Merge branch 'master' of https://github.com/pret/pokeemerald into sync-trade
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@@ -298,10 +298,17 @@
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#define ANIM_TAG_BLUE_RING_2 (ANIM_SPRITES_START + 288)
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// battlers
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#define ANIM_ATTACKER 0
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#define ANIM_TARGET 1
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#define ANIM_ATK_PARTNER 2
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#define ANIM_DEF_PARTNER 3
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#define ANIM_ATTACKER 0
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#define ANIM_TARGET 1
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#define ANIM_ATK_PARTNER 2
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#define ANIM_DEF_PARTNER 3
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// Below are used by AnimTask_ShakeMon2 and AnimTask_SetGrayscaleOrOriginalPal
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#define ANIM_PLAYER_LEFT (MAX_BATTLERS_COUNT + 0)
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#define ANIM_PLAYER_RIGHT (MAX_BATTLERS_COUNT + 1)
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#define ANIM_OPPONENT_LEFT (MAX_BATTLERS_COUNT + 2)
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#define ANIM_OPPONENT_RIGHT (MAX_BATTLERS_COUNT + 3)
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#define ANIM_ATTACKER_FORCE (MAX_BATTLERS_COUNT + 4)
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// stereo panning constants [0-255]
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//
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File diff suppressed because it is too large
Load Diff
@@ -1,60 +1,60 @@
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#ifndef GUARD_CONSTANTS_GAME_STAT_H
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#define GUARD_CONSTANTS_GAME_STAT_H
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#define GAME_STAT_SAVED_GAME 0
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#define GAME_STAT_FIRST_HOF_PLAY_TIME 1
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#define GAME_STAT_STARTED_TRENDS 2
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#define GAME_STAT_PLANTED_BERRIES 3
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#define GAME_STAT_TRADED_BIKES 4
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#define GAME_STAT_STEPS 5
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#define GAME_STAT_GOT_INTERVIEWED 6
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#define GAME_STAT_TOTAL_BATTLES 7
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#define GAME_STAT_WILD_BATTLES 8
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#define GAME_STAT_TRAINER_BATTLES 9
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#define GAME_STAT_ENTERED_HOF 10
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#define GAME_STAT_POKEMON_CAPTURES 11
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#define GAME_STAT_FISHING_CAPTURES 12
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#define GAME_STAT_HATCHED_EGGS 13
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#define GAME_STAT_EVOLVED_POKEMON 14
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#define GAME_STAT_USED_POKECENTER 15
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#define GAME_STAT_RESTED_AT_HOME 16
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#define GAME_STAT_ENTERED_SAFARI_ZONE 17
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#define GAME_STAT_USED_CUT 18
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#define GAME_STAT_USED_ROCK_SMASH 19
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#define GAME_STAT_MOVED_SECRET_BASE 20
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#define GAME_STAT_POKEMON_TRADES 21
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#define GAME_STAT_UNKNOWN_22 22
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#define GAME_STAT_LINK_BATTLE_WINS 23
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#define GAME_STAT_LINK_BATTLE_LOSSES 24
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#define GAME_STAT_LINK_BATTLE_DRAWS 25
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#define GAME_STAT_USED_SPLASH 26
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#define GAME_STAT_USED_STRUGGLE 27
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#define GAME_STAT_SLOT_JACKPOTS 28
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#define GAME_STAT_CONSECUTIVE_ROULETTE_WINS 29
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#define GAME_STAT_ENTERED_BATTLE_TOWER 30
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#define GAME_STAT_UNKNOWN_31 31
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#define GAME_STAT_BATTLE_TOWER_BEST_STREAK 32
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#define GAME_STAT_POKEBLOCKS 33
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#define GAME_STAT_POKEBLOCKS_WITH_FRIENDS 34
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#define GAME_STAT_WON_LINK_CONTEST 35
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#define GAME_STAT_ENTERED_CONTEST 36
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#define GAME_STAT_WON_CONTEST 37
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#define GAME_STAT_SHOPPED 38
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#define GAME_STAT_USED_ITEMFINDER 39
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#define GAME_STAT_GOT_RAINED_ON 40
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#define GAME_STAT_CHECKED_POKEDEX 41
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#define GAME_STAT_RECEIVED_RIBBONS 42
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#define GAME_STAT_JUMPED_DOWN_LEDGES 43
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#define GAME_STAT_WATCHED_TV 44
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#define GAME_STAT_CHECKED_CLOCK 45
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#define GAME_STAT_WON_POKEMON_LOTTERY 46
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#define GAME_STAT_USED_DAYCARE 47
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#define GAME_STAT_RODE_CABLE_CAR 48
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#define GAME_STAT_ENTERED_HOT_SPRINGS 49
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#define GAME_STAT_NUM_UNION_ROOM_BATTLES 50
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#define GAME_STAT_PLAYED_BERRY_CRUSH 51
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#define GAME_STAT_SAVED_GAME 0
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#define GAME_STAT_FIRST_HOF_PLAY_TIME 1
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#define GAME_STAT_STARTED_TRENDS 2
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#define GAME_STAT_PLANTED_BERRIES 3
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#define GAME_STAT_TRADED_BIKES 4
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#define GAME_STAT_STEPS 5
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#define GAME_STAT_GOT_INTERVIEWED 6
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#define GAME_STAT_TOTAL_BATTLES 7
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#define GAME_STAT_WILD_BATTLES 8
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#define GAME_STAT_TRAINER_BATTLES 9
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#define GAME_STAT_ENTERED_HOF 10
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#define GAME_STAT_POKEMON_CAPTURES 11
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#define GAME_STAT_FISHING_CAPTURES 12
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#define GAME_STAT_HATCHED_EGGS 13
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#define GAME_STAT_EVOLVED_POKEMON 14
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#define GAME_STAT_USED_POKECENTER 15
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#define GAME_STAT_RESTED_AT_HOME 16
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#define GAME_STAT_ENTERED_SAFARI_ZONE 17
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#define GAME_STAT_USED_CUT 18
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#define GAME_STAT_USED_ROCK_SMASH 19
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#define GAME_STAT_MOVED_SECRET_BASE 20
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#define GAME_STAT_POKEMON_TRADES 21
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#define GAME_STAT_UNKNOWN_22 22
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#define GAME_STAT_LINK_BATTLE_WINS 23
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#define GAME_STAT_LINK_BATTLE_LOSSES 24
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#define GAME_STAT_LINK_BATTLE_DRAWS 25
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#define GAME_STAT_USED_SPLASH 26
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#define GAME_STAT_USED_STRUGGLE 27
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#define GAME_STAT_SLOT_JACKPOTS 28
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#define GAME_STAT_CONSECUTIVE_ROULETTE_WINS 29
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#define GAME_STAT_ENTERED_BATTLE_TOWER 30
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#define GAME_STAT_UNKNOWN_31 31
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#define GAME_STAT_BATTLE_TOWER_SINGLES_STREAK 32
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#define GAME_STAT_POKEBLOCKS 33
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#define GAME_STAT_POKEBLOCKS_WITH_FRIENDS 34
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#define GAME_STAT_WON_LINK_CONTEST 35
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#define GAME_STAT_ENTERED_CONTEST 36
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#define GAME_STAT_WON_CONTEST 37
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#define GAME_STAT_SHOPPED 38
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#define GAME_STAT_USED_ITEMFINDER 39
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#define GAME_STAT_GOT_RAINED_ON 40
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#define GAME_STAT_CHECKED_POKEDEX 41
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#define GAME_STAT_RECEIVED_RIBBONS 42
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#define GAME_STAT_JUMPED_DOWN_LEDGES 43
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#define GAME_STAT_WATCHED_TV 44
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#define GAME_STAT_CHECKED_CLOCK 45
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#define GAME_STAT_WON_POKEMON_LOTTERY 46
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#define GAME_STAT_USED_DAYCARE 47
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#define GAME_STAT_RODE_CABLE_CAR 48
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#define GAME_STAT_ENTERED_HOT_SPRINGS 49
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#define GAME_STAT_NUM_UNION_ROOM_BATTLES 50
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#define GAME_STAT_PLAYED_BERRY_CRUSH 51
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#define NUM_USED_GAME_STATS 52
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#define NUM_GAME_STATS 64
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#define NUM_USED_GAME_STATS 52
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#define NUM_GAME_STATS 64
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#endif // GUARD_CONSTANTS_GAME_STAT_H
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@@ -14,8 +14,8 @@
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// IDs for dynamic warps. Both are used in the dest_warp_id field for warp events, but they
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// are never read in practice. A dest_map of MAP_DYNAMIC is used to indicate that a
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// dynamic warp should be used, at which point the warp id is ignored. It can be passed to
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// SetDynamicWarp/SetDynamicWarpWithCoords as the first argument, but this argument is unused.
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// dynamic warp should be used, at which point the warp id is ignored. They can be passed
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// as the argument to SetWarpDestinationToDynamicWarp, but this argument is unused.
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// As only one dynamic warp is saved at a time there's no need to distinguish between them.
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#define WARP_ID_SECRET_BASE 0x7E
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#define WARP_ID_DYNAMIC 0x7F
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@@ -18,7 +18,7 @@
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#define MB_MOSSDEEP_GYM_WARP 0x0E
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#define MB_MT_PYRE_HOLE 0x0F
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#define MB_POND_WATER 0x10
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#define MB_SEMI_DEEP_WATER 0x11
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#define MB_INTERIOR_DEEP_WATER 0x11 // Used by interior maps; functionally the same as MB_DEEP_WATER
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#define MB_DEEP_WATER 0x12
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#define MB_WATERFALL 0x13
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#define MB_SOOTOPOLIS_DEEP_WATER 0x14
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@@ -684,8 +684,6 @@
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#define METATILE_SecretBase_BigPlant_TopRight 0x2E6
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#define METATILE_SecretBase_BigPlant_BaseLeft1 0x2EC
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#define METATILE_SecretBase_BigPlant_BaseRight1 0x2ED
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#define METATILE_SecretBase_BigPlant_TopLeftWall 0x2E5
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#define METATILE_SecretBase_BigPlant_TopRightWall 0x2E6
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#define METATILE_SecretBase_BigPlant_BaseLeft2 0x2EE
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#define METATILE_SecretBase_BigPlant_BaseRight2 0x2EF
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#define METATILE_SecretBase_GorgeousPlant_TopLeft 0x2F0
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@@ -44,4 +44,12 @@
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#define WONDER_CARD_FLAG_OFFSET 1000
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#define NEWS_REWARD_NONE 0
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#define NEWS_REWARD_RECV_SMALL 1
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#define NEWS_REWARD_RECV_BIG 2
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#define NEWS_REWARD_WAITING 3
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#define NEWS_REWARD_SENT_SMALL 4
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#define NEWS_REWARD_SENT_BIG 5
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#define NEWS_REWARD_AT_MAX 6
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#endif //GUARD_CONSTANTS_MYSTERY_GIFT_H
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@@ -60,7 +60,7 @@
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#define VAR_POISON_STEP_COUNTER 0x402B
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#define VAR_RESET_RTC_ENABLE 0x402C
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#define VAR_ENIGMA_BERRY_AVAILABLE 0x402D
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#define VAR_WONDER_NEWS_COUNTER 0x402E
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#define VAR_WONDER_NEWS_STEP_COUNTER 0x402E
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#define VAR_FRONTIER_MANIAC_FACILITY 0x402F
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#define VAR_FRONTIER_GAMBLER_CHALLENGE 0x4030
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