Use gbafix to generate header and checksum
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8
Makefile
8
Makefile
@@ -2,6 +2,11 @@ include $(DEVKITARM)/base_tools
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export CPP := $(PREFIX)cpp
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export LD := $(PREFIX)ld
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TITLE := POKEMON EMER
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GAME_CODE := BPEE
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MAKER_CODE := 01
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REVISION := 0
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SHELL := /bin/bash -o pipefail
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ROM := pokeemerald.gba
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@@ -165,5 +170,6 @@ $(ELF): $(OBJ_DIR)/ld_script.ld $(OBJS)
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cd $(OBJ_DIR) && $(LD) $(LDFLAGS) -T ld_script.ld -o ../../$@ $(OBJS_REL) $(LIB)
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$(ROM): $(ELF)
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$(OBJCOPY) -O binary --gap-fill 0xFF --pad-to 0x9000000 $< $@
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$(OBJCOPY) -O binary $< $@
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gbafix $@ -p -t"$(TITLE)" -c$(GAME_CODE) -m$(MAKER_CODE) -r$(REVISION)
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