Merge pull request #1700 from mrgriffin/battle-setup-water-transition

Simplify GetBattleTransitionTypeByMap
This commit is contained in:
GriffinR
2022-07-05 11:10:16 -04:00
committed by GitHub
+5 -4
View File
@@ -699,10 +699,13 @@ static u8 GetBattleTransitionTypeByMap(void)
PlayerGetDestCoords(&x, &y); PlayerGetDestCoords(&x, &y);
tileBehavior = MapGridGetMetatileBehaviorAt(x, y); tileBehavior = MapGridGetMetatileBehaviorAt(x, y);
if (GetFlashLevel()) if (GetFlashLevel())
return TRANSITION_TYPE_FLASH; return TRANSITION_TYPE_FLASH;
if (!MetatileBehavior_IsSurfableWaterOrUnderwater(tileBehavior))
{ if (MetatileBehavior_IsSurfableWaterOrUnderwater(tileBehavior))
return TRANSITION_TYPE_WATER;
switch (gMapHeader.mapType) switch (gMapHeader.mapType)
{ {
case MAP_TYPE_UNDERGROUND: case MAP_TYPE_UNDERGROUND:
@@ -713,8 +716,6 @@ static u8 GetBattleTransitionTypeByMap(void)
return TRANSITION_TYPE_NORMAL; return TRANSITION_TYPE_NORMAL;
} }
} }
return TRANSITION_TYPE_WATER;
}
static u16 GetSumOfPlayerPartyLevel(u8 numMons) static u16 GetSumOfPlayerPartyLevel(u8 numMons)
{ {