add rgb constants

This commit is contained in:
DizzyEggg
2018-01-29 14:36:13 +01:00
parent ed546d680f
commit 78728ae454
6 changed files with 140 additions and 126 deletions
+8 -7
View File
@@ -20,6 +20,7 @@
#include "international_string_util.h"
#include "safari_zone.h"
#include "battle_anim.h"
#include "constants/rgb.h"
struct TestingBar
{
@@ -555,13 +556,13 @@ enum
PAL_STATUS_BRN
};
static const u16 sStatusIconPalettes[] =
static const u16 sStatusIconColors[] =
{
0x6198, // PAL_STATUS_PSN
0xEF7, // PAL_STATUS_PAR
0x4694, // PAL_STATUS_SLP
0x72D1, // PAL_STATUS_FRZ
0x29DC // PAL_STATUS_BRN
RGB(24, 12, 24), // PAL_STATUS_PSN
RGB(23, 23, 3), // PAL_STATUS_PAR
RGB(20, 20, 17), // PAL_STATUS_SLP
RGB(17, 22, 28), // PAL_STATUS_FRZ
RGB(28, 14, 10) // PAL_STATUS_BRN
};
static const struct WindowTemplate sHealthboxWindowTemplate = {0, 0, 0, 8, 2, 0, 0}; // width = 8, height = 2
@@ -2071,7 +2072,7 @@ static void UpdateStatusIconInHealthbox(u8 healthboxSpriteId)
pltAdder = gSprites[healthboxSpriteId].oam.paletteNum * 16;
pltAdder += bank + 12;
FillPalette(sStatusIconPalettes[statusPalId], pltAdder + 0x100, 2);
FillPalette(sStatusIconColors[statusPalId], pltAdder + 0x100, 2);
CpuCopy16(gPlttBufferUnfaded + 0x100 + pltAdder, (void*)(OBJ_PLTT + pltAdder * 2), 2);
CpuCopy32(statusGfxPtr, (void*)(OBJ_VRAM0 + (gSprites[healthboxSpriteId].oam.tileNum + tileNumAdder) * 32), 96);
if (IsDoubleBattle() == TRUE || GetBankSide(bank) == SIDE_OPPONENT)
+1
View File
@@ -4,6 +4,7 @@
#include "decompress.h"
#include "gpu_regs.h"
#include "task.h"
#include "constants/rgb.h"
enum
{
+25 -24
View File
@@ -5,6 +5,7 @@
#include "trig.h"
#include "task.h"
#include "blend_palette.h"
#include "constants/rgb.h"
struct UnkAnimStruct
{
@@ -903,7 +904,7 @@ static void Task_HandleMonAnimation(u8 taskId)
sprite->data[1] = 1;
sprite->data[0] = 0;
for (i = 2; i < 8; i++)
for (i = 2; i < ARRAY_COUNT(sprite->data); i++)
sprite->data[i] = 0;
sprite->callback = sMonAnimFunctions[gTasks[taskId].tAnimId];
@@ -1588,13 +1589,13 @@ static void pokemonanimfunc_15(struct Sprite *sprite)
if (sprite->data[2] > 128)
{
BlendPalette(sprite->data[7], 0x10, 0, 0);
BlendPalette(sprite->data[7], 0x10, 0, RGB_BLACK);
sprite->callback = SpriteCB_SetDummyOnAnimEnd;
}
else
{
sprite->data[6] = Sin(sprite->data[2], 16);
BlendPalette(sprite->data[7], 0x10, sprite->data[6], 0);
BlendPalette(sprite->data[7], 0x10, sprite->data[6], RGB_BLACK);
}
sprite->data[2]++;
@@ -2050,13 +2051,13 @@ static void pokemonanimfunc_20(struct Sprite *sprite)
if (sprite->data[2] > 128)
{
BlendPalette(sprite->data[7], 0x10, 0, 0x2DF);
BlendPalette(sprite->data[7], 0x10, 0, RGB(31, 22, 0));
sprite->callback = SpriteCB_SetDummyOnAnimEnd;
}
else
{
sprite->data[6] = Sin(sprite->data[2], 12);
BlendPalette(sprite->data[7], 0x10, sprite->data[6], 0x2DF);
BlendPalette(sprite->data[7], 0x10, sprite->data[6], RGB(31, 22, 0));
}
sprite->data[2] += 2;
@@ -2069,13 +2070,13 @@ static void pokemonanimfunc_21(struct Sprite *sprite)
if (sprite->data[2] > 128)
{
BlendPalette(sprite->data[7], 0x10, 0, 0x1F);
BlendPalette(sprite->data[7], 0x10, 0, RGB_RED);
sprite->callback = SpriteCB_SetDummyOnAnimEnd;
}
else
{
sprite->data[6] = Sin(sprite->data[2], 12);
BlendPalette(sprite->data[7], 0x10, sprite->data[6], 0x1F);
BlendPalette(sprite->data[7], 0x10, sprite->data[6], RGB_RED);
}
sprite->data[2] += 2;
@@ -2088,13 +2089,13 @@ static void pokemonanimfunc_22(struct Sprite *sprite)
if (sprite->data[2] > 128)
{
BlendPalette(sprite->data[7], 0x10, 0, 0x7C00);
BlendPalette(sprite->data[7], 0x10, 0, RGB_BLUE);
sprite->callback = SpriteCB_SetDummyOnAnimEnd;
}
else
{
sprite->data[6] = Sin(sprite->data[2], 12);
BlendPalette(sprite->data[7], 0x10, sprite->data[6], 0x7C00);
BlendPalette(sprite->data[7], 0x10, sprite->data[6], RGB_BLUE);
}
sprite->data[2] += 2;
@@ -2107,13 +2108,13 @@ static void pokemonanimfunc_23(struct Sprite *sprite)
if (sprite->data[2] > 128)
{
BlendPalette(sprite->data[7], 0x10, 0, 0x3FF);
BlendPalette(sprite->data[7], 0x10, 0, RGB_YELLOW);
sprite->callback = SpriteCB_SetDummyOnAnimEnd;
}
else
{
sprite->data[6] = Sin(sprite->data[2], 12);
BlendPalette(sprite->data[7], 0x10, sprite->data[6], 0x3FF);
BlendPalette(sprite->data[7], 0x10, sprite->data[6], RGB_YELLOW);
}
sprite->data[2] += 2;
@@ -2126,13 +2127,13 @@ static void pokemonanimfunc_24(struct Sprite *sprite)
if (sprite->data[2] > 128)
{
BlendPalette(sprite->data[7], 0x10, 0, 0x6018);
BlendPalette(sprite->data[7], 0x10, 0, RGB(24, 0, 24));
sprite->callback = SpriteCB_SetDummyOnAnimEnd;
}
else
{
sprite->data[6] = Sin(sprite->data[2], 12);
BlendPalette(sprite->data[7], 0x10, sprite->data[6], 0x6018);
BlendPalette(sprite->data[7], 0x10, sprite->data[6], RGB(24, 0, 24));
}
sprite->data[2] += 2;
@@ -2602,9 +2603,9 @@ static void pokemonanimfunc_2C(struct Sprite *sprite)
if (sprite->data[4] == 1)
{
if (sUnknown_0860AA64[sprite->data[6]][0] != 0)
BlendPalette(sprite->data[7], 0x10, 0x10, 0x3FF);
BlendPalette(sprite->data[7], 0x10, 0x10, RGB_YELLOW);
else
BlendPalette(sprite->data[7], 0x10, 0, 0x3FF);
BlendPalette(sprite->data[7], 0x10, 0, RGB_YELLOW);
sprite->data[4] = 0;
}
@@ -5357,9 +5358,9 @@ static void BackAnimBlendYellow(struct Sprite *sprite)
if (sprite->data[4] == 1)
{
if (array[sprite->data[6]].field_0 != 0)
BlendPalette(sprite->data[7], 0x10, 0x10, 0x3FF);
BlendPalette(sprite->data[7], 0x10, 0x10, RGB_YELLOW);
else
BlendPalette(sprite->data[7], 0x10, 0, 0x3FF);
BlendPalette(sprite->data[7], 0x10, 0, RGB_YELLOW);
sprite->data[4] = 0;
}
@@ -5419,22 +5420,22 @@ static void pokemonanimfunc_8D(struct Sprite *sprite)
BackAnimBlendYellow(sprite);
}
static const u16 sUnknown_0860AE88[] =
{
0x1F, 0x3E0, 0x7C00, 0x0
};
static void BackAnimBlend(struct Sprite *sprite)
{
static const u16 sColors[] =
{
RGB_RED, RGB_GREEN, RGB_BLUE, RGB_BLACK
};
if (sprite->data[2] > 127)
{
BlendPalette(sprite->data[7], 0x10, 0, 0x1F);
BlendPalette(sprite->data[7], 0x10, 0, RGB_RED);
sprite->callback = SpriteCB_SetDummyOnAnimEnd;
}
else
{
sprite->data[6] = Sin(sprite->data[2], 12);
BlendPalette(sprite->data[7], 0x10, sprite->data[6], sUnknown_0860AE88[sprite->data[1]]);
BlendPalette(sprite->data[7], 0x10, sprite->data[6], sColors[sprite->data[1]]);
}
}