Use gbafix to generate header and checksum

This commit is contained in:
Diegoisawesome
2018-08-29 16:34:59 -05:00
parent 8e5c72766c
commit 7737025f4e
2 changed files with 15 additions and 32 deletions

View File

@@ -2,6 +2,11 @@ include $(DEVKITARM)/base_tools
export CPP := $(PREFIX)cpp
export LD := $(PREFIX)ld
TITLE := POKEMON EMER
GAME_CODE := BPEE
MAKER_CODE := 01
REVISION := 0
SHELL := /bin/bash -o pipefail
ROM := pokeemerald.gba
@@ -165,5 +170,6 @@ $(ELF): $(OBJ_DIR)/ld_script.ld $(OBJS)
cd $(OBJ_DIR) && $(LD) $(LDFLAGS) -T ld_script.ld -o ../../$@ $(OBJS_REL) $(LIB)
$(ROM): $(ELF)
$(OBJCOPY) -O binary --gap-fill 0xFF --pad-to 0x9000000 $< $@
$(OBJCOPY) -O binary $< $@
gbafix $@ -p -t"$(TITLE)" -c$(GAME_CODE) -m$(MAKER_CODE) -r$(REVISION)