/unused_848EDEC/1_bottom.4bpp"),
INCBIN_U8("graphics/door_anims/unused_848EDEC/2_bottom.4bpp"),
};
asm(".space 32");
const u8 DoorAnimTiles_10[][0x100] =
{
INCBIN_U8("graphics/door_anims/10/0.4bpp"),
INCBIN_U8("graphics/door_anims/10/1.4bpp"),
INCBIN_U8("graphics/door_anims/10/2.4bpp"),
};
asm(".space 32");
const u8 DoorAnimTiles_11[][0x100] =
{
INCBIN_U8("graphics/door_anims/11/0.4bpp"),
INCBIN_U8("graphics/door_anims/11/1.4bpp"),
INCBIN_U8("graphics/door_anims/11/2.4bpp"),
};
asm(".space 32");
const u8 DoorAnimTiles_12[][0x100] =
{
INCBIN_U8("graphics/door_anims/12/0.4bpp"),
INCBIN_U8("graphics/door_anims/12/1.4bpp"),
INCBIN_U8("graphics/door_anims/12/2.4bpp"),
};
asm(".space 32");
const u8 DoorAnimTiles_13[][0x100] =
{
INCBIN_U8("graphics/door_anims/13/0.4bpp"),
INCBIN_U8("graphics/door_anims/13/1.4bpp"),
INCBIN_U8("graphics/door_anims/13/2.4bpp"),
};
asm(".space 32");
const u8 DoorAnimTiles_14[][0x100] =
{
INCBIN_U8("graphics/door_anims/14/0.4bpp"),
INCBIN_U8("graphics/door_anims/14/1.4bpp"),
INCBIN_U8("graphics/door_anims/14/2.4bpp"),
};
asm(".space 32");
const u8 DoorAnimTiles_17[][0x100] =
{
INCBIN_U8("graphics/door_anims/17/0.4bpp"),
INCBIN_U8("graphics/door_anims/17/1.4bpp"),
INCBIN_U8("graphics/door_anims/17/2.4bpp"),
};
asm(".space 32");
const u8 DoorAnimTiles_18[][0x100] =
{
INCBIN_U8("graphics/door_anims/18/0.4bpp"),
INCBIN_U8("graphics/door_anims/18/1.4bpp"),
INCBIN_U8("graphics/door_anims/18/2.4bpp"),
};
asm(".space 32");
const u8 DoorAnimTiles_19[][0x100] =
{
INCBIN_U8("graphics/door_anims/19/0.4bpp"),
INCBIN_U8("graphics/door_anims/19/1.4bpp"),
INCBIN_U8("graphics/door_anims/19/2.4bpp"),
};
asm(".space 32");
const u8 DoorAnimTiles_20[][0x100] =
{
INCBIN_U8("graphics/door_anims/20/0.4bpp"),
INCBIN_U8("graphics/door_anims/20/1.4bpp"),
INCBIN_U8("graphics/door_anims/20/2.4bpp"),
};
asm(".space 32");
const u8 DoorAnimTiles_21[][0x100] =
{
INCBIN_U8("graphics/door_anims/21/0.4bpp"),
INCBIN_U8("graphics/door_anims/21/1.4bpp"),
INCBIN_U8("graphics/door_anims/21/2.4bpp"),
};
asm(".space 32");
const u8 DoorAnimTiles_22[][0x100] =
{
INCBIN_U8("graphics/door_anims/22/0.4bpp"),
INCBIN_U8("graphics/door_anims/22/1.4bpp"),
INCBIN_U8("graphics/door_anims/22/2.4bpp"),
};
asm(".space 32");
const u8 DoorAnimTiles_23[][0x100] =
{
INCBIN_U8("graphics/door_anims/23/0.4bpp"),
INCBIN_U8("graphics/door_anims/23/1.4bpp"),
INCBIN_U8("graphics/door_anims/23/2.4bpp"),
};
asm(".space 32");
const u8 DoorAnimTiles_24[][0x100] =
{
INCBIN_U8("graphics/door_anims/24/0.4bpp"),
INCBIN_U8("graphics/door_anims/24/1.4bpp"),
INCBIN_U8("graphics/door_anims/24/2.4bpp"),
};
asm(".space 32");
const u8 DoorAnimTiles_25[][0x100] =
{
INCBIN_U8("graphics/door_anims/25/0.4bpp"),
INCBIN_U8("graphics/door_anims/25/1.4bpp"),
INCBIN_U8("graphics/door_anims/25/2.4bpp"),
};
asm(".space 32");
const u8 DoorAnimTiles_26[][0x100] =
{
INCBIN_U8("graphics/door_anims/26/0.4bpp"),
INCBIN_U8("graphics/door_anims/26/1.4bpp"),
INCBIN_U8("graphics/door_anims/26/2.4bpp"),
};
asm(".space 32");
const u8 DoorAnimTiles_27[][0x100] =
{
INCBIN_U8("graphics/door_anims/27/0.4bpp"),
INCBIN_U8("graphics/door_anims/27/1.4bpp"),
INCBIN_U8("graphics/door_anims/27/2.4bpp"),
};
asm(".space 32");
const u8 DoorAnimTiles_28[][0x100] =
{
INCBIN_U8("graphics/door_anims/28/0.4bpp"),
INCBIN_U8("graphics/door_anims/28/1.4bpp"),
INCBIN_U8("graphics/door_anims/28/2.4bpp"),
};
asm(".space 32");
const u8 DoorAnimTiles_29[][0x100] =
{
INCBIN_U8("graphics/door_anims/29/0.4bpp"),
INCBIN_U8("graphics/door_anims/29/1.4bpp"),
INCBIN_U8("graphics/door_anims/29/2.4bpp"),
};
asm(".space 32");
const u8 DoorAnimTiles_30[][0x100] =
{
INCBIN_U8("graphics/door_anims/30/0.4bpp"),
INCBIN_U8("graphics/door_anims/30/1.4bpp"),
INCBIN_U8("graphics/door_anims/30/2.4bpp"),
};
asm(".space 32");
const u8 DoorAnimTiles_31[][0x100] =
{
INCBIN_U8("graphics/door_anims/31/0.4bpp"),
INCBIN_U8("graphics/door_anims/31/1.4bpp"),
INCBIN_U8("graphics/door_anims/31/2.4bpp"),
};
asm(".space 32");
const u8 DoorAnimTiles_32[][0x100] =
{
INCBIN_U8("graphics/door_anims/32/0.4bpp"),
INCBIN_U8("graphics/door_anims/32/1.4bpp"),
INCBIN_U8("graphics/door_anims/32/2.4bpp"),
};
asm(".space 32");
const u8 DoorAnimTiles_33[][0x100] =
{
INCBIN_U8("graphics/door_anims/33/0.4bpp"),
INCBIN_U8("graphics/door_anims/33/1.4bpp"),
INCBIN_U8("graphics/door_anims/33/2.4bpp"),
};
asm(".space 32");
const u8 DoorAnimTiles_34[][0x100] =
{
INCBIN_U8("graphics/door_anims/34/0.4bpp"),
INCBIN_U8("graphics/door_anims/34/1.4bpp"),
INCBIN_U8("graphics/door_anims/34/2.4bpp"),
};
asm(".space 32");
const u8 DoorAnimTiles_35[][0x100] =
{
INCBIN_U8("graphics/door_anims/35/0.4bpp"),
INCBIN_U8("graphics/door_anims/35/1.4bpp"),
INCBIN_U8("graphics/door_anims/35/2.4bpp"),
};
asm(".space 32");
const u8 DoorAnimTiles_36[][0x100] =
{
INCBIN_U8("graphics/door_anims/36/0.4bpp"),
INCBIN_U8("graphics/door_anims/36/1.4bpp"),
INCBIN_U8("graphics/door_anims/36/2.4bpp"),
};
asm(".space 32");
const u8 DoorAnimTiles_37[][0x100] =
{
INCBIN_U8("graphics/door_anims/37/0.4bpp"),
INCBIN_U8("graphics/door_anims/37/1.4bpp"),
INCBIN_U8("graphics/door_anims/37/2.4bpp"),
};
asm(".space 32");
const u8 DoorAnimTiles_38[][0x100] =
{
INCBIN_U8("graphics/door_anims/38/0.4bpp"),
INCBIN_U8("graphics/door_anims/38/1.4bpp"),
INCBIN_U8("graphics/door_anims/38/2.4bpp"),
};
asm(".space 32");
const u8 DoorAnimTiles_39[][0x100] =
{
INCBIN_U8("graphics/door_anims/39/0.4bpp"),
INCBIN_U8("graphics/door_anims/39/1.4bpp"),
INCBIN_U8("graphics/door_anims/39/2.4bpp"),
};
asm(".space 32");
const u8 DoorAnimTiles_40[][0x100] =
{
INCBIN_U8("graphics/door_anims/40/0.4bpp"),
INCBIN_U8("graphics/door_anims/40/1.4bpp"),
INCBIN_U8("graphics/door_anims/40/2.4bpp"),
};
asm(".space 32");
const u8 DoorAnimTiles_41[][0x100] =
{
INCBIN_U8("graphics/door_anims/41/0.4bpp"),
INCBIN_U8("graphics/door_anims/41/1.4bpp"),
INCBIN_U8("graphics/door_anims/41/2.4bpp"),
};
const u8 DoorAnimTiles_42[][0x100] =
{
INCBIN_U8("graphics/door_anims/42/0.4bpp"),
INCBIN_U8("graphics/door_anims/42/1.4bpp"),
INCBIN_U8("graphics/door_anims/42/2.4bpp"),
INCBIN_U8("graphics/door_anims/42/3.4bpp"),
};
asm(".space 32");
const u8 DoorAnimTiles_43[][0x100] =
{
INCBIN_U8("graphics/door_anims/43/0.4bpp"),
INCBIN_U8("graphics/door_anims/43/1.4bpp"),
INCBIN_U8("graphics/door_anims/43/2.4bpp"),
};
asm(".space 32");
const u8 DoorAnimTiles_44[][0x100] =
{
INCBIN_U8("graphics/door_anims/44/0_left.4bpp"),
INCBIN_U8("graphics/door_anims/44/0_right.4bpp"),
INCBIN_U8("graphics/door_anims/44/1_left.4bpp"),
INCBIN_U8("graphics/door_anims/44/1_right.4bpp"),
INCBIN_U8("graphics/door_anims/44/2_left.4bpp"),
INCBIN_U8("graphics/door_anims/44/2_right.4bpp"),
};
asm(".space 32");
const u8 DoorAnimTiles_45[][0x100] =
{
INCBIN_U8("graphics/door_anims/45/0.4bpp"),
INCBIN_U8("graphics/door_anims/45/1.4bpp"),
INCBIN_U8("graphics/door_anims/45/2.4bpp"),
};
asm(".space 32");
const u8 DoorAnimTiles_46[][0x100] =
{
INCBIN_U8("graphics/door_anims/46/0.4bpp"),
INCBIN_U8("graphics/door_anims/46/1.4bpp"),
INCBIN_U8("graphics/door_anims/46/2.4bpp"),
};
asm(".space 32");
const u8 DoorAnimTiles_47[][0x100] =
{
INCBIN_U8("graphics/door_anims/47/0.4bpp"),
INCBIN_U8("graphics/door_anims/47/1.4bpp"),
INCBIN_U8("graphics/door_anims/47/2.4bpp"),
};
asm(".space 32");
const u8 DoorAnimTiles_48[][0x100] =
{
INCBIN_U8("graphics/door_anims/48/0.4bpp"),
INCBIN_U8("graphics/door_anims/48/1.4bpp"),
INCBIN_U8("graphics/door_anims/48/2.4bpp"),
INCBIN_U8("graphics/door_anims/48/3.4bpp"),
};
asm(".space 32");
const u8 DoorAnimTiles_49[][0x100] =
{
INCBIN_U8("graphics/door_anims/49/0.4bpp"),
INCBIN_U8("graphics/door_anims/49/1.4bpp"),
INCBIN_U8("graphics/door_anims/49/2.4bpp"),
};
asm(".space 32");
const u8 DoorAnimTiles_50[][0x100] =
{
INCBIN_U8("graphics/door_anims/50/0.4bpp"),
INCBIN_U8("graphics/door_anims/50/1.4bpp"),
INCBIN_U8("graphics/door_anims/50/2.4bpp"),
};
asm(".space 32");
static const struct DoorAnimFrame gDoorOpenAnimFrames[] =
{
{4, -1},
{4, 0},
{4, 0x100},
{4, 0x200},
{0, 0},
};
static const struct DoorAnimFrame gDoorCloseAnimFrames[] =
{
{4, 0x200},
{4, 0x100},
{4, 0},
{4, -1},
{0, 0},
};
static const struct DoorAnimFrame gBigDoorOpenAnimFrames[] =
{
{4, -1},
{4, 0},
{4, 0x200},
{4, 0x400},
{0, 0},
};
static const struct DoorAnimFrame gBigDoorCloseAnimFrames[] =
{
{4, 0x400},
{4, 0x200},
{4, 0},
{4, -1},
{0, 0},
};
const u8 DoorAnimPalettes_8496FDC[] = {1, 1, 1, 1, 1, 1, 1, 1}; // door 00
const u8 DoorAnimPalettes_8496FE4[] = {1, 1, 1, 1, 1, 1, 1, 1}; // door 01
const u8 DoorAnimPalettes_8496FEC[] = {5, 5, 5, 5, 5, 5, 5, 5}; // door 02
const u8 DoorAnimPalettes_8496FF4[] = {0, 0, 1, 1, 1, 1, 1, 1}; // door 03
const u8 DoorAnimPalettes_8496FFC[] = {10, 10, 6, 6, 6, 6, 6, 6}; // door 04
const u8 DoorAnimPalettes_8497004[] = {8, 8, 8, 8, 8, 8, 8, 8}; // door 05
const u8 DoorAnimPalettes_849700C[] = {11, 11, 11, 11, 11, 11, 11, 11}; // door 06
const u8 DoorAnimPalettes_8497014[] = {10, 10, 10, 10, 10, 10, 10, 10}; // door 07
const u8 DoorAnimPalettes_849701C[] = {7, 7, 7, 7, 7, 7, 7, 7}; // door 08
const u8 DoorAnimPalettes_8497024[] = {8, 8, 8, 8, 8, 8, 8, 8}; // door 09
const u8 DoorAnimPalettes_849702C[] = {10, 10, 9, 9, 9, 9, 9, 9}; // door 10
const u8 DoorAnimPalettes_8497034[] = {9, 9, 1, 1, 1, 1, 1, 1}; // door 11
const u8 DoorAnimPalettes_849703C[] = {8, 8, 8, 8, 8, 8, 8, 8}; // door 12
const u8 DoorAnimPalettes_8497044[] = {9, 9, 9, 9, 9, 9, 9, 9}; // door 13
const u8 DoorAnimPalettes_849704C[] = {6, 6, 6, 6, 6, 6, 6, 6}; // door 14
const u8 DoorAnimPalettes_8497054[] = {6, 6, 6, 6, 6, 6, 6, 6}; // door 15
const u8 DoorAnimPalettes_849705C[] = {0, 0, 5, 5, 5, 5, 5, 5}; // door 16
const u8 DoorAnimPalettes_8497064[] = {6, 6, 1, 1, 1, 1, 1, 1}; // door 17
const u8 DoorAnimPalettes_849706C[] = {7, 7, 7, 7, 7, 7, 7, 7}; // door 18
const u8 DoorAnimPalettes_8497074[] = {6, 6, 5, 5, 5, 5, 5, 5}; // door 19
const u8 DoorAnimPalettes_849707C[] = {5, 5, 5, 5, 5, 5, 5, 5}; // door 20
const u8 DoorAnimPalettes_8497084[] = {1, 1, 1, 1, 1, 1, 1, 1}; // door 21
const u8 DoorAnimPalettes_849708C[] = {6, 6, 6, 6, 6, 6, 6, 6}; // door 22
const u8 DoorAnimPalettes_8497094[] = {7, 7, 7, 7, 7, 7, 7, 7}; // door 23
const u8 DoorAnimPalettes_849709C[] = {5, 5, 5, 5, 5, 5, 5, 5}; // door 24
const u8 DoorAnimPalettes_84970A4[] = {9, 9, 9, 9, 9, 9, 9, 9}; // door 25
const u8 DoorAnimPalettes_84970AC[] = {8, 8, 8, 8, 8, 8, 8, 8}; // door 26
const u8 DoorAnimPalettes_84970B4[] = {6, 6, 6, 6, 6, 6, 6, 6}; // door 27
const u8 DoorAnimPalettes_84970BC[] = {7, 7, 7, 7, 7, 7, 7, 7}; // door 28
const u8 DoorAnimPalettes_84970C4[] = {11, 11, 7, 7, 7, 7, 7, 7}; // door 29
const u8 DoorAnimPalettes_84970CC[] = {7, 7, 7, 7, 7, 7, 7, 7}; // door 30
const u8 DoorAnimPalettes_84970D4[] = {6, 6, 7, 7, 7, 7, 7, 7}; // door 31
const u8 DoorAnimPalettes_84970DC[] = {9, 9, 9, 9, 9, 9, 9, 9}; // door 32
const u8 DoorAnimPalettes_84970E4[] = {7, 7, 7, 7, 7, 7, 7, 7}; // door 33
const u8 DoorAnimPalettes_84970EC[] = {9, 9, 9, 9, 9, 9, 9, 9}; // door 34
const u8 DoorAnimPalettes_84970F4[] = {1, 1, 1, 1, 1, 1, 1, 1}; // door 35
const u8 DoorAnimPalettes_84970FC[] = {9, 9, 9, 9, 9, 9, 9, 9}; // door 36
const u8 DoorAnimPalettes_8497104[] = {0, 0, 0, 0, 0, 0, 0, 0}; // door 37
const u8 DoorAnimPalettes_849710C[] = {5, 5, 5, 5, 5, 5, 5, 5}; // door 38
const u8 DoorAnimPalettes_8497114[] = {7, 7, 7, 7, 7, 7, 7, 7}; // door 39
const u8 DoorAnimPalettes_849711C[] = {7, 7, 7, 7, 7, 7, 7, 7}; // door 40
const u8 DoorAnimPalettes_8497124[] = {7, 7, 7, 7, 7, 7, 7, 7}; // door 41
const u8 DoorAnimPalettes_849712C[] = {1, 1, 1, 1, 1, 1, 1, 1}; // doors 42, 43, and 44
const u8 DoorAnimPalettes_8497134[] = {7, 7, 7, 7, 7, 7, 7, 7}; // door 45
const u8 DoorAnimPalettes_849713C[] = {7, 7, 7, 7, 7, 7, 7, 7}; // door 46
const u8 DoorAnimPalettes_8497144[] = {1, 1, 1, 1, 1, 1, 1, 1}; // unused
const u8 DoorAnimPalettes_849714C[] = {1, 1, 1, 1, 1, 1, 1, 1}; // doors 47 and 48
const u8 DoorAnimPalettes_8497154[] = {9, 9, 7, 7, 7, 7, 7, 7}; // door 49
const u8 DoorAnimPalettes_849715C[] = {9, 9, 9, 9, 9, 9, 9, 9}; // door 50
const u8 DoorAnimPalettes_8497164[] = {7, 7, 7, 7, 7, 7, 7, 7}; // door 51
const u8 DoorAnimPalettes_849716C[] = {9, 9, 7, 7, 7, 7, 7, 7}; // door 52
static const struct DoorGraphics gDoorAnimGraphicsTable[] =
{
{0x021, 0, 1, DoorAnimTiles_00, DoorAnimPalettes_8496FDC}, // door 00
{0x061, 1, 1, DoorAnimTiles_01, DoorAnimPalettes_8496FE4}, // door 01
{0x1CD, 1, 1, DoorAnimTiles_02, DoorAnimPalettes_8496FEC}, // door 02
{0x041, 1, 1, DoorAnimTiles_03, DoorAnimPalettes_8496FF4}, // door 03
{0x248, 0, 1, DoorAnimTiles_04, DoorAnimPalettes_8496FFC}, // door 04
{0x249, 0, 1, DoorAnimTiles_05, DoorAnimPalettes_8497004}, // door 05
{0x22F, 0, 1, DoorAnimTiles_06, DoorAnimPalettes_849700C}, // door 06
{0x21F, 0, 1, DoorAnimTiles_07, DoorAnimPalettes_8497014}, // door 07
{0x2A5, 0, 1, DoorAnimTiles_08, DoorAnimPalettes_849701C}, // door 08
{0x287, 0, 1, DoorAnimTiles_09, DoorAnimPalettes_849702C}, // door 09
{0x2AC, 0, 1, DoorAnimTiles_10, DoorAnimPalettes_849706C}, // door 10
{0x3A1, 0, 1, DoorAnimTiles_11, DoorAnimPalettes_8497074}, // door 11
{0x2DC, 0, 1, DoorAnimTiles_12, DoorAnimPalettes_8497064}, // door 12
{0x225, 0, 1, DoorAnimTiles_13, DoorAnimPalettes_849705C}, // door 13
{0x1DB, 1, 1, DoorAnimTiles_14, DoorAnimPalettes_8497084}, // door 14
{0x246, 0, 1, DoorAnimTiles_15, DoorAnimPalettes_8497024}, // door 15
{0x28E, 0, 1, DoorAnimTiles_16, DoorAnimPalettes_849707C}, // door 16
{0x2A1, 0, 1, DoorAnimTiles_17, DoorAnimPalettes_8497034}, // door 17
{0x21C, 0, 1, DoorAnimTiles_18, DoorAnimPalettes_849704C}, // door 18
{0x21E, 0, 1, DoorAnimTiles_19, DoorAnimPalettes_8497054}, // door 19
{0x21D, 1, 1, DoorAnimTiles_20, DoorAnimPalettes_849703C}, // door 20
{0x21A, 0, 1, DoorAnimTiles_21, DoorAnimPalettes_8497044}, // door 21
{0x224, 0, 1, DoorAnimTiles_22, DoorAnimPalettes_849708C}, // door 22
{0x289, 0, 1, DoorAnimTiles_23, DoorAnimPalettes_8497094}, // door 23
{0x30C, 1, 1, DoorAnimTiles_24, DoorAnimPalettes_849709C}, // door 24
{0x32D, 1, 1, DoorAnimTiles_25, DoorAnimPalettes_84970A4}, // door 25
{0x2ED, 1, 1, DoorAnimTiles_26, DoorAnimPalettes_84970AC}, // door 26
{0x264, 1, 1, DoorAnimTiles_27, DoorAnimPalettes_84970B4}, // door 27
{0x22B, 0, 1, DoorAnimTiles_28, DoorAnimPalettes_84970BC}, // door 28
{0x2F7, 0, 1, DoorAnimTiles_29, DoorAnimPalettes_84970C4}, // door 29
{0x297, 0, 1, DoorAnimTiles_30, DoorAnimPalettes_84970CC}, // door 30
{0x285, 1, 1, DoorAnimTiles_31, DoorAnimPalettes_84970D4}, // door 31
{0x25D, 1, 1, DoorAnimTiles_32, DoorAnimPalettes_84970DC}, // door 32
{0x20E, 1, 1, DoorAnimTiles_33, DoorAnimPalettes_84970E4}, // door 33
{0x3B0, 1, 1, DoorAnimTiles_34, DoorAnimPalettes_84970EC}, // door 34
{0x28A, 1, 1, DoorAnimTiles_35, DoorAnimPalettes_84970F4}, // door 35
{0x263, 1, 1, DoorAnimTiles_36, DoorAnimPalettes_84970FC}, // door 36
{0x329, 1, 1, DoorAnimTiles_37, DoorAnimPalettes_8497104}, // door 37
{0x291, 0, 1, DoorAnimTiles_38, DoorAnimPalettes_849710C}, // door 38
{0x21B, 2, 1, DoorAnimTiles_39, DoorAnimPalettes_8497114}, // door 39
{0x209, 1, 1, DoorAnimTiles_40, DoorAnimPalettes_849711C}, // door 40
{0x219, 0, 1, DoorAnimTiles_41, DoorAnimPalettes_8497124}, // door 41
{0x393, 1, 1, DoorAnimTiles_42, DoorAnimPalettes_849712C}, // door 42
{0x3D4, 1, 1, DoorAnimTiles_42, DoorAnimPalettes_849712C}, // door 43
{0x36C, 1, 1, DoorAnimTiles_42, DoorAnimPalettes_849712C}, // door 44
{0x25E, 1, 1, DoorAnimTiles_43, DoorAnimPalettes_8497134}, // door 45
{0x2AD, 1, 2, DoorAnimTiles_44, DoorAnimPalettes_849713C}, // door 46
{0x3FC, 0, 1, DoorAnimTiles_45, DoorAnimPalettes_849714C}, // door 47
{0x396, 1, 1, DoorAnimTiles_46, DoorAnimPalettes_849714C}, // door 48
{0x20A, 1, 1, DoorAnimTiles_47, DoorAnimPalettes_8497154}, // door 49
{0x26B, 1, 1, DoorAnimTiles_48, DoorAnimPalettes_849715C}, // door 50
{0x32C, 1, 1, DoorAnimTiles_49, DoorAnimPalettes_8497164}, // door 51
{0x383, 1, 1, DoorAnimTiles_50, DoorAnimPalettes_849716C}, // door 52
{0, 0, 0, NULL, NULL},
};
static void CopyDoorTilesToVram(const struct DoorGraphics *gfx, const struct DoorAnimFrame *frame)
{
if (gfx->size == 2)
CpuFastSet(gfx->tiles + frame->offset, (void *)(VRAM + 0x7E00), 0x80);
else
CpuFastSet(gfx->tiles + frame->offset, (void *)(VRAM + 0x7F00), 0x40);
}
static void door_build_blockdef(u16 *a, u16 b, const u8 *c)
{
int i;
u16 unk;
for (i = 0; i < 4; i++)
{
unk = *(c++) << 12;
a[i] = unk | (b + i);
}
for (; i < 8; i++)
{
unk = *(c++) << 12;
a[i] = unk;
}
}
static void DrawCurrentDoorAnimFrame(const struct DoorGraphics *gfx, u32 x, u32 y, const u8 *pal)
{
u16 arr[24];
if (gfx->size == 2)
{
door_build_blockdef(&arr[8], 0x3F0, pal);
DrawDoorMetatileAt(x, y - 1, &arr[8]);
door_build_blockdef(&arr[8], 0x3F4, pal + 4);
DrawDoorMetatileAt(x, y, &arr[8]);
door_build_blockdef(&arr[8], 0x3F8, pal);
DrawDoorMetatileAt(x + 1, y - 1, &arr[8]);
door_build_blockdef(&arr[8], 0x3FC, pal + 4);
DrawDoorMetatileAt(x + 1, y, &arr[8]);
}
else
{
door_build_blockdef(&arr[0], 0x3F8, pal);
DrawDoorMetatileAt(x, y - 1, &arr[0]);
door_build_blockdef(&arr[0], 0x3FC, pal + 4);
DrawDoorMetatileAt(x, y, &arr[0]);
}
}
static void DrawClosedDoorTiles(const struct DoorGraphics *gfx, u32 x, u32 y)
{
CurrentMapDrawMetatileAt(x, y - 1);
CurrentMapDrawMetatileAt(x, y);
if (gfx->size == 2)
{
CurrentMapDrawMetatileAt(x + 1, y - 1);
CurrentMapDrawMetatileAt(x + 1, y);
}
}
static void DrawDoor(const struct DoorGraphics *gfx, const struct DoorAnimFrame *frame, u32 x, u32 y)
{
if (frame->offset == 0xFFFF)
{
DrawClosedDoorTiles(gfx, x, y);
if (sub_808A964())
DrawClosedDoorTiles(gfx, gSpecialVar_0x8004 + 7, gSpecialVar_0x8005 + 7);
}
else
{
CopyDoorTilesToVram(gfx, frame);
DrawCurrentDoorAnimFrame(gfx, x, y, gfx->palette);
if (sub_808A964())
DrawCurrentDoorAnimFrame(gfx, gSpecialVar_0x8004 + 7, gSpecialVar_0x8005 + 7, gfx->palette);
}
}
enum
{
TD_FRAMELIST = 0,
TD_GFX = 2,
TD_FRAME = 4,
TD_COUNTER,
TD_X,
TD_Y
};
static bool32 sub_808A5F0(struct DoorGraphics *gfx, struct DoorAnimFrame *frames, s16 *taskData)
{
if (taskData[TD_COUNTER] == 0)
DrawDoor(gfx, &frames[taskData[TD_FRAME]], taskData[TD_X], taskData[TD_Y]);
if (taskData[TD_COUNTER] == frames[taskData[TD_FRAME]].time)
{
taskData[TD_COUNTER] = 0;
taskData[TD_FRAME]++;
if (frames[taskData[TD_FRAME]].time == 0)
return FALSE;
else
return TRUE;
}
taskData[TD_COUNTER]++;
return TRUE;
}
static void Task_AnimateDoor(u8 taskId)
{
u16 *taskData = gTasks[taskId].data;
struct DoorAnimFrame *frames = (struct DoorAnimFrame *)(taskData[TD_FRAMELIST] << 16 | taskData[TD_FRAMELIST + 1]);
struct DoorGraphics *gfx = (struct DoorGraphics *)(taskData[TD_GFX] << 16 | taskData[TD_GFX + 1]);
if (sub_808A5F0(gfx, frames, taskData) == FALSE)
DestroyTask(taskId);
}
static const struct DoorAnimFrame *GetLastDoorFrame(const struct DoorAnimFrame *frame, const void *unused)
{
while (frame->time != 0)
frame++;
return frame - 1;
}
static const struct DoorGraphics *GetDoorGraphics(const struct DoorGraphics *gfx, u16 metatileNum)
{
while (gfx->tiles != NULL)
{
if (gfx->metatileNum == metatileNum)
return gfx;
gfx++;
}
return NULL;
}
static s8 StartDoorAnimationTask(const struct DoorGraphics *gfx, const struct DoorAnimFrame *frames, u32 x, u32 y)
{
if (FuncIsActiveTask(Task_AnimateDoor) == TRUE)
return -1;
else
{
u8 taskId = CreateTask(Task_AnimateDoor, 0x50);
s16 *taskData = gTasks[taskId].data;
taskData[TD_X] = x;
taskData[TD_Y] = y;
taskData[TD_FRAMELIST + 1] = (u32)frames;
taskData[TD_FRAMELIST] = (u32)frames >> 16;
taskData[TD_GFX + 1] = (u32)gfx;
taskData[TD_GFX] = (u32)gfx >> 16;
return taskId;
}
}
static void DrawClosedDoor(const struct DoorGraphics *gfx, u32 x, u32 y)
{
DrawClosedDoorTiles(gfx, x, y);
}
static void DrawOpenedDoor(const struct DoorGraphics *gfx, u32 x, u32 y)
{
gfx = GetDoorGraphics(gfx, MapGridGetMetatileIdAt(x, y));
if (gfx != NULL)
DrawDoor(gfx, GetLastDoorFrame(gDoorOpenAnimFrames, gDoorOpenAnimFrames), x, y);
}
static s8 StartDoorOpenAnimation(const struct DoorGraphics *gfx, u32 x, u32 y)
{
gfx = GetDoorGraphics(gfx, MapGridGetMetatileIdAt(x, y));
if (gfx == NULL)
{
return -1;
}
else
{
if (gfx->size == 2)
return StartDoorAnimationTask(gfx, gBigDoorOpenAnimFrames, x, y);
else
return StartDoorAnimationTask(gfx, gDoorOpenAnimFrames, x, y);
}
}
static s8 StartDoorCloseAnimation(const struct DoorGraphics *gfx, u32 x, u32 y)
{
gfx = GetDoorGraphics(gfx, MapGridGetMetatileIdAt(x, y));
if (gfx == NULL)
return -1;
else
return StartDoorAnimationTask(gfx, gDoorCloseAnimFrames, x, y);
}
static s8 cur_mapdata_get_door_x2_at(const struct DoorGraphics *gfx, u32 x, u32 y)
{
gfx = GetDoorGraphics(gfx, MapGridGetMetatileIdAt(x, y));
if (gfx == NULL)
return -1;
else
return gfx->sound;
}
void unref_sub_808A83C(u32 x, u32 y)
{
StartDoorOpenAnimation(gDoorAnimGraphicsTable, x, y);
}
void FieldSetDoorOpened(u32 x, u32 y)
{
if (MetatileBehavior_IsDoor(MapGridGetMetatileBehaviorAt(x, y)))
DrawOpenedDoor(gDoorAnimGraphicsTable, x, y);
}
void FieldSetDoorClosed(u32 x, u32 y)
{
if (MetatileBehavior_IsDoor(MapGridGetMetatileBehaviorAt(x, y)))
DrawClosedDoor(gDoorAnimGraphicsTable, x, y);
}
s8 FieldAnimateDoorClose(u32 x, u32 y)
{
if (!MetatileBehavior_IsDoor(MapGridGetMetatileBehaviorAt(x, y)))
return -1;
else
return StartDoorCloseAnimation(gDoorAnimGraphicsTable, x, y);
}
s8 FieldAnimateDoorOpen(u32 x, u32 y)
{
if (!MetatileBehavior_IsDoor(MapGridGetMetatileBehaviorAt(x, y)))
return -1;
else
return StartDoorOpenAnimation(gDoorAnimGraphicsTable, x, y);
}
bool8 FieldIsDoorAnimationRunning(void)
{
return FuncIsActiveTask(Task_AnimateDoor);
}
u32 GetDoorSoundEffect(u32 x, u32 y)
{
int sound = cur_mapdata_get_door_x2_at(gDoorAnimGraphicsTable, x, y);
if (sound == 0)
return SE_DOOR;
else if (sound == 1)
return SE_JIDO_DOA;
else if (sound == 2)
return SE_TU_SAA;
else
return SE_DOOR;
}
bool8 sub_808A964(void)
{
if (FlagGet(FLAG_SPECIAL_FLAG_0x4002))
{
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR_2) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR_2))
{
return TRUE;
}
}
return FALSE;
}
+11 -11
View File
@@ -1174,11 +1174,11 @@ void npc_by_local_id_and_map_set_field_1_bit_x20(u8 localId, u8 mapNum, u8 mapGr
}
}
void FieldObjectGetLocalIdAndMap(struct MapObject *mapObject, u8 *localId, u8 *mapNum, u8 *mapGroup)
void FieldObjectGetLocalIdAndMap(struct MapObject *mapObject, void *localId, void *mapNum, void *mapGroup)
{
*localId = mapObject->localId;
*mapNum = mapObject->mapNum;
*mapGroup = mapObject->mapGroup;
*(u8*)(localId) = mapObject->localId;
*(u8*)(mapNum) = mapObject->mapNum;
*(u8*)(mapGroup) = mapObject->mapGroup;
}
void sub_808E75C(s16 x, s16 y)
@@ -3231,7 +3231,7 @@ bool8 mss_npc_reset_oampriv3_1_unk2_unk3(struct MapObject *mapObject, struct Spr
bool8 sub_8091EC0(struct MapObject *mapObject, struct Sprite *sprite)
{
if (gMapObjects[gPlayerAvatar.mapObjectId].mapobj_unk_1C == 0xFF || gPlayerAvatar.running1 == 2)
if (gMapObjects[gPlayerAvatar.mapObjectId].mapobj_unk_1C == 0xFF || gPlayerAvatar.tileTransitionState == 2)
{
return FALSE;
}
@@ -3410,7 +3410,7 @@ field_object_step(CopyPlayer2, gUnknown_0850DA90)
bool8 mss_08062EA4(struct MapObject *mapObject, struct Sprite *sprite)
{
if (gMapObjects[gPlayerAvatar.mapObjectId].mapobj_unk_1C == 0xFF || gPlayerAvatar.running1 == 2)
if (gMapObjects[gPlayerAvatar.mapObjectId].mapobj_unk_1C == 0xFF || gPlayerAvatar.tileTransitionState == 2)
{
return FALSE;
}
@@ -3426,7 +3426,7 @@ void FieldObjectCB_TreeDisguise(struct Sprite *sprite)
mapObject = &gMapObjects[sprite->data[0]];
if (mapObject->mapobj_unk_21 == 0 || (mapObject->mapobj_unk_21 == 1 && !sprite->data[7]))
{
FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gFieldEffectArguments[0], (u8 *)&gFieldEffectArguments[1], (u8 *)&gFieldEffectArguments[2]);
FieldObjectGetLocalIdAndMap(mapObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
mapObject->mapobj_unk_1A = FieldEffectStart(FLDEFF_TREE_DISGUISE);
mapObject->mapobj_unk_21 = 1;
sprite->data[7] ++;
@@ -3447,7 +3447,7 @@ void FieldObjectCB_MountainDisguise(struct Sprite *sprite)
mapObject = &gMapObjects[sprite->data[0]];
if (mapObject->mapobj_unk_21 == 0 || (mapObject->mapobj_unk_21 == 1 && !sprite->data[7]))
{
FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gFieldEffectArguments[0], (u8 *)&gFieldEffectArguments[1], (u8 *)&gFieldEffectArguments[2]);
FieldObjectGetLocalIdAndMap(mapObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
mapObject->mapobj_unk_1A = FieldEffectStart(FLDEFF_MOUNTAIN_DISGUISE);
mapObject->mapobj_unk_21 = 1;
sprite->data[7] ++;
@@ -4694,7 +4694,7 @@ bool8 sub_80954CC(struct MapObject *mapObject, struct Sprite *sprite)
bool8 do_exclamation_mark_bubble_1(struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gFieldEffectArguments[0], (u8 *)&gFieldEffectArguments[1], (u8 *)&gFieldEffectArguments[2]);
FieldObjectGetLocalIdAndMap(mapObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON_1);
sprite->data[2] = 1;
return TRUE;
@@ -4702,7 +4702,7 @@ bool8 do_exclamation_mark_bubble_1(struct MapObject *mapObject, struct Sprite *s
bool8 do_exclamation_mark_bubble_2(struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gFieldEffectArguments[0], (u8 *)&gFieldEffectArguments[1], (u8 *)&gFieldEffectArguments[2]);
FieldObjectGetLocalIdAndMap(mapObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON_2);
sprite->data[2] = 1;
return TRUE;
@@ -4710,7 +4710,7 @@ bool8 do_exclamation_mark_bubble_2(struct MapObject *mapObject, struct Sprite *s
bool8 do_heart_bubble(struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gFieldEffectArguments[0], (u8 *)&gFieldEffectArguments[1], (u8 *)&gFieldEffectArguments[2]);
FieldObjectGetLocalIdAndMap(mapObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
FieldEffectStart(FLDEFF_HEART_ICON);
sprite->data[2] = 1;
return TRUE;
+1 -1
View File
@@ -211,7 +211,7 @@ void Task_HandleTruckSequence(u8 taskId)
data[1]++;
if (data[1] == 90)
{
PlaySE(SE_TRACK_HAIK);
PlaySE(SE_TRACK_HAIKI);
data[1] = 0;
data[0] = 5;
}
+46
View File
@@ -0,0 +1,46 @@
#include "global.h"
#include "fldeff_teleport.h"
#include "field_effect.h"
#include "field_player_avatar.h"
#include "party_menu.h"
#include "overworld.h"
#include "rom6.h"
#include "task.h"
extern bool8 (*gUnknown_03005DB0)(void);
extern void (*gUnknown_0203CEEC)(void);
bool8 SetUpFieldMove_Teleport(void)
{
if (Overworld_MapTypeAllowsTeleportAndFly(gMapHeader.mapType) == TRUE)
{
gUnknown_03005DB0 = FieldCallback_Teleport;
gUnknown_0203CEEC = hm_teleport_run_dp02scr;
return TRUE;
}
return FALSE;
}
void hm_teleport_run_dp02scr(void)
{
Overworld_ResetStateAfterTeleport();
FieldEffectStart(FLDEFF_USE_TELEPORT);
gFieldEffectArguments[0] = (u32)GetCursorSelectionMonId();
}
bool8 FldEff_UseTeleport(void)
{
u8 taskId = oei_task_add();
gTasks[taskId].data[8] = (u32)sub_817C94C >> 16;
gTasks[taskId].data[9] = (u32)sub_817C94C;
SetPlayerAvatarTransitionFlags(1);
return FALSE;
}
void sub_817C94C(void)
{
FieldEffectActiveListRemove(FLDEFF_USE_TELEPORT);
sub_80B7FC8();
}
+21 -21
View File
@@ -54,7 +54,7 @@ static EWRAM_DATA struct HofGfx *sHofGfxPtr = NULL;
extern bool8 gHasHallOfFameRecords;
extern u32 gUnknown_0203BCD4;
extern u8 gDecompressionBuffer[];
extern struct MusicPlayerInfo gMPlay_BGM;
extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern MainCallback gGameContinueCallback;
extern u32 gDamagedSaveSectors;
extern u8 gReservedSpritePaletteCount;
@@ -97,7 +97,7 @@ extern u16 sub_818D7D8(u16 species, u32 trainerId, u32 personality, u8 arg3, s16
extern void sub_8198204(u8 *dst, const u8 *src, u8, u8, u8);
extern bool8 sub_80F9C30(void);
extern void sub_8198314(void);
extern void sub_8137C3C(void);
extern void ReturnFromHallOfFamePC(void);
extern void sub_8198180(const u8 *src, u8, u8);
extern void sub_80F9BF4(u16, u16, u8);
extern void sub_81980F0(u8, u8, u8, u8, u16);
@@ -187,9 +187,9 @@ static const struct BgTemplate sHof_BgTemplates[] =
static const struct WindowTemplate sHof_WindowTemplate = {0, 2, 2, 0xE, 6, 0xE, 1};
static const u8 gUnknown_085E5388[] = {0, 1, 2, 0};
static const u8 sUnknown_085E5388[] = {0, 1, 2, 0};
static const u8 gUnknown_085E538C[] = {0, 2, 3, 0, 4, 5, 0, 0};
static const u8 sUnknown_085E538C[] = {0, 2, 3, 0, 4, 5, 0, 0};
static const struct CompressedSpriteSheet sHallOfFame_ConfettiSpriteSheet =
{
@@ -424,7 +424,7 @@ static bool8 InitHallOfFameScreen(void)
if (!gPaletteFade.active)
{
SetMainCallback2(CB2_HallOfFame);
PlayBGM(BGM_DENDOU);
PlayBGM(MUS_DENDOU);
return FALSE;
}
break;
@@ -1040,7 +1040,7 @@ static void Task_HofPC_HandleInput(u8 taskId)
if (IsCryPlayingOrClearCrySongs())
{
StopCryAndClearCrySongs();
m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100);
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
}
gTasks[taskId].func = Task_HofPC_HandlePaletteOnExit;
}
@@ -1050,7 +1050,7 @@ static void Task_HofPC_HandleInput(u8 taskId)
if (IsCryPlayingOrClearCrySongs())
{
StopCryAndClearCrySongs();
m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100);
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
}
gTasks[taskId].func = Task_HofPC_HandlePaletteOnExit;
}
@@ -1108,7 +1108,7 @@ static void Task_HofPC_HandleExit(u8 taskId)
if (sHofMonPtr != NULL)
FREE_AND_SET_NULL(sHofMonPtr);
sub_8137C3C();
ReturnFromHallOfFamePC();
}
}
@@ -1137,7 +1137,7 @@ static void HallOfFame_PrintWelcomeText(u8 unusedPossiblyWindowId, u8 unused2)
{
FillWindowPixelBuffer(0, 0);
PutWindowTilemap(0);
box_print(0, 1, GetStringCenterAlignXOffset(1, gText_WelcomeToHOF, 0xD0), 1, gUnknown_085E5388, 0, gText_WelcomeToHOF);
box_print(0, 1, GetStringCenterAlignXOffset(1, gText_WelcomeToHOF, 0xD0), 1, sUnknown_085E5388, 0, gText_WelcomeToHOF);
CopyWindowToVram(0, 3);
}
@@ -1173,7 +1173,7 @@ static void HallOfFame_PrintMonInfo(struct HallofFameMon* currMon, u8 unused1, u
*(stringPtr)++ = CHAR_QUESTION_MARK;
}
stringPtr[0] = EOS;
box_print(0, 1, 0x10, 1, gUnknown_085E5388, -1, text);
box_print(0, 1, 0x10, 1, sUnknown_085E5388, -1, text);
}
// nick, species names, gender and level
@@ -1182,13 +1182,13 @@ static void HallOfFame_PrintMonInfo(struct HallofFameMon* currMon, u8 unused1, u
if (currMon->species == SPECIES_EGG)
{
width = GetStringCenterAlignXOffset(1, text, 0xD0);
box_print(0, 1, width, 1, gUnknown_085E5388, -1, text);
box_print(0, 1, width, 1, sUnknown_085E5388, -1, text);
CopyWindowToVram(0, 3);
}
else
{
width = GetStringRightAlignXOffset(1, text, 0x80);
box_print(0, 1, width, 1, gUnknown_085E5388, -1, text);
box_print(0, 1, width, 1, sUnknown_085E5388, -1, text);
text[0] = CHAR_SLASH;
stringPtr = StringCopy(text + 1, gSpeciesNames[currMon->species]);
@@ -1209,15 +1209,15 @@ static void HallOfFame_PrintMonInfo(struct HallofFameMon* currMon, u8 unused1, u
}
stringPtr[0] = EOS;
box_print(0, 1, 0x80, 1, gUnknown_085E5388, -1, text);
box_print(0, 1, 0x80, 1, sUnknown_085E5388, -1, text);
stringPtr = StringCopy(text, gText_Level);
ConvertIntToDecimalStringN(stringPtr, currMon->lvl, STR_CONV_MODE_LEFT_ALIGN, 3);
box_print(0, 1, 0x24, 0x11, gUnknown_085E5388, -1, text);
box_print(0, 1, 0x24, 0x11, sUnknown_085E5388, -1, text);
stringPtr = StringCopy(text, gText_IDNumber);
ConvertIntToDecimalStringN(stringPtr, (u16)(currMon->tid), STR_CONV_MODE_LEADING_ZEROS, 5);
box_print(0, 1, 0x68, 0x11, gUnknown_085E5388, -1, text);
box_print(0, 1, 0x68, 0x11, sUnknown_085E5388, -1, text);
CopyWindowToVram(0, 3);
}
@@ -1232,13 +1232,13 @@ static void HallOfFame_PrintPlayerInfo(u8 unused1, u8 unused2)
FillWindowPixelBuffer(1, 0x11);
PutWindowTilemap(1);
SetWindowBorderStyle(1, FALSE, 0x21D, 0xD);
box_print(1, 1, 0, 1, gUnknown_085E538C, -1, gText_Name);
box_print(1, 1, 0, 1, sUnknown_085E538C, -1, gText_Name);
width = GetStringRightAlignXOffset(1, gSaveBlock2Ptr->playerName, 0x70);
box_print(1, 1, width, 1, gUnknown_085E538C, -1, gSaveBlock2Ptr->playerName);
box_print(1, 1, width, 1, sUnknown_085E538C, -1, gSaveBlock2Ptr->playerName);
trainerId = (gSaveBlock2Ptr->playerTrainerId[0]) | (gSaveBlock2Ptr->playerTrainerId[1] << 8);
box_print(1, 1, 0, 0x11, gUnknown_085E538C, 0, gText_IDNumber);
box_print(1, 1, 0, 0x11, sUnknown_085E538C, 0, gText_IDNumber);
text[0] = (trainerId % 100000) / 10000 + CHAR_0;
text[1] = (trainerId % 10000) / 1000 + CHAR_0;
text[2] = (trainerId % 1000) / 100 + CHAR_0;
@@ -1246,9 +1246,9 @@ static void HallOfFame_PrintPlayerInfo(u8 unused1, u8 unused2)
text[4] = (trainerId % 10) / 1 + CHAR_0;
text[5] = EOS;
width = GetStringRightAlignXOffset(1, text, 0x70);
box_print(1, 1, width, 0x11, gUnknown_085E538C, -1, text);
box_print(1, 1, width, 0x11, sUnknown_085E538C, -1, text);
box_print(1, 1, 0, 0x21, gUnknown_085E538C, -1, gText_MainMenuTime);
box_print(1, 1, 0, 0x21, sUnknown_085E538C, -1, gText_MainMenuTime);
text[0] = (gSaveBlock2Ptr->playTimeHours / 100) + CHAR_0;
text[1] = (gSaveBlock2Ptr->playTimeHours % 100) / 10 + CHAR_0;
text[2] = (gSaveBlock2Ptr->playTimeHours % 10) + CHAR_0;
@@ -1264,7 +1264,7 @@ static void HallOfFame_PrintPlayerInfo(u8 unused1, u8 unused2)
text[6] = EOS;
width = GetStringRightAlignXOffset(1, text, 0x70);
box_print(1, 1, width, 0x21, gUnknown_085E538C, -1, text);
box_print(1, 1, width, 0x21, sUnknown_085E538C, -1, text);
CopyWindowToVram(1, 3);
}
+441
View File
@@ -0,0 +1,441 @@
#include "global.h"
#include "event_data.h"
#include "constants/region_map_sections.h"
struct Landmark
{
const u8 *name;
u16 flag;
};
struct LandmarkList
{
u8 mapSection;
u8 id;
const struct Landmark *const *landmarks;
};
static const u8 LandmarkName_FlowerShop[] = _("FLOWER SHOP");
static const u8 LandmarkName_PetalburgWoods[] = _("PETALBURG WOODS");
static const u8 LandmarkName_MrBrineysCottage[] = _("MR. BRINEYS COTTAGE");
static const u8 LandmarkName_AbandonedShip[] = _("ABANDONED SHIP");
static const u8 LandmarkName_SeashoreHouse[] = _("SEASHORE HOUSE");
static const u8 LandmarkName_SlateportBeach[] = _("SLATEPORT BEACH");
static const u8 LandmarkName_CyclingRoad[] = _("CYCLING ROAD");
static const u8 LandmarkName_NewMauville[] = _("NEW MAUVILLE");
static const u8 LandmarkName_TrickHouse[] = _("TRICK HOUSE");
static const u8 LandmarkName_OldLadysRestShop[] = _("OLD LADYS REST STOP");
static const u8 LandmarkName_Desert[] = _("DESERT");
static const u8 LandmarkName_WinstrateFamily[] = _("THE WINSTRATE FAMILY");
static const u8 LandmarkName_CableCar[] = _("CABLE CAR");
static const u8 LandmarkName_GlassWorkshop[] = _("GLASS WORKSHOP");
static const u8 LandmarkName_WeatherInstitute[] = _("WEATHER INSTITUTE");
static const u8 LandmarkName_MeteorFalls[] = _("METEOR FALLS");
static const u8 LandmarkName_TunnelersRestHouse[] = _("TUNNELERS RESTHOUSE");
static const u8 LandmarkName_RusturfTunnel[] = _("RUSTURF TUNNEL");
static const u8 LandmarkName_PokemonDayCare[] = _("POKéMON DAY CARE");
static const u8 LandmarkName_SafariZoneEntrance[] = _("SAFARI ZONE ENTRANCE");
static const u8 LandmarkName_MtPyre[] = _("MT. PYRE");
static const u8 LandmarkName_ShoalCave[] = _("SHOAL CAVE");
static const u8 LandmarkName_SeafloorCavern[] = _("SEAFLOOR CAVERN");
static const u8 LandmarkName_GraniteCave[] = _("GRANITE CAVE");
static const u8 LandmarkName_OceanCurrent[] = _("OCEAN CURRENT");
static const u8 LandmarkName_LanettesHouse[] = _("LANETTES HOUSE");
static const u8 LandmarkName_FieryPath[] = _("FIERY PATH");
static const u8 LandmarkName_JaggedPass[] = _("JAGGED PASS");
static const u8 LandmarkName_SkyPillar[] = _("SKY PILLAR");
static const u8 LandmarkName_BerryMastersHouse[] = _("BERRY MASTERS HOUSE");
static const u8 LandmarkName_IslandCave[] = _("ISLAND CAVE");
static const u8 LandmarkName_DesertRuins[] = _("DESERT RUINS");
static const u8 LandmarkName_ScorchedSlab[] = _("SCORCHED SLAB");
static const u8 LandmarkName_AncientTomb[] = _("ANCIENT TOMB");
static const u8 LandmarkName_SealedChamber[] = _("SEALED CHAMBER");
static const u8 LandmarkName_FossilManiacsHouse[] = _("FOSSIL MANIACS HOUSE");
static const u8 LandmarkName_HuntersHouse[] = _("HUNTERS HOUSE");
static const u8 LandmarkName_MagmaHideout[] = _("MAGMA HIDEOUT");
static const u8 LandmarkName_MirageTower[] = _("MIRAGE TOWER");
static const u8 LandmarkName_AlteringCave[] = _("ALTERING CAVE");
static const u8 LandmarkName_DesertUnderpass[] = _("DESERT UNDERPASS");
static const u8 LandmarkName_TrainerHill[] = _("TRAINER HILL");
static const struct Landmark Landmark_FlowerShop = {LandmarkName_FlowerShop, FLAG_LANDMARK_FLOWER_SHOP};
static const struct Landmark Landmark_PetalburgWoods = {LandmarkName_PetalburgWoods, -1};
static const struct Landmark Landmark_MrBrineysCottage = {LandmarkName_MrBrineysCottage, FLAG_LANDMARK_MR_BRINEY_HOUSE};
static const struct Landmark Landmark_AbandonedShip = {LandmarkName_AbandonedShip, FLAG_LANDMARK_ABANDONED_SHIP};
static const struct Landmark Landmark_SeashoreHouse = {LandmarkName_SeashoreHouse, FLAG_LANDMARK_SEASHORE_HOUSE};
static const struct Landmark Landmark_SlateportBeach = {LandmarkName_SlateportBeach, -1};
static const struct Landmark Landmark_CyclingRoad = {LandmarkName_CyclingRoad, -1};
static const struct Landmark Landmark_NewMauville = {LandmarkName_NewMauville, FLAG_LANDMARK_NEW_MAUVILLE};
static const struct Landmark Landmark_TrickHouse = {LandmarkName_TrickHouse, FLAG_LANDMARK_TRICK_HOUSE};
static const struct Landmark Landmark_OldLadysRestShop = {LandmarkName_OldLadysRestShop, FLAG_LANDMARK_OLD_LADY_REST_SHOP};
static const struct Landmark Landmark_Desert = {LandmarkName_Desert, -1};
static const struct Landmark Landmark_WinstrateFamily = {LandmarkName_WinstrateFamily, FLAG_LANDMARK_WINSTRATE_FAMILY};
static const struct Landmark Landmark_CableCar = {LandmarkName_CableCar, -1};
static const struct Landmark Landmark_GlassWorkshop = {LandmarkName_GlassWorkshop, FLAG_LANDMARK_GLASS_WORKSHOP};
static const struct Landmark Landmark_WeatherInstitute = {LandmarkName_WeatherInstitute, -1};
static const struct Landmark Landmark_MeteorFalls = {LandmarkName_MeteorFalls, -1};
static const struct Landmark Landmark_TunnelersRestHouse = {LandmarkName_TunnelersRestHouse, FLAG_LANDMARK_TUNNELERS_REST_HOUSE};
static const struct Landmark Landmark_RusturfTunnel = {LandmarkName_RusturfTunnel, -1};
static const struct Landmark Landmark_PokemonDayCare = {LandmarkName_PokemonDayCare, FLAG_LANDMARK_POKEMON_DAYCARE};
static const struct Landmark Landmark_SafariZoneEntrance = {LandmarkName_SafariZoneEntrance, -1};
static const struct Landmark Landmark_MtPyre = {LandmarkName_MtPyre, -1};
static const struct Landmark Landmark_ShoalCave = {LandmarkName_ShoalCave, -1};
static const struct Landmark Landmark_SeafloorCavern = {LandmarkName_SeafloorCavern, FLAG_LANDMARK_SEAFLOOR_CAVERN};
static const struct Landmark Landmark_GraniteCave = {LandmarkName_GraniteCave, -1};
static const struct Landmark Landmark_OceanCurrent = {LandmarkName_OceanCurrent, -1};
static const struct Landmark Landmark_LanettesHouse = {LandmarkName_LanettesHouse, FLAG_LANDMARK_LANETTES_HOUSE};
static const struct Landmark Landmark_FieryPath = {LandmarkName_FieryPath, FLAG_LANDMARK_FIERY_PATH};
static const struct Landmark Landmark_JaggedPass = {LandmarkName_JaggedPass, -1};
static const struct Landmark Landmark_BerryMastersHouse = {LandmarkName_BerryMastersHouse, FLAG_LANDMARK_BERRY_MASTERS_HOUSE};
static const struct Landmark Landmark_IslandCave = {LandmarkName_IslandCave, FLAG_LANDMARK_ISLAND_CAVE};
static const struct Landmark Landmark_DesertRuins = {LandmarkName_DesertRuins, FLAG_LANDMARK_DESERT_RUINS};
static const struct Landmark Landmark_ScorchedSlab = {LandmarkName_ScorchedSlab, FLAG_LANDMARK_SCORCHED_SLAB};
static const struct Landmark Landmark_AncientTomb = {LandmarkName_AncientTomb, FLAG_LANDMARK_ANCIENT_TOMB};
static const struct Landmark Landmark_SealedChamber = {LandmarkName_SealedChamber, FLAG_LANDMARK_SEALED_CHAMBER};
static const struct Landmark Landmark_FossilManiacsHouse = {LandmarkName_FossilManiacsHouse, FLAG_LANDMARK_FOSSIL_MANIACS_HOUSE};
static const struct Landmark Landmark_HuntersHouse = {LandmarkName_HuntersHouse, FLAG_LANDMARK_HUNTERS_HOUSE};
static const struct Landmark Landmark_SkyPillar = {LandmarkName_SkyPillar, FLAG_LANDMARK_SKY_PILLAR};
static const struct Landmark Landmark_MirageTower = {LandmarkName_MirageTower, FLAG_LANDMARK_MIRAGE_TOWER};
static const struct Landmark Landmark_AlteringCave = {LandmarkName_AlteringCave, FLAG_LANDMARK_ALTERING_CAVE};
static const struct Landmark Landmark_DesertUnderpass = {LandmarkName_DesertUnderpass, FLAG_LANDMARK_DESERT_UNDERPASS};
static const struct Landmark Landmark_TrainerHill = {LandmarkName_TrainerHill, FLAG_LANDMARK_TRAINER_HILL};
static const struct Landmark *const Landmarks_Route103_2[] =
{
&Landmark_AlteringCave,
NULL,
};
static const struct Landmark *const Landmarks_Route104_0[] =
{
&Landmark_FlowerShop,
NULL,
};
static const struct Landmark *const Landmarks_Route104_1[] =
{
&Landmark_PetalburgWoods,
&Landmark_MrBrineysCottage,
NULL,
};
static const struct Landmark *const Landmarks_Route105_0[] =
{
&Landmark_IslandCave,
NULL,
};
static const struct Landmark *const Landmarks_Route106_1[] =
{
&Landmark_GraniteCave,
NULL,
};
static const struct Landmark *const Landmarks_Route108_0[] =
{
&Landmark_AbandonedShip,
NULL,
};
static const struct Landmark *const Landmarks_Route109_0[] =
{
&Landmark_SeashoreHouse,
&Landmark_SlateportBeach,
NULL,
};
static const struct Landmark *const Landmarks_Route110_0[] =
{
&Landmark_CyclingRoad,
&Landmark_NewMauville,
NULL,
};
static const struct Landmark *const Landmarks_Route110_1[] =
{
&Landmark_CyclingRoad,
NULL,
};
static const struct Landmark *const Landmarks_Route110_2[] =
{
&Landmark_CyclingRoad,
&Landmark_TrickHouse,
NULL,
};
static const struct Landmark *const Landmarks_Route111_0[] =
{
&Landmark_OldLadysRestShop,
NULL,
};
static const struct Landmark *const Landmarks_Route111_1[] =
{
&Landmark_Desert,
NULL,
};
static const struct Landmark *const Landmarks_Route111_2[] =
{
&Landmark_MirageTower,
&Landmark_Desert,
NULL,
};
static const struct Landmark *const Landmarks_Route111_3[] =
{
&Landmark_DesertRuins,
&Landmark_Desert,
NULL,
};
static const struct Landmark *const Landmarks_Route111_4[] =
{
&Landmark_TrainerHill,
&Landmark_WinstrateFamily,
&Landmark_Desert,
NULL,
};
static const struct Landmark *const Landmarks_Route112_0[] =
{
&Landmark_FieryPath,
&Landmark_JaggedPass,
NULL,
};
static const struct Landmark *const Landmarks_Route112_1[] =
{
&Landmark_CableCar,
&Landmark_FieryPath,
NULL,
};
static const struct Landmark *const Landmarks_Route113_1[] =
{
&Landmark_GlassWorkshop,
NULL,
};
static const struct Landmark *const Landmarks_Route114_1[] =
{
&Landmark_DesertUnderpass,
&Landmark_FossilManiacsHouse,
NULL,
};
static const struct Landmark *const Landmarks_Route114_2[] =
{
&Landmark_LanettesHouse,
NULL,
};
static const struct Landmark *const Landmarks_MeteorFalls[] =
{
&Landmark_MeteorFalls,
NULL,
};
static const struct Landmark *const Landmarks_Route116_1[] =
{
&Landmark_TunnelersRestHouse,
&Landmark_RusturfTunnel,
NULL,
};
static const struct Landmark *const Landmarks_Route116_2[] =
{
&Landmark_RusturfTunnel,
NULL,
};
static const struct Landmark *const Landmarks_Route117_2[] =
{
&Landmark_PokemonDayCare,
NULL,
};
static const struct Landmark *const Landmarks_Route119_1[] =
{
&Landmark_WeatherInstitute,
NULL,
};
static const struct Landmark *const Landmarks_Route120_0[] =
{
&Landmark_ScorchedSlab,
NULL,
};
static const struct Landmark *const Landmarks_Route120_2[] =
{
&Landmark_AncientTomb,
NULL,
};
static const struct Landmark *const Landmarks_Route121_2[] =
{
&Landmark_SafariZoneEntrance,
NULL,
};
static const struct Landmark *const Landmarks_Route122_0[] =
{
&Landmark_MtPyre,
NULL,
};
static const struct Landmark *const Landmarks_Route123_0[] =
{
&Landmark_BerryMastersHouse,
NULL,
};
static const struct Landmark *const Landmarks_Route124_7[] =
{
&Landmark_HuntersHouse,
NULL,
};
static const struct Landmark *const Landmarks_Route125_2[] =
{
&Landmark_ShoalCave,
NULL,
};
static const struct Landmark *const Landmarks_Route128_1[] =
{
&Landmark_SeafloorCavern,
NULL,
};
static const struct Landmark *const Landmarks_Route131_1[] =
{
&Landmark_SkyPillar,
NULL,
};
static const struct Landmark *const Landmarks_OceanCurrent[] =
{
&Landmark_OceanCurrent,
NULL,
};
static const struct Landmark *const Landmarks_Route134_2[] =
{
&Landmark_SealedChamber,
&Landmark_OceanCurrent,
NULL,
};
static const struct Landmark *const Landmarks_MtChimney_2[] =
{
&Landmark_CableCar,
&Landmark_JaggedPass,
NULL,
};
static const struct LandmarkList gLandmarkLists[] =
{
{MAPSEC_ROUTE_103, 2, Landmarks_Route103_2},
{MAPSEC_ROUTE_104, 0, Landmarks_Route104_0},
{MAPSEC_ROUTE_104, 1, Landmarks_Route104_1},
{MAPSEC_ROUTE_105, 0, Landmarks_Route105_0},
{MAPSEC_ROUTE_106, 1, Landmarks_Route106_1},
{MAPSEC_ROUTE_108, 0, Landmarks_Route108_0},
{MAPSEC_ROUTE_109, 0, Landmarks_Route109_0},
{MAPSEC_ROUTE_110, 0, Landmarks_Route110_0},
{MAPSEC_ROUTE_110, 1, Landmarks_Route110_1},
{MAPSEC_ROUTE_110, 2, Landmarks_Route110_2},
{MAPSEC_ROUTE_111, 0, Landmarks_Route111_0},
{MAPSEC_ROUTE_111, 1, Landmarks_Route111_1},
{MAPSEC_ROUTE_111, 2, Landmarks_Route111_2},
{MAPSEC_ROUTE_111, 3, Landmarks_Route111_3},
{MAPSEC_ROUTE_111, 4, Landmarks_Route111_4},
{MAPSEC_ROUTE_112, 0, Landmarks_Route112_0},
{MAPSEC_ROUTE_112, 1, Landmarks_Route112_1},
{MAPSEC_ROUTE_113, 1, Landmarks_Route113_1},
{MAPSEC_ROUTE_114, 1, Landmarks_Route114_1},
{MAPSEC_ROUTE_114, 2, Landmarks_Route114_2},
{MAPSEC_ROUTE_114, 3, Landmarks_MeteorFalls},
{MAPSEC_ROUTE_115, 0, Landmarks_MeteorFalls},
{MAPSEC_ROUTE_115, 1, Landmarks_MeteorFalls},
{MAPSEC_ROUTE_116, 1, Landmarks_Route116_1},
{MAPSEC_ROUTE_116, 2, Landmarks_Route116_2},
{MAPSEC_ROUTE_117, 2, Landmarks_Route117_2},
{MAPSEC_ROUTE_119, 1, Landmarks_Route119_1},
{MAPSEC_ROUTE_120, 0, Landmarks_Route120_0},
{MAPSEC_ROUTE_120, 2, Landmarks_Route120_2},
{MAPSEC_ROUTE_121, 2, Landmarks_Route121_2},
{MAPSEC_ROUTE_122, 0, Landmarks_Route122_0},
{MAPSEC_ROUTE_123, 0, Landmarks_Route123_0},
{MAPSEC_ROUTE_122, 1, Landmarks_Route122_0},
{MAPSEC_ROUTE_124, 7, Landmarks_Route124_7},
{MAPSEC_ROUTE_125, 2, Landmarks_Route125_2},
{MAPSEC_ROUTE_128, 1, Landmarks_Route128_1},
{MAPSEC_ROUTE_131, 1, Landmarks_Route131_1},
{MAPSEC_ROUTE_132, 0, Landmarks_OceanCurrent},
{MAPSEC_ROUTE_132, 1, Landmarks_OceanCurrent},
{MAPSEC_ROUTE_133, 0, Landmarks_OceanCurrent},
{MAPSEC_ROUTE_133, 1, Landmarks_OceanCurrent},
{MAPSEC_ROUTE_133, 2, Landmarks_OceanCurrent},
{MAPSEC_ROUTE_134, 0, Landmarks_OceanCurrent},
{MAPSEC_ROUTE_134, 1, Landmarks_OceanCurrent},
{MAPSEC_ROUTE_134, 2, Landmarks_Route134_2},
{MAPSEC_MT_CHIMNEY, 2, Landmarks_MtChimney_2},
{MAPSEC_NONE, 0, NULL},
};
static const struct Landmark *const *GetLandmarks(u8 mapSection, u8 id);
const u8 *GetLandmarkName(u8 mapSection, u8 id, u8 count)
{
const struct Landmark *const *landmarks = GetLandmarks(mapSection, id);
if (!landmarks)
return NULL;
while (1)
{
const struct Landmark *landmark = *landmarks;
if (landmark->flag == 0xFFFF || FlagGet(landmark->flag) == TRUE)
{
if (count == 0)
break;
else
count--;
}
landmarks++;
if (!*landmarks)
return NULL;
}
return (*landmarks)->name;
}
static const struct Landmark *const *GetLandmarks(u8 mapSection, u8 id)
{
u16 i = 0;
for (; gLandmarkLists[i].mapSection != MAPSEC_NONE; i++)
{
if (gLandmarkLists[i].mapSection > mapSection)
return NULL;
if (gLandmarkLists[i].mapSection == mapSection)
break;
}
if (gLandmarkLists[i].mapSection == MAPSEC_NONE)
return NULL;
for (; gLandmarkLists[i].mapSection == mapSection; i++)
{
if (gLandmarkLists[i].id == id)
return gLandmarkLists[i].landmarks;
}
return NULL;
}
-173
View File
@@ -1,173 +0,0 @@
#include "global.h"
#include <stddef.h>
#define LBLOCKSIZE (sizeof(long))
// Nonzero if (long)X contains a NULL byte.
#define CONTAINSNULL(X) (((X) - 0x01010101) & ~(X) & 0x80808080)
// Nonzero if X is not aligned on a "long" boundary.
#define UNALIGNED(X) ((long)X & (LBLOCKSIZE - 1))
void *memcpy(void *dst0, const void *src0, size_t len0)
{
char *dst = dst0;
const char *src = src0;
long *aligned_dst;
const long *aligned_src;
unsigned int len = len0;
// If the size is small, or either src or dst is unaligned,
// then go to the byte copy loop. This should be rare.
if(len >= 16 && !(UNALIGNED(src) | UNALIGNED(dst)))
{
aligned_dst = (long *)dst;
aligned_src = (long *)src;
// Copy 4X long words at a time if possible.
while(len >= 16)
{
*aligned_dst++ = *aligned_src++;
*aligned_dst++ = *aligned_src++;
*aligned_dst++ = *aligned_src++;
*aligned_dst++ = *aligned_src++;
len -= 16;
}
// Copy one long word at a time if possible
while(len >= 4)
{
*aligned_dst++ = *aligned_src++;
len -= 4;
}
dst = (char *)aligned_dst;
src = (char *)aligned_src;
}
// Pick up any remaining bytes with a byte copier.
while(len--)
*dst++ = *src++;
return dst0;
}
void *memset(void *m, int c, size_t n)
{
char *s = (char *)m;
int count, i;
unsigned long buffer;
unsigned long *aligned_addr;
unsigned char *unaligned_addr;
// If the size is small or m is unaligned,
// then go to the byte copy loop. This should be rare.
if(n >= LBLOCKSIZE && !UNALIGNED(m))
{
// We know that n is large and m is word-aligned.
aligned_addr = (unsigned long *)m;
// Store C into each char sized location in buffer so that
// we can set large blocks quickly.
c &= 0xFF;
if(LBLOCKSIZE == 4)
{
buffer = (c << 8) | c;
buffer |= (buffer << 16);
}
else
{
buffer = 0;
for(i = 0; i < LBLOCKSIZE; i++)
buffer = (buffer << 8) | c;
}
while(n >= LBLOCKSIZE * 4)
{
*aligned_addr++ = buffer;
*aligned_addr++ = buffer;
*aligned_addr++ = buffer;
*aligned_addr++ = buffer;
n -= LBLOCKSIZE * 4;
}
while(n >= LBLOCKSIZE)
{
*aligned_addr++ = buffer;
n -= LBLOCKSIZE;
}
s = (char *)aligned_addr;
}
// Pick up the remainder with a bytewise loop.
while(n--)
*s++ = (char)c;
return m;
}
int strcmp(const char *s1, const char *s2)
{
unsigned long *a1;
unsigned long *a2;
// If s1 or s2 are unaligned, then skip this and compare bytes.
if(!(UNALIGNED(s1) | UNALIGNED(s2)))
{
// Compare them a word at a time.
a1 = (unsigned long *)s1;
a2 = (unsigned long *)s2;
while(*a1 == *a2)
{
// If *a1 == *a2, and we find a null in *a1,
// then the strings must be equal, so return zero.
if(CONTAINSNULL(*a1))
return 0;
a1++;
a2++;
}
s1 = (char *)a1;
s2 = (char *)a2;
}
// Check the remaining few bytes.
while(*s1 != '\0' && *s1 == *s2)
{
s1++;
s2++;
}
return (*(unsigned char *) s1) - (*(unsigned char *) s2);
}
char* strcpy(char *dst0, const char *src0)
{
char *dst = dst0;
const char *src = src0;
unsigned long *a1;
const unsigned long *a2;
// If SRC or DEST is unaligned, then copy bytes.
if(!(UNALIGNED(src) | UNALIGNED(dst)))
{
// SRC and DEST are both "long int" aligned, try to do "long int"
// sized copies.
a1 = (unsigned long *)dst;
a2 = (unsigned long *)src;
while(!CONTAINSNULL(*a2))
{
*a1++ = *a2++;
}
dst = (char *)a1;
src = (char *)a2;
}
// Copy the remaining few bytes.
while(*dst++ = *src++);
return dst0;
}
+177
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@@ -0,0 +1,177 @@
#include <stdarg.h>
#include <stdio.h>
#include "gba/gba.h"
#include "config.h"
#define AGB_PRINT_FLUSH_ADDR 0x9FE209D
#define AGB_PRINT_STRUCT_ADDR 0x9FE20F8
#define AGB_PRINT_PROTECT_ADDR 0x9FE2FFE
#define WSCNT_DATA (WAITCNT_PHI_OUT_16MHZ | WAITCNT_WS0_S_2 | WAITCNT_WS0_N_4)
// originally for auto no$gba support, the string "no$gba" should be at this address,
// the user needs to read this string out as the memory viewer won't show it.
#define NOCASHGBAIDADDR 0x4FFFA00
#define NOCASHGBAPRINTADDR1 0x4FFFA10 // automatically adds a newline after the string has finished
#define NOCASHGBAPRINTADDR2 0x4FFFA14 // does not automatically add the newline. by default, NOCASHGBAPRINTADDR2 is used. this is used to keep strings consistent between no$gba and VBA-RR, but a user can choose to forgo this.
struct AGBPrintStruct
{
u16 m_nRequest;
u16 m_nBank;
u16 m_nGet;
u16 m_nPut;
};
typedef void (*LPFN_PRINT_FLUSH)(void);
#ifndef NDEBUG
void AGBPrintFlush1Block(void);
void AGBPrintInit(void)
{
volatile struct AGBPrintStruct *pPrint = (struct AGBPrintStruct *)AGB_PRINT_STRUCT_ADDR;
u16 *pWSCNT = (u16 *)REG_ADDR_WAITCNT;
u16 *pProtect = (u16 *)AGB_PRINT_PROTECT_ADDR;
u16 nOldWSCNT = *pWSCNT;
*pWSCNT = WSCNT_DATA;
*pProtect = 0x20;
pPrint->m_nRequest = pPrint->m_nGet = pPrint->m_nPut = 0;
pPrint->m_nBank = 0xFD;
*pProtect = 0;
*pWSCNT = nOldWSCNT;
}
static void AGBPutcInternal(const char cChr)
{
volatile struct AGBPrintStruct *pPrint = (struct AGBPrintStruct *)AGB_PRINT_STRUCT_ADDR;
u16 *pPrintBuf = (u16 *)(0x8000000 + (pPrint->m_nBank << 16));
u16 *pProtect = (u16 *)AGB_PRINT_PROTECT_ADDR;
u16 nData = pPrintBuf[pPrint->m_nPut / 2];
*pProtect = 0x20;
nData = (pPrint->m_nPut & 1) ? (nData & 0xFF) | (cChr << 8) : (nData & 0xFF00) | cChr;
pPrintBuf[pPrint->m_nPut / 2] = nData;
pPrint->m_nPut++;
*pProtect = 0;
}
void AGBPutc(const char cChr)
{
u16 *pWSCNT = (u16 *)REG_ADDR_WAITCNT;
u16 nOldWSCNT = *pWSCNT;
volatile struct AGBPrintStruct *pPrint;
*pWSCNT = WSCNT_DATA;
AGBPutcInternal(cChr);
*pWSCNT = nOldWSCNT;
pPrint = (struct AGBPrintStruct *)AGB_PRINT_STRUCT_ADDR;
if (pPrint->m_nPut == ((pPrint->m_nGet - 1) & 0xFFFF))
AGBPrintFlush1Block();
}
void AGBPrint(const char *pBuf)
{
volatile struct AGBPrintStruct *pPrint = (struct AGBPrintStruct *)AGB_PRINT_STRUCT_ADDR;
u16 *pWSCNT = (u16 *)REG_ADDR_WAITCNT;
u16 nOldWSCNT = *pWSCNT;
*pWSCNT = WSCNT_DATA;
while (*pBuf)
{
AGBPutc(*pBuf);
pBuf++;
}
*pWSCNT = nOldWSCNT;
}
void AGBPrintf(const char *pBuf, ...)
{
char bufPrint[0x100];
va_list vArgv;
va_start(vArgv, pBuf);
vsprintf(bufPrint, pBuf, vArgv);
va_end(vArgv);
AGBPrint(bufPrint);
}
static void AGBPrintTransferDataInternal(u32 bAllData)
{
LPFN_PRINT_FLUSH lpfnFuncFlush;
u16 *pIME;
u16 nIME;
u16 *pWSCNT;
u16 nOldWSCNT;
u16 *pProtect;
volatile struct AGBPrintStruct *pPrint;
pProtect = (u16 *)AGB_PRINT_PROTECT_ADDR;
pPrint = (struct AGBPrintStruct *)AGB_PRINT_STRUCT_ADDR;
lpfnFuncFlush = (LPFN_PRINT_FLUSH)AGB_PRINT_FLUSH_ADDR;
pIME = (u16 *)REG_ADDR_IME;
nIME = *pIME;
pWSCNT = (u16 *)REG_ADDR_WAITCNT;
nOldWSCNT = *pWSCNT;
*pIME = nIME & ~1;
*pWSCNT = WSCNT_DATA;
if (bAllData)
{
while (pPrint->m_nPut != pPrint->m_nGet)
{
*pProtect = 0x20;
lpfnFuncFlush();
*pProtect = 0;
}
}
else if (pPrint->m_nPut != pPrint->m_nGet)
{
*pProtect = 0x20;
lpfnFuncFlush();
*pProtect = 0;
}
*pWSCNT = nOldWSCNT;
*pIME = nIME;
}
void AGBPrintFlush1Block(void)
{
AGBPrintTransferDataInternal(FALSE);
}
void AGBPrintFlush(void)
{
AGBPrintTransferDataInternal(TRUE);
}
void AGBAssert(const char *pFile, int nLine, const char *pExpression, int nStopProgram)
{
if (nStopProgram)
{
AGBPrintf("ASSERTION FAILED FILE=[%s] LINE=[%d] EXP=[%s] \n", pFile, nLine, pExpression);
AGBPrintFlush();
asm(".hword 0xEFFF");
}
else
{
AGBPrintf("WARING FILE=[%s] LINE=[%d] EXP=[%s] \n", pFile, nLine, pExpression);
}
}
// no$gba print functions, uncomment to use
/*
void NoCashGBAPrint(const char *pBuf)
{
*(volatile u32*)NOCASHGBAPRINTADDR2 = (u32)pBuf;
}
void NoCashGBAPrintf(const char *pBuf, ...)
{
char bufPrint[0x100];
va_list vArgv;
va_start(vArgv, pBuf);
vsprintf(bufPrint, pBuf, vArgv);
va_end(vArgv);
NoCashGBAPrint(bufPrint);
}
*/
#endif
+17 -17
View File
@@ -29,10 +29,10 @@ static u8 sub_818E258(const u8 *);
extern const u8 gText_Lady2[];
static const u16 gUnknown_0860B074[] = {
static const u16 sUnknown_0860B074[] = {
0x62, 0xcb, 0xdc, 0xcc, 0xd1
};
static const u16 gUnknown_0860B07E[] = {
static const u16 sUnknown_0860B07E[] = {
0x1a, 0x14, 0x0a
};
@@ -119,11 +119,11 @@ static const u16 *const gUnknown_0860B1A4[] = {
Unknown_0860B192
};
static const u16 gUnknown_0860B1E4[] = {
static const u16 sUnknown_0860B1E4[] = {
0x0210, 0x0400, 0x0212, 0x1a26, 0x0208, 0x045d, 0x040a, 0x0411, 0x0464, 0x020e, 0x1a25, 0x181b, 0x1a24, 0x0420, 0x0410, 0x0400
};
static const u16 gUnknown_0860B204[] = {
static const u16 sUnknown_0860B204[] = {
0x007b, 0x007f, 0x0081, 0x0023, 0x0023, 0x0023, 0x00a5, 0x00a7, 0x00a6, 0x000b, 0x012f, 0x006b, 0x006d, 0x0044, 0x0044, 0x000c
};
@@ -176,7 +176,7 @@ static const u16 *const gUnknown_0860B2EC[] = {
Unknown_0860B2D6
};
static const u16 gUnknown_0860B304[] = {
static const u16 sUnknown_0860B304[] = {
0x0b, 0x6e, 0x40, 0x6f, 0x44, 0x47
};
@@ -218,7 +218,7 @@ static const u8 *const gUnknown_0860B338[] = {
gUnknown_085EADE7
};
static const u16 gUnknown_0860B34C[] = {
static const u16 sUnknown_0860B34C[] = {
0x0120, 0x013b, 0x011e, 0x013d, 0x0019
};
@@ -237,11 +237,11 @@ void sub_818D9C0(void)
{
LilycoveLady *lilycoveLady;
VarSet(VAR_0x4010, gUnknown_0860B07E[GetLilycoveLadyId()]);
VarSet(VAR_0x4010, sUnknown_0860B07E[GetLilycoveLadyId()]);
if (GetLilycoveLadyId() == LILYCOVE_LADY_CONTEST)
{
lilycoveLady = &gSaveBlock1Ptr->lilycoveLady;
VarSet(VAR_0x4011, gUnknown_0860B074[lilycoveLady->contest.category]);
VarSet(VAR_0x4011, sUnknown_0860B074[lilycoveLady->contest.category]);
gSpecialVar_Result = TRUE;
}
else
@@ -481,7 +481,7 @@ u16 sub_818DEA0(void)
u16 itemId;
gUnknown_0203CD64 = &gSaveBlock1Ptr->lilycoveLady.favour;
itemId = gUnknown_0860B304[gUnknown_0203CD64->unk_00c];
itemId = sUnknown_0860B304[gUnknown_0203CD64->unk_00c];
sub_818DE88(itemId);
gUnknown_0203CD64->phase = 2;
return itemId;
@@ -508,8 +508,8 @@ static void sub_818DF00(void)
{
gUnknown_0203CD68->unk_002[i] = gUnknown_0860B1A4[v0][i];
}
gUnknown_0203CD68->unk_014 = gUnknown_0860B1E4[v0];
gUnknown_0203CD68->itemId = gUnknown_0860B204[v0];
gUnknown_0203CD68->unk_014 = sUnknown_0860B1E4[v0];
gUnknown_0203CD68->itemId = sUnknown_0860B204[v0];
gUnknown_0203CD68->unk_02b = v0;
gUnknown_0203CD68->playerName[0] = EOS;
}
@@ -581,13 +581,13 @@ u8 sub_818E06C(void)
{
i = 0;
}
} while (sub_811F8D8(gUnknown_0860B1E4[i]) == 0);
} while (sub_811F8D8(sUnknown_0860B1E4[i]) == 0);
for (j = 0; j < 9; j ++)
{
quiz->unk_002[j] = gUnknown_0860B1A4[i][j];
}
quiz->unk_014 = gUnknown_0860B1E4[i];
quiz->itemId = gUnknown_0860B204[i];
quiz->unk_014 = sUnknown_0860B1E4[i];
quiz->itemId = sUnknown_0860B204[i];
quiz->unk_02b = i;
quiz->playerName[0] = EOS;
}
@@ -943,7 +943,7 @@ static void sub_818E6B0(u8 sheen)
}
}
bool8 sub_818E704(struct Pokeblock *pokeblock)
bool8 GivePokeblockToContestLady(struct Pokeblock *pokeblock)
{
u8 sheen;
bool8 response;
@@ -1079,7 +1079,7 @@ void sub_818E914(void)
void sub_818E92C(void)
{
sub_81357FC(3, c2_exit_to_overworld_2_switch);
OpenPokeblockCase(3, c2_exit_to_overworld_2_switch);
}
void sub_818E940(void)
@@ -1091,7 +1091,7 @@ void sub_818E940(void)
void sub_818E960(void)
{
gUnknown_0203CD6C = &gSaveBlock1Ptr->lilycoveLady.contest;
gSpecialVar_0x8005 = gUnknown_0860B34C[gUnknown_0203CD6C->category];
gSpecialVar_0x8005 = sUnknown_0860B34C[gUnknown_0203CD6C->category];
}
u8 sub_818E990(void)
+5 -5
View File
@@ -22,7 +22,7 @@
#include "new_menu_helpers.h"
#include "text.h"
#include "strings.h"
#include "songs.h"
#include "constants/songs.h"
#include "sound.h"
#include "trade.h"
#include "battle.h"
@@ -1112,7 +1112,7 @@ static void SetBlockReceivedFlag(u8 who)
void ResetBlockReceivedFlags(void)
{
int i;
if (gWirelessCommType == TRUE)
{
for (i = 0; i < MAX_RFU_PLAYERS; i++)
@@ -1628,9 +1628,9 @@ void CB2_LinkError(void)
u8 *tilemapBuffer;
SetGpuReg(REG_OFFSET_DISPCNT, 0);
m4aMPlayStop(&gMPlay_SE1);
m4aMPlayStop(&gMPlay_SE2);
m4aMPlayStop(&gMPlay_SE3);
m4aMPlayStop(&gMPlayInfo_SE1);
m4aMPlayStop(&gMPlayInfo_SE2);
m4aMPlayStop(&gMPlayInfo_SE3);
InitHeap(gHeap, HEAP_SIZE);
ResetSpriteData();
FreeAllSpritePalettes();
+24 -144
View File
@@ -1,4 +1,4 @@
#include "global.h"
#include "global.h"
#include "gba/flash_internal.h"
#include "load_save.h"
#include "main.h"
@@ -28,7 +28,7 @@ struct LoadedSaveData
/*0x00F0*/ struct ItemSlot pokeBalls[16];
/*0x0130*/ struct ItemSlot TMsHMs[64];
/*0x0230*/ struct ItemSlot berries[46];
/*0x02E8*/ struct MailStruct mail[16];
/*0x02E8*/ struct MailStruct mail[MAIL_COUNT];
};
EWRAM_DATA struct SaveBlock2 gSaveblock2 = {0};
@@ -80,45 +80,15 @@ void SetSaveBlocksPointers(u16 offset)
SetDecorationInventoriesPointers();
}
// stuff i used to try and match MoveSaveBlocks_ResetHeap
struct SaveBlocksInOne
{
struct SaveBlock2 sav2;
struct SaveBlock1 sav1;
struct PokemonStorage sav3;
};
extern u8 gHeap[];
extern struct SaveBlocksInOne gHeap;
#define ewram_addr 0x02000000 // oh no...
#define ewram_addr2 0x02000f2c
#define ewram_addr3 0x02004cb4
#define eSaveBlockCopy (*(struct SaveBlocksInOne *)(ewram_addr + 0x0))
#define eSaveBlock2Copy (*(struct SaveBlock2 *)((void*)(ewram_addr + 0x0)))
#define eSaveBlock1Copy (*(struct SaveBlock1 *)((void*)(ewram_addr + sizeof(struct SaveBlock2))))
#define eSaveBlock3Copy (*(struct PokemonStorage *)((void*)(ewram_addr + sizeof(struct SaveBlock2) + sizeof(struct SaveBlock1))))
#ifdef NONMATCHING // this is one devil of a motherfucker
/*
The reason MoveSaveBlocks_ResetHeap mismatches is due to incorrect memcpys. Various
things have been tried, such as: direct struct copys, ewram casts, use of defining
the addresses manually, using memcpy anyway, delayed allocation of pointers at
the start of function, as seen above and below. Scope declaration has been used to try and
reproduce the correct macro thought to be used, but nothing has worked. It is worth
noting that at this point that the compiler will delay the allocation of the save block
pointers at the beginningto be allocated later: which might matter for matching this.
Due to loading shared ewram heap areas directly, it is very likely emerald used ewram
defines for this function, but there is no known example of a matching define.
In addition, dead code might be present in the form of a runtime variable used
to fix the address of the save blocks. This has been tested and is shown to affect
the registers as well.
*/
void MoveSaveBlocks_ResetHeap(void)
{
void *vblankCB, *hblankCB;
u32 encryptionKey;
struct SaveBlock1 **sav1Copy = &gSaveBlock1Ptr; // r10;
struct SaveBlock2 *saveBlock2Copy;
struct SaveBlock1 *saveBlock1Copy;
struct PokemonStorage *pokemonStorageCopy;
// save interrupt functions and turn them off
vblankCB = gMain.vblankCallback;
@@ -127,22 +97,30 @@ void MoveSaveBlocks_ResetHeap(void)
gMain.hblankCallback = NULL;
gUnknown_0203CF5C = NULL;
saveBlock2Copy = (struct SaveBlock2 *)(gHeap);
saveBlock1Copy = (struct SaveBlock1 *)(gHeap + sizeof(struct SaveBlock2));
pokemonStorageCopy = (struct PokemonStorage *)(gHeap + sizeof(struct SaveBlock2) + sizeof(struct SaveBlock1));
// backup the saves.
eSaveBlock1Copy = **sav1Copy;
eSaveBlock2Copy = *gSaveBlock2Ptr;
eSaveBlock3Copy = *gPokemonStoragePtr;
*saveBlock2Copy = *gSaveBlock2Ptr;
*saveBlock1Copy = *gSaveBlock1Ptr;
*pokemonStorageCopy = *gPokemonStoragePtr;
// change saveblocks' pointers
// argument is a sum of the individual trainerId bytes
SetSaveBlocksPointers(eSaveBlock2Copy.playerTrainerId[0] + eSaveBlock2Copy.playerTrainerId[1] + eSaveBlock2Copy.playerTrainerId[2] + eSaveBlock2Copy.playerTrainerId[3]);
SetSaveBlocksPointers(
saveBlock2Copy->playerTrainerId[0] +
saveBlock2Copy->playerTrainerId[1] +
saveBlock2Copy->playerTrainerId[2] +
saveBlock2Copy->playerTrainerId[3]);
// restore saveblock data since the pointers changed
**sav1Copy = eSaveBlock1Copy;
*gSaveBlock2Ptr = eSaveBlock2Copy;
*gPokemonStoragePtr = eSaveBlock3Copy;
*gSaveBlock2Ptr = *saveBlock2Copy;
*gSaveBlock1Ptr = *saveBlock1Copy;
*gPokemonStoragePtr = *pokemonStorageCopy;
// heap was destroyed in the copying process, so reset it
InitHeap((void*)(0x02000000), 0x1C000);
InitHeap(gHeap, HEAP_SIZE);
// restore interrupt functions
gMain.hblankCallback = hblankCB;
@@ -153,105 +131,7 @@ void MoveSaveBlocks_ResetHeap(void)
ApplyNewEncryptionKeyToAllEncryptedData(encryptionKey);
gSaveBlock2Ptr->encryptionKey = encryptionKey;
}
#else
__attribute__((naked))
void MoveSaveBlocks_ResetHeap(void)
{
asm(".syntax unified\n\
push {r4-r7,lr}\n\
mov r7, r10\n\
mov r6, r9\n\
mov r5, r8\n\
push {r5-r7}\n\
sub sp, 0x8\n\
ldr r5, =gMain\n\
ldr r0, [r5, 0xC]\n\
str r0, [sp]\n\
ldr r1, [r5, 0x10]\n\
str r1, [sp, 0x4]\n\
movs r0, 0\n\
str r0, [r5, 0xC]\n\
str r0, [r5, 0x10]\n\
ldr r1, =gUnknown_0203CF5C\n\
str r0, [r1]\n\
ldr r4, =0x02000000\n\
ldr r0, =gSaveBlock2Ptr\n\
ldr r1, [r0]\n\
ldr r6, =0x00000f2c\n\
adds r0, r4, 0\n\
adds r2, r6, 0\n\
bl memcpy\n\
ldr r1, =gSaveBlock1Ptr\n\
mov r10, r1\n\
ldr r1, [r1]\n\
ldr r7, =0x00003d88\n\
ldr r0, =0x02000f2c\n\
adds r2, r7, 0\n\
bl memcpy\n\
ldr r0, =gPokemonStoragePtr\n\
mov r8, r0\n\
ldr r1, [r0]\n\
ldr r0, =0x000083d0\n\
mov r9, r0\n\
ldr r0, =0x02004cb4\n\
mov r2, r9\n\
bl memcpy\n\
ldrb r1, [r4, 0xA]\n\
ldrb r0, [r4, 0xB]\n\
adds r1, r0\n\
ldrb r0, [r4, 0xC]\n\
adds r1, r0\n\
ldrb r0, [r4, 0xD]\n\
adds r0, r1\n\
bl SetSaveBlocksPointers\n\
ldr r1, =gSaveBlock2Ptr\n\
ldr r0, [r1]\n\
adds r1, r4, 0\n\
adds r2, r6, 0\n\
bl memcpy\n\
mov r1, r10\n\
ldr r0, [r1]\n\
ldr r1, =0x02000f2c\n\
adds r2, r7, 0\n\
bl memcpy\n\
mov r1, r8\n\
ldr r0, [r1]\n\
ldr r1, =0x02004cb4\n\
mov r2, r9\n\
bl memcpy\n\
movs r1, 0xE0\n\
lsls r1, 9\n\
adds r0, r4, 0\n\
bl InitHeap\n\
ldr r0, [sp, 0x4]\n\
str r0, [r5, 0x10]\n\
ldr r1, [sp]\n\
str r1, [r5, 0xC]\n\
bl Random\n\
adds r4, r0, 0\n\
bl Random\n\
lsls r4, 16\n\
lsls r0, 16\n\
lsrs r0, 16\n\
adds r4, r0\n\
adds r0, r4, 0\n\
bl ApplyNewEncryptionKeyToAllEncryptedData\n\
ldr r1, =gSaveBlock2Ptr\n\
ldr r0, [r1]\n\
adds r0, 0xAC\n\
str r4, [r0]\n\
add sp, 0x8\n\
pop {r3-r5}\n\
mov r8, r3\n\
mov r9, r4\n\
mov r10, r5\n\
pop {r4-r7}\n\
pop {r0}\n\
bx r0\n\
.pool\n\
.syntax divided\n");
}
#endif
u8 sav2_x1_query_bit1(void)
{
@@ -330,7 +210,7 @@ void LoadSerializedGame(void)
void copy_bags_and_unk_data_from_save_blocks(void)
{
int i;
// load player items.
for (i = 0; i < 30; i++)
gLoadedSaveData.items[i] = gSaveBlock1Ptr->bagPocket_Items[i];
+4 -4
View File
@@ -11,10 +11,10 @@ void *gMPlayJumpTable[36];
struct CgbChannel gCgbChans[4];
struct MusicPlayerTrack gPokemonCryTracks[MAX_POKEMON_CRIES * 2];
struct PokemonCrySong gPokemonCrySong;
struct MusicPlayerInfo gMPlay_BGM;
struct MusicPlayerInfo gMPlay_SE1;
struct MusicPlayerInfo gMPlay_SE2;
struct MusicPlayerInfo gMPlay_SE3;
struct MusicPlayerInfo gMPlayInfo_BGM;
struct MusicPlayerInfo gMPlayInfo_SE1;
struct MusicPlayerInfo gMPlayInfo_SE2;
struct MusicPlayerInfo gMPlayInfo_SE3;
u8 gMPlayMemAccArea[0x10];
u32 MidiKeyToFreq(struct WaveData *wav, u8 key, u8 fineAdjust)
+164 -162
View File
@@ -1,4 +1,5 @@
#include "global.h"
#include "mail.h"
#include "constants/items.h"
#include "main.h"
#include "overworld.h"
@@ -18,8 +19,43 @@
#include "constants/species.h"
#include "malloc.h"
#include "easy_chat.h"
#include "mail_data.h"
#include "mail.h"
extern const u16 gMailPalette_Orange[];
extern const u16 gMailPalette_Harbor[];
extern const u16 gMailPalette_Glitter[];
extern const u16 gMailPalette_Mech[];
extern const u16 gMailPalette_Wood[];
extern const u16 gMailPalette_Wave[];
extern const u16 gMailPalette_Bead[];
extern const u16 gMailPalette_Shadow[];
extern const u16 gMailPalette_Tropic[];
extern const u16 gMailPalette_Dream[];
extern const u16 gMailPalette_Fab[];
extern const u16 gMailPalette_Retro[];
extern const u8 gMailTiles_Orange[];
extern const u8 gMailTilemap_Orange[];
extern const u8 gMailTiles_Harbor[];
extern const u8 gMailTilemap_Harbor[];
extern const u8 gMailTiles_Glitter[];
extern const u8 gMailTilemap_Glitter[];
extern const u8 gMailTiles_Mech[];
extern const u8 gMailTilemap_Mech[];
extern const u8 gMailTiles_Wood[];
extern const u8 gMailTilemap_Wood[];
extern const u8 gMailTiles_Wave[];
extern const u8 gMailTilemap_Wave[];
extern const u8 gMailTiles_Bead[];
extern const u8 gMailTilemap_Bead[];
extern const u8 gMailTiles_Shadow[];
extern const u8 gMailTilemap_Shadow[];
extern const u8 gMailTiles_Tropic[];
extern const u8 gMailTilemap_Tropic[];
extern const u8 gMailTiles_Dream[];
extern const u8 gMailTilemap_Dream[];
extern const u8 gMailTiles_Fab[];
extern const u8 gMailTilemap_Fab[];
extern const u8 gMailTiles_Retro[];
extern const u8 gMailTilemap_Retro[];
// Static type declarations
@@ -51,9 +87,7 @@ struct MailGraphics
u16 color12;
};
// Static RAM declarations
static EWRAM_DATA struct
struct MailRead
{
/*0x0000*/ u8 strbuf[8][64];
/*0x0200*/ u8 playerName[12];
@@ -72,22 +106,26 @@ static EWRAM_DATA struct
/*0x0228*/ const struct MailLayout *layout;
/*0x022c*/ u8 bg1TilemapBuffer[0x1000];
/*0x122c*/ u8 bg2TilemapBuffer[0x1000];
} *gUnknown_0203A134 = NULL;
};
// Static RAM declarations
static EWRAM_DATA struct MailRead *sMailRead = NULL;
// Static ROM declarations
void sub_81219F0(void);
void sub_8121A1C(void);
void sub_8121B1C(void);
void sub_8121C50(void);
void sub_8121C64(void);
void sub_8121C98(void);
void sub_8121CC0(void);
void sub_8121D00(void);
static void CB2_InitMailRead(void);
static void sub_8121A1C(void);
static void sub_8121B1C(void);
static void VBlankCB_MailRead(void);
static void CB2_MailRead(void);
static void CB2_WaitForPaletteExitOnKeyPress(void);
static void CB2_ExitOnKeyPress(void);
static void CB2_ExitMailReadFreeVars(void);
// .rodata
const struct BgTemplate gUnknown_0859F290[] = {
static const struct BgTemplate sUnknown_0859F290[] = {
{
.bg = 0,
.charBaseIndex = 2,
@@ -106,7 +144,7 @@ const struct BgTemplate gUnknown_0859F290[] = {
}
};
const struct WindowTemplate gUnknown_0859F29C[] = {
static const struct WindowTemplate sUnknown_0859F29C[] = {
{
.priority = 0,
.tilemapLeft = 2,
@@ -119,89 +157,52 @@ const struct WindowTemplate gUnknown_0859F29C[] = {
DUMMY_WIN_TEMPLATE
};
const u8 gUnknown_0859F2AC[] = {
static const u8 sUnknown_0859F2AC[] = {
0,
10,
11
};
const u16 gUnknown_0859F2B0[][2] = {
static const u16 sUnknown_0859F2B0[][2] = {
{ 0x6ACD, 0x51A5 },
{ 0x45FC, 0x38D4 }
};
extern const u16 gUnknown_08DBE818[];
extern const u16 gUnknown_08DBE838[];
extern const u16 gUnknown_08DBE858[];
extern const u16 gUnknown_08DBE878[];
extern const u16 gUnknown_08DBE898[];
extern const u16 gUnknown_08DBE8B8[];
extern const u16 gUnknown_08DBE8D8[];
extern const u16 gUnknown_08DBE8F8[];
extern const u16 gUnknown_08DBE918[];
extern const u16 gUnknown_08DBE938[];
extern const u16 gUnknown_08DBE958[];
extern const u16 gUnknown_08DBE978[];
extern const u8 gUnknown_08DBE998[];
extern const u8 gUnknown_08DBFBA4[];
extern const u8 gUnknown_08DBEB38[];
extern const u8 gUnknown_08DBFC7C[];
extern const u8 gUnknown_08DBEC74[];
extern const u8 gUnknown_08DBFD5C[];
extern const u8 gUnknown_08DBEE84[];
extern const u8 gUnknown_08DBFE68[];
extern const u8 gUnknown_08DBEF5C[];
extern const u8 gUnknown_08DBFF44[];
extern const u8 gUnknown_08DBF154[];
extern const u8 gUnknown_08DC0034[];
extern const u8 gUnknown_08DBF2D4[];
extern const u8 gUnknown_08DC0114[];
extern const u8 gUnknown_08DBF37C[];
extern const u8 gUnknown_08DC01F4[];
extern const u8 gUnknown_08DBF50C[];
extern const u8 gUnknown_08DC0300[];
extern const u8 gUnknown_08DBF64C[];
extern const u8 gUnknown_08DC03F0[];
extern const u8 gUnknown_08DBF7B4[];
extern const u8 gUnknown_08DC04E8[];
extern const u8 gUnknown_08DBF904[];
extern const u8 gUnknown_08DC0600[];
const struct MailGraphics gUnknown_0859F2B8[] = {
static const struct MailGraphics sUnknown_0859F2B8[] = {
{
gUnknown_08DBE818, gUnknown_08DBE998, gUnknown_08DBFBA4, 0x02c0, 0x0000, 0x294a, 0x6739
gMailPalette_Orange, gMailTiles_Orange, gMailTilemap_Orange, 0x02c0, 0x0000, 0x294a, 0x6739
}, {
gUnknown_08DBE838, gUnknown_08DBEB38, gUnknown_08DBFC7C, 0x02e0, 0x0000, 0x7fff, 0x4631
gMailPalette_Harbor, gMailTiles_Harbor, gMailTilemap_Harbor, 0x02e0, 0x0000, 0x7fff, 0x4631
}, {
gUnknown_08DBE858, gUnknown_08DBEC74, gUnknown_08DBFD5C, 0x0400, 0x0000, 0x294a, 0x6739
gMailPalette_Glitter, gMailTiles_Glitter, gMailTilemap_Glitter, 0x0400, 0x0000, 0x294a, 0x6739
}, {
gUnknown_08DBE878, gUnknown_08DBEE84, gUnknown_08DBFE68, 0x01e0, 0x0000, 0x7fff, 0x4631
gMailPalette_Mech, gMailTiles_Mech, gMailTilemap_Mech, 0x01e0, 0x0000, 0x7fff, 0x4631
}, {
gUnknown_08DBE898, gUnknown_08DBEF5C, gUnknown_08DBFF44, 0x02e0, 0x0000, 0x7fff, 0x4631
gMailPalette_Wood, gMailTiles_Wood, gMailTilemap_Wood, 0x02e0, 0x0000, 0x7fff, 0x4631
}, {
gUnknown_08DBE8B8, gUnknown_08DBF154, gUnknown_08DC0034, 0x0300, 0x0000, 0x294a, 0x6739
gMailPalette_Wave, gMailTiles_Wave, gMailTilemap_Wave, 0x0300, 0x0000, 0x294a, 0x6739
}, {
gUnknown_08DBE8D8, gUnknown_08DBF2D4, gUnknown_08DC0114, 0x0140, 0x0000, 0x7fff, 0x4631
gMailPalette_Bead, gMailTiles_Bead, gMailTilemap_Bead, 0x0140, 0x0000, 0x7fff, 0x4631
}, {
gUnknown_08DBE8F8, gUnknown_08DBF37C, gUnknown_08DC01F4, 0x0300, 0x0000, 0x7fff, 0x4631
gMailPalette_Shadow, gMailTiles_Shadow, gMailTilemap_Shadow, 0x0300, 0x0000, 0x7fff, 0x4631
}, {
gUnknown_08DBE918, gUnknown_08DBF50C, gUnknown_08DC0300, 0x0220, 0x0000, 0x294a, 0x6739
gMailPalette_Tropic, gMailTiles_Tropic, gMailTilemap_Tropic, 0x0220, 0x0000, 0x294a, 0x6739
}, {
gUnknown_08DBE938, gUnknown_08DBF64C, gUnknown_08DC03F0, 0x0340, 0x0000, 0x294a, 0x6739
gMailPalette_Dream, gMailTiles_Dream, gMailTilemap_Dream, 0x0340, 0x0000, 0x294a, 0x6739
}, {
gUnknown_08DBE958, gUnknown_08DBF7B4, gUnknown_08DC04E8, 0x02a0, 0x0000, 0x294a, 0x6739
gMailPalette_Fab, gMailTiles_Fab, gMailTilemap_Fab, 0x02a0, 0x0000, 0x294a, 0x6739
}, {
gUnknown_08DBE978, gUnknown_08DBF904, gUnknown_08DC0600, 0x0520, 0x0000, 0x294a, 0x6739
gMailPalette_Retro, gMailTiles_Retro, gMailTilemap_Retro, 0x0520, 0x0000, 0x294a, 0x6739
}
};
const struct UnkMailStruct Unknown_0859F3A8[] = {
static const struct UnkMailStruct Unknown_0859F3A8[] = {
{ .numEasyChatWords = 3, .lineHeight = 16 },
{ .numEasyChatWords = 3, .lineHeight = 16 },
{ .numEasyChatWords = 3, .lineHeight = 16 }
};
const struct MailLayout gUnknown_0859F3B4[] = {
static const struct MailLayout sUnknown_0859F3B4[] = {
{ 0x03, 0x00, 0x00, 0x02, 0x04, Unknown_0859F3A8 },
{ 0x03, 0x00, 0x00, 0x02, 0x04, Unknown_0859F3A8 },
{ 0x03, 0x00, 0x00, 0x02, 0x04, Unknown_0859F3A8 },
@@ -216,7 +217,7 @@ const struct MailLayout gUnknown_0859F3B4[] = {
{ 0x03, 0x00, 0x00, 0x02, 0x00, Unknown_0859F3A8 }
};
const struct UnkMailStruct Unknown_0859F444[] = {
static const struct UnkMailStruct Unknown_0859F444[] = {
{ .numEasyChatWords = 2, .lineHeight = 16 },
{ .numEasyChatWords = 2, .lineHeight = 16 },
{ .numEasyChatWords = 2, .lineHeight = 16 },
@@ -224,7 +225,7 @@ const struct UnkMailStruct Unknown_0859F444[] = {
{ .numEasyChatWords = 1, .lineHeight = 16 }
};
const struct MailLayout gUnknown_0859F458[] = {
static const struct MailLayout sUnknown_0859F458[] = {
{ 0x05, 0x07, 0x58, 0x0b, 0x1e, Unknown_0859F444 },
{ 0x05, 0x0a, 0x60, 0x09, 0x1e, Unknown_0859F444 },
{ 0x05, 0x0c, 0x68, 0x05, 0x1e, Unknown_0859F444 },
@@ -241,23 +242,23 @@ const struct MailLayout gUnknown_0859F458[] = {
// What the heck are these meant to be? Call them u16 for now.
const u16 Unknown_0859F4E8[] = {
static const u16 Unknown_0859F4E8[] = {
0x00, 0x4000, 0x00, 0x00
};
const u16 Unknown_0859F4F0[] = {
static const u16 Unknown_0859F4F0[] = {
0x00, 0x00, -1, 0x00
};
const u16 Unknown_0859F4F8[] = {
static const u16 Unknown_0859F4F8[] = {
0x04, 0x00, -1, 0x00
};
const u16 Unknown_0859F500[] = {
static const u16 Unknown_0859F500[] = {
0x00, 0x40, -1, 0x00
};
const u16 *const gUnknown_0859F508[] = {
static const u16 *const sUnknown_0859F508[] = {
Unknown_0859F4F0,
Unknown_0859F4F8,
Unknown_0859F500
@@ -265,60 +266,62 @@ const u16 *const gUnknown_0859F508[] = {
// .text
void sub_8121478(struct MailStruct *mail, MainCallback callback, bool8 flag) {
void ReadMail(struct MailStruct *mail, void (*callback)(void), bool8 flag)
{
u16 buffer[2];
u16 species;
gUnknown_0203A134 = calloc(1, sizeof(*gUnknown_0203A134));
gUnknown_0203A134->language = LANGUAGE_ENGLISH;
gUnknown_0203A134->playerIsSender = TRUE;
gUnknown_0203A134->parserSingle = CopyEasyChatWord;
gUnknown_0203A134->parserMultiple = ConvertEasyChatWordsToString;
if (mail->itemId >= ITEM_ORANGE_MAIL && mail->itemId <= ITEM_RETRO_MAIL) {
gUnknown_0203A134->mailType = mail->itemId - ITEM_ORANGE_MAIL;
sMailRead = calloc(1, sizeof(*sMailRead));
sMailRead->language = LANGUAGE_ENGLISH;
sMailRead->playerIsSender = TRUE;
sMailRead->parserSingle = CopyEasyChatWord;
sMailRead->parserMultiple = ConvertEasyChatWordsToString;
if (IS_ITEM_MAIL(mail->itemId))
{
sMailRead->mailType = mail->itemId - ITEM_ORANGE_MAIL;
}
else
{
gUnknown_0203A134->mailType = 0;
sMailRead->mailType = 0;
flag = FALSE;
}
switch (gUnknown_0203A134->playerIsSender)
switch (sMailRead->playerIsSender)
{
case FALSE:
default:
gUnknown_0203A134->layout = &gUnknown_0859F3B4[gUnknown_0203A134->mailType];
sMailRead->layout = &sUnknown_0859F3B4[sMailRead->mailType];
break;
case TRUE:
gUnknown_0203A134->layout = &gUnknown_0859F458[gUnknown_0203A134->mailType];
sMailRead->layout = &sUnknown_0859F458[sMailRead->mailType];
break;
}
species = sub_80D45E8(mail->species, buffer);
species = MailSpeciesToSpecies(mail->species, buffer);
if (species >= SPECIES_BULBASAUR && species < NUM_SPECIES)
{
switch (gUnknown_0203A134->mailType)
switch (sMailRead->mailType)
{
default:
gUnknown_0203A134->animsActive = 0;
sMailRead->animsActive = 0;
break;
case ITEM_BEAD_MAIL - ITEM_ORANGE_MAIL:
gUnknown_0203A134->animsActive = 1;
sMailRead->animsActive = 1;
break;
case ITEM_DREAM_MAIL - ITEM_ORANGE_MAIL:
gUnknown_0203A134->animsActive = 2;
sMailRead->animsActive = 2;
break;
}
}
else
{
gUnknown_0203A134->animsActive = 0;
sMailRead->animsActive = 0;
}
gUnknown_0203A134->mail = mail;
gUnknown_0203A134->callback = callback;
gUnknown_0203A134->flag = flag;
SetMainCallback2(sub_81219F0);
sMailRead->mail = mail;
sMailRead->callback = callback;
sMailRead->flag = flag;
SetMainCallback2(CB2_InitMailRead);
}
bool8 sub_81215EC(void)
static bool8 MailReadBuildGraphics(void)
{
u16 icon;
@@ -352,21 +355,21 @@ bool8 sub_81215EC(void)
SetGpuReg(REG_OFFSET_BG2HOFS, 0x0000);
SetGpuReg(REG_OFFSET_BG3HOFS, 0x0000);
SetGpuReg(REG_OFFSET_BG3VOFS, 0x0000);
SetGpuReg(REG_OFFSET_BLDCNT, 0x0000);
SetGpuReg(REG_OFFSET_BLDCNT, 0x0000);
SetGpuReg(REG_OFFSET_BLDALPHA, 0x0000);
break;
case 6:
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, gUnknown_0859F290, 3);
SetBgTilemapBuffer(1, gUnknown_0203A134->bg1TilemapBuffer);
SetBgTilemapBuffer(2, gUnknown_0203A134->bg2TilemapBuffer);
InitBgsFromTemplates(0, sUnknown_0859F290, 3);
SetBgTilemapBuffer(1, sMailRead->bg1TilemapBuffer);
SetBgTilemapBuffer(2, sMailRead->bg2TilemapBuffer);
break;
case 7:
InitWindows(gUnknown_0859F29C);
InitWindows(sUnknown_0859F29C);
DeactivateAllTextPrinters();
break;
case 8:
decompress_and_copy_tile_data_to_vram(1, gUnknown_0859F2B8[gUnknown_0203A134->mailType].tiles, 0, 0, 0);
decompress_and_copy_tile_data_to_vram(1, sUnknown_0859F2B8[sMailRead->mailType].tiles, 0, 0, 0);
break;
case 9:
if (free_temp_tile_data_buffers_if_possible())
@@ -377,7 +380,7 @@ bool8 sub_81215EC(void)
case 10:
FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 30, 20);
FillBgTilemapBufferRect_Palette0(2, 1, 0, 0, 30, 20);
CopyToBgTilemapBuffer(1, gUnknown_0859F2B8[gUnknown_0203A134->mailType].tileMap, 0, 0);
CopyToBgTilemapBuffer(1, sUnknown_0859F2B8[sMailRead->mailType].tileMap, 0, 0);
break;
case 11:
CopyBgTilemapBufferToVram(0);
@@ -386,24 +389,24 @@ bool8 sub_81215EC(void)
break;
case 12:
LoadPalette(GetOverworldTextboxPalettePtr(), 240, 32);
gPlttBufferUnfaded[250] = gUnknown_0859F2B8[gUnknown_0203A134->mailType].color10;
gPlttBufferFaded[250] = gUnknown_0859F2B8[gUnknown_0203A134->mailType].color10;
gPlttBufferUnfaded[251] = gUnknown_0859F2B8[gUnknown_0203A134->mailType].color12;
gPlttBufferFaded[251] = gUnknown_0859F2B8[gUnknown_0203A134->mailType].color12;
LoadPalette(gUnknown_0859F2B8[gUnknown_0203A134->mailType].palette, 0, 32);
gPlttBufferUnfaded[10] = gUnknown_0859F2B0[gSaveBlock2Ptr->playerGender][0];
gPlttBufferFaded[10] = gUnknown_0859F2B0[gSaveBlock2Ptr->playerGender][0];
gPlttBufferUnfaded[11] = gUnknown_0859F2B0[gSaveBlock2Ptr->playerGender][1];
gPlttBufferFaded[11] = gUnknown_0859F2B0[gSaveBlock2Ptr->playerGender][1];
gPlttBufferUnfaded[250] = sUnknown_0859F2B8[sMailRead->mailType].color10;
gPlttBufferFaded[250] = sUnknown_0859F2B8[sMailRead->mailType].color10;
gPlttBufferUnfaded[251] = sUnknown_0859F2B8[sMailRead->mailType].color12;
gPlttBufferFaded[251] = sUnknown_0859F2B8[sMailRead->mailType].color12;
LoadPalette(sUnknown_0859F2B8[sMailRead->mailType].palette, 0, 32);
gPlttBufferUnfaded[10] = sUnknown_0859F2B0[gSaveBlock2Ptr->playerGender][0];
gPlttBufferFaded[10] = sUnknown_0859F2B0[gSaveBlock2Ptr->playerGender][0];
gPlttBufferUnfaded[11] = sUnknown_0859F2B0[gSaveBlock2Ptr->playerGender][1];
gPlttBufferFaded[11] = sUnknown_0859F2B0[gSaveBlock2Ptr->playerGender][1];
break;
case 13:
if (gUnknown_0203A134->flag)
if (sMailRead->flag)
{
sub_8121A1C();
}
break;
case 14:
if (gUnknown_0203A134->flag)
if (sMailRead->flag)
{
sub_8121B1C();
RunTextPrinters();
@@ -416,20 +419,20 @@ bool8 sub_81215EC(void)
}
break;
case 16:
SetVBlankCallback(sub_8121C50);
SetVBlankCallback(VBlankCB_MailRead);
gPaletteFade.bufferTransferDisabled = TRUE;
break;
case 17:
icon = sub_80D2E84(gUnknown_0203A134->mail->species);
switch (gUnknown_0203A134->animsActive)
icon = sub_80D2E84(sMailRead->mail->species);
switch (sMailRead->animsActive)
{
case 1:
sub_80D2F68(icon);
gUnknown_0203A134->monIconSprite = sub_80D2D78(icon, SpriteCallbackDummy, 0x60, 0x80, 0, 0);
sMailRead->monIconSprite = sub_80D2D78(icon, SpriteCallbackDummy, 0x60, 0x80, 0, 0);
break;
case 2:
sub_80D2F68(icon);
gUnknown_0203A134->monIconSprite = sub_80D2D78(icon, SpriteCallbackDummy, 0x28, 0x80, 0, 0);
sMailRead->monIconSprite = sub_80D2D78(icon, SpriteCallbackDummy, 0x28, 0x80, 0, 0);
break;
}
break;
@@ -440,53 +443,53 @@ bool8 sub_81215EC(void)
ShowBg(2);
BeginNormalPaletteFade(-1, 0, 16, 0, 0);
gPaletteFade.bufferTransferDisabled = FALSE;
gUnknown_0203A134->callback2 = sub_8121C98;
sMailRead->callback2 = CB2_WaitForPaletteExitOnKeyPress;
return TRUE;
default:
return FALSE;
}
gMain.state ++;
gMain.state++;
return FALSE;
}
void sub_81219F0(void)
static void CB2_InitMailRead(void)
{
do
{
if (sub_81215EC() == TRUE)
if (MailReadBuildGraphics() == TRUE)
{
SetMainCallback2(sub_8121C64);
SetMainCallback2(CB2_MailRead);
break;
}
} while (sub_81221AC() != TRUE);
}
void sub_8121A1C(void)
static void sub_8121A1C(void)
{
u16 i;
u8 total;
u8 *ptr;
total = 0;
for (i = 0; i < gUnknown_0203A134->layout->numSubStructs; i ++)
for (i = 0; i < sMailRead->layout->numSubStructs; i ++)
{
ConvertEasyChatWordsToString(gUnknown_0203A134->strbuf[i], &gUnknown_0203A134->mail->words[total], gUnknown_0203A134->layout->var8[i].numEasyChatWords, 1);
total += gUnknown_0203A134->layout->var8[i].numEasyChatWords;
ConvertEasyChatWordsToString(sMailRead->strbuf[i], &sMailRead->mail->words[total], sMailRead->layout->var8[i].numEasyChatWords, 1);
total += sMailRead->layout->var8[i].numEasyChatWords;
}
ptr = StringCopy(gUnknown_0203A134->playerName, gUnknown_0203A134->mail->playerName);
if (!gUnknown_0203A134->playerIsSender)
ptr = StringCopy(sMailRead->playerName, sMailRead->mail->playerName);
if (!sMailRead->playerIsSender)
{
StringCopy(ptr, gText_FromSpace);
gUnknown_0203A134->signatureWidth = gUnknown_0203A134->layout->signatureWidth - (StringLength(gUnknown_0203A134->playerName) * 8 - 0x60);
sMailRead->signatureWidth = sMailRead->layout->signatureWidth - (StringLength(sMailRead->playerName) * 8 - 0x60);
}
else
{
sub_81DB52C(gUnknown_0203A134->playerName);
gUnknown_0203A134->signatureWidth = gUnknown_0203A134->layout->signatureWidth;
sub_81DB52C(sMailRead->playerName);
sMailRead->signatureWidth = sMailRead->layout->signatureWidth;
}
}
void sub_8121B1C(void)
static void sub_8121B1C(void)
{
u16 i;
u8 strbuf[0x20];
@@ -500,77 +503,76 @@ void sub_8121B1C(void)
PutWindowTilemap(1);
FillWindowPixelBuffer(0, 0);
FillWindowPixelBuffer(1, 0);
for (i = 0; i < gUnknown_0203A134->layout->numSubStructs; i ++)
for (i = 0; i < sMailRead->layout->numSubStructs; i ++)
{
if (gUnknown_0203A134->strbuf[i][0] == EOS || gUnknown_0203A134->strbuf[i][0] == CHAR_SPACE)
if (sMailRead->strbuf[i][0] == EOS || sMailRead->strbuf[i][0] == CHAR_SPACE)
{
continue;
}
box_print(0, 1, gUnknown_0203A134->layout->var8[i].xOffset + gUnknown_0203A134->layout->wordsYPos, y + gUnknown_0203A134->layout->wordsXPos, gUnknown_0859F2AC, 0, gUnknown_0203A134->strbuf[i]);
y += gUnknown_0203A134->layout->var8[i].lineHeight;
box_print(0, 1, sMailRead->layout->var8[i].xOffset + sMailRead->layout->wordsYPos, y + sMailRead->layout->wordsXPos, sUnknown_0859F2AC, 0, sMailRead->strbuf[i]);
y += sMailRead->layout->var8[i].lineHeight;
}
bufptr = StringCopy(strbuf, gText_FromSpace);
StringCopy(bufptr, gUnknown_0203A134->playerName);
box_x = GetStringCenterAlignXOffset(1, strbuf, gUnknown_0203A134->signatureWidth) + 0x68;
box_y = gUnknown_0203A134->layout->signatureYPos + 0x58;
box_print(0, 1, box_x, box_y, gUnknown_0859F2AC, 0, strbuf);
StringCopy(bufptr, sMailRead->playerName);
box_x = GetStringCenterAlignXOffset(1, strbuf, sMailRead->signatureWidth) + 0x68;
box_y = sMailRead->layout->signatureYPos + 0x58;
box_print(0, 1, box_x, box_y, sUnknown_0859F2AC, 0, strbuf);
CopyWindowToVram(0, 3);
CopyWindowToVram(1, 3);
}
void sub_8121C50(void)
static void VBlankCB_MailRead(void)
{
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
}
void sub_8121C64(void)
static void CB2_MailRead(void)
{
if (gUnknown_0203A134->animsActive != 0)
if (sMailRead->animsActive != 0)
{
AnimateSprites();
BuildOamBuffer();
}
gUnknown_0203A134->callback2();
sMailRead->callback2();
}
void sub_8121C98(void)
static void CB2_WaitForPaletteExitOnKeyPress(void)
{
if (!UpdatePaletteFade())
{
gUnknown_0203A134->callback2 = sub_8121CC0;
sMailRead->callback2 = CB2_ExitOnKeyPress;
}
}
void sub_8121CC0(void)
static void CB2_ExitOnKeyPress(void)
{
if (gMain.newKeys & (A_BUTTON | B_BUTTON))
{
BeginNormalPaletteFade(-1, 0, 0, 16, 0);
gUnknown_0203A134->callback2 = sub_8121D00;
sMailRead->callback2 = CB2_ExitMailReadFreeVars;
}
}
void sub_8121D00(void)
static void CB2_ExitMailReadFreeVars(void)
{
if (!UpdatePaletteFade())
{
SetMainCallback2(gUnknown_0203A134->callback);
switch (gUnknown_0203A134->animsActive)
SetMainCallback2(sMailRead->callback);
switch (sMailRead->animsActive)
{
case 1:
case 2:
sub_80D2FF0(sub_80D2E84(gUnknown_0203A134->mail->species));
sub_80D2EF8(&gSprites[gUnknown_0203A134->monIconSprite]);
sub_80D2FF0(sub_80D2E84(sMailRead->mail->species));
sub_80D2EF8(&gSprites[sMailRead->monIconSprite]);
}
memset(gUnknown_0203A134, 0, sizeof(*gUnknown_0203A134));
memset(sMailRead, 0, sizeof(*sMailRead));
ResetPaletteFade();
UnsetBgTilemapBuffer(0);
UnsetBgTilemapBuffer(1);
ResetBgsAndClearDma3BusyFlags(0);
FreeAllWindowBuffers();
free(gUnknown_0203A134);
gUnknown_0203A134 = NULL;
FREE_AND_SET_NULL(sMailRead);
}
}
+203
View File
@@ -0,0 +1,203 @@
#include "global.h"
#include "mail.h"
#include "constants/items.h"
#include "pokemon.h"
#include "pokemon_icon.h"
#include "constants/species.h"
#include "text.h"
#include "international_string_util.h"
void ClearMailData(void)
{
u8 i;
for (i = 0; i < MAIL_COUNT; i++)
ClearMailStruct(&gSaveBlock1Ptr->mail[i]);
}
void ClearMailStruct(struct MailStruct *mail)
{
s32 i;
for (i = 0; i < MAIL_WORDS_COUNT; i++)
mail->words[i] = 0xFFFF;
for (i = 0; i < PLAYER_NAME_LENGTH; i++)
mail->playerName[i] = EOS;
for (i = 0; i < 4; i++)
mail->trainerId[i] = 0;
mail->species = SPECIES_BULBASAUR;
mail->itemId = ITEM_NONE;
}
bool8 MonHasMail(struct Pokemon *mon)
{
u16 heldItem = GetMonData(mon, MON_DATA_HELD_ITEM);
if (ItemIsMail(heldItem) && GetMonData(mon, MON_DATA_MAIL) != 0xFF)
return TRUE;
else
return FALSE;
}
u8 GiveMailToMon(struct Pokemon *mon, u16 itemId)
{
u8 heldItem[2];
u8 id, i;
u16 species;
u32 personality;
heldItem[0] = itemId;
heldItem[1] = itemId >> 8;
for (id = 0; id < PARTY_SIZE; id++)
{
if (gSaveBlock1Ptr->mail[id].itemId == 0)
{
for (i = 0; i < MAIL_WORDS_COUNT; i++)
gSaveBlock1Ptr->mail[id].words[i] = 0xFFFF;
for (i = 0; i < PLAYER_NAME_LENGTH - 1; i++)
gSaveBlock1Ptr->mail[id].playerName[i] = gSaveBlock2Ptr->playerName[i];
gSaveBlock1Ptr->mail[id].playerName[i] = EOS;
PadNameString(gSaveBlock1Ptr->mail[id].playerName, CHAR_SPACE);
for (i = 0; i < 4; i++)
gSaveBlock1Ptr->mail[id].trainerId[i] = gSaveBlock2Ptr->playerTrainerId[i];
species = GetBoxMonData(&mon->box, MON_DATA_SPECIES);
personality = GetBoxMonData(&mon->box, MON_DATA_PERSONALITY);
gSaveBlock1Ptr->mail[id].species = SpeciesToMailSpecies(species, personality);
gSaveBlock1Ptr->mail[id].itemId = itemId;
SetMonData(mon, MON_DATA_MAIL, &id);
SetMonData(mon, MON_DATA_HELD_ITEM, heldItem);
return id;
}
}
return 0xFF;
}
u16 SpeciesToMailSpecies(u16 species, u32 personality)
{
if (species == SPECIES_UNOWN)
{
u32 species = GetUnownLetterByPersonality(personality) + 30000;
return species;
}
return species;
}
u16 MailSpeciesToSpecies(u16 mailSpecies, u16 *buffer)
{
u16 result;
if (mailSpecies >= 30000 && mailSpecies < (30000 + UNOWN_FORM_COUNT))
{
result = SPECIES_UNOWN;
*buffer = mailSpecies - 30000;
}
else
{
result = mailSpecies;
}
return result;
}
u8 GiveMailToMon2(struct Pokemon *mon, struct MailStruct *mail)
{
u8 heldItem[2];
u16 itemId = mail->itemId;
u8 mailId = GiveMailToMon(mon, itemId);
if (mailId == 0xFF)
return 0xFF;
gSaveBlock1Ptr->mail[mailId] = *mail;
SetMonData(mon, MON_DATA_MAIL, &mailId);
heldItem[0] = itemId;
heldItem[1] = itemId >> 8;
SetMonData(mon, MON_DATA_HELD_ITEM, heldItem);
return mailId;
}
static bool32 DummyMailFunc(void)
{
return FALSE;
}
void TakeMailFromMon(struct Pokemon *mon)
{
u8 heldItem[2];
u8 mailId;
if (MonHasMail(mon))
{
mailId = GetMonData(mon, MON_DATA_MAIL);
gSaveBlock1Ptr->mail[mailId].itemId = ITEM_NONE;
mailId = 0xFF;
heldItem[0] = ITEM_NONE;
heldItem[1] = ITEM_NONE << 8;
SetMonData(mon, MON_DATA_MAIL, &mailId);
SetMonData(mon, MON_DATA_HELD_ITEM, heldItem);
}
}
void ClearMailItemId(u8 mailId)
{
gSaveBlock1Ptr->mail[mailId].itemId = ITEM_NONE;
}
u8 TakeMailFromMon2(struct Pokemon *mon)
{
u8 i;
u8 newHeldItem[2];
u8 newMailId;
newHeldItem[0] = ITEM_NONE;
newHeldItem[1] = ITEM_NONE << 8;
newMailId = 0xFF;
for (i = PARTY_SIZE; i < MAIL_COUNT; i++)
{
if (gSaveBlock1Ptr->mail[i].itemId == ITEM_NONE)
{
memcpy(&gSaveBlock1Ptr->mail[i], &gSaveBlock1Ptr->mail[GetMonData(mon, MON_DATA_MAIL)], sizeof(struct MailStruct));
gSaveBlock1Ptr->mail[GetMonData(mon, MON_DATA_MAIL)].itemId = ITEM_NONE;
SetMonData(mon, MON_DATA_MAIL, &newMailId);
SetMonData(mon, MON_DATA_HELD_ITEM, newHeldItem);
return i;
}
}
return 0xFF;
}
bool8 ItemIsMail(u16 itemId)
{
switch (itemId)
{
case ITEM_ORANGE_MAIL:
case ITEM_HARBOR_MAIL:
case ITEM_GLITTER_MAIL:
case ITEM_MECH_MAIL:
case ITEM_WOOD_MAIL:
case ITEM_WAVE_MAIL:
case ITEM_BEAD_MAIL:
case ITEM_SHADOW_MAIL:
case ITEM_TROPIC_MAIL:
case ITEM_DREAM_MAIL:
case ITEM_FAB_MAIL:
case ITEM_RETRO_MAIL:
return TRUE;
default:
return FALSE;
}
}
+1 -2
View File
@@ -102,7 +102,7 @@ void AgbMain()
ClearDma3Requests();
ResetBgs();
SetDefaultFontsPointer();
InitHeap(gHeap, 0x1C000);
InitHeap(gHeap, HEAP_SIZE);
gSoftResetDisabled = FALSE;
@@ -312,7 +312,6 @@ void SetSerialCallback(IntrCallback callback)
}
extern void CopyBufferedValuesToGpuRegs(void);
extern void ProcessDma3Requests(void);
static void VBlankIntr(void)
{
+1 -2
View File
@@ -33,7 +33,6 @@ extern void Overworld_SetWarpDestination(s8 mapBank, s8 mapNo, s8 warpNo, s8 xPo
extern void warp_in(void);
extern void sub_80BB358(void);
extern void ResetBagScrollPositions(void);
extern void sub_813624C(void); // clears something pokeblock related
extern void ResetPokedex(void);
extern void sub_8084400(void);
extern void ClearMailData(void);
@@ -148,7 +147,7 @@ void sub_808447C(void)
ZeroPlayerPartyMons();
ZeroEnemyPartyMons();
ResetBagScrollPositions();
sub_813624C();
ResetPokeblockScrollPositions();
}
void NewGameInitData(void)
+56 -58
View File
@@ -65,7 +65,8 @@ static const struct PaletteStructTemplate gDummyPaletteStructTemplate = {
.uid = 0xFFFF,
.pst_field_B_5 = 1
};
static const u8 gUnknown_0852489C[] = {
static const u8 sRoundedDownGrayscaleMap[] = {
0, 0, 0, 0, 0,
5, 5, 5, 5, 5,
11, 11, 11, 11, 11,
@@ -620,7 +621,7 @@ static u8 UpdateFastPaletteFade(void)
gPlttBufferFaded[i] = r | (g << 5) | (b << 10);
}
break;
case FAST_FADE_OUT_TO_WHTIE:
case FAST_FADE_OUT_TO_WHITE:
for (i = paletteOffsetStart; i < paletteOffsetEnd; i++)
{
struct PlttData *data = (struct PlttData *)&gPlttBufferFaded[i];
@@ -701,7 +702,7 @@ static u8 UpdateFastPaletteFade(void)
case FAST_FADE_IN_FROM_BLACK:
CpuCopy32(gPlttBufferUnfaded, gPlttBufferFaded, PLTT_SIZE);
break;
case FAST_FADE_OUT_TO_WHTIE:
case FAST_FADE_OUT_TO_WHITE:
CpuFill32(0xFFFFFFFF, gPlttBufferFaded, PLTT_SIZE);
break;
case FAST_FADE_OUT_TO_BLACK:
@@ -838,10 +839,10 @@ void BlendPalettesUnfaded(u32 selectedPalettes, u8 coeff, u16 color)
void TintPalette_GrayScale(u16 *palette, u16 count)
{
s32 r;
s32 g;
s32 b;
s32 gray;
int r;
int g;
int b;
u32 gray;
int i;
for (i = 0; i < count; i++)
@@ -849,24 +850,23 @@ void TintPalette_GrayScale(u16 *palette, u16 count)
r = *palette & 0x1F;
g = (*palette >> 5) & 0x1F;
b = (*palette >> 10) & 0x1F;
r *= 0x4C;
r += g * 0x97;
r += b * 0x1D;
r = r * Q_8_8(0.2969);
r += g * Q_8_8(0.5899);
r += b * Q_8_8(0.1133);
gray = r >> 8;
*palette++ = gray << 10 | gray << 5 | gray;
}
return;
}
void TintPalette_GrayScale2(u16 *palette, u16 count)
{
s32 r;
s32 g;
s32 b;
s32 gray;
int r;
int g;
int b;
u32 gray;
int i;
for (i = 0; i < count; i++)
@@ -874,62 +874,60 @@ void TintPalette_GrayScale2(u16 *palette, u16 count)
r = *palette & 0x1F;
g = (*palette >> 5) & 0x1F;
b = (*palette >> 10) & 0x1F;
r *= 0x4C;
r += g * 0x97;
r += b * 0x1D;
r = r * Q_8_8(0.2969);
r += g * Q_8_8(0.5899);
r += b * Q_8_8(0.1133);
gray = r >> 8;
if ((u32)gray > 0x1F)
if (gray > 0x1F)
gray = 0x1F;
gray = gUnknown_0852489C[gray];
gray = sRoundedDownGrayscaleMap[gray];
*palette++ = gray << 10 | gray << 5 | gray;
}
return;
}
#ifdef NONMATCHING
void TintPalette_SepiaTone(u16 *palette, u16 count)
{
s32 r;
s32 g;
s32 b;
int red;
int green;
int blue;
u32 gray;
u32 sepia;
s8 r2;
s8 g2;
s8 b2;
int i;
for (i = 0; i < count; i++)
{
r = *palette & 0x1F;
g = (*palette >> 5) & 0x1F;
b = (*palette >> 10) & 0x1F;
r *= 0x4C;
r += g * 0x97;
r += b * 0x1D;
gray = (s32)(r >> 8);
sepia = (gray * 0x133);
r2 = (u16)sepia >> 8;
g2 = gray;
b2 = (gray * 15);
if (r2 > 0x1F)
r2 = 0x1F;
*palette++ = b2 << 10 | g2 << 5 | r2;
}
return;
}
#else
__attribute__((naked))
@@ -995,7 +993,7 @@ _080A2BA2:\n\
#endif // NONMATCHING
#ifdef NONMATCHING
void sub_80A2BAC(u16 *palette, u16 count, u16 a3, u16 a4, u16 a5)
void TintPalette_CustomTone(u16 *palette, u16 count, u16 a3, u16 a4, u16 a5)
{
s32 r;
s32 g;
@@ -1011,35 +1009,35 @@ void sub_80A2BAC(u16 *palette, u16 count, u16 a3, u16 a4, u16 a5)
r = *palette & 0x1F;
g = (*palette >> 5) & 0x1F;
b = (*palette >> 10) & 0x1F;
r *= 0x4C;
r += g * 0x97;
r += b * 0x1D;
gray = r >> 8;
r2 = (u16)(gray * a3) >> 8;
g2 = (u16)(gray * a4) >> 8;
b2 = (u16)(gray * a5) >> 8;
if (r2 > 0x1F)
r2 = 0x1F;
if (g2 > 0x1F)
g2 = 0x1F;
if (b2 > 0x1F)
b2 = 0x1F;
*palette++ = b2 << 10 | g2 << 5 | r2;
}
return;
}
#else
__attribute__((naked))
void sub_80A2BAC(u16 *palette, u16 count, u16 a3, u16 a4, u16 a5)
void TintPalette_CustomTone(u16 *palette, u16 count, u16 a3, u16 a4, u16 a5)
{
asm("push {r4-r7,lr}\n\
mov r7, r9\n\
@@ -1153,7 +1151,7 @@ void sub_80A2C44(u32 a1, s8 a2, u8 a3, u8 a4, u16 a5, u8 a6, u8 a7)
gTasks[taskId].func(taskId);
}
u32 sub_80A2CF8(u8 var)
bool32 sub_80A2CF8(u8 var)
{
int i;
@@ -1181,7 +1179,7 @@ void sub_80A2D54(u8 taskId)
{
u32 wordVar;
s16 *data;
u16 temp;
s16 temp;
data = gTasks[taskId].data;
wordVar = GetWordTaskArg(taskId, 5);
@@ -1191,7 +1189,7 @@ void sub_80A2D54(u8 taskId)
data[4] = 0;
BlendPalettes(wordVar, data[0], data[7]);
temp = data[1];
if (data[0] == (s16)temp)
if (data[0] == temp)
{
DestroyTask(taskId);
}
@@ -1200,12 +1198,12 @@ void sub_80A2D54(u8 taskId)
data[0] += data[2];
if (data[2] >= 0)
{
if (data[0] < (s16)temp)
if (data[0] < temp)
{
return;
}
}
else if (data[0] > (s16)temp)
else if (data[0] > temp)
{
return;
}
+4 -4
View File
@@ -21,7 +21,7 @@ extern u8 gBankTarget;
extern u16 gBattlePartyID[];
extern u8 gBankSpriteIds[];
extern u8 gHealthBoxesIds[];
extern struct MusicPlayerInfo gMPlay_BGM;
extern struct MusicPlayerInfo gMPlayInfo_BGM;
// this file's functions
static void Task_DoPokeballSendOutAnim(u8 taskId);
@@ -773,11 +773,11 @@ static void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite)
if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK)
{
if (IsBGMPlaying())
m4aMPlayStop(&gMPlay_BGM);
m4aMPlayStop(&gMPlayInfo_BGM);
}
else
{
m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 128);
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 128);
}
}
@@ -885,7 +885,7 @@ static void sub_80760F8(struct Sprite *sprite)
{
gDoingBattleAnim = FALSE;
m4aMPlayAllStop();
PlaySE(BGM_FANFA5);
PlaySE(MUS_FANFA5);
}
else if (sprite->data[4] == 315)
{
+1337
View File
File diff suppressed because it is too large Load Diff
+1108
View File
File diff suppressed because it is too large Load Diff
+542
View File
@@ -0,0 +1,542 @@
#include "global.h"
#include "gba/m4a_internal.h"
#include "pokedex.h"
#include "sprite.h"
#include "graphics.h"
#include "decompress.h"
#include "bg.h"
#include "window.h"
// this file's functions
void sub_80BE604(struct Sprite *sprite);
void sub_80BE658(struct Sprite *sprite);
void sub_80BE758(struct Sprite *sprite);
void sub_80BE780(struct Sprite *sprite);
void sub_80BE44C(struct Sprite *sprite);
void sub_80BE834(struct Sprite *sprite);
// const rom data
#include "data/pokedex_orders.h"
static const struct OamData sOamData_855CFE4 =
{
.y = 160,
.affineMode = 0,
.objMode = 0,
.mosaic = 0,
.bpp = 0,
.shape = 0,
.x = 0,
.matrixNum = 0,
.size = 0,
.tileNum = 0,
.priority = 1,
.paletteNum = 0,
.affineParam = 0
};
static const struct OamData sOamData_855CFEC =
{
.y = 160,
.affineMode = 0,
.objMode = 0,
.mosaic = 0,
.bpp = 0,
.shape = 1,
.x = 0,
.matrixNum = 0,
.size = 0,
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
.affineParam = 0
};
static const struct OamData sOamData_855CFF4 =
{
.y = 160,
.affineMode = 0,
.objMode = 0,
.mosaic = 0,
.bpp = 0,
.shape = 1,
.x = 0,
.matrixNum = 0,
.size = 2,
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
.affineParam = 0
};
static const struct OamData sOamData_855CFFC =
{
.y = 160,
.affineMode = 0,
.objMode = 2,
.mosaic = 0,
.bpp = 0,
.shape = 0,
.x = 0,
.matrixNum = 0,
.size = 2,
.tileNum = 0,
.priority = 1,
.paletteNum = 0,
.affineParam = 0
};
static const struct OamData sOamData_855D004 =
{
.y = 160,
.affineMode = 0,
.objMode = 0,
.mosaic = 0,
.bpp = 0,
.shape = 1,
.x = 0,
.matrixNum = 0,
.size = 3,
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
.affineParam = 0
};
static const struct OamData sOamData_855D00C =
{
.y = 160,
.affineMode = 0,
.objMode = 0,
.mosaic = 0,
.bpp = 0,
.shape = 2,
.x = 0,
.matrixNum = 0,
.size = 0,
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
.affineParam = 0
};
static const union AnimCmd sSpriteAnim_855D014[] =
{
ANIMCMD_FRAME(3, 30),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_855D01C[] =
{
ANIMCMD_FRAME(1, 30),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_855D024[] =
{
ANIMCMD_FRAME(16, 30),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_855D02C[] =
{
ANIMCMD_FRAME(48, 30),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_855D034[] =
{
ANIMCMD_FRAME(40, 30),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_855D03C[] =
{
ANIMCMD_FRAME(32, 30),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_855D044[] =
{
ANIMCMD_FRAME(56, 30),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_855D04C[] =
{
ANIMCMD_FRAME(64, 30),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_855D054[] =
{
ANIMCMD_FRAME(96, 30),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_855D05C[] =
{
ANIMCMD_FRAME(160, 30),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_855D064[] =
{
ANIMCMD_FRAME(168, 30),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_855D06C[] =
{
ANIMCMD_FRAME(128, 30),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_855D074[] =
{
ANIMCMD_FRAME(130, 30),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_855D07C[] =
{
ANIMCMD_FRAME(132, 30),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_855D084[] =
{
ANIMCMD_FRAME(134, 30),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_855D08C[] =
{
ANIMCMD_FRAME(136, 30),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_855D094[] =
{
ANIMCMD_FRAME(138, 30),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_855D09C[] =
{
ANIMCMD_FRAME(140, 30),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_855D0A4[] =
{
ANIMCMD_FRAME(142, 30),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_855D0AC[] =
{
ANIMCMD_FRAME(144, 30),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_855D0B4[] =
{
ANIMCMD_FRAME(146, 30),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_855D0BC[] =
{
ANIMCMD_FRAME(176, 30),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_855D0C4[] =
{
ANIMCMD_FRAME(178, 30),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_855D0CC[] =
{
ANIMCMD_FRAME(180, 30),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_855D0D4[] =
{
ANIMCMD_FRAME(182, 30),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_855D0DC[] =
{
ANIMCMD_FRAME(184, 30),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_855D0E4[] =
{
ANIMCMD_FRAME(186, 30),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_855D0EC[] =
{
ANIMCMD_FRAME(188, 30),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_855D0F4[] =
{
ANIMCMD_FRAME(190, 30),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_855D0FC[] =
{
ANIMCMD_FRAME(192, 30),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_855D104[] =
{
ANIMCMD_FRAME(194, 30),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_855D10C[] =
{
ANIMCMD_FRAME(4, 30),
ANIMCMD_END
};
static const union AnimCmd *const sSpriteAnimTable_855D114[] =
{
sSpriteAnim_855D014
};
static const union AnimCmd *const sSpriteAnimTable_855D118[] =
{
sSpriteAnim_855D01C
};
static const union AnimCmd *const sSpriteAnimTable_855D11C[] =
{
sSpriteAnim_855D024
};
static const union AnimCmd *const sSpriteAnimTable_855D120[] =
{
sSpriteAnim_855D02C,
sSpriteAnim_855D034,
sSpriteAnim_855D03C,
sSpriteAnim_855D044
};
static const union AnimCmd *const sSpriteAnimTable_855D130[] =
{
sSpriteAnim_855D04C,
sSpriteAnim_855D054
};
static const union AnimCmd *const sSpriteAnimTable_855D138[] =
{
sSpriteAnim_855D05C,
sSpriteAnim_855D064
};
static const union AnimCmd *const sSpriteAnimTable_855D140[] =
{
sSpriteAnim_855D06C,
sSpriteAnim_855D074,
sSpriteAnim_855D07C,
sSpriteAnim_855D084,
sSpriteAnim_855D08C,
sSpriteAnim_855D094,
sSpriteAnim_855D09C,
sSpriteAnim_855D0A4,
sSpriteAnim_855D0AC,
sSpriteAnim_855D0B4
};
static const union AnimCmd *const sSpriteAnimTable_855D168[] =
{
sSpriteAnim_855D0BC,
sSpriteAnim_855D0C4,
sSpriteAnim_855D0CC,
sSpriteAnim_855D0D4,
sSpriteAnim_855D0DC,
sSpriteAnim_855D0E4,
sSpriteAnim_855D0EC,
sSpriteAnim_855D0F4,
sSpriteAnim_855D0FC,
sSpriteAnim_855D104
};
static const union AnimCmd *const sSpriteAnimTable_855D190[] =
{
sSpriteAnim_855D10C
};
const struct SpriteTemplate gUnknown_0855D194 =
{
.tileTag = 4096,
.paletteTag = 4096,
.oam = &sOamData_855CFE4,
.anims = sSpriteAnimTable_855D114,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80BE604,
};
const struct SpriteTemplate gUnknown_0855D1AC =
{
.tileTag = 4096,
.paletteTag = 4096,
.oam = &sOamData_855CFEC,
.anims = sSpriteAnimTable_855D118,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80BE658,
};
const struct SpriteTemplate gUnknown_0855D1C4 =
{
.tileTag = 4096,
.paletteTag = 4096,
.oam = &sOamData_855CFF4,
.anims = sSpriteAnimTable_855D120,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80BE758,
};
const struct SpriteTemplate gUnknown_0855D1DC =
{
.tileTag = 4096,
.paletteTag = 4096,
.oam = &sOamData_855CFFC,
.anims = sSpriteAnimTable_855D11C,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80BE780,
};
const struct SpriteTemplate gUnknown_0855D1F4 =
{
.tileTag = 4096,
.paletteTag = 4096,
.oam = &sOamData_855D004,
.anims = sSpriteAnimTable_855D130,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80BE44C,
};
const struct SpriteTemplate gUnknown_0855D20C =
{
.tileTag = 4096,
.paletteTag = 4096,
.oam = &sOamData_855CFF4,
.anims = sSpriteAnimTable_855D138,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80BE44C,
};
const struct SpriteTemplate gUnknown_0855D224 =
{
.tileTag = 4096,
.paletteTag = 4096,
.oam = &sOamData_855D00C,
.anims = sSpriteAnimTable_855D140,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80BE44C,
};
const struct SpriteTemplate gUnknown_0855D23C =
{
.tileTag = 4096,
.paletteTag = 4096,
.oam = &sOamData_855D00C,
.anims = sSpriteAnimTable_855D168,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80BE44C,
};
const struct SpriteTemplate gUnknown_0855D254 =
{
.tileTag = 4096,
.paletteTag = 4096,
.oam = &sOamData_855D00C,
.anims = sSpriteAnimTable_855D190,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80BE834,
};
const struct CompressedSpriteSheet gSpriteSheets_0855D26C[] =
{
{gPokedexMenu2_Gfx, 0x2000, 4096},
{0}
};
const struct CompressedSpritePalette gSpritePalettes_0855D26C[] =
{
{gPokedexText_Pal, 4096},
{0}
};
const u8 gUnknown_0855D28C[] = {0x4, 0x8, 0x10, 0x20, 0x20};
const u8 gUnknown_0855D291[] = {0x8, 0x4, 0x2, 0x1, 0x1};
const struct BgTemplate gBgTemplates_0855D298[] =
{
{
.bg = 0,
.charBaseIndex = 0,
.mapBaseIndex = 12,
.screenSize = 0,
.paletteMode = 0,
.priority = 0,
.baseTile = 0
},
{
.bg = 1,
.charBaseIndex = 0,
.mapBaseIndex = 13,
.screenSize = 0,
.paletteMode = 0,
.priority = 1,
.baseTile = 0
},
{
.bg = 2,
.charBaseIndex = 2,
.mapBaseIndex = 14,
.screenSize = 0,
.paletteMode = 0,
.priority = 2,
.baseTile = 0
},
{
.bg = 3,
.charBaseIndex = 0,
.mapBaseIndex = 15,
.screenSize = 0,
.paletteMode = 0,
.priority = 3,
.baseTile = 0
}
};
const struct WindowTemplate sWindowTemplates_0855D2A8[] =
{
{2, 0, 0, 0x20, 0x20, 0, 1},
DUMMY_WIN_TEMPLATE
};
+1 -1
View File
@@ -1155,7 +1155,7 @@ u8 GetMonsStateToDoubles_2(void)
s32 aliveCount = 0;
s32 i;
for (i = 0; i < 6; i++)
for (i = 0; i < PARTY_SIZE; i++)
{
u32 species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2, NULL);
if (species != SPECIES_EGG && species != SPECIES_NONE
+51 -48
View File
@@ -11,8 +11,7 @@
#include "link.h"
#include "constants/hold_effects.h"
#include "random.h"
#include "trainer_classes.h"
#include "trainer_ids.h"
#include "constants/trainers.h"
#include "constants/songs.h"
#include "sound.h"
#include "m4a.h"
@@ -22,6 +21,7 @@
#include "constants/abilities.h"
#include "pokemon_animation.h"
#include "pokedex.h"
#include "pokeblock.h"
extern struct BattlePokemon gBattleMons[4];
extern struct BattleEnigmaBerry gEnigmaBerries[4];
@@ -59,7 +59,6 @@ extern const u8 gText_PkmnsXPreventsSwitching[];
extern const struct CompressedSpritePalette gMonPaletteTable[];
extern const struct CompressedSpritePalette gMonShinyPaletteTable[];
extern const u16 gHMMoves[];
extern const s8 gPokeblockFlavorCompatibilityTable[];
extern const u8 gMonAnimationDelayTable[];
extern const u8 gMonFrontAnimIdsTable[];
@@ -692,9 +691,9 @@ void AdjustFriendship(struct Pokemon *mon, u8 event)
if ((event != 5 || !(Random() & 1))
&& (event != 3
|| ((gBattleTypeFlags & BATTLE_TYPE_TRAINER)
&& (gTrainers[gTrainerBattleOpponent_A].trainerClass == CLASS_ELITE_FOUR
|| gTrainers[gTrainerBattleOpponent_A].trainerClass == CLASS_LEADER
|| gTrainers[gTrainerBattleOpponent_A].trainerClass == CLASS_CHAMPION))))
&& (gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_ELITE_FOUR
|| gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_LEADER
|| gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_CHAMPION))))
{
s8 mod = gUnknown_08329ECE[event][friendshipLevel];
if (mod > 0 && holdEffect == HOLD_EFFECT_HAPPINESS_UP)
@@ -1146,55 +1145,57 @@ void ClearBattleMonForms(void)
u16 GetBattleBGM(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON)
return 0x1E0;
return MUS_BATTLE34;
if (gBattleTypeFlags & BATTLE_TYPE_REGI)
return 0x1DF;
return MUS_BATTLE36;
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
return 0x1DC;
return MUS_BATTLE20;
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
{
u8 trainerClass;
if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
trainerClass = GetFrontierOpponentClass(gTrainerBattleOpponent_A);
else if (gBattleTypeFlags & BATTLE_TYPE_x4000000)
trainerClass = CLASS_EXPERT;
trainerClass = TRAINER_CLASS_EXPERT;
else
trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
switch (trainerClass)
{
case CLASS_AQUA_LEADER:
case CLASS_MAGMA_LEADER:
return 0x1E3;
case CLASS_TEAM_AQUA:
case CLASS_TEAM_MAGMA:
case CLASS_AQUA_ADMIN:
case CLASS_MAGMA_ADMIN:
return 0x1DB;
case CLASS_LEADER:
return 0x1DD;
case CLASS_CHAMPION:
return 0x1DE;
case CLASS_PKMN_TRAINER_RIVAL:
case TRAINER_CLASS_AQUA_LEADER:
case TRAINER_CLASS_MAGMA_LEADER:
return MUS_BATTLE30;
case TRAINER_CLASS_TEAM_AQUA:
case TRAINER_CLASS_TEAM_MAGMA:
case TRAINER_CLASS_AQUA_ADMIN:
case TRAINER_CLASS_MAGMA_ADMIN:
return MUS_BATTLE31;
case TRAINER_CLASS_LEADER:
return MUS_BATTLE32;
case TRAINER_CLASS_CHAMPION:
return MUS_BATTLE33;
case TRAINER_CLASS_PKMN_TRAINER_3:
if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
return 0x1E1;
return MUS_BATTLE35;
if (!StringCompare(gTrainers[gTrainerBattleOpponent_A].trainerName, gText_BattleWallyName))
return 0x1DC;
return 0x1E1;
case CLASS_ELITE_FOUR:
return 0x1E2;
case CLASS_SALON_MAIDEN:
case CLASS_DOME_ACE:
case CLASS_PALACE_MAVEN:
case CLASS_ARENA_TYCOON:
case CLASS_FACTORY_HEAD:
case CLASS_PIKE_QUEEN:
case CLASS_PYRAMID_KING:
return 0x1D7;
return MUS_BATTLE20;
return MUS_BATTLE35;
case TRAINER_CLASS_ELITE_FOUR:
return MUS_BATTLE38;
case TRAINER_CLASS_SALON_MAIDEN:
case TRAINER_CLASS_DOME_ACE:
case TRAINER_CLASS_PALACE_MAVEN:
case TRAINER_CLASS_ARENA_TYCOON:
case TRAINER_CLASS_FACTORY_HEAD:
case TRAINER_CLASS_PIKE_QUEEN:
case TRAINER_CLASS_PYRAMID_KING:
return MUS_VS_FRONT;
default:
return 0x1DC;
return MUS_BATTLE20;
}
}
return 0x1DA;
return MUS_BATTLE27;
}
void PlayBattleBGM(void)
@@ -1297,21 +1298,21 @@ bool8 IsPokeSpriteNotFlipped(u16 species)
return gBaseStats[species].noFlip;
}
s8 GetMonFlavorRelation(struct Pokemon *mon, u8 a2)
s8 GetMonFlavorRelation(struct Pokemon *mon, u8 flavor)
{
u8 nature = GetNature(mon);
return gPokeblockFlavorCompatibilityTable[nature * 5 + a2];
return gPokeblockFlavorCompatibilityTable[nature * 5 + flavor];
}
s8 GetFlavorRelationByPersonality(u32 personality, u8 a2)
s8 GetFlavorRelationByPersonality(u32 personality, u8 flavor)
{
u8 nature = GetNatureFromPersonality(personality);
return gPokeblockFlavorCompatibilityTable[nature * 5 + a2];
return gPokeblockFlavorCompatibilityTable[nature * 5 + flavor];
}
bool8 IsTradedMon(struct Pokemon *mon)
{
u8 otName[8];
u8 otName[OT_NAME_LENGTH + 1];
u32 otId;
GetMonData(mon, MON_DATA_OT_NAME, otName);
otId = GetMonData(mon, MON_DATA_OT_ID, 0);
@@ -1396,7 +1397,7 @@ static s32 GetWildMonTableIdInAlteringCave(u16 species)
void SetWildMonHeldItem(void)
{
if (!(gBattleTypeFlags & (BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_TRAINER | BATTLE_TYPE_PYRAMID | BATTLE_TYPE_x100000)))
if (!(gBattleTypeFlags & (BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_TRAINER | BATTLE_TYPE_PYRAMID | BATTLE_TYPE_PIKE)))
{
u16 rnd = Random() % 100;
u16 species = GetMonData(&gEnemyParty[0], MON_DATA_SPECIES, 0);
@@ -1462,12 +1463,14 @@ bool8 IsShinyOtIdPersonality(u32 otId, u32 personality)
return retVal;
}
const u8* GetTrainerPartnerName(void)
const u8 *GetTrainerPartnerName(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
{
if (gPartnerTrainerId == STEVEN_PARTNER_ID)
return gTrainers[TRAINER_ID_STEVEN].trainerName;
{
return gTrainers[TRAINER_STEVEN].trainerName;
}
else
{
GetFrontierTrainerName(gStringVar1, gPartnerTrainerId);
@@ -1682,14 +1685,14 @@ void HandleSetPokedexFlag(u16 nationalNum, u8 caseId, u32 personality)
}
}
const u8* GetTrainerClassNameFromId(u16 trainerId)
const u8 *GetTrainerClassNameFromId(u16 trainerId)
{
if (trainerId > NO_OF_TRAINERS)
trainerId = 0;
return gTrainerClassNames[gTrainers[trainerId].trainerClass];
}
const u8* GetTrainerNameFromId(u16 trainerId)
const u8 *GetTrainerNameFromId(u16 trainerId)
{
if (trainerId > NO_OF_TRAINERS)
trainerId = 0;
+1014
View File
File diff suppressed because it is too large Load Diff
+67
View File
@@ -5,9 +5,76 @@
#include "event_data.h"
#include "string_util.h"
#include "text.h"
#include "strings.h"
#include "window.h"
IWRAM_DATA u8 gUnknown_03000F78[0x188];
struct OptionAndDescription
{
const u8 *optionTxt;
const u8 *descriptionTxt;
};
// const rom data
const struct OptionAndDescription gUnknown_085716C0[] =
{
{gText_WithdrawPokemon, gText_WithdrawMonDescription},
{gText_DepositPokemon, gText_DepositMonDescription},
{gText_MovePokemon, gText_MoveMonDescription},
{gText_MoveItems, gText_MoveItemsDescription},
{gText_SeeYa, gText_SeeYaDescription}
};
const struct WindowTemplate gUnknown_085716E8 = {0, 1, 1, 0x11, 0xA, 0xF, 1};
static const union AnimCmd sSpriteAnim_85716F0[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_85716F8[] =
{
ANIMCMD_FRAME(4, 5),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_8571700[] =
{
ANIMCMD_FRAME(6, 5),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_8571708[] =
{
ANIMCMD_FRAME(10, 5),
ANIMCMD_END
};
const union AnimCmd *const sSpriteAnimTable_8571710[] =
{
sSpriteAnim_85716F0,
sSpriteAnim_85716F8,
sSpriteAnim_8571700,
sSpriteAnim_8571708
};
static const union AffineAnimCmd sSpriteAffineAnim_8571720[] =
{
AFFINEANIMCMD_FRAME(0xE0, 0xE0, 0, 0),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd *const sSpriteAffineAnimTable_8571730[] =
{
sSpriteAffineAnim_8571720
};
const struct TextColor gUnknown_08571734[] = {4, 0xF, 0xE};
const u8 gUnknown_08571737[] = _("/30");
// code
u8 CountMonsInBox(u8 boxId)
{
u16 i, count;
+17 -17
View File
@@ -41,7 +41,7 @@ struct ContestEffect
extern struct UnkSummaryStruct* gUnknown_0203CF1C;
extern struct BgTemplate gUnknown_0861CBB4;
extern u8 gUnknown_0203CF20;
extern struct MusicPlayerInfo gMPlay_BGM;
extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern s8 gUnknown_0861CC1C[];
extern u8 gUnknown_08329D22[];
extern u8 gUnknown_0203CF21;
@@ -50,7 +50,7 @@ extern struct UnkStruct_61CC04 gUnknown_0861CC04;
extern struct UnkStruct_61CC04 gUnknown_0861CC10;
extern struct UnkStruct_61CC04 gUnknown_0861CBEC;
extern struct UnkStruct_61CC04 gUnknown_0861CBF8;
extern u16 gUnknown_08DC3CD4[];
extern u16 gSummaryScreenWindow_Tilemap[];
extern struct ContestMove gContestMoves[];
extern struct ContestEffect gContestEffects[];
extern struct WindowTemplate gUnknown_0861CC24;
@@ -73,7 +73,7 @@ extern void do_scheduled_bg_tilemap_copies_to_vram(void);
extern u8 sub_81221EC();
extern u8 sub_81221AC();
extern void SetVBlankHBlankCallbacksToNull();
extern void sub_8121DA0();
extern void ResetVramOamAndBgCntRegs();
extern void clear_scheduled_bg_copies_to_vram();
extern void remove_some_task();
extern void ResetBgsAndClearDma3BusyFlags(u32 leftoverFireRedLeafGreenVariable);
@@ -93,7 +93,7 @@ extern struct CompressedSpriteSheet gUnknown_0861D074;
extern struct CompressedSpriteSheet gUnknown_0861D0F8;
extern struct CompressedSpritePalette gUnknown_0861D100;
extern struct CompressedSpritePalette gUnknown_0861D07C;
extern u8 gUnknown_08D97B84;
extern u8 gMoveTypes_Pal;
extern u8 gUnknown_08D97D0C;
extern void reset_temp_tile_data_buffers();
extern void decompress_and_copy_tile_data_to_vram(u8 a, void* tiledata, u8 b, u8 c, u8 d);
@@ -193,7 +193,7 @@ void sub_81C4A88();
void sub_81C4280();
void sub_81C0510(u8 taskId);
void sub_81C171C(u8 taskId);
void sub_8121E10();
void ResetAllBgsCoordinates();
u8 sub_81B205C(struct Pokemon* a);
void sub_81C1DA4(u16 a, s16 b);
void sub_81C1EFC(u16 a, s16 b, u16 c);
@@ -450,7 +450,7 @@ bool8 sub_81BFB10(void)
{
case 0:
SetVBlankHBlankCallbacksToNull();
sub_8121DA0();
ResetVramOamAndBgCntRegs();
clear_scheduled_bg_copies_to_vram();
gMain.state++;
break;
@@ -578,7 +578,7 @@ void sub_81BFE24()
SetBgTilemapBuffer(1, &gUnknown_0203CF1C->unkTilemap2);
SetBgTilemapBuffer(2, &gUnknown_0203CF1C->unkTilemap1);
SetBgTilemapBuffer(3, &gUnknown_0203CF1C->unkTilemap0);
sub_8121E10();
ResetAllBgsCoordinates();
schedule_bg_copy_tilemap_to_vram(1);
schedule_bg_copy_tilemap_to_vram(2);
schedule_bg_copy_tilemap_to_vram(3);
@@ -648,7 +648,7 @@ u8 sub_81BFEB0()
gUnknown_0203CF1C->unk40F0++;
break;
case 12:
LoadCompressedPalette(&gUnknown_08D97B84, 0x1D0, 0x60);
LoadCompressedPalette(&gMoveTypes_Pal, 0x1D0, 0x60);
gUnknown_0203CF1C->unk40F0 = 0;
return 1;
}
@@ -793,7 +793,7 @@ void sub_81C0484(u8 taskId)
ResetSpriteData();
FreeAllSpritePalettes();
StopCryAndClearCrySongs();
m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100);
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
if (gMonSpritesGfxPtr == 0)
sub_806F47C(0);
sub_81C0434();
@@ -2343,18 +2343,18 @@ void sub_81C2194(u16 *a, u16 b, u8 c)
{
for (i = 0; i < 20; i++)
{
a[(i + var) << 1] = gUnknown_08DC3CD4[i] + b;
a[((i + var) << 1) + 0x40] = gUnknown_08DC3CD4[i] + b;
a[((i + var) << 1) + 0x80] = gUnknown_08DC3CD4[i + 20] + b;
a[(i + var) << 1] = gSummaryScreenWindow_Tilemap[i] + b;
a[((i + var) << 1) + 0x40] = gSummaryScreenWindow_Tilemap[i] + b;
a[((i + var) << 1) + 0x80] = gSummaryScreenWindow_Tilemap[i + 20] + b;
}
}
else
{
for (i = 0; i < 20; i++)
{
a[(i + var)] = gUnknown_08DC3CD4[i + 20] + b;
a[((i + var)) + 0x40] = gUnknown_08DC3CD4[i + 40] + b;
a[((i + var)) + 0x80] = gUnknown_08DC3CD4[i + 40] + b;
a[(i + var)] = gSummaryScreenWindow_Tilemap[i + 20] + b;
a[((i + var)) + 0x40] = gSummaryScreenWindow_Tilemap[i + 40] + b;
a[((i + var)) + 0x80] = gSummaryScreenWindow_Tilemap[i + 40] + b;
}
}
}
@@ -2372,7 +2372,7 @@ void sub_81C2194(u16 *a, u16 b, u8 c)
cmp r2, 0\n\
bne _081C21E4\n\
movs r3, 0\n\
ldr r5, =gUnknown_08DC3CD4\n\
ldr r5, =gSummaryScreenWindow_Tilemap\n\
_081C21A8:\n\
adds r2, r7, r3\n\
lsls r2, 1\n\
@@ -2402,7 +2402,7 @@ _081C21A8:\n\
.pool\n\
_081C21E4:\n\
movs r3, 0\n\
ldr r5, =gUnknown_08DC3CD4\n\
ldr r5, =gSummaryScreenWindow_Tilemap\n\
_081C21E8:\n\
adds r1, r7, r3\n\
lsls r1, 1\n\
+1164
View File
File diff suppressed because it is too large Load Diff
+1 -1
View File
@@ -19,7 +19,7 @@
| BATTLE_TYPE_WALLY_TUTORIAL | BATTLE_TYPE_ROAMER | BATTLE_TYPE_EREADER_TRAINER \
| BATTLE_TYPE_KYOGRE_GROUDON | BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_REGI \
| BATTLE_TYPE_RECORDED | BATTLE_TYPE_x4000000 | BATTLE_TYPE_SECRET_BASE \
| BATTLE_TYPE_GROUDON | BATTLE_TYPE_KYORGE | BATTLE_TYPE_RAYQUAZA))
| BATTLE_TYPE_GROUDON | BATTLE_TYPE_KYOGRE | BATTLE_TYPE_RAYQUAZA))
extern u32 gBattleTypeFlags;
extern u16 gTrainerBattleOpponent_A;
+16 -15
View File
@@ -21,6 +21,7 @@
#include "m4a.h"
#include "field_effect.h"
#include "region_map.h"
#include "constants/region_map_sections.h"
#define MAP_WIDTH 28
#define MAP_HEIGHT 15
@@ -239,9 +240,9 @@ static const u8 sRegionMapFrameTilemapLZ[] = INCBIN_U8("graphics/pokenav/map_fra
static const u16 Unknown_085A1D48[] = INCBIN_U16("graphics/pokenav/fly_target_icons.gbapal");
static const u8 gUnknown_085A1D68[] = INCBIN_U8("graphics/pokenav/fly_target_icons.4bpp.lz");
static const u8 sUnknown_085A1D68[] = INCBIN_U8("graphics/pokenav/fly_target_icons.4bpp.lz");
static const u8 gUnknown_085A1E3C[][3] = {
static const u8 sUnknown_085A1E3C[][3] = {
{MAP_GROUP(LITTLEROOT_TOWN), MAP_NUM(LITTLEROOT_TOWN), 1},
{MAP_GROUP(OLDALE_TOWN), MAP_NUM(OLDALE_TOWN), 14},
{MAP_GROUP(DEWFORD_TOWN), MAP_NUM(DEWFORD_TOWN), 15},
@@ -306,7 +307,7 @@ static const struct {
} gUnknown_085A1EDC[] = {
gUnknown_085A1ED4,
MAPSEC_EVER_GRANDE_CITY,
FLAG_SYS_POKEMON_LEAGUE_FLY
FLAG_LANDMARK_POKEMON_LEAGUE
};
static const struct BgTemplate gUnknown_085A1EE4[] = {
@@ -326,8 +327,8 @@ static const struct SpritePalette gUnknown_085A1F10 = {
Unknown_085A1D48, 2
};
static const u16 gUnknown_085A1F18[][2] = {
{FLAG_UNLOCK_BATTLE_FRONTIER, MAPSEC_BATTLE_FRONTIER},
static const u16 sUnknown_085A1F18[][2] = {
{FLAG_LANDMARK_BATTLE_FRONTIER, MAPSEC_BATTLE_FRONTIER},
{-1, MAPSEC_NONE}
};
@@ -1126,9 +1127,9 @@ static u8 get_flagnr_blue_points(u16 mapSecId)
case MAPSEC_EVER_GRANDE_CITY:
return FlagGet(FLAG_VISITED_EVER_GRANDE_CITY) ? MAPSECTYPE_CITY_CANFLY : MAPSECTYPE_CITY_CANTFLY;
case MAPSEC_BATTLE_FRONTIER:
return FlagGet(FLAG_UNLOCK_BATTLE_FRONTIER) ? MAPSECTYPE_BATTLE_FRONTIER : MAPSECTYPE_NONE;
return FlagGet(FLAG_LANDMARK_BATTLE_FRONTIER) ? MAPSECTYPE_BATTLE_FRONTIER : MAPSECTYPE_NONE;
case MAPSEC_SOUTHERN_ISLAND:
return FlagGet(FLAG_UNLOCK_SOUTHERN_ISLAND) ? MAPSECTYPE_PLAIN : MAPSECTYPE_NONE;
return FlagGet(FLAG_LANDMARK_SOUTHERN_ISLAND) ? MAPSECTYPE_PLAIN : MAPSECTYPE_NONE;
default:
return MAPSECTYPE_PLAIN;
}
@@ -1738,7 +1739,7 @@ static void sub_8124A70(void)
{
struct SpriteSheet sheet;
LZ77UnCompWram(gUnknown_085A1D68, gUnknown_0203A148->unk_88c);
LZ77UnCompWram(sUnknown_085A1D68, gUnknown_0203A148->unk_88c);
sheet.data = gUnknown_0203A148->unk_88c;
sheet.size = 0x1c0;
sheet.tag = 2;
@@ -1806,11 +1807,11 @@ static void sub_8124BE4(void)
u16 mapSecId;
u8 spriteId;
for (i = 0; gUnknown_085A1F18[i][1] != MAPSEC_NONE; i++)
for (i = 0; sUnknown_085A1F18[i][1] != MAPSEC_NONE; i++)
{
if (FlagGet(gUnknown_085A1F18[i][0]))
if (FlagGet(sUnknown_085A1F18[i][0]))
{
mapSecId = gUnknown_085A1F18[i][1];
mapSecId = sUnknown_085A1F18[i][1];
sub_8124630(mapSecId, &x, &y, &width, &height);
x = (x + MAPCURSOR_X_MIN) * 8;
y = (y + MAPCURSOR_Y_MIN) * 8;
@@ -1916,16 +1917,16 @@ static void sub_8124E0C(void)
sub_8084CCC(gSaveBlock2Ptr->playerGender == MALE ? 0x0C : 0x0D);
break;
case MAPSEC_EVER_GRANDE_CITY:
sub_8084CCC(FlagGet(FLAG_SYS_POKEMON_LEAGUE_FLY) && gUnknown_0203A148->regionMap.posWithinMapSec == 0 ? 0x14 : 0x0B);
sub_8084CCC(FlagGet(FLAG_LANDMARK_POKEMON_LEAGUE) && gUnknown_0203A148->regionMap.posWithinMapSec == 0 ? 0x14 : 0x0B);
break;
default:
if (gUnknown_085A1E3C[gUnknown_0203A148->regionMap.mapSecId][2] != 0)
if (sUnknown_085A1E3C[gUnknown_0203A148->regionMap.mapSecId][2] != 0)
{
sub_8084CCC(gUnknown_085A1E3C[gUnknown_0203A148->regionMap.mapSecId][2]);
sub_8084CCC(sUnknown_085A1E3C[gUnknown_0203A148->regionMap.mapSecId][2]);
}
else
{
warp1_set_2(gUnknown_085A1E3C[gUnknown_0203A148->regionMap.mapSecId][0], gUnknown_085A1E3C[gUnknown_0203A148->regionMap.mapSecId][1], -1);
warp1_set_2(sUnknown_085A1E3C[gUnknown_0203A148->regionMap.mapSecId][0], sUnknown_085A1E3C[gUnknown_0203A148->regionMap.mapSecId][1], -1);
}
break;
}
+1 -3
View File
@@ -23,10 +23,8 @@ void sub_81700F8(void)
ResetSaveCounters();
sub_81534D0(0);
if (gSaveFileStatus == 0 || gSaveFileStatus == 2)
{
Sav2_ClearSetDefault();
}
SetPokemonCryStereo(gSaveBlock2Ptr->optionsSound);
InitHeap(gHeap, 0x1c000);
InitHeap(gHeap, HEAP_SIZE);
SetMainCallback2(sub_8086230);
}
+2 -2
View File
@@ -35,7 +35,7 @@ extern struct SpriteTemplate gUnknown_0202499C;
extern const union AnimCmd * const * const gMonAnimationsSpriteAnimsPtrTable[];
extern void dp12_8087EA4(void);
extern void trs_config(void);
extern void sub_8035658(void);
extern bool8 IsDoubleBattle(void);
extern u8 GetSubstituteSpriteDefault_Y(u8 bank);
extern u8 GetBankSpriteDefault_Y(u8 bank);
@@ -73,7 +73,7 @@ static void CB2_ReshowBattleScreenAfterMenu(void)
{
case 0:
dp12_8087EA4();
trs_config();
sub_8035658();
SetBgAttribute(1, BG_CTRL_ATTR_VISIBLE, 0);
SetBgAttribute(2, BG_CTRL_ATTR_VISIBLE, 0);
ShowBg(0);
-12
View File
@@ -1,17 +1,5 @@
// Includes
#include "global.h"
// Static type declarations
// Static RAM declarations
IWRAM_DATA u32 gUnknown_03000DD4;
IWRAM_DATA u32 gUnknown_03000DD8;
IWRAM_DATA u32 gUnknown_03000DDC;
// Static ROM declarations
// .rodata
// .text
+2 -2
View File
@@ -5,6 +5,7 @@
#include "main.h"
#include "battle.h"
#include "string_util.h"
#include "pokeblock.h"
struct PokeblockFeeder
{
@@ -24,7 +25,6 @@ extern u8 EventScript_2A4B8A[];
extern u8 EventScript_2A4B6F[];
extern u8 EventScript_2A4B4C[];
extern u8 EventScript_2A4B9B[];
extern const u8* const gPokeblockNames[];
extern void sub_80EE44C(u8, u8);
extern void IncrementGameStat(u8 index);
@@ -105,7 +105,7 @@ void SafariZoneRetirePrompt(void)
ScriptContext1_SetupScript(EventScript_2A4B6F);
}
void sub_80FC190(void)
void CB2_EndSafariBattle(void)
{
sSafariZoneFleedMons += gBattleResults.field_1F;
if (gBattleOutcome == BATTLE_CAUGHT)
+4 -4
View File
@@ -154,8 +154,8 @@ static const u8 sClockFrames[8][3] =
{ 5, 1, 0 },
};
static const u8 gSaveFailedClockPal[] = INCBIN_U8("graphics/misc/clock_small.gbapal");
static const u8 gSaveFailedClockGfx[] = INCBIN_U8("graphics/misc/clock_small.4bpp.lz");
static const u8 sSaveFailedClockPal[] = INCBIN_U8("graphics/misc/clock_small.gbapal");
static const u8 sSaveFailedClockGfx[] = INCBIN_U8("graphics/misc/clock_small.4bpp.lz");
static void CB2_SaveFailedScreen(void);
static void CB2_WipeSave(void);
@@ -221,7 +221,7 @@ static void CB2_SaveFailedScreen(void)
LZ77UnCompVram(gBirchHelpGfx, (void *)VRAM);
LZ77UnCompVram(gBirchBagTilemap, (void *)(VRAM + 0x7000));
LZ77UnCompVram(gBirchGrassTilemap, (void *)(VRAM + 0x7800));
LZ77UnCompVram(gSaveFailedClockGfx, (void *)(VRAM + 0x10020));
LZ77UnCompVram(sSaveFailedClockGfx, (void *)(VRAM + 0x10020));
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, gUnknown_085EFD88, 3);
SetBgTilemapBuffer(0, (void *)&gDecompressionBuffer[0x2000]);
@@ -238,7 +238,7 @@ static void CB2_SaveFailedScreen(void)
ResetTasks();
ResetPaletteFade();
LoadPalette(gBirchBagGrassPal, 0, 0x40);
LoadPalette(gSaveFailedClockPal, 0x100, 0x20);
LoadPalette(sSaveFailedClockPal, 0x100, 0x20);
LoadPalette(gUnknown_0850FEFC, 0xE0, 0x20);
LoadPalette(gUnknown_0860F074, 0xF0, 0x20);
SetWindowBorderStyle(gSaveFailedWindowIds[TEXT_WIN_ID], FALSE, 0x214, 0xE);
+18 -18
View File
@@ -656,7 +656,7 @@ bool8 ScrCmd_fadescreenspeed(struct ScriptContext *ctx)
bool8 ScrCmd_fadescreenswapbuffers(struct ScriptContext *ctx)
{
u8 mode = ScriptReadByte(ctx);
switch (mode)
{
case 1:
@@ -1445,7 +1445,7 @@ bool8 ScrCmd_drawboxtext(struct ScriptContext *ctx)
u8 top = ScriptReadByte(ctx);
u8 multichoiceId = ScriptReadByte(ctx);
u8 ignoreBPress = ScriptReadByte(ctx);
/*if (Multichoice(left, top, multichoiceId, ignoreBPress) == TRUE)
{
ScriptContext1_Stop();
@@ -1501,31 +1501,31 @@ bool8 ScrCmd_braillemessage(struct ScriptContext *ctx)
u8 y;
StringExpandPlaceholders(gStringVar4, ptr + 6);
width = GetStringWidth(6, gStringVar4, -1) / 8;
if (width > 0x1C)
width = 0x1C;
for (i = 0, height = 4; gStringVar4[i] != 0xFF;)
{
if (gStringVar4[i++] == 0xFE)
height += 3;
}
if (height > 0x12)
height = 0x12;
x = width + 2;
temp1 = (0x1E - x) / 2;
x = temp1 + 1;
temp1 = ((x - temp1 - 1) * 8 + 3);
y = height + 2;
temp2 = (0x14 - y) / 2;
y = temp2 + 2;
temp2 = ((y - temp2 - 1) * 8);
sub_8198A50(&template1, 0, x, y, width, height, 0xF, 0x1);
template2 = template1;
gUnknown_03000F30 = AddWindow(&template2);
@@ -1924,7 +1924,7 @@ bool8 ScrCmd_hidemoneybox(struct ScriptContext *ctx)
{
/*u8 x = ScriptReadByte(ctx);
u8 y = ScriptReadByte(ctx);*/
HideMoneyBox();
return FALSE;
}
@@ -1979,13 +1979,13 @@ bool8 ScrCmd_dotrainerbattle(struct ScriptContext *ctx)
return TRUE;
}
bool8 ScrCmd_ontrainerbattleend(struct ScriptContext *ctx)
bool8 ScrCmd_gotopostbattlescript(struct ScriptContext *ctx)
{
ctx->scriptPtr = BattleSetup_GetScriptAddrAfterBattle();
return FALSE;
}
bool8 ScrCmd_ontrainerbattleendgoto(struct ScriptContext *ctx)
bool8 ScrCmd_gotobeatenscript(struct ScriptContext *ctx)
{
ctx->scriptPtr = BattleSetup_GetTrainerPostBattleScript();
return FALSE;
@@ -1995,7 +1995,7 @@ bool8 ScrCmd_checktrainerflag(struct ScriptContext *ctx)
{
u16 index = VarGet(ScriptReadHalfword(ctx));
ctx->comparisonResult = HasTrainerAlreadyBeenFought(index);
ctx->comparisonResult = HasTrainerBeenFought(index);
return FALSE;
}
@@ -2003,7 +2003,7 @@ bool8 ScrCmd_settrainerflag(struct ScriptContext *ctx)
{
u16 index = VarGet(ScriptReadHalfword(ctx));
trainer_flag_set(index);
SetTrainerFlag(index);
return FALSE;
}
@@ -2011,7 +2011,7 @@ bool8 ScrCmd_cleartrainerflag(struct ScriptContext *ctx)
{
u16 index = VarGet(ScriptReadHalfword(ctx));
trainer_flag_clear(index);
ClearTrainerFlag(index);
return FALSE;
}
@@ -2089,7 +2089,7 @@ bool8 ScrCmd_getpricereduction(struct ScriptContext *ctx)
return FALSE;
}
bool8 ScrCmd_choosecontestpkmn(struct ScriptContext *ctx)
bool8 ScrCmd_choosecontestmon(struct ScriptContext *ctx)
{
sub_81B9404();
ScriptContext1_Stop();
@@ -2332,7 +2332,7 @@ bool8 ScrCmd_mossdeepgym4(struct ScriptContext *ctx)
bool8 ScrCmd_cmdD8(struct ScriptContext *ctx)
{
gSelectedMapObject = sub_80B47BC();
gSelectedMapObject = GetCurrentApproachingTrainerMapObjectId();
return FALSE;
}
@@ -2374,7 +2374,7 @@ bool8 ScrCmd_checkmonobedience(struct ScriptContext *ctx)
bool8 ScrCmd_cmdCF(struct ScriptContext *ctx)
{
const u8* v1 = sub_8099244();
if (v1)
{
((u8*)gUnknown_020375C0) = ctx->scriptPtr;
+13 -13
View File
@@ -1082,13 +1082,13 @@ void game_continue(u8 taskId)
if (sub_80E9878(i))
{
sub_80E9780(gUnknown_0203A020->names[count], i);
gUnknown_0203A020->items[count].unk_00 = gUnknown_0203A020->names[count];
gUnknown_0203A020->items[count].unk_04 = i;
gUnknown_0203A020->items[count].name = gUnknown_0203A020->names[count];
gUnknown_0203A020->items[count].id = i;
count ++;
}
}
gUnknown_0203A020->items[count].unk_00 = gText_Cancel;
gUnknown_0203A020->items[count].unk_04 = -2;
gUnknown_0203A020->items[count].name = gText_Cancel;
gUnknown_0203A020->items[count].id = -2;
data[0] = count + 1;
if (data[0] < 8)
{
@@ -1098,11 +1098,11 @@ void game_continue(u8 taskId)
{
data[3] = 8;
}
gUnknown_03006310 = gUnknown_0858D07C;
gUnknown_03006310.unk_10 = data[6];
gUnknown_03006310.totalItems = data[0];
gUnknown_03006310.items = gUnknown_0203A020->items;
gUnknown_03006310.maxShowed = data[3];
gMultiuseListMenuTemplate = gUnknown_0858D07C;
gMultiuseListMenuTemplate.unk_10 = data[6];
gMultiuseListMenuTemplate.totalItems = data[0];
gMultiuseListMenuTemplate.items = gUnknown_0203A020->items;
gMultiuseListMenuTemplate.maxShowed = data[3];
}
void sub_80E9DEC(u32 a0, bool8 flag, struct ListMenu *menu)
@@ -1119,7 +1119,7 @@ void sub_80E9E00(u8 taskId)
data = gTasks[taskId].data;
SetStandardWindowBorderStyle(data[6], 0);
data[5] = ListMenuInit(&gUnknown_03006310, data[2], data[1]);
data[5] = ListMenuInit(&gMultiuseListMenuTemplate, data[2], data[1]);
sub_80E9E44(taskId);
schedule_bg_copy_tilemap_to_vram(0);
}
@@ -1138,8 +1138,8 @@ void sub_80E9E90(u8 taskId)
s32 input;
data = gTasks[taskId].data;
input = ListMenuHandleInput(data[5]);
get_coro_args_x18_x1A(data[5], &data[2], &data[1]);
input = ListMenuHandleInputGetItemId(data[5]);
sub_81AE860(data[5], &data[2], &data[1]);
switch (input)
{
case -1:
@@ -1283,7 +1283,7 @@ u8 sub_80EA20C(u8 secretBaseRecordId)
return (gSaveBlock1Ptr->secretBases[secretBaseRecordId].trainerId[0] % 5) + (gSaveBlock1Ptr->secretBases[secretBaseRecordId].gender * 5);
}
const u8 *sub_80EA250(void)
const u8 *GetSecretBaseTrainerLoseText(void)
{
u8 param;
+39 -39
View File
@@ -29,10 +29,10 @@ IWRAM_DATA static u16 sFanfareCounter;
bool8 gDisableMusic;
extern u32 gBattleTypeFlags;
extern struct MusicPlayerInfo gMPlay_BGM;
extern struct MusicPlayerInfo gMPlay_SE1;
extern struct MusicPlayerInfo gMPlay_SE2;
extern struct MusicPlayerInfo gMPlay_SE3;
extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern struct MusicPlayerInfo gMPlayInfo_SE1;
extern struct MusicPlayerInfo gMPlayInfo_SE2;
extern struct MusicPlayerInfo gMPlayInfo_SE3;
extern struct ToneData gCryTable[];
extern struct ToneData gCryTable2[];
extern const struct Fanfare sFanfares[];
@@ -171,7 +171,7 @@ bool8 IsNotWaitingForBGMStop(void)
void PlayFanfareByFanfareNum(u8 fanfareNum)
{
u16 songNum;
m4aMPlayStop(&gMPlay_BGM);
m4aMPlayStop(&gMPlayInfo_BGM);
songNum = sFanfares[fanfareNum].songNum;
sFanfareCounter = sFanfares[fanfareNum].duration;
m4aSongNumStart(songNum);
@@ -187,9 +187,9 @@ bool8 WaitFanfare(bool8 stop)
else
{
if (!stop)
m4aMPlayContinue(&gMPlay_BGM);
m4aMPlayContinue(&gMPlayInfo_BGM);
else
m4aSongNumStart(SE_STOP);
m4aSongNumStart(MUS_DUMMY);
return TRUE;
}
@@ -232,7 +232,7 @@ static void Task_Fanfare(u8 taskId)
}
else
{
m4aMPlayContinue(&gMPlay_BGM);
m4aMPlayContinue(&gMPlayInfo_BGM);
DestroyTask(taskId);
}
}
@@ -250,46 +250,46 @@ void FadeInNewBGM(u16 songNum, u8 speed)
if (songNum == 0xFFFF)
songNum = 0;
m4aSongNumStart(songNum);
m4aMPlayImmInit(&gMPlay_BGM);
m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0);
m4aMPlayImmInit(&gMPlayInfo_BGM);
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0);
m4aSongNumStop(songNum);
m4aMPlayFadeIn(&gMPlay_BGM, speed);
m4aMPlayFadeIn(&gMPlayInfo_BGM, speed);
}
void FadeOutBGMTemporarily(u8 speed)
{
m4aMPlayFadeOutTemporarily(&gMPlay_BGM, speed);
m4aMPlayFadeOutTemporarily(&gMPlayInfo_BGM, speed);
}
bool8 IsBGMPausedOrStopped(void)
{
if (gMPlay_BGM.status & MUSICPLAYER_STATUS_PAUSE)
if (gMPlayInfo_BGM.status & MUSICPLAYER_STATUS_PAUSE)
return TRUE;
if (!(gMPlay_BGM.status & MUSICPLAYER_STATUS_TRACK))
if (!(gMPlayInfo_BGM.status & MUSICPLAYER_STATUS_TRACK))
return TRUE;
return FALSE;
}
void FadeInBGM(u8 speed)
{
m4aMPlayFadeIn(&gMPlay_BGM, speed);
m4aMPlayFadeIn(&gMPlayInfo_BGM, speed);
}
void FadeOutBGM(u8 speed)
{
m4aMPlayFadeOut(&gMPlay_BGM, speed);
m4aMPlayFadeOut(&gMPlayInfo_BGM, speed);
}
bool8 IsBGMStopped(void)
{
if (!(gMPlay_BGM.status & MUSICPLAYER_STATUS_TRACK))
if (!(gMPlayInfo_BGM.status & MUSICPLAYER_STATUS_TRACK))
return TRUE;
return FALSE;
}
void PlayCry1(u16 species, s8 pan)
{
m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 85);
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 85);
PlayCryInternal(species, pan, CRY_VOLUME, 10, 0);
gPokemonCryBGMDuckingCounter = 2;
RestoreBGMVolumeAfterPokemonCry();
@@ -308,7 +308,7 @@ void PlayCry3(u16 species, s8 pan, u8 mode)
}
else
{
m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 85);
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 85);
PlayCryInternal(species, pan, CRY_VOLUME, 10, mode);
gPokemonCryBGMDuckingCounter = 2;
RestoreBGMVolumeAfterPokemonCry();
@@ -324,7 +324,7 @@ void PlayCry4(u16 species, s8 pan, u8 mode)
else
{
if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 85);
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 85);
PlayCryInternal(species, pan, CRY_VOLUME, 10, mode);
}
}
@@ -337,7 +337,7 @@ void PlayCry6(u16 species, s8 pan, u8 mode) // not present in R/S
}
else
{
m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 85);
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 85);
PlayCryInternal(species, pan, CRY_VOLUME, 10, mode);
gPokemonCryBGMDuckingCounter = 2;
}
@@ -345,7 +345,7 @@ void PlayCry6(u16 species, s8 pan, u8 mode) // not present in R/S
void PlayCry5(u16 species, u8 mode)
{
m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 85);
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 85);
PlayCryInternal(species, 0, CRY_VOLUME, 10, mode);
gPokemonCryBGMDuckingCounter = 2;
RestoreBGMVolumeAfterPokemonCry();
@@ -529,7 +529,7 @@ static void Task_DuckBGMForPokemonCry(u8 taskId)
if (!IsPokemonCryPlaying(gMPlay_PokemonCry))
{
m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 256);
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 256);
DestroyTask(taskId);
}
}
@@ -557,55 +557,55 @@ void PlaySE(u16 songNum)
void PlaySE12WithPanning(u16 songNum, s8 pan)
{
m4aSongNumStart(songNum);
m4aMPlayImmInit(&gMPlay_SE1);
m4aMPlayImmInit(&gMPlay_SE2);
m4aMPlayPanpotControl(&gMPlay_SE1, 0xFFFF, pan);
m4aMPlayPanpotControl(&gMPlay_SE2, 0xFFFF, pan);
m4aMPlayImmInit(&gMPlayInfo_SE1);
m4aMPlayImmInit(&gMPlayInfo_SE2);
m4aMPlayPanpotControl(&gMPlayInfo_SE1, 0xFFFF, pan);
m4aMPlayPanpotControl(&gMPlayInfo_SE2, 0xFFFF, pan);
}
void PlaySE1WithPanning(u16 songNum, s8 pan)
{
m4aSongNumStart(songNum);
m4aMPlayImmInit(&gMPlay_SE1);
m4aMPlayPanpotControl(&gMPlay_SE1, 0xFFFF, pan);
m4aMPlayImmInit(&gMPlayInfo_SE1);
m4aMPlayPanpotControl(&gMPlayInfo_SE1, 0xFFFF, pan);
}
void PlaySE2WithPanning(u16 songNum, s8 pan)
{
m4aSongNumStart(songNum);
m4aMPlayImmInit(&gMPlay_SE2);
m4aMPlayPanpotControl(&gMPlay_SE2, 0xFFFF, pan);
m4aMPlayImmInit(&gMPlayInfo_SE2);
m4aMPlayPanpotControl(&gMPlayInfo_SE2, 0xFFFF, pan);
}
void SE12PanpotControl(s8 pan)
{
m4aMPlayPanpotControl(&gMPlay_SE1, 0xFFFF, pan);
m4aMPlayPanpotControl(&gMPlay_SE2, 0xFFFF, pan);
m4aMPlayPanpotControl(&gMPlayInfo_SE1, 0xFFFF, pan);
m4aMPlayPanpotControl(&gMPlayInfo_SE2, 0xFFFF, pan);
}
bool8 IsSEPlaying(void)
{
if ((gMPlay_SE1.status & MUSICPLAYER_STATUS_PAUSE) && (gMPlay_SE2.status & MUSICPLAYER_STATUS_PAUSE))
if ((gMPlayInfo_SE1.status & MUSICPLAYER_STATUS_PAUSE) && (gMPlayInfo_SE2.status & MUSICPLAYER_STATUS_PAUSE))
return FALSE;
if (!(gMPlay_SE1.status & MUSICPLAYER_STATUS_TRACK) && !(gMPlay_SE2.status & MUSICPLAYER_STATUS_TRACK))
if (!(gMPlayInfo_SE1.status & MUSICPLAYER_STATUS_TRACK) && !(gMPlayInfo_SE2.status & MUSICPLAYER_STATUS_TRACK))
return FALSE;
return TRUE;
}
bool8 IsBGMPlaying(void)
{
if (gMPlay_BGM.status & MUSICPLAYER_STATUS_PAUSE)
if (gMPlayInfo_BGM.status & MUSICPLAYER_STATUS_PAUSE)
return FALSE;
if (!(gMPlay_BGM.status & MUSICPLAYER_STATUS_TRACK))
if (!(gMPlayInfo_BGM.status & MUSICPLAYER_STATUS_TRACK))
return FALSE;
return TRUE;
}
bool8 IsSpecialSEPlaying(void)
{
if (gMPlay_SE3.status & MUSICPLAYER_STATUS_PAUSE)
if (gMPlayInfo_SE3.status & MUSICPLAYER_STATUS_PAUSE)
return FALSE;
if (!(gMPlay_SE3.status & MUSICPLAYER_STATUS_TRACK))
if (!(gMPlayInfo_SE3.status & MUSICPLAYER_STATUS_TRACK))
return FALSE;
return TRUE;
}
+5 -5
View File
@@ -240,7 +240,7 @@ static const AffineAnimCmdFunc sAffineAnimCmdFuncs[] =
AffineAnimCmd_frame,
};
static const s32 gUnknown_082EC6F4[24] =
static const s32 sUnknown_082EC6F4[24] =
{
8, 8, 0x10, 0x10, 0x20, 0x20,
0x40, 0x40, 0x10, 8, 0x20, 8,
@@ -1214,14 +1214,14 @@ void obj_update_pos2(struct Sprite* sprite, s32 a1, s32 a2)
u8 matrixNum = sprite->oam.matrixNum;
if (a1 != 0x800)
{
var0 = gUnknown_082EC6F4[sprite->oam.size * 8 + sprite->oam.shape * 32];
var0 = sUnknown_082EC6F4[sprite->oam.size * 8 + sprite->oam.shape * 32];
var1 = var0 << 8;
var2 = (var0 << 16) / gOamMatrices[matrixNum].a;
sprite->pos2.x = sub_8007E28(var1, var2, a1);
}
if (a2 != 0x800)
{
var0 = gUnknown_082EC6F4[4 + (sprite->oam.size * 8 + sprite->oam.shape * 32)];
var0 = sUnknown_082EC6F4[4 + (sprite->oam.size * 8 + sprite->oam.shape * 32)];
var1 = var0 << 8;
var2 = (var0 << 16) / gOamMatrices[matrixNum].d;
sprite->pos2.y = sub_8007E28(var1, var2, a2);
@@ -1247,7 +1247,7 @@ void obj_update_pos2(struct Sprite* sprite, s32 a1, s32 a2)
mov r9, r0\n\
cmp r6, r9\n\
beq _08007EA2\n\
ldr r2, =gUnknown_082EC6F4\n\
ldr r2, =sUnknown_082EC6F4\n\
lsrs r1, 6\n\
lsls r1, 3\n\
ldrb r0, [r5, 0x1]\n\
@@ -1272,7 +1272,7 @@ void obj_update_pos2(struct Sprite* sprite, s32 a1, s32 a2)
_08007EA2:\n\
cmp r8, r9\n\
beq _08007EDA\n\
ldr r2, =gUnknown_082EC6F4\n\
ldr r2, =sUnknown_082EC6F4\n\
ldrb r1, [r5, 0x3]\n\
lsrs r1, 6\n\
lsls r1, 3\n\
+82 -20
View File
@@ -6,6 +6,8 @@
#include "window.h"
#include "string_util.h"
#include "text.h"
#include "strings.h"
#include "bg.h"
// Menu actions
enum
@@ -25,15 +27,6 @@ enum
MENU_ACTION_PYRAMID_BAG
};
static void BuildStartMenuActions_LinkMode(void);
static void BuildStartMenuActions_UnionRoom(void);
static void BuildStartMenuActions_SafariZone(void);
static void BuildStartMenuActions_BattlePike(void);
static void BuildStartMenuActions_BattlePyramid(void);
static void BuildStartMenuActions_MultiBattleRoom(void);
static void BuildStartMenuActions_Normal(void);
u8 StartMenu_PlayerName(void);
extern bool32 is_c1_link_related_active(void);
extern bool32 InUnionRoom(void);
extern bool8 InBattlePike(void);
@@ -42,12 +35,91 @@ extern bool8 InMultiBattleRoom(void);
extern void sub_81973FC(u8 windowId, u8 a1);
extern void sub_8198070(u8 windowId, u8 a1);
// this file's functions
static void BuildStartMenuActions_LinkMode(void);
static void BuildStartMenuActions_UnionRoom(void);
static void BuildStartMenuActions_SafariZone(void);
static void BuildStartMenuActions_BattlePike(void);
static void BuildStartMenuActions_BattlePyramid(void);
static void BuildStartMenuActions_MultiBattleRoom(void);
static void BuildStartMenuActions_Normal(void);
bool8 StartMenu_Pokedex(void);
bool8 StartMenu_Pokemon(void);
bool8 StartMenu_Bag(void);
bool8 StartMenu_PokeNav(void);
bool8 StartMenu_PlayerName(void);
bool8 StartMenu_Save(void);
bool8 StartMenu_Option(void);
bool8 StartMenu_Exit(void);
bool8 StartMenu_SafariZoneRetire(void);
bool8 StartMenu_LinkModePlayerName(void);
bool8 StartMenu_BattlePyramidRetire(void);
bool8 StartMenu_BattlePyramidBag(void);
// EWRAM vars
EWRAM_DATA u8 sSafariBallsWindowId = 0;
EWRAM_DATA u8 sBattlePyramidFloorWindowId = 0;
EWRAM_DATA u8 sStartMenuCursorPos = 0;
EWRAM_DATA u8 sNumStartMenuActions = 0;
EWRAM_DATA u8 sCurrentStartMenuActions[9] = {0};
// const rom data
static const struct WindowTemplate gSafariBallsWindowTemplate = {0, 1, 1, 9, 4, 0xF, 8};
static const u8* const sPyramindFloorNames[] =
{
gText_Floor1,
gText_Floor2,
gText_Floor3,
gText_Floor4,
gText_Floor5,
gText_Floor6,
gText_Floor7,
gText_Peak
};
static const struct WindowTemplate gPyramidFloorWindowTemplate_2 = {0, 1, 1, 0xA, 4, 0xF, 8};
static const struct WindowTemplate gPyramidFloorWindowTemplate_1 = {0, 1, 1, 0xC, 4, 0xF, 8};
const struct MenuAction sStartMenuItems[] =
{
{gText_MenuPokedex, {.u8_void = StartMenu_Pokedex}},
{gText_MenuPokemon, {.u8_void = StartMenu_Pokemon}},
{gText_MenuBag, {.u8_void = StartMenu_Bag}},
{gText_MenuPokenav, {.u8_void = StartMenu_PokeNav}},
{gText_MenuPlayer, {.u8_void = StartMenu_PlayerName}},
{gText_MenuSave, {.u8_void = StartMenu_Save}},
{gText_MenuOption, {.u8_void = StartMenu_Option}},
{gText_MenuExit, {.u8_void = StartMenu_Exit}},
{gText_MenuRetire, {.u8_void = StartMenu_SafariZoneRetire}},
{gText_MenuPlayer, {.u8_void = StartMenu_LinkModePlayerName}},
{gText_MenuRest, {.u8_void = StartMenu_Save}},
{gText_MenuRetire, {.u8_void = StartMenu_BattlePyramidRetire}},
{gText_MenuBag, {.u8_void = StartMenu_BattlePyramidBag}}
};
const struct BgTemplate gUnknown_085105A8[] =
{
{
.bg = 0,
.charBaseIndex = 2,
.mapBaseIndex = 31,
.screenSize = 0,
.paletteMode = 0,
.priority = 0,
.baseTile = 0
}
};
const struct WindowTemplate gUnknown_085105AC[] =
{
{0, 2, 0xF, 0x1A, 4, 0xF, 0x194},
DUMMY_WIN_TEMPLATE
};
const struct WindowTemplate gUnknown_085105BC = {0, 1, 1, 0xE, 0xA, 0xF, 8};
// code
void BuildStartMenuActions(void)
{
sNumStartMenuActions = 0;
@@ -148,11 +220,6 @@ static void BuildStartMenuActions_MultiBattleRoom(void)
AddStartMenuAction(MENU_ACTION_EXIT);
}
extern const struct WindowTemplate gSafariBallsWindowTemplate;
extern const struct WindowTemplate gPyramidFloorWindowTemplate_1;
extern const struct WindowTemplate gPyramidFloorWindowTemplate_2;
extern const u8 gText_SafariBallStock[];
void DisplaySafariBallsWindow(void)
{
sSafariBallsWindowId = AddWindow(&gSafariBallsWindowTemplate);
@@ -164,9 +231,6 @@ void DisplaySafariBallsWindow(void)
CopyWindowToVram(sSafariBallsWindowId, 2);
}
extern const u8* const gUnknown_08510510[];
extern const u8 gText_BattlePyramidFloor[];
void DisplayPyramidFloorWindow(void)
{
// TODO: fix location
@@ -176,7 +240,7 @@ void DisplayPyramidFloorWindow(void)
sBattlePyramidFloorWindowId = AddWindow(&gPyramidFloorWindowTemplate_2);
PutWindowTilemap(sBattlePyramidFloorWindowId);
sub_81973FC(sBattlePyramidFloorWindowId, 0);
StringCopy(gStringVar1, gUnknown_08510510[gSaveBlock2Ptr->field_CAA[4]]);
StringCopy(gStringVar1, sPyramindFloorNames[gSaveBlock2Ptr->field_CAA[4]]);
StringExpandPlaceholders(gStringVar4, gText_BattlePyramidFloor);
PrintTextOnWindow(sBattlePyramidFloorWindowId, 1, gStringVar4, 0, 1, 0xFF, NULL);
CopyWindowToVram(sBattlePyramidFloorWindowId, 2);
@@ -197,8 +261,6 @@ void RemoveExtraStartMenuWindows(void)
}
}
extern const struct MenuAction sStartMenuItems[];
/*
// Prints n menu items starting at *index
static bool32 PrintStartMenuItemsMultistep(s16 *index, u32 n)
+1 -1
View File
@@ -265,7 +265,7 @@ static void Task_StarterChoose5(u8 taskId)
{
u8 spriteId;
switch (sub_8198C58())
switch (ProcessMenuInputNoWrap_())
{
case 0: // YES
// Return the starter choice and exit.
+2 -2
View File
@@ -2418,12 +2418,12 @@ _08005ABA:\n\
strb r0, [r6, #0x9]\n\
b _08005A0A\n\
_08005ABE:\n\
ldr r0, =gMPlay_BGM\n\
ldr r0, =gMPlayInfo_BGM\n\
bl m4aMPlayStop\n\
b _08005A0A\n\
.pool\n\
_08005ACC:\n\
ldr r0, =gMPlay_BGM\n\
ldr r0, =gMPlayInfo_BGM\n\
bl m4aMPlayContinue\n\
b _08005A0A\n\
.pool\n\
+3 -2
View File
@@ -5,6 +5,7 @@
#include "blend_palette.h"
#include "battle_transition.h"
#include "task.h"
#include "battle_transition.h"
// Static type declarations
@@ -1392,7 +1393,7 @@ static void sub_80A1818(u16 a1)
{
CpuCopy16(gTilesetAnims_BattleDomePals0[a1 & 0x3], gPlttBufferUnfaded + 0x80, 32);
BlendPalette(0x80, 0x10, gPaletteFade.y, gPaletteFade.blendColor & 0x7FFF);
if ((u8)FindTaskIdByFunc(sub_8149DFC) != 0xFF )
if ((u8)FindTaskIdByFunc(TransitionPhase1_Task_RunFuncs) != 0xFF )
{
sSecondaryTilesetCB = sub_80A1670;
sSecondaryTilesetCBBufferSize = 0x20;
@@ -1402,7 +1403,7 @@ static void sub_80A1818(u16 a1)
static void sub_80A1884(u16 a1)
{
CpuCopy16(gTilesetAnims_BattleDomePals0[a1 & 0x3], gPlttBufferUnfaded + 0x80, 32);
if ((u8)FindTaskIdByFunc(sub_8149DFC) == 0xFF )
if ((u8)FindTaskIdByFunc(TransitionPhase1_Task_RunFuncs) == 0xFF )
{
BlendPalette(0x80, 0x10, gPaletteFade.y, gPaletteFade.blendColor & 0x7FFF);
if (!--sSecondaryTilesetCBBufferSize)
+781
View File
@@ -0,0 +1,781 @@
#include "global.h"
#include "trainer_see.h"
#include "battle_setup.h"
#include "pokemon.h"
#include "sprite.h"
#include "field_effect.h"
#include "field_map_obj.h"
#include "field_player_avatar.h"
#include "map_obj_8097404.h"
#include "pokenav.h"
#include "task.h"
#include "util.h"
#include "script.h"
#include "event_data.h"
#include "script_movement.h"
extern bool8 InBattlePyramid(void);
extern bool32 InTrainerHill(void);
extern bool8 GetBattlePyramidTrainerFlag(u8 mapObjectId);
extern bool8 GetTrainerHillTrainerFlag(u8 mapObjectId);
extern void sub_809BE48(u16 npcId);
// this file's functions
static u8 CheckTrainer(u8 mapObjectId);
static u8 GetTrainerApproachDistance(struct MapObject *trainerObj);
static u8 CheckPathBetweenTrainerAndPlayer(struct MapObject *trainerObj, u8 approachDistance, u8 direction);
static void TrainerApproachPlayer(struct MapObject *trainerObj, u8 range);
static void Task_RunTrainerSeeFuncList(u8 taskId);
static void Task_DestroyTrainerApproachTask(u8 taskId);
static void SetIconSpriteData(struct Sprite *sprite, u16 fldEffId, u8 spriteAnimNum);
static u8 GetTrainerApproachDistanceSouth(struct MapObject *trainerObj, s16 range, s16 x, s16 y);
static u8 GetTrainerApproachDistanceNorth(struct MapObject *trainerObj, s16 range, s16 x, s16 y);
static u8 GetTrainerApproachDistanceWest(struct MapObject *trainerObj, s16 range, s16 x, s16 y);
static u8 GetTrainerApproachDistanceEast(struct MapObject *trainerObj, s16 range, s16 x, s16 y);
static bool8 sub_80B4178(u8 taskId, struct Task *task, struct MapObject *trainerObj);
static bool8 sub_80B417C(u8 taskId, struct Task *task, struct MapObject *trainerObj);
static bool8 sub_80B41C0(u8 taskId, struct Task *task, struct MapObject *trainerObj);
static bool8 sub_80B4200(u8 taskId, struct Task *task, struct MapObject *trainerObj);
static bool8 sub_80B425C(u8 taskId, struct Task *task, struct MapObject *trainerObj);
static bool8 sub_80B4318(u8 taskId, struct Task *task, struct MapObject *trainerObj);
static bool8 sub_80B435C(u8 taskId, struct Task *task, struct MapObject *trainerObj);
static bool8 sub_80B4390(u8 taskId, struct Task *task, struct MapObject *trainerObj);
static bool8 sub_80B43AC(u8 taskId, struct Task *task, struct MapObject *trainerObj);
static bool8 sub_80B43E0(u8 taskId, struct Task *task, struct MapObject *trainerObj);
static bool8 sub_80B4438(u8 taskId, struct Task *task, struct MapObject *trainerObj);
static bool8 sub_80B44AC(u8 taskId, struct Task *task, struct MapObject *trainerObj);
static void SpriteCB_TrainerIcons(struct Sprite *sprite);
// IWRAM common
u16 gUnknown_03006080;
u8 gUnknown_03006084[4];
struct ApproachingTrainer gApproachingTrainers[2];
u8 gNoOfApproachingTrainers;
u8 gUnknown_030060AC;
// EWRAM
EWRAM_DATA u8 gApproachingTrainerId = 0;
// const rom data
static const u8 sEmotion_ExclamationMarkGfx[] = INCBIN_U8("graphics/misc/emotion_exclamation.4bpp");
static const u8 sEmotion_QuestionMarkGfx[] = INCBIN_U8("graphics/misc/emotion_question.4bpp");
static const u8 sEmotion_HeartGfx[] = INCBIN_U8("graphics/misc/emotion_heart.4bpp");
static u8 (*const sDirectionalApproachDistanceFuncs[])(struct MapObject *trainerObj, s16 range, s16 x, s16 y) =
{
GetTrainerApproachDistanceSouth,
GetTrainerApproachDistanceNorth,
GetTrainerApproachDistanceWest,
GetTrainerApproachDistanceEast,
};
static bool8 (*const sTrainerSeeFuncList[])(u8 taskId, struct Task *task, struct MapObject *trainerObj) =
{
sub_80B4178,
sub_80B417C,
sub_80B41C0,
sub_80B4200,
sub_80B425C,
sub_80B4318,
sub_80B435C,
sub_80B4390,
sub_80B43AC,
sub_80B43E0,
sub_80B4438,
sub_80B44AC
};
static bool8 (*const sTrainerSeeFuncList2[])(u8 taskId, struct Task *task, struct MapObject *trainerObj) =
{
sub_80B43AC,
sub_80B43E0,
sub_80B4438,
sub_80B44AC,
};
static const struct OamData sOamData_Icons =
{
.y = 0,
.affineMode = 0,
.objMode = 0,
.mosaic = 0,
.bpp = 0,
.shape = 0,
.x = 0,
.matrixNum = 0,
.size = 1,
.tileNum = 0,
.priority = 1,
.paletteNum = 0,
.affineParam = 0,
};
static const struct SpriteFrameImage sSpriteImageTable_ExclamationQuestionMark[] =
{
{sEmotion_ExclamationMarkGfx, 0x80},
{sEmotion_QuestionMarkGfx, 0x80}
};
static const struct SpriteFrameImage sSpriteImageTable_HeartIcon[] =
{
{sEmotion_HeartGfx, 0x80}
};
static const union AnimCmd sSpriteAnim_Icons1[] =
{
ANIMCMD_FRAME(0, 60),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_Icons2[] =
{
ANIMCMD_FRAME(1, 60),
ANIMCMD_END
};
static const union AnimCmd *const sSpriteAnimTable_Icons[] =
{
sSpriteAnim_Icons1,
sSpriteAnim_Icons2
};
static const struct SpriteTemplate sSpriteTemplate_ExclamationQuestionMark =
{
.tileTag = 0xffff,
.paletteTag = 0xffff,
.oam = &sOamData_Icons,
.anims = sSpriteAnimTable_Icons,
.images = sSpriteImageTable_ExclamationQuestionMark,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_TrainerIcons
};
static const struct SpriteTemplate sSpriteTemplate_HeartIcon =
{
.tileTag = 0xffff,
.paletteTag = 0x1004,
.oam = &sOamData_Icons,
.anims = sSpriteAnimTable_Icons,
.images = sSpriteImageTable_HeartIcon,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_TrainerIcons
};
// code
bool8 CheckForTrainersWantingBattle(void)
{
u8 i;
gNoOfApproachingTrainers = 0;
gApproachingTrainerId = 0;
for (i = 0; i < MAP_OBJECTS_COUNT; i++)
{
u8 retVal;
if (!gMapObjects[i].active)
continue;
if (gMapObjects[i].trainerType != 1 && gMapObjects[i].trainerType != 3)
continue;
retVal = CheckTrainer(i);
if (retVal == 2)
break; // two trainers have been found
if (retVal == 0) // no trainers
continue;
if (gNoOfApproachingTrainers > 1)
break;
if (GetMonsStateToDoubles_2() != 0) // one trainer found and cant have a double battle
break;
}
if (gNoOfApproachingTrainers == 1)
{
ResetTrainerOpponentIds();
ConfigureAndSetUpOneTrainerBattle(gApproachingTrainers[gNoOfApproachingTrainers - 1].mapObjectId,
gApproachingTrainers[gNoOfApproachingTrainers - 1].trainerScriptPtr);
gUnknown_030060AC = 1;
return TRUE;
}
else if (gNoOfApproachingTrainers == 2)
{
ResetTrainerOpponentIds();
for (i = 0; i < gNoOfApproachingTrainers; i++, gApproachingTrainerId++)
{
ConfigureTwoTrainersBattle(gApproachingTrainers[i].mapObjectId,
gApproachingTrainers[i].trainerScriptPtr);
}
SetUpTwoTrainersBattle();
gApproachingTrainerId = 0;
gUnknown_030060AC = 1;
return TRUE;
}
else
{
gUnknown_030060AC = 0;
return FALSE;
}
}
static u8 CheckTrainer(u8 mapObjectId)
{
const u8 *scriptPtr;
u8 ret = 1;
u8 approachDistance;
if (InTrainerHill() == TRUE)
scriptPtr = sub_81D62AC();
else
scriptPtr = GetFieldObjectScriptPointerByFieldObjectId(mapObjectId);
if (InBattlePyramid())
{
if (GetBattlePyramidTrainerFlag(mapObjectId))
return 0;
}
else if (InTrainerHill() == TRUE)
{
if (GetTrainerHillTrainerFlag(mapObjectId))
return 0;
}
else
{
if (GetTrainerFlagFromScriptPointer(scriptPtr))
return 0;
}
approachDistance = GetTrainerApproachDistance(&gMapObjects[mapObjectId]);
if (approachDistance != 0)
{
if (scriptPtr[1] == TRAINER_BATTLE_DOUBLE
|| scriptPtr[1] == TRAINER_BATTLE_REMATCH_DOUBLE
|| scriptPtr[1] == TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE)
{
if (GetMonsStateToDoubles_2() != 0)
return 0;
ret = 2;
}
gApproachingTrainers[gNoOfApproachingTrainers].mapObjectId = mapObjectId;
gApproachingTrainers[gNoOfApproachingTrainers].trainerScriptPtr = scriptPtr;
gApproachingTrainers[gNoOfApproachingTrainers].radius = approachDistance;
TrainerApproachPlayer(&gMapObjects[mapObjectId], approachDistance - 1);
gNoOfApproachingTrainers++;
return ret;
}
return 0;
}
static u8 GetTrainerApproachDistance(struct MapObject *trainerObj)
{
s16 x, y;
u8 i;
u8 approachDistance;
PlayerGetDestCoords(&x, &y);
if (trainerObj->trainerType == 1) // can only see in one direction
{
approachDistance = sDirectionalApproachDistanceFuncs[trainerObj->mapobj_unk_18 - 1](trainerObj, trainerObj->trainerRange_berryTreeId, x, y);
return CheckPathBetweenTrainerAndPlayer(trainerObj, approachDistance, trainerObj->mapobj_unk_18);
}
else // can see in all directions
{
for (i = 0; i < 4; i++)
{
approachDistance = sDirectionalApproachDistanceFuncs[i](trainerObj, trainerObj->trainerRange_berryTreeId, x, y);
if (CheckPathBetweenTrainerAndPlayer(trainerObj, approachDistance, i + 1)) // directions are 1-4 instead of 0-3. south north west east
return approachDistance;
}
}
return 0;
}
// Returns how far south the player is from trainer. 0 if out of trainer's sight.
static u8 GetTrainerApproachDistanceSouth(struct MapObject *trainerObj, s16 range, s16 x, s16 y)
{
if (trainerObj->coords2.x == x
&& y > trainerObj->coords2.y
&& y <= trainerObj->coords2.y + range)
return (y - trainerObj->coords2.y);
else
return 0;
}
// Returns how far north the player is from trainer. 0 if out of trainer's sight.
static u8 GetTrainerApproachDistanceNorth(struct MapObject *trainerObj, s16 range, s16 x, s16 y)
{
if (trainerObj->coords2.x == x
&& y < trainerObj->coords2.y
&& y >= trainerObj->coords2.y - range)
return (trainerObj->coords2.y - y);
else
return 0;
}
// Returns how far west the player is from trainer. 0 if out of trainer's sight.
static u8 GetTrainerApproachDistanceWest(struct MapObject *trainerObj, s16 range, s16 x, s16 y)
{
if (trainerObj->coords2.y == y
&& x < trainerObj->coords2.x
&& x >= trainerObj->coords2.x - range)
return (trainerObj->coords2.x - x);
else
return 0;
}
// Returns how far east the player is from trainer. 0 if out of trainer's sight.
static u8 GetTrainerApproachDistanceEast(struct MapObject *trainerObj, s16 range, s16 x, s16 y)
{
if (trainerObj->coords2.y == y
&& x > trainerObj->coords2.x
&& x <= trainerObj->coords2.x + range)
return (x - trainerObj->coords2.x);
else
return 0;
}
#define COLLISION_MASK (~1)
static u8 CheckPathBetweenTrainerAndPlayer(struct MapObject *trainerObj, u8 approachDistance, u8 direction)
{
s16 x, y;
u8 unk19_temp;
u8 unk19b_temp;
u8 i;
u8 collision;
if (approachDistance == 0)
return 0;
x = trainerObj->coords2.x;
y = trainerObj->coords2.y;
MoveCoords(direction, &x, &y);
for (i = 0; i < approachDistance - 1; i++, MoveCoords(direction, &x, &y))
{
collision = sub_8092C8C(trainerObj, x, y, direction);
if (collision != 0 && (collision & COLLISION_MASK))
return 0;
}
// preserve mapobj_unk_19 before clearing.
unk19_temp = trainerObj->range.as_nybbles.x;
unk19b_temp = trainerObj->range.as_nybbles.y;
trainerObj->range.as_nybbles.x = 0;
trainerObj->range.as_nybbles.y = 0;
collision = npc_block_way(trainerObj, x, y, direction);
trainerObj->range.as_nybbles.x = unk19_temp;
trainerObj->range.as_nybbles.y = unk19b_temp;
if (collision == 4)
return approachDistance;
return 0;
}
#define tFuncId data[0]
#define tTrainerRange data[3]
#define tOutOfAshSpriteId data[4]
#define tTrainerMapObjectId data[7]
static void TrainerApproachPlayer(struct MapObject *trainerObj, u8 range)
{
struct Task *task;
gApproachingTrainers[gNoOfApproachingTrainers].taskId = CreateTask(Task_RunTrainerSeeFuncList, 0x50);
task = &gTasks[gApproachingTrainers[gNoOfApproachingTrainers].taskId];
task->tTrainerRange = range;
task->tTrainerMapObjectId = gApproachingTrainers[gNoOfApproachingTrainers].mapObjectId;
}
static void sub_80B40C8(TaskFunc followupFunc)
{
u8 taskId;
TaskFunc taskFunc;
if (gApproachingTrainerId == 0)
taskId = gApproachingTrainers[0].taskId;
else
taskId = gApproachingTrainers[1].taskId;
taskFunc = Task_RunTrainerSeeFuncList;
SetTaskFuncWithFollowupFunc(taskId, taskFunc, followupFunc);
gTasks[taskId].tFuncId = 1;
taskFunc(taskId);
}
static void Task_RunTrainerSeeFuncList(u8 taskId)
{
struct Task *task = &gTasks[taskId];
struct MapObject *trainerObj = &gMapObjects[task->tTrainerMapObjectId];
if (!trainerObj->active)
{
SwitchTaskToFollowupFunc(taskId);
}
else
{
while (sTrainerSeeFuncList[task->tFuncId](taskId, task, trainerObj));
}
}
static bool8 sub_80B4178(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
return FALSE;
}
static bool8 sub_80B417C(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
u8 direction;
FieldObjectGetLocalIdAndMap(trainerObj, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON_1);
direction = GetFaceDirectionAnimId(trainerObj->mapobj_unk_18);
FieldObjectSetSpecialAnim(trainerObj, direction);
task->tFuncId++;
return TRUE;
}
static bool8 sub_80B41C0(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
if (FieldEffectActiveListContains(FLDEFF_EXCLAMATION_MARK_ICON_1))
{
return FALSE;
}
else
{
task->tFuncId++;
if (trainerObj->animPattern == 57 || trainerObj->animPattern == 58)
task->tFuncId = 6;
if (trainerObj->animPattern == 63)
task->tFuncId = 8;
return TRUE;
}
}
static bool8 sub_80B4200(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
if (!(FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj)) || FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
{
if (task->tTrainerRange)
{
FieldObjectSetSpecialAnim(trainerObj, GetGoSpeed0AnimId(trainerObj->mapobj_unk_18));
task->tTrainerRange--;
}
else
{
FieldObjectSetSpecialAnim(trainerObj, 0x3E);
task->tFuncId++;
}
}
return FALSE;
}
static bool8 sub_80B425C(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
struct MapObject *playerObj;
if (FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj) && !FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
return FALSE;
npc_set_running_behaviour_etc(trainerObj, npc_running_behaviour_by_direction(trainerObj->mapobj_unk_18));
sub_808F23C(trainerObj, npc_running_behaviour_by_direction(trainerObj->mapobj_unk_18));
sub_808F208(trainerObj);
playerObj = &gMapObjects[gPlayerAvatar.mapObjectId];
if (FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(playerObj) && !FieldObjectClearAnimIfSpecialAnimFinished(playerObj))
return FALSE;
sub_808BCE8();
FieldObjectSetSpecialAnim(&gMapObjects[gPlayerAvatar.mapObjectId], GetFaceDirectionAnimId(GetOppositeDirection(trainerObj->mapobj_unk_18)));
task->tFuncId++;
return FALSE;
}
static bool8 sub_80B4318(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
struct MapObject *playerObj = &gMapObjects[gPlayerAvatar.mapObjectId];
if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(playerObj)
|| FieldObjectClearAnimIfSpecialAnimFinished(playerObj))
SwitchTaskToFollowupFunc(taskId);
return FALSE;
}
static bool8 sub_80B435C(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj)
|| FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
{
FieldObjectSetSpecialAnim(trainerObj, 0x59);
task->tFuncId++;
}
return FALSE;
}
static bool8 sub_80B4390(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
if (FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
task->tFuncId = 3;
return FALSE;
}
static bool8 sub_80B43AC(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj)
|| FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
{
FieldObjectSetSpecialAnim(trainerObj, 0x3E);
task->tFuncId++;
}
return FALSE;
}
static bool8 sub_80B43E0(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
if (FieldObjectCheckIfSpecialAnimFinishedOrInactive(trainerObj))
{
gFieldEffectArguments[0] = trainerObj->coords2.x;
gFieldEffectArguments[1] = trainerObj->coords2.y;
gFieldEffectArguments[2] = gSprites[trainerObj->spriteId].subpriority - 1;
gFieldEffectArguments[3] = 2;
task->tOutOfAshSpriteId = FieldEffectStart(FLDEFF_POP_OUT_OF_ASH);
task->tFuncId++;
}
return FALSE;
}
static bool8 sub_80B4438(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
struct Sprite *sprite;
if (gSprites[task->tOutOfAshSpriteId].animCmdIndex == 2)
{
trainerObj->mapobj_bit_26 = 0;
trainerObj->mapobj_bit_2 = 1;
sprite = &gSprites[trainerObj->spriteId];
sprite->oam.priority = 2;
FieldObjectClearAnimIfSpecialAnimFinished(trainerObj);
FieldObjectSetSpecialAnim(trainerObj, sub_80934BC(trainerObj->mapobj_unk_18));
task->tFuncId++;
}
return FALSE;
}
static bool8 sub_80B44AC(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
if (!FieldEffectActiveListContains(FLDEFF_POP_OUT_OF_ASH))
task->tFuncId = 3;
return FALSE;
}
#undef tFuncId
#undef tTrainerRange
#undef tOutOfAshSpriteId
#undef tTrainerMapObjectId
static void sub_80B44C8(u8 taskId)
{
struct Task *task = &gTasks[taskId];
struct MapObject *mapObj;
// another mapObj loaded into by loadword?
LoadWordFromTwoHalfwords(&task->data[1], (u32 *)&mapObj);
if (!task->data[7])
{
FieldObjectClearAnim(mapObj);
task->data[7]++;
}
sTrainerSeeFuncList2[task->data[0]](taskId, task, mapObj);
if (task->data[0] == 3 && !FieldEffectActiveListContains(FLDEFF_POP_OUT_OF_ASH))
{
npc_set_running_behaviour_etc(mapObj, npc_running_behaviour_by_direction(mapObj->mapobj_unk_18));
sub_808F23C(mapObj, npc_running_behaviour_by_direction(mapObj->mapobj_unk_18));
DestroyTask(taskId);
}
else
{
mapObj->mapobj_bit_7 = 0;
}
}
void sub_80B4578(struct MapObject *var)
{
StoreWordInTwoHalfwords(&gTasks[CreateTask(sub_80B44C8, 0)].data[1], (u32)var);
}
void EndTrainerApproach(void)
{
sub_80B40C8(Task_DestroyTrainerApproachTask);
}
static void Task_DestroyTrainerApproachTask(u8 taskId)
{
DestroyTask(taskId);
EnableBothScriptContexts();
}
void sub_80B45D0(void)
{
if (gNoOfApproachingTrainers == 2)
{
if (gApproachingTrainerId == 0)
{
gApproachingTrainerId++;
gSpecialVar_Result = 1;
UnfreezeMapObjects();
sub_80974D0(gApproachingTrainers[1].mapObjectId);
}
else
{
gApproachingTrainerId = 0;
gSpecialVar_Result = 0;
}
}
else
{
gSpecialVar_Result = 0;
}
}
#define sLocalId data[0]
#define sMapNum data[1]
#define sMapGroup data[2]
#define sData3 data[3]
#define sData4 data[4]
#define sFldEffId data[7]
u8 FldEff_ExclamationMarkIcon1(void)
{
u8 spriteId = CreateSpriteAtEnd(&sSpriteTemplate_ExclamationQuestionMark, 0, 0, 0x53);
if (spriteId != MAX_SPRITES)
SetIconSpriteData(&gSprites[spriteId], FLDEFF_EXCLAMATION_MARK_ICON_1, 0);
return 0;
}
u8 FldEff_ExclamationMarkIcon2(void)
{
u8 spriteId = CreateSpriteAtEnd(&sSpriteTemplate_ExclamationQuestionMark, 0, 0, 0x52);
if (spriteId != MAX_SPRITES)
SetIconSpriteData(&gSprites[spriteId], FLDEFF_EXCLAMATION_MARK_ICON_2, 1);
return 0;
}
u8 FldEff_HeartIcon(void)
{
u8 spriteId = CreateSpriteAtEnd(&sSpriteTemplate_HeartIcon, 0, 0, 0x52);
if (spriteId != MAX_SPRITES)
{
struct Sprite *sprite = &gSprites[spriteId];
SetIconSpriteData(sprite, FLDEFF_HEART_ICON, 0);
sprite->oam.paletteNum = 2;
}
return 0;
}
static void SetIconSpriteData(struct Sprite *sprite, u16 fldEffId, u8 spriteAnimNum)
{
sprite->oam.priority = 1;
sprite->coordOffsetEnabled = 1;
sprite->sLocalId = gFieldEffectArguments[0];
sprite->sMapNum = gFieldEffectArguments[1];
sprite->sMapGroup = gFieldEffectArguments[2];
sprite->sData3 = -5;
sprite->sFldEffId = fldEffId;
StartSpriteAnim(sprite, spriteAnimNum);
}
static void SpriteCB_TrainerIcons(struct Sprite *sprite)
{
u8 mapObjId;
if (TryGetFieldObjectIdByLocalIdAndMap(sprite->sLocalId, sprite->sMapNum, sprite->sMapGroup, &mapObjId)
|| sprite->animEnded)
{
FieldEffectStop(sprite, sprite->sFldEffId);
}
else
{
struct Sprite *mapObjSprite = &gSprites[gMapObjects[mapObjId].spriteId];
sprite->sData4 += sprite->sData3;
sprite->pos1.x = mapObjSprite->pos1.x;
sprite->pos1.y = mapObjSprite->pos1.y - 16;
sprite->pos2.x = mapObjSprite->pos2.x;
sprite->pos2.y = mapObjSprite->pos2.y + sprite->sData4;
if (sprite->sData4)
sprite->sData3++;
else
sprite->sData3 = 0;
}
}
#undef sLocalId
#undef sMapNum
#undef sMapGroup
#undef sData3
#undef sData4
#undef sFldEffId
u8 GetCurrentApproachingTrainerMapObjectId(void)
{
if (gApproachingTrainerId == 0)
return gApproachingTrainers[0].mapObjectId;
else
return gApproachingTrainers[1].mapObjectId;
}
u8 GetChosenApproachingTrainerMapObjectId(u8 arrayId)
{
if (arrayId >= ARRAY_COUNT(gApproachingTrainers))
return 0;
else if (arrayId == 0)
return gApproachingTrainers[0].mapObjectId;
else
return gApproachingTrainers[1].mapObjectId;
}
void sub_80B4808(void)
{
struct MapObject *trainerObj;
if (gUnknown_030060AC == 1)
{
trainerObj = &gMapObjects[gApproachingTrainers[gUnknown_03006080].mapObjectId];
gUnknown_03006084[0] = GetFaceDirectionAnimId(GetOppositeDirection(trainerObj->mapobj_unk_18));
gUnknown_03006084[1] = 0xFE;
ScriptMovement_StartObjectMovementScript(0xFF, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, gUnknown_03006084);
}
else
{
trainerObj = &gMapObjects[gPlayerAvatar.mapObjectId];
gUnknown_03006084[0] = GetFaceDirectionAnimId(trainerObj->mapobj_unk_18);
gUnknown_03006084[1] = 0xFE;
ScriptMovement_StartObjectMovementScript(0xFF, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, gUnknown_03006084);
}
sub_809BE48(0xFF);
}
+4 -5
View File
@@ -1,5 +1,3 @@
// Includes
#include "global.h"
#include "rtc.h"
#include "overworld.h"
@@ -34,6 +32,7 @@
#include "naming_screen.h"
#include "malloc.h"
#include "region_map.h"
#include "constants/region_map_sections.h"
#include "decoration.h"
#include "secret_base.h"
#include "tv.h"
@@ -1793,7 +1792,7 @@ void EndMassOutbreak(void)
gSaveBlock1Ptr->outbreakDaysLeft = 0;
}
void sub_80ED888(u16 days)
void UpdateTVShowsPerDay(u16 days)
{
sub_80ED8B4(days);
@@ -6504,7 +6503,7 @@ void DoTVShowTodaysRivalTrainer(void)
break;
case 1:
TV_PrintIntToStringVar(0, show->rivalTrainer.badgeCount);
if (FlagGet(CODE_FLAGS + 0x48))
if (FlagGet(FLAG_LANDMARK_BATTLE_FRONTIER))
{
if (show->rivalTrainer.nSilverSymbols || show->rivalTrainer.nGoldSymbols)
{
@@ -6521,7 +6520,7 @@ void DoTVShowTodaysRivalTrainer(void)
}
break;
case 2:
if (FlagGet(CODE_FLAGS + 0x48))
if (FlagGet(FLAG_LANDMARK_BATTLE_FRONTIER))
{
if (show->rivalTrainer.nSilverSymbols || show->rivalTrainer.nGoldSymbols)
{
+18 -18
View File
@@ -7,29 +7,29 @@ const struct {
const u16 *pltt;
} gUnknown_08617128[] = {
{
gUnknown_08DD87C0,
gUnknown_08DD8EE0,
gUnknown_08DD8780
gBerryFixGameboy_Gfx,
gBerryFixGameboy_Tilemap,
gBerryFixGameboy_Pal
}, {
gUnknown_08DD90E0,
gUnknown_08DD9718,
gUnknown_08DD9080
gBerryFixGameboyLogo_Gfx,
gBerryFixGameboyLogo_Tilemap,
gBerryFixGameboyLogo_Pal
}, {
gUnknown_08DD98B4,
gUnknown_08DD9E58,
gUnknown_08DD9874
gBerryFixGbaTransfer_Gfx,
gBerryFixGbaTransfer_Tilemap,
gBerryFixGbaTransfer_Pal
}, {
gUnknown_08DDA02C,
gUnknown_08DDA63C,
gUnknown_08DD9FEC
gBerryFixGbaTransferHighlight_Gfx,
gBerryFixGbaTransferHighlight_Tilemap,
gBerryFixGbaTransferHighlight_Pal
}, {
gUnknown_08DDA840,
gUnknown_08DDAE40,
gUnknown_08DDA800
gBerryFixGbaTransferError_Gfx,
gBerryFixGbaTransferError_Tilemap,
gBerryFixGbaTransferError_Pal
}, {
gUnknown_08DDB020,
gUnknown_08DDB2C4,
gUnknown_08DDAFE0
gBerryFixWindow_Gfx,
gBerryFixWindow_Tilemap,
gBerryFixWindow_Pal
}
};
+7 -7
View File
@@ -4,8 +4,8 @@
#include "text.h"
#include "sound.h"
static const u8 gUnknown_08616124[] = {1, 2, 4};
static const u16 gFont6BrailleGlyphs[] = INCBIN_U16("data/graphics/fonts/font6.fwjpnfont");
static const u8 sUnknown_08616124[] = {1, 2, 4};
static const u16 sFont6BrailleGlyphs[] = INCBIN_U16("data/graphics/fonts/font6.fwjpnfont");
static void DecompressGlyphFont6(u16);
@@ -13,7 +13,7 @@ u16 Font6Func(struct TextPrinter *textPrinter)
{
u16 char_;
struct TextPrinterSubStruct *sub;
sub = &textPrinter->sub_union.sub;
switch (textPrinter->state)
{
@@ -163,15 +163,15 @@ u16 Font6Func(struct TextPrinter *textPrinter)
case 4:
if (textPrinter->scrollDistance)
{
if (textPrinter->scrollDistance < gUnknown_08616124[gSaveBlock2Ptr->optionsTextSpeed])
if (textPrinter->scrollDistance < sUnknown_08616124[gSaveBlock2Ptr->optionsTextSpeed])
{
ScrollWindow(textPrinter->subPrinter.windowId, 0, textPrinter->scrollDistance, textPrinter->subPrinter.bgColor | (textPrinter->subPrinter.bgColor << 4));
textPrinter->scrollDistance = 0;
}
else
{
ScrollWindow(textPrinter->subPrinter.windowId, 0, gUnknown_08616124[gSaveBlock2Ptr->optionsTextSpeed], textPrinter->subPrinter.bgColor | (textPrinter->subPrinter.bgColor << 4));
textPrinter->scrollDistance -= gUnknown_08616124[gSaveBlock2Ptr->optionsTextSpeed];
ScrollWindow(textPrinter->subPrinter.windowId, 0, sUnknown_08616124[gSaveBlock2Ptr->optionsTextSpeed], textPrinter->subPrinter.bgColor | (textPrinter->subPrinter.bgColor << 4));
textPrinter->scrollDistance -= sUnknown_08616124[gSaveBlock2Ptr->optionsTextSpeed];
}
CopyWindowToVram(textPrinter->subPrinter.windowId, 2);
}
@@ -204,7 +204,7 @@ static void DecompressGlyphFont6(u16 glyph)
{
const u16 *glyphs;
glyphs = gFont6BrailleGlyphs + 0x100 * (glyph / 8) + 0x10 * (glyph % 8);
glyphs = sFont6BrailleGlyphs + 0x100 * (glyph / 8) + 0x10 * (glyph % 8);
DecompressGlyphTile(glyphs, (u16 *)gUnknown_03002F90);
DecompressGlyphTile(glyphs + 0x8, (u16 *)(gUnknown_03002F90 + 0x20));
DecompressGlyphTile(glyphs + 0x80, (u16 *)(gUnknown_03002F90 + 0x40));
+230
View File
@@ -0,0 +1,230 @@
#include "global.h"
#include "main.h"
#include "pokeblock.h"
#include "malloc.h"
#include "palette.h"
#include "pokenav.h"
#include "unknown_task.h"
#include "text.h"
#include "bg.h"
#include "window.h"
#include "text_window.h"
struct UsePokeblockSubStruct
{
void (*field_0)(void);
void (*callback)(void);
struct Pokeblock *pokeblock;
struct Pokemon *pokemon;
u8 stringBuffer[0x40];
u8 field_50;
u8 field_51;
u8 field_52;
u8 field_53;
u8 field_54;
u8 field_55;
u8 field_56;
u8 field_57[5];
u8 field_5c[5];
u8 field_61[5];
s16 field_66[5];
};
struct UsePokeblockStruct
{
u8 field_0[0x7C58];
u8 field_7C58[0x378];
struct UsePokeblockSubStruct info;
};
extern u16 gKeyRepeatStartDelay;
// this file's functions
void sub_816636C(void (*func)(void));
void sub_8166380(void);
void sub_816631C(void);
void sub_81662C0(void);
void sub_8166564(void);
void sub_8166304(void);
void sub_81668F8(void);
void sub_8167420(void);
void sub_8167760(void);
u8 sub_81672E4(u8 arg0);
bool8 sub_8168328(void);
bool8 sub_8167930(void);
void sub_8167608(u8 arg0);
void sub_8167BA0(u16 arg0, u8 copyToVramMode);
extern const struct BgTemplate gUnknown_085DFCCC[4];
extern const struct WindowTemplate gUnknown_085DFCDC[];
// ram variables
EWRAM_DATA struct UsePokeblockSubStruct *gUnknown_0203BC90 = NULL;
EWRAM_DATA void (*gUnknown_0203BC94)(void) = NULL;
EWRAM_DATA struct Pokeblock *gUnknown_0203BC98 = NULL;
EWRAM_DATA u8 gPokeblockMonId = 0;
EWRAM_DATA s16 gPokeblockGain = 0;
EWRAM_DATA void *gUnknown_0203BCA0 = NULL;
EWRAM_DATA void *gUnknown_0203BCA4 = NULL;
EWRAM_DATA void *gUnknown_0203BCA8 = NULL;
EWRAM_DATA struct UsePokeblockStruct *gUnknown_0203BCAC = NULL;
// const rom data
// todo: make it static once the file is decompiled
// code
void ChooseMonToGivePokeblock(struct Pokeblock *pokeblock, void (*callback)(void))
{
gUnknown_0203BCAC = AllocZeroed(0x806C);
gUnknown_0203BC90 = &gUnknown_0203BCAC->info;
gUnknown_0203BC90->pokeblock = pokeblock;
gUnknown_0203BC90->callback = callback;
sub_816636C(sub_8166380);
SetMainCallback2(sub_816631C);
}
void CB2_ReturnAndChooseMonToGivePokeblock(void)
{
gUnknown_0203BCAC = AllocZeroed(0x806C);
gUnknown_0203BC90 = &gUnknown_0203BCAC->info;
gUnknown_0203BC90->pokeblock = gUnknown_0203BC98;
gUnknown_0203BC90->callback = gUnknown_0203BC94;
gPokeblockMonId = sub_81672E4(gPokeblockMonId);
gUnknown_0203BC90->field_56 = gPokeblockMonId < 4 ? 0 : 1;
sub_816636C(sub_8166380);
SetMainCallback2(sub_81662C0);
}
void sub_81662C0(void)
{
gUnknown_0203BC90->field_0();
AnimateSprites();
BuildOamBuffer();
UpdatePaletteFade();
if (gUnknown_0203BC90->field_0 == sub_8166564)
{
gUnknown_0203BC90->field_50 = 0;
SetMainCallback2(sub_8166304);
}
}
void sub_8166304(void)
{
sub_81668F8();
AnimateSprites();
BuildOamBuffer();
UpdatePaletteFade();
}
void sub_816631C(void)
{
gUnknown_0203BC90->field_0();
AnimateSprites();
BuildOamBuffer();
RunTextPrinters();
UpdatePaletteFade();
}
void sub_8166340(void)
{
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
sub_81D2108(gUnknown_0203BCAC->field_7C58);
sub_80BA0A8();
}
void sub_816636C(void (*func)(void))
{
gUnknown_0203BC90->field_0 = func;
gUnknown_0203BC90->field_50 = 0;
}
void sub_8166380(void)
{
switch (gUnknown_0203BC90->field_50)
{
case 0:
gUnknown_0203BCAC->field_0[0x7B10] = 0xFF;
sub_81D1ED4(gUnknown_0203BCAC->field_7C58);
gUnknown_0203BC90->field_50++;
break;
case 1:
ResetSpriteData();
FreeAllSpritePalettes();
gUnknown_0203BC90->field_50++;
break;
case 2:
SetVBlankCallback(NULL);
CpuFill32(0, (void*)(VRAM), VRAM_SIZE);
gUnknown_0203BC90->field_50++;
break;
case 3:
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, gUnknown_085DFCCC, ARRAY_COUNT(gUnknown_085DFCCC));
InitWindows(gUnknown_085DFCDC);
DeactivateAllTextPrinters();
sub_809882C(0, 0x97, 0xE0);
gUnknown_0203BC90->field_50++;
break;
case 4:
gUnknown_0203BC90->field_50++;
break;
case 5:
if (!sub_8168328())
{
gUnknown_0203BC90->field_50++;
}
break;
case 6:
gKeyRepeatStartDelay = 20;
sub_8167420();
gUnknown_0203BC90->field_50++;
break;
case 7:
if (!sub_8167930())
{
gUnknown_0203BC90->field_50++;
}
break;
case 8:
sub_8167608(0);
sub_8167760();
gUnknown_0203BC90->field_50++;
break;
case 9:
if (!sub_81D312C(&gUnknown_0203BCAC->field_0[0x7B0E]))
{
gUnknown_0203BC90->field_50++;
}
break;
case 10:
gUnknown_0203BC90->field_50++;
break;
case 11:
sub_81D2754(gUnknown_0203BCAC->field_7C58, &gUnknown_0203BCAC->field_0[0x7C6C]);
sub_81D20AC(gUnknown_0203BCAC->field_7C58);
gUnknown_0203BC90->field_50++;
break;
case 12:
if (!sub_81D20BC(gUnknown_0203BCAC->field_7C58))
{
sub_81D1F84(gUnknown_0203BCAC->field_7C58, &gUnknown_0203BCAC->field_7C58[0x14], &gUnknown_0203BCAC->field_7C58[0x14]);
gUnknown_0203BC90->field_50++;
}
break;
case 13:
sub_81D2230(gUnknown_0203BCAC->field_7C58);
gUnknown_0203BC90->field_50++;
break;
case 14:
PutWindowTilemap(0);
PutWindowTilemap(1);
sub_8167BA0(0, 1);
gUnknown_0203BC90->field_50++;
break;
case 15:
sub_816636C(sub_8166564);
break;
}
}
+1057
View File
File diff suppressed because it is too large Load Diff
+59 -681
View File
@@ -465,696 +465,74 @@ void FillWindowPixelBuffer(u8 windowId, u8 fillValue)
CpuFastFill8(fillValue, gWindows[windowId].tileData, 0x20 * fillSize);
}
// functionally equivalent, its fucking hard to match
#ifdef NONMATCHING
#define MOVE_TILES_DOWN(a) \
{ \
destOffset = i + (a); \
srcOffset = i + (((width * (distanceLoop & ~7)) | (distanceLoop & 7)) * 4); \
if (srcOffset < size) \
*(u32*)(tileData + destOffset) = *(u32*)(tileData + srcOffset); \
else \
*(u32*)(tileData + destOffset) = fillValue32; \
distanceLoop++; \
}
#define MOVE_TILES_UP(a) \
{ \
destOffset = i + (a); \
srcOffset = i + (((width * (distanceLoop & ~7)) | (distanceLoop & 7)) * 4); \
if (srcOffset < size) \
*(u32*)(tileData - destOffset) = *(u32*)(tileData - srcOffset); \
else \
*(u32*)(tileData - destOffset) = fillValue32; \
distanceLoop++; \
}
void ScrollWindow(u8 windowId, u8 direction, u8 distance, u8 fillValue)
{
s32 i, id1, id2, size;
u32 distanceLoop, toFill, width;
u8 *tileData;
struct WindowTemplate window;
struct WindowTemplate window = gWindows[windowId].window;
u8 *tileData = gWindows[windowId].tileData;
u32 fillValue32 = (fillValue << 24) | (fillValue << 16) | (fillValue << 8) | fillValue;
s32 size = window.height * window.width * 32;
u32 width = window.width;
s32 i;
s32 srcOffset, destOffset;
u32 distanceLoop;
tileData = gWindows[windowId].tileData;
toFill = (fillValue << 0x18) | (fillValue << 0x10) | (fillValue << 8) | fillValue;
window = gWindows[windowId].window;
size = 0x20 * (window.height * window.width);
width = window.width;
if (direction != 1)
switch (direction)
{
s32 signedDirection = direction;
if (signedDirection <= 1)
{
if (signedDirection == 0)
{
for (i = 0; i < size; i += 0x20)
{
distanceLoop = distance;
id1 = i + 0;
id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
if (id2 < size)
*(u32*)(tileData + id1) = *(u32*)(tileData + id2);
else
*(u32*)(tileData + id1) = toFill;
distanceLoop++;
id1 = i + 4;
id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
if (id2 < size)
*(u32*)(tileData + id1) = *(u32*)(tileData + id2);
else
*(u32*)(tileData + id1) = toFill;
distanceLoop++;
id1 = i + 8;
id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
if (id2 < size)
*(u32*)(tileData + id1) = *(u32*)(tileData + id2);
else
*(u32*)(tileData + id1) = toFill;
distanceLoop++;
id1 = i + 12;
id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
if (id2 < size)
*(u32*)(tileData + id1) = *(u32*)(tileData + id2);
else
*(u32*)(tileData + id1) = toFill;
distanceLoop++;
id1 = i + 16;
id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
if (id2 < size)
*(u32*)(tileData + id1) = *(u32*)(tileData + id2);
else
*(u32*)(tileData + id1) = toFill;
distanceLoop++;
id1 = i + 20;
id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
if (id2 < size)
*(u32*)(tileData + id1) = *(u32*)(tileData + id2);
else
*(u32*)(tileData + id1) = toFill;
distanceLoop++;
id1 = i + 24;
id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
if (id2 < size)
*(u32*)(tileData + id1) = *(u32*)(tileData + id2);
else
*(u32*)(tileData + id1) = toFill;
distanceLoop++;
id1 = i + 28;
id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
if (id2 < size)
*(u32*)(tileData + id1) = *(u32*)(tileData + id2);
else
*(u32*)(tileData + id1) = toFill;
}
}
}
}
else
{
tileData += size - 4;
for (i = 0; i < size; i += 0x20)
case 0:
for (i = 0; i < size; i += 32)
{
distanceLoop = distance;
id1 = i + 0;
id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
if (id2 < size)
*(u32*)(tileData - id1) = *(u32*)(tileData - id2);
else
*(u32*)(tileData - id1) = toFill;
distanceLoop++;
id1 = i + 4;
id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
if (id2 < size)
*(u32*)(tileData - id1) = *(u32*)(tileData - id2);
else
*(u32*)(tileData - id1) = toFill;
distanceLoop++;
id1 = i + 8;
id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
if (id2 < size)
*(u32*)(tileData - id1) = *(u32*)(tileData - id2);
else
*(u32*)(tileData - id1) = toFill;
distanceLoop++;
id1 = i + 12;
id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
if (id2 < size)
*(u32*)(tileData - id1) = *(u32*)(tileData - id2);
else
*(u32*)(tileData - id1) = toFill;
distanceLoop++;
id1 = i + 16;
id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
if (id2 < size)
*(u32*)(tileData - id1) = *(u32*)(tileData - id2);
else
*(u32*)(tileData - id1) = toFill;
distanceLoop++;
id1 = i + 20;
id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
if (id2 < size)
*(u32*)(tileData - id1) = *(u32*)(tileData - id2);
else
*(u32*)(tileData - id1) = toFill;
distanceLoop++;
id1 = i + 24;
id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
if (id2 < size)
*(u32*)(tileData - id1) = *(u32*)(tileData - id2);
else
*(u32*)(tileData - id1) = toFill;
distanceLoop++;
id1 = i + 28;
id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
if (id2 < size)
*(u32*)(tileData - id1) = *(u32*)(tileData - id2);
else
*(u32*)(tileData - id1) = toFill;
MOVE_TILES_DOWN(0)
MOVE_TILES_DOWN(4)
MOVE_TILES_DOWN(8)
MOVE_TILES_DOWN(12)
MOVE_TILES_DOWN(16)
MOVE_TILES_DOWN(20)
MOVE_TILES_DOWN(24)
MOVE_TILES_DOWN(28)
}
break;
case 1:
tileData += size - 4;
for (i = 0; i < size; i += 32)
{
distanceLoop = distance;
MOVE_TILES_UP(0)
MOVE_TILES_UP(4)
MOVE_TILES_UP(8)
MOVE_TILES_UP(12)
MOVE_TILES_UP(16)
MOVE_TILES_UP(20)
MOVE_TILES_UP(24)
MOVE_TILES_UP(28)
}
break;
case 2:
break;
}
}
#else
__attribute__((naked))
void ScrollWindow(u8 windowId, u8 direction, u8 distance, u8 fillValue)
{
asm(".syntax unified\n\
push {r4-r7,lr}\n\
mov r7, r10\n\
mov r6, r9\n\
mov r5, r8\n\
push {r5-r7}\n\
sub sp, 0x8\n\
lsls r0, 24\n\
lsrs r0, 24\n\
lsls r1, 24\n\
lsrs r1, 24\n\
mov r8, r1\n\
lsls r2, 24\n\
lsrs r2, 24\n\
str r2, [sp]\n\
lsls r3, 24\n\
lsrs r3, 24\n\
ldr r2, =gWindows\n\
lsls r1, r0, 1\n\
adds r1, r0\n\
lsls r1, 2\n\
adds r4, r1, r2\n\
adds r2, 0x8\n\
adds r1, r2\n\
ldr r5, [r1]\n\
lsls r7, r3, 24\n\
lsls r0, r3, 16\n\
orrs r7, r0\n\
lsls r0, r3, 8\n\
orrs r7, r0\n\
orrs r7, r3\n\
ldr r1, [r4]\n\
ldr r2, [r4, 0x4]\n\
ldrb r3, [r4, 0x4]\n\
lsrs r0, r1, 24\n\
muls r0, r3\n\
lsls r6, r0, 5\n\
lsrs r1, 24\n\
mov r12, r1\n\
mov r0, r8\n\
cmp r0, 0x1\n\
bne _08003CE8\n\
b _08003E9E\n\
_08003CE8:\n\
cmp r0, 0x1\n\
ble _08003CEE\n\
b _08004046\n\
_08003CEE:\n\
cmp r0, 0\n\
beq _08003CF4\n\
b _08004046\n\
_08003CF4:\n\
movs r4, 0\n\
cmp r4, r6\n\
blt _08003CFC\n\
b _08004046\n\
_08003CFC:\n\
movs r1, 0x8\n\
negs r1, r1\n\
mov r9, r1\n\
movs r2, 0x7\n\
mov r8, r2\n\
mov r10, r5\n\
_08003D08:\n\
ldr r3, [sp]\n\
adds r0, r3, 0\n\
mov r1, r9\n\
ands r0, r1\n\
mov r1, r12\n\
muls r1, r0\n\
adds r0, r3, 0\n\
mov r2, r8\n\
ands r0, r2\n\
orrs r1, r0\n\
lsls r1, 2\n\
adds r1, r4, r1\n\
cmp r1, r6\n\
bge _08003D34\n\
adds r0, r5, r1\n\
ldr r0, [r0]\n\
mov r1, r10\n\
str r0, [r1]\n\
b _08003D38\n\
.pool\n\
_08003D34:\n\
mov r2, r10\n\
str r7, [r2]\n\
_08003D38:\n\
adds r3, 0x1\n\
adds r2, r4, 0x4\n\
adds r0, r3, 0\n\
mov r1, r9\n\
ands r0, r1\n\
mov r1, r12\n\
muls r1, r0\n\
str r1, [sp, 0x4]\n\
adds r0, r3, 0\n\
mov r1, r8\n\
ands r0, r1\n\
ldr r1, [sp, 0x4]\n\
orrs r1, r0\n\
lsls r1, 2\n\
adds r1, r4, r1\n\
cmp r1, r6\n\
bge _08003D64\n\
adds r0, r5, r2\n\
adds r1, r5, r1\n\
ldr r1, [r1]\n\
str r1, [r0]\n\
b _08003D68\n\
_08003D64:\n\
adds r0, r5, r2\n\
str r7, [r0]\n\
_08003D68:\n\
adds r3, 0x1\n\
adds r2, r4, 0\n\
adds r2, 0x8\n\
adds r0, r3, 0\n\
mov r1, r9\n\
ands r0, r1\n\
mov r1, r12\n\
muls r1, r0\n\
str r1, [sp, 0x4]\n\
adds r0, r3, 0\n\
mov r1, r8\n\
ands r0, r1\n\
ldr r1, [sp, 0x4]\n\
orrs r1, r0\n\
lsls r1, 2\n\
adds r1, r4, r1\n\
cmp r1, r6\n\
bge _08003D96\n\
adds r0, r5, r2\n\
adds r1, r5, r1\n\
ldr r1, [r1]\n\
str r1, [r0]\n\
b _08003D9A\n\
_08003D96:\n\
adds r0, r5, r2\n\
str r7, [r0]\n\
_08003D9A:\n\
adds r3, 0x1\n\
adds r2, r4, 0\n\
adds r2, 0xC\n\
adds r0, r3, 0\n\
mov r1, r9\n\
ands r0, r1\n\
mov r1, r12\n\
muls r1, r0\n\
str r1, [sp, 0x4]\n\
adds r0, r3, 0\n\
mov r1, r8\n\
ands r0, r1\n\
ldr r1, [sp, 0x4]\n\
orrs r1, r0\n\
lsls r1, 2\n\
adds r1, r4, r1\n\
cmp r1, r6\n\
bge _08003DC8\n\
adds r0, r5, r2\n\
adds r1, r5, r1\n\
ldr r1, [r1]\n\
str r1, [r0]\n\
b _08003DCC\n\
_08003DC8:\n\
adds r0, r5, r2\n\
str r7, [r0]\n\
_08003DCC:\n\
adds r3, 0x1\n\
adds r2, r4, 0\n\
adds r2, 0x10\n\
adds r0, r3, 0\n\
mov r1, r9\n\
ands r0, r1\n\
mov r1, r12\n\
muls r1, r0\n\
str r1, [sp, 0x4]\n\
adds r0, r3, 0\n\
mov r1, r8\n\
ands r0, r1\n\
ldr r1, [sp, 0x4]\n\
orrs r1, r0\n\
lsls r1, 2\n\
adds r1, r4, r1\n\
cmp r1, r6\n\
bge _08003DFA\n\
adds r0, r5, r2\n\
adds r1, r5, r1\n\
ldr r1, [r1]\n\
str r1, [r0]\n\
b _08003DFE\n\
_08003DFA:\n\
adds r0, r5, r2\n\
str r7, [r0]\n\
_08003DFE:\n\
adds r3, 0x1\n\
adds r2, r4, 0\n\
adds r2, 0x14\n\
adds r0, r3, 0\n\
mov r1, r9\n\
ands r0, r1\n\
mov r1, r12\n\
muls r1, r0\n\
str r1, [sp, 0x4]\n\
adds r0, r3, 0\n\
mov r1, r8\n\
ands r0, r1\n\
ldr r1, [sp, 0x4]\n\
orrs r1, r0\n\
lsls r1, 2\n\
adds r1, r4, r1\n\
cmp r1, r6\n\
bge _08003E2C\n\
adds r0, r5, r2\n\
adds r1, r5, r1\n\
ldr r1, [r1]\n\
str r1, [r0]\n\
b _08003E30\n\
_08003E2C:\n\
adds r0, r5, r2\n\
str r7, [r0]\n\
_08003E30:\n\
adds r3, 0x1\n\
adds r2, r4, 0\n\
adds r2, 0x18\n\
adds r0, r3, 0\n\
mov r1, r9\n\
ands r0, r1\n\
mov r1, r12\n\
muls r1, r0\n\
str r1, [sp, 0x4]\n\
adds r0, r3, 0\n\
mov r1, r8\n\
ands r0, r1\n\
ldr r1, [sp, 0x4]\n\
orrs r1, r0\n\
lsls r1, 2\n\
adds r1, r4, r1\n\
cmp r1, r6\n\
bge _08003E5E\n\
adds r0, r5, r2\n\
adds r1, r5, r1\n\
ldr r1, [r1]\n\
str r1, [r0]\n\
b _08003E62\n\
_08003E5E:\n\
adds r0, r5, r2\n\
str r7, [r0]\n\
_08003E62:\n\
adds r3, 0x1\n\
adds r2, r4, 0\n\
adds r2, 0x1C\n\
adds r0, r3, 0\n\
mov r1, r9\n\
ands r0, r1\n\
mov r1, r12\n\
muls r1, r0\n\
adds r0, r1, 0\n\
mov r1, r8\n\
ands r3, r1\n\
orrs r0, r3\n\
lsls r0, 2\n\
adds r1, r4, r0\n\
cmp r1, r6\n\
bge _08003E8C\n\
adds r0, r5, r2\n\
adds r1, r5, r1\n\
ldr r1, [r1]\n\
str r1, [r0]\n\
b _08003E90\n\
_08003E8C:\n\
adds r0, r5, r2\n\
str r7, [r0]\n\
_08003E90:\n\
movs r2, 0x20\n\
add r10, r2\n\
adds r4, 0x20\n\
cmp r4, r6\n\
bge _08003E9C\n\
b _08003D08\n\
_08003E9C:\n\
b _08004046\n\
_08003E9E:\n\
subs r0, r6, 0x4\n\
adds r5, r0\n\
movs r4, 0\n\
cmp r4, r6\n\
blt _08003EAA\n\
b _08004046\n\
_08003EAA:\n\
movs r0, 0x8\n\
negs r0, r0\n\
mov r9, r0\n\
movs r1, 0x7\n\
mov r8, r1\n\
mov r10, r5\n\
_08003EB6:\n\
ldr r3, [sp]\n\
adds r0, r3, 0\n\
mov r2, r9\n\
ands r0, r2\n\
mov r1, r12\n\
muls r1, r0\n\
adds r0, r3, 0\n\
mov r2, r8\n\
ands r0, r2\n\
orrs r1, r0\n\
lsls r1, 2\n\
adds r1, r4, r1\n\
cmp r1, r6\n\
bge _08003EDC\n\
subs r0, r5, r1\n\
ldr r0, [r0]\n\
mov r1, r10\n\
str r0, [r1]\n\
b _08003EE0\n\
_08003EDC:\n\
mov r2, r10\n\
str r7, [r2]\n\
_08003EE0:\n\
adds r3, 0x1\n\
adds r2, r4, 0x4\n\
adds r0, r3, 0\n\
mov r1, r9\n\
ands r0, r1\n\
mov r1, r12\n\
muls r1, r0\n\
str r1, [sp, 0x4]\n\
adds r0, r3, 0\n\
mov r1, r8\n\
ands r0, r1\n\
ldr r1, [sp, 0x4]\n\
orrs r1, r0\n\
lsls r1, 2\n\
adds r1, r4, r1\n\
cmp r1, r6\n\
bge _08003F0C\n\
subs r0, r5, r2\n\
subs r1, r5, r1\n\
ldr r1, [r1]\n\
str r1, [r0]\n\
b _08003F10\n\
_08003F0C:\n\
subs r0, r5, r2\n\
str r7, [r0]\n\
_08003F10:\n\
adds r3, 0x1\n\
adds r2, r4, 0\n\
adds r2, 0x8\n\
adds r0, r3, 0\n\
mov r1, r9\n\
ands r0, r1\n\
mov r1, r12\n\
muls r1, r0\n\
str r1, [sp, 0x4]\n\
adds r0, r3, 0\n\
mov r1, r8\n\
ands r0, r1\n\
ldr r1, [sp, 0x4]\n\
orrs r1, r0\n\
lsls r1, 2\n\
adds r1, r4, r1\n\
cmp r1, r6\n\
bge _08003F3E\n\
subs r0, r5, r2\n\
subs r1, r5, r1\n\
ldr r1, [r1]\n\
str r1, [r0]\n\
b _08003F42\n\
_08003F3E:\n\
subs r0, r5, r2\n\
str r7, [r0]\n\
_08003F42:\n\
adds r3, 0x1\n\
adds r2, r4, 0\n\
adds r2, 0xC\n\
adds r0, r3, 0\n\
mov r1, r9\n\
ands r0, r1\n\
mov r1, r12\n\
muls r1, r0\n\
str r1, [sp, 0x4]\n\
adds r0, r3, 0\n\
mov r1, r8\n\
ands r0, r1\n\
ldr r1, [sp, 0x4]\n\
orrs r1, r0\n\
lsls r1, 2\n\
adds r1, r4, r1\n\
cmp r1, r6\n\
bge _08003F70\n\
subs r0, r5, r2\n\
subs r1, r5, r1\n\
ldr r1, [r1]\n\
str r1, [r0]\n\
b _08003F74\n\
_08003F70:\n\
subs r0, r5, r2\n\
str r7, [r0]\n\
_08003F74:\n\
adds r3, 0x1\n\
adds r2, r4, 0\n\
adds r2, 0x10\n\
adds r0, r3, 0\n\
mov r1, r9\n\
ands r0, r1\n\
mov r1, r12\n\
muls r1, r0\n\
str r1, [sp, 0x4]\n\
adds r0, r3, 0\n\
mov r1, r8\n\
ands r0, r1\n\
ldr r1, [sp, 0x4]\n\
orrs r1, r0\n\
lsls r1, 2\n\
adds r1, r4, r1\n\
cmp r1, r6\n\
bge _08003FA2\n\
subs r0, r5, r2\n\
subs r1, r5, r1\n\
ldr r1, [r1]\n\
str r1, [r0]\n\
b _08003FA6\n\
_08003FA2:\n\
subs r0, r5, r2\n\
str r7, [r0]\n\
_08003FA6:\n\
adds r3, 0x1\n\
adds r2, r4, 0\n\
adds r2, 0x14\n\
adds r0, r3, 0\n\
mov r1, r9\n\
ands r0, r1\n\
mov r1, r12\n\
muls r1, r0\n\
str r1, [sp, 0x4]\n\
adds r0, r3, 0\n\
mov r1, r8\n\
ands r0, r1\n\
ldr r1, [sp, 0x4]\n\
orrs r1, r0\n\
lsls r1, 2\n\
adds r1, r4, r1\n\
cmp r1, r6\n\
bge _08003FD4\n\
subs r0, r5, r2\n\
subs r1, r5, r1\n\
ldr r1, [r1]\n\
str r1, [r0]\n\
b _08003FD8\n\
_08003FD4:\n\
subs r0, r5, r2\n\
str r7, [r0]\n\
_08003FD8:\n\
adds r3, 0x1\n\
adds r2, r4, 0\n\
adds r2, 0x18\n\
adds r0, r3, 0\n\
mov r1, r9\n\
ands r0, r1\n\
mov r1, r12\n\
muls r1, r0\n\
str r1, [sp, 0x4]\n\
adds r0, r3, 0\n\
mov r1, r8\n\
ands r0, r1\n\
ldr r1, [sp, 0x4]\n\
orrs r1, r0\n\
lsls r1, 2\n\
adds r1, r4, r1\n\
cmp r1, r6\n\
bge _08004006\n\
subs r0, r5, r2\n\
subs r1, r5, r1\n\
ldr r1, [r1]\n\
str r1, [r0]\n\
b _0800400A\n\
_08004006:\n\
subs r0, r5, r2\n\
str r7, [r0]\n\
_0800400A:\n\
adds r3, 0x1\n\
adds r2, r4, 0\n\
adds r2, 0x1C\n\
adds r0, r3, 0\n\
mov r1, r9\n\
ands r0, r1\n\
mov r1, r12\n\
muls r1, r0\n\
adds r0, r1, 0\n\
mov r1, r8\n\
ands r3, r1\n\
orrs r0, r3\n\
lsls r0, 2\n\
adds r1, r4, r0\n\
cmp r1, r6\n\
bge _08004034\n\
subs r0, r5, r2\n\
subs r1, r5, r1\n\
ldr r1, [r1]\n\
str r1, [r0]\n\
b _08004038\n\
_08004034:\n\
subs r0, r5, r2\n\
str r7, [r0]\n\
_08004038:\n\
movs r2, 0x20\n\
negs r2, r2\n\
add r10, r2\n\
adds r4, 0x20\n\
cmp r4, r6\n\
bge _08004046\n\
b _08003EB6\n\
_08004046:\n\
add sp, 0x8\n\
pop {r3-r5}\n\
mov r8, r3\n\
mov r9, r4\n\
mov r10, r5\n\
pop {r4-r7}\n\
pop {r0}\n\
bx r0\n\
.syntax divided");
}
#endif // NONMATCHING
void CallWindowFunction(u8 windowId, void ( *func)(u8, u8, u8, u8, u8, u8))
{