Label remaining subs in battle_tower.c
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@@ -275,7 +275,7 @@ void CreateBattleTowerMon(struct Pokemon *mon, struct BattleTowerPokemon *src);
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void CreateBattleTowerMon2(struct Pokemon *mon, struct BattleTowerPokemon *src, bool8 lvl50);
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void CreateApprenticeMon(struct Pokemon *mon, const struct Apprentice *src, u8 monId);
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void CreateMonWithEVSpreadNatureOTID(struct Pokemon *mon, u16 species, u8 level, u8 nature, u8 fixedIV, u8 evSpread, u32 otId);
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void sub_80686FC(struct Pokemon *mon, struct BattleTowerPokemon *dest);
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void ConvertPokemonToBattleTowerPokemon(struct Pokemon *mon, struct BattleTowerPokemon *dest);
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void CreateObedientMon(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId);
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bool8 sub_80688F8(u8 caseId, u8 battlerId);
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void SetDeoxysStats(void);
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@@ -381,7 +381,7 @@ void ClearBattleMonForms(void);
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u16 GetBattleBGM(void);
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void PlayBattleBGM(void);
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void PlayMapChosenOrBattleBGM(u16 songId);
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void sub_806E694(u16 songId);
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void CreateTask_PlayMapChosenOrBattleBGM(u16 songId);
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const u32 *GetMonFrontSpritePal(struct Pokemon *mon);
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const u32 *GetMonSpritePalFromSpeciesAndPersonality(u16 species, u32 otId, u32 personality);
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const struct CompressedSpritePalette *GetMonSpritePalStruct(struct Pokemon *mon);
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