finish 80FE840 data (actually)
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@@ -2,8 +2,9 @@
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#include "battle_anim.h"
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#include "constants/rgb.h"
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//asm(".align 2");
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//const u16 gUnknown_08597418 = _RGB(31, 31, 31);
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const u16 gUnknown_08597418 = RGB(31, 31, 31);
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//gUnknown_08597418:: @ 8597418
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// .2byte 0x7fff
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// no clue what these are...
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// possibly some register offsets
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const u8 gUnknown_0859741A[] = {0x08, 0x0a, 0x0c, 0x0e};
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const u8 gUnknown_0859741E[] = {0x08, 0x0a, 0x0c, 0x0e};
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