clean up and use names for printfromtable

This commit is contained in:
DizzyEggg
2017-11-26 00:33:40 +01:00
parent 847bfa1540
commit 76f4a8b195
8 changed files with 428 additions and 227 deletions

View File

@@ -78,11 +78,11 @@ extern const u8 BattleScript_EffectTriAttack[];
extern const u8 BattleScript_EffectRest[];
extern const u8 BattleScript_82D8FC6[];
extern const u8 BattleScript_82D8FD6[];
extern const u8 BattleScript_EffectOhko[];
extern const u8 BattleScript_82D9008[];
extern const u8 BattleScript_EffectOHKO[];
extern const u8 BattleScript_KOFail[];
extern const u8 BattleScript_EffectRazorWind[];
extern const u8 BattleScript_82D9040[];
extern const u8 BattleScript_82D906F[];
extern const u8 BattleScriptFirstChargingTurn[];
extern const u8 BattleScript_EffectSuperFang[];
extern const u8 BattleScript_EffectDragonRage[];
extern const u8 BattleScript_EffectTrap[];
@@ -228,14 +228,14 @@ extern const u8 BattleScript_EffectBeatUp[];
extern const u8 BattleScript_BeatUpLoop[];
extern const u8 BattleScript_BeatUpAttack[];
extern const u8 BattleScript_BeatUpEnd[];
extern const u8 BattleScript_EffectFly[];
extern const u8 BattleScript_82D9E52[];
extern const u8 BattleScript_82D9E5D[];
extern const u8 BattleScript_82D9E68[];
extern const u8 BattleScript_82D9E6E[];
extern const u8 BattleScript_82D9E79[];
extern const u8 BattleScript_EffectSemiInvulnerable[];
extern const u8 BattleScript_FirstTurnBounce[];
extern const u8 BattleScript_FirstTurnDive[];
extern const u8 BattleScript_FirstTurnFly[];
extern const u8 BattleScript_FirstTurnSemiInvulnerable[];
extern const u8 BattleScript_SecondTurnSemiInvulnerable[];
extern const u8 BattleScript_82D9EA3[];
extern const u8 BattleScript_82D9EB0[];
extern const u8 BattleScript_SemiInvulnerableMiss[];
extern const u8 BattleScript_EffectDefenseCurl[];
extern const u8 BattleScript_82D9ED3[];
extern const u8 BattleScript_EffectSoftboiled[];
@@ -632,9 +632,9 @@ extern const u8 BattleScript_82DBE4B[];
extern const u8 BattleScript_82DBE6F[];
extern const u8 BattleScript_82DBE91[];
extern const u8 BattleScript_RunByUsingItem[];
extern const u8 BattleScript_82DBEBD[];
extern const u8 BattleScript_82DBEC4[];
extern const u8 BattleScript_82DBECD[];
extern const u8 BattleScript_ActionWatchesCarefully[];
extern const u8 BattleScript_ActionGetNear[];
extern const u8 BattleScript_ActionThrowPokeblock[];
extern const u8 BattleScript_82DBEE3[];
#endif // GUARD_BATTLE_SCRIPTS_H