clean up and use names for printfromtable
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@@ -8783,7 +8783,7 @@ static bool8 IsTwoTurnsMove(u16 move)
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|| gBattleMoves[move].effect == EFFECT_RAZOR_WIND
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|| gBattleMoves[move].effect == EFFECT_SKY_ATTACK
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|| gBattleMoves[move].effect == EFFECT_SOLARBEAM
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|| gBattleMoves[move].effect == EFFECT_FLY
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|| gBattleMoves[move].effect == EFFECT_SEMI_INVULNERABLE
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|| gBattleMoves[move].effect == EFFECT_BIDE)
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return TRUE;
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else
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@@ -8810,7 +8810,7 @@ static u8 AttacksThisTurn(u8 bank, u16 move) // Note: returns 1 if it's a chargi
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|| gBattleMoves[move].effect == EFFECT_RAZOR_WIND
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|| gBattleMoves[move].effect == EFFECT_SKY_ATTACK
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|| gBattleMoves[move].effect == EFFECT_SOLARBEAM
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|| gBattleMoves[move].effect == EFFECT_FLY
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|| gBattleMoves[move].effect == EFFECT_SEMI_INVULNERABLE
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|| gBattleMoves[move].effect == EFFECT_BIDE)
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{
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if ((gHitMarker & HITMARKER_x8000000))
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