Use gbafix to generate header and checksum

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Diegoisawesome committed 2018-08-29 16:34:59 -05:00
1 parent 8e5c72766c
commit 7737025f4e
2 files changed
+15 -32

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+7 -1
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@@ -2,6 +2,11 @@ include $(DEVKITARM)/base_tools
export CPP := $(PREFIX)cpp
export LD := $(PREFIX)ld
TITLE := POKEMON EMER
GAME_CODE := BPEE
MAKER_CODE := 01
REVISION := 0
SHELL := /bin/bash -o pipefail
ROM := pokeemerald.gba
@@ -165,5 +170,6 @@ $(ELF): $(OBJ_DIR)/ld_script.ld $(OBJS)
cd $(OBJ_DIR) && $(LD) $(LDFLAGS) -T ld_script.ld -o ../../$@ $(OBJS_REL) $(LIB)
$(ROM): $(ELF)
$(OBJCOPY) -O binary --gap-fill 0xFF --pad-to 0x9000000 $< $@
$(OBJCOPY) -O binary $< $@
gbafix $@ -p -t"$(TITLE)" -c$(GAME_CODE) -m$(MAKER_CODE) -r$(REVISION)