Document union_room_chat.c
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@@ -1447,19 +1447,15 @@ const u32 gUnknown_08DD4620[] = INCBIN_U32("graphics/unknown/unknown_DD4620.bin.
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const u32 gUnknown_08DD46E0[] = INCBIN_U32("graphics/unknown/unknown_DD46E0.bin.lz");
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const u32 gUnknown_08DD47A0[] = INCBIN_U32("graphics/unknown/unknown_DD47A0.bin.lz");
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// link
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const u16 gLinkMiscMenu_Pal[] = INCBIN_U16("graphics/link/misc.gbapal");
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const u32 gLinkMiscMenu_Gfx[] = INCBIN_U32("graphics/link/misc.4bpp.lz");
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const u32 gLinkMiscMenu_Tilemap[] = INCBIN_U32("graphics/link/misc.bin.lz");
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const u16 gUnknown_08DD4BB0[] = INCBIN_U16("graphics/link/link1.gbapal");
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const u16 gUnknown_08DD4BD0[] = INCBIN_U16("graphics/link/link2.gbapal");
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const u32 gUnknown_08DD4BF0[] = INCBIN_U32("graphics/link/link_winedge.4bpp.lz");
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const u32 gUnknown_08DD4C4C[] = INCBIN_U32("graphics/link/link_winedge.bin.lz");
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const u32 gUnknown_08DD4CF8[] = INCBIN_U32("graphics/interface/unk_change_case.4bpp.lz");
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// union room chat
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const u16 gUnionRoomChat_Background_Pal[] = INCBIN_U16("graphics/union_room_chat/background.gbapal");
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const u32 gUnionRoomChat_Background_Gfx[] = INCBIN_U32("graphics/union_room_chat/background.4bpp.lz");
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const u32 gUnionRoomChat_Background_Tilemap[] = INCBIN_U32("graphics/union_room_chat/background.bin.lz");
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const u16 gUnionRoomChat_Window_Pal1[] = INCBIN_U16("graphics/union_room_chat/window_1.gbapal");
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const u16 gUnionRoomChat_Window_Pal2[] = INCBIN_U16("graphics/union_room_chat/window_2.gbapal");
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const u32 gUnionRoomChat_Border_Gfx[] = INCBIN_U32("graphics/union_room_chat/border.4bpp.lz");
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const u32 gUnionRoomChat_Border_Tilemap[] = INCBIN_U32("graphics/union_room_chat/border.bin.lz");
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const u32 gUnionRoomChat_RButtonLabels[] = INCBIN_U32("graphics/union_room_chat/r_button_labels.4bpp.lz");
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const u16 gTilesetPalettes_General[][16] =
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{
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@@ -197,7 +197,7 @@ void NewGameInitData(void)
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WarpToTruck();
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ScriptContext2_RunNewScript(EventScript_ResetAllMapFlags);
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ResetMiniGamesResults();
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copy_strings_to_sav1();
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InitUnionRoomChatRegisteredTexts();
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InitLilycoveLady();
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ResetAllApprenticeData();
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ClearRankingHallRecords();
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@@ -1261,10 +1261,10 @@ const u8 gJPText_PlayersXPokemon[] = _("{SPECIAL_F7 0x00}の{SPECIAL_F7 0x01}ひ
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const u8 gJPText_PlayersXPokmonDoesNotExist[] = _("{SPECIAL_F7 0x00}の{SPECIAL_F7 0x01}ひきめは いません"); // Unused
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const u8 gText_ExitingChat[] = _("Exiting the chat…");
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const u8 gText_LeaderLeftEndingChat[] = _("The LEADER, {SPECIAL_F7 0x00}, has\nleft, ending the chat.");
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const u8 gText_RegisteredTextChanged[] = _("The registered text has been changed.\nIs it okay to save the game?");
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const u8 gText_AlreadySavedFile_Unused[] = _("There is already a saved file.\nIs it okay to overwrite it?");
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const u8 gText_SavingDontTurnOff_Unused[] = _("SAVING…\nDON'T TURN OFF THE POWER.");
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const u8 gText_PlayerSavedGame_Unused[] = _("{SPECIAL_F7 0x00} saved the game.");
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const u8 gText_RegisteredTextChangedOKToSave[] = _("The registered text has been changed.\nIs it okay to save the game?");
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const u8 gText_AlreadySavedFile_Chat[] = _("There is already a saved file.\nIs it okay to overwrite it?");
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const u8 gText_SavingDontTurnOff_Chat[] = _("SAVING…\nDON'T TURN OFF THE POWER.");
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const u8 gText_PlayerSavedGame_Chat[] = _("{SPECIAL_F7 0x00} saved the game.");
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const u8 gText_IfLeaderLeavesChatEnds[] = _("If the LEADER leaves, the chat\nwill end. Is that okay?");
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const u8 gText_Hello[] = _("HELLO");
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const u8 gText_Pokemon2[] = _("POKéMON");
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