try battle tent and fail
This commit is contained in:
@@ -39,15 +39,6 @@
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#define DOME_FINAL 3
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#define DOME_ROUNDS_COUNT 4
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struct FacilityMon
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{
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u16 species;
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u16 moves[4];
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u8 itemTableId;
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u8 evSpread;
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u8 nature;
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};
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struct BattleDomeStruct
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{
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u8 arr[DOME_TOURNAMENT_TRAINERS_COUNT];
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@@ -66,7 +57,7 @@ extern void sub_81B8558(void);
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extern u32 sub_81A39C4(void);
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extern u16 sub_8162548(u8, u8);
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extern u16 RandomizeFacilityTrainerMonId(u16);
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extern u8 GetFrontierEnemyMonLevel(void);
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extern u8 GetFacilityEnemyMonLevel(void);
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extern u16 sub_81A5060(u8 monId, u8 moveSlotId);
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extern u8 sub_81A50F0(u8, u8);
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extern u8 sub_81A50B0(u8);
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@@ -87,7 +78,6 @@ extern u16 gBattle_BG2_X;
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extern u16 gBattle_BG2_Y;
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extern u16 gBattle_BG3_X;
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extern u16 gBattle_BG3_Y;
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extern const struct FacilityMon *gFacilityTrainerMons;
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extern void (* const gUnknown_0860D090[])(void);
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extern const u32 gUnknown_0860D0EC[][2];
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@@ -822,7 +812,7 @@ void InitDomeTrainers(void)
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monTypesBits >>= 1;
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}
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monLevel = GetFrontierEnemyMonLevel();
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monLevel = GetFacilityEnemyMonLevel();
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statSums[0] += (monTypesCount * monLevel) / 20;
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for (i = 1; i < DOME_TOURNAMENT_TRAINERS_COUNT; i++)
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@@ -995,7 +985,7 @@ static void CreateDomeMon(u8 monPartyId, u16 tournamentTrainerId, u8 tournamentM
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s32 i;
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u8 happiness = 0xFF;
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u8 fixedIv = GetDomeTrainerMonIvs(tournamentTrainerId); // BUG: Should be using trainerId instead of tournamentTrainerId. As a result, all Pokemon have ivs of 3.
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u8 level = GetFrontierEnemyMonLevel();
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u8 level = GetFacilityEnemyMonLevel();
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CreateMonWithEVSpreadPersonalityOTID(&gEnemyParty[monPartyId],
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gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[tournamentTrainerId][tournamentMonId]].species,
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level,
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@@ -3716,7 +3706,7 @@ static u16 GetWinningMove(s32 winnerTournamentId, s32 loserTournamentId, u8 roun
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u16 bestScore = 0;
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u16 bestId = 0;
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s32 movePower = 0;
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GetFrontierEnemyMonLevel(); // Unused return variable.
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GetFacilityEnemyMonLevel(); // Unused return variable.
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// Calc move points of all 4 moves for all 3 pokemon hitting all 3 target mons.
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for (i = 0; i < 3; i++)
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@@ -4580,7 +4570,7 @@ static void DecideRoundWinners(u8 roundId)
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static void CopyDomeTrainerName(u8 *dst, u16 trainerId)
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{
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s32 i = 0;
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GetFrontierEnemyMonLevel(); // Unused return value.
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GetFacilityEnemyMonLevel(); // Unused return value.
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if (trainerId == TRAINER_FRONTIER_BRAIN)
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{
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118
src/battle_frontier_1.c
Normal file
118
src/battle_frontier_1.c
Normal file
@@ -0,0 +1,118 @@
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#include "global.h"
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#include "event_data.h"
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#include "battle_setup.h"
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#include "overworld.h"
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#include "random.h"
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#include "battle_tower.h"
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extern void sub_8162614(u16, u8);
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extern void (* const gUnknown_0860DE50[])(void);
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extern const u32 gUnknown_0860DE98[][2];
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extern const u32 gUnknown_0860DEA8[][2];
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// code
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void sub_8195960(void)
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{
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gUnknown_0860DE50[gSpecialVar_0x8004]();
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}
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void sub_8195980(void)
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{
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u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
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u32 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
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gSaveBlock2Ptr->frontier.field_CA8 = 0;
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gSaveBlock2Ptr->frontier.field_CB2 = 0;
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gSaveBlock2Ptr->frontier.field_CA9_a = 0;
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gSaveBlock2Ptr->frontier.field_CA9_b = 0;
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if (!(gSaveBlock2Ptr->frontier.field_CDC & gUnknown_0860DE98[battleMode][lvlMode]))
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gSaveBlock2Ptr->frontier.field_DC8[battleMode][lvlMode] = 0;
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saved_warp2_set(0, gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum, -1);
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gTrainerBattleOpponent_A = 0;
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}
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void sub_8195A38(void)
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{
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u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
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u32 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
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switch (gSpecialVar_0x8005)
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{
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case 0:
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gSpecialVar_Result = gSaveBlock2Ptr->frontier.field_DC4[1];
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break;
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case 1:
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gSpecialVar_Result = gSaveBlock2Ptr->frontier.field_DC8[battleMode][lvlMode];
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break;
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case 2:
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gSpecialVar_Result = ((gSaveBlock2Ptr->frontier.field_CDC & gUnknown_0860DE98[battleMode][lvlMode]) != 0);
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break;
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}
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}
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void sub_8195AE4(void)
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{
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u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
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u32 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
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switch (gSpecialVar_0x8005)
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{
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case 0:
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gSaveBlock2Ptr->frontier.field_DC4[1] = gSpecialVar_0x8006;
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break;
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case 1:
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gSaveBlock2Ptr->frontier.field_DC8[battleMode][lvlMode] = gSpecialVar_0x8006;
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break;
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case 2:
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if (gSpecialVar_0x8006)
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gSaveBlock2Ptr->frontier.field_CDC |= gUnknown_0860DE98[battleMode][lvlMode];
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else
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gSaveBlock2Ptr->frontier.field_CDC &= gUnknown_0860DEA8[battleMode][lvlMode];
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break;
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}
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}
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void sub_8195BB0(void)
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{
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u32 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
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u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
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if (gSaveBlock2Ptr->frontier.field_DC8[battleMode][lvlMode] < 50)
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gSpecialVar_Result = Random() % 3;
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else if (gSaveBlock2Ptr->frontier.field_DC8[battleMode][lvlMode] < 99)
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gSpecialVar_Result = 3;
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else
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gSpecialVar_Result = 4;
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}
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void sub_8195C20(void)
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{
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gTrainerBattleOpponent_A = 5 *(Random() % 255) / 64u;
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sub_8162614(gTrainerBattleOpponent_A, 0);
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}
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void sub_8195C50(void)
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{
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if (gTrainerBattleOpponent_A < 300)
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ConvertBattleFrontierTrainerSpeechToString(gFacilityTrainers[gTrainerBattleOpponent_A].speechBefore);
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}
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/*
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void sub_8195C7C(void)
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{
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u8 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
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u8 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
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if (gSaveBlock2Ptr->frontier.field_DC8[battleMode][lvlMode] < 9999)
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{
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u16 wat = 0;
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gSaveBlock2Ptr->frontier.field_DC8[battleMode][lvlMode]++;
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if (lvlMode < gSaveBlock2Ptr->frontier.field_DD0[battleMode][lvlMode])
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wat = 1;
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if (gSaveBlock2Ptr->frontier.field_DC8[battleMode][wat] != 0)
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gSaveBlock2Ptr->frontier.field_DD0[battleMode][lvlMode] = gSaveBlock2Ptr->frontier.field_DC8[battleMode][lvlMode];
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}
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}
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*/
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@@ -11,6 +11,10 @@
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#include "constants/items.h"
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#include "constants/region_map_sections.h"
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extern const struct BattleFrontierTrainer gSlateportBattleTentTrainers[];
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extern const struct FacilityMon gSlateportBattleTentMons[];
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extern const u16 gBattleFrontierHeldItems[];
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// This file's functions.
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void sub_81B99D4(void);
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void sub_81B9A28(void);
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@@ -51,7 +55,7 @@ void (*const gUnknown_086160B4[])(void) =
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sub_81B9B28
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};
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const u16 gUnknown_086160D4[] = {ITEM_NEST_BALL, ITEM_NONE};
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static const u16 sVerdanturfTentRewards[] = {ITEM_NEST_BALL};
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void (*const gUnknown_086160D8[])(void) =
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{
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@@ -64,7 +68,7 @@ void (*const gUnknown_086160D8[])(void) =
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sub_81B9CF0
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};
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const u16 gUnknown_086160F4[] = {ITEM_HYPER_POTION, ITEM_NONE};
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static const u16 sFallarborTentRewards[] = {ITEM_HYPER_POTION};
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void (*const gUnknown_086160F8[])(void) =
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{
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@@ -80,7 +84,7 @@ void (*const gUnknown_086160F8[])(void) =
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sub_81B9EC0
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};
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const u16 gUnknown_08616120[] = {ITEM_FULL_HEAL, ITEM_NONE};
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static const u16 sSlateportTentRewards[] = {ITEM_FULL_HEAL};
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// code
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void sub_81B99B4(void)
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@@ -128,7 +132,7 @@ void sub_81B9ABC(void)
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void sub_81B9B00(void)
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{
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gSaveBlock2Ptr->frontier.field_E6A = gUnknown_086160D4[Random() % 1];
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gSaveBlock2Ptr->frontier.field_E6A = sVerdanturfTentRewards[Random() % ARRAY_COUNT(sVerdanturfTentRewards)];
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}
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void sub_81B9B28(void)
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@@ -178,7 +182,7 @@ void sub_81B9C2C(void)
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void sub_81B9C70(void)
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{
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gSaveBlock2Ptr->frontier.field_E6C = gUnknown_086160F4[Random() % 1];
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gSaveBlock2Ptr->frontier.field_E6C = sFallarborTentRewards[Random() % ARRAY_COUNT(sFallarborTentRewards)];
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}
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void sub_81B9C98(void)
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@@ -233,7 +237,7 @@ void sub_81B9DB4(void)
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void sub_81B9DF8(void)
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{
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gSaveBlock2Ptr->frontier.field_E6E = gUnknown_08616120[Random() % 1];
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gSaveBlock2Ptr->frontier.field_E6E = sSlateportTentRewards[Random() % ARRAY_COUNT(sSlateportTentRewards)];
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}
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void sub_81B9E20(void)
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@@ -266,3 +270,70 @@ bool8 sub_81B9E94(void)
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return (gMapHeader.regionMapSectionId == MAPSEC_SLATEPORT_CITY
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&& ((gMapHeader.mapLayoutId == 385) | (gMapHeader.mapLayoutId == 386)));
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}
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// This function was written very...oddly.
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/*
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void sub_81B9EC0(void)
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{
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s32 i, j;
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u16 currMonId, currSpecies;
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u16 species[PARTY_SIZE];
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u16 monIds[PARTY_SIZE];
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u16 heldItems[PARTY_SIZE];
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s32 var;
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gFacilityTrainers = gSlateportBattleTentTrainers;
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for (i = 0; i < PARTY_SIZE; i++)
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{
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species[i] = 0;
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monIds[i] = 0;
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heldItems[i] = 0;
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}
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gFacilityTrainerMons = gSlateportBattleTentMons;
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currSpecies = 0;
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i = 0;
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while (i != PARTY_SIZE)
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{
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// Cannot have two pokemon of the same species.
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currMonId = Random() % 70;
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j = 0;
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var = 0 + i;
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while (j < var && monIds[j] != currMonId)
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{
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if (species[j] == gFacilityTrainerMons[currMonId].species)
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{
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if (currSpecies == 0)
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currSpecies = gFacilityTrainerMons[currMonId].species;
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else
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break;
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}
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j++;
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}
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if (j != var)
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continue;
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// Cannot have two same held items.
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for (j = 0; j < var; j++)
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{
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if (heldItems[j] == 0)
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continue;
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if (heldItems[j] == gBattleFrontierHeldItems[gFacilityTrainerMons[currMonId].itemTableId])
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{
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if (gFacilityTrainerMons[currMonId].species == currSpecies)
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currSpecies = 0;
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else
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break;
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}
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}
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if (j != var)
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continue;
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gSaveBlock2Ptr->frontier.field_E70[var].monId = currMonId;
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species[var] = gFacilityTrainerMons[currMonId].species;
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heldItems[var] = gBattleFrontierHeldItems[gFacilityTrainerMons[currMonId].itemTableId];
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monIds[var] = currMonId;
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i++;
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}
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}
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*/
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@@ -2188,13 +2188,13 @@ void sub_8139F20(void)
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}
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break;
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case 6:
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if (gSaveBlock2Ptr->frontier.field_DC8[0] >= gSaveBlock2Ptr->frontier.field_DC8[1])
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if (gSaveBlock2Ptr->frontier.field_DC8[0][0] >= gSaveBlock2Ptr->frontier.field_DC8[0][1])
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{
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unk = gSaveBlock2Ptr->frontier.field_DC8[0];
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unk = gSaveBlock2Ptr->frontier.field_DC8[0][0];
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}
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else
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{
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unk = gSaveBlock2Ptr->frontier.field_DC8[1];
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unk = gSaveBlock2Ptr->frontier.field_DC8[0][1];
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}
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break;
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case 7:
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@@ -81,8 +81,7 @@ extern void set_unknown_box_id(u8);
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extern void sub_803FA70(u8 battlerId);
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extern u8 sav1_map_get_name(void);
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extern const u8 *sub_81A1650(u8, u8 language);
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extern u8 BattleFrontierGetOpponentLvl(u8);
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extern u16 FacilityClassToPicIndex(u16);
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extern u8 GetFrontierEnemyMonLevel(u8);
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extern bool8 InBattlePyramid(void);
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extern bool8 InBattlePike(void);
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extern bool8 sub_806F104(void);
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@@ -956,7 +955,7 @@ const u16 gHoennToNationalOrder[] = // Assigns Hoenn Dex Pokémon (Using Nationa
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NATIONAL_DEX_BLAZIKEN, // HOENN_DEX_BLAZIKEN
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NATIONAL_DEX_MUDKIP, // HOENN_DEX_MUDKIP
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NATIONAL_DEX_MARSHTOMP, // HOENN_DEX_MARSHTOMP
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NATIONAL_DEX_SWAMPERT, // HOENN_DEX_SWAMPERT
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NATIONAL_DEX_SWAMPERT, // HOENN_DEX_SWAMPERT
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NATIONAL_DEX_POOCHYENA, // HOENN_DEX_POOCHYENA
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NATIONAL_DEX_MIGHTYENA, // HOENN_DEX_MIGHTYENA
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NATIONAL_DEX_ZIGZAGOON, // HOENN_DEX_ZIGZAGOON
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@@ -2821,7 +2820,7 @@ void sub_8068338(struct Pokemon *mon, struct UnknownPokemonStruct *src, bool8 lv
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u8 value;
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if (gSaveBlock2Ptr->frontier.lvlMode != FRONTIER_LVL_50)
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level = BattleFrontierGetOpponentLvl(gSaveBlock2Ptr->frontier.lvlMode);
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level = GetFrontierEnemyMonLevel(gSaveBlock2Ptr->frontier.lvlMode);
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else if (lvl50)
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level = 50;
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else
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@@ -2885,7 +2884,7 @@ void sub_8068528(struct Pokemon *mon, const struct UnknownPokemonStruct2 *src, u
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CreateMon(mon,
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src->mons[monId].species,
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BattleFrontierGetOpponentLvl(src->field_0_1 - 1),
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GetFrontierEnemyMonLevel(src->field_0_1 - 1),
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0x1F,
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TRUE,
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personality,
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@@ -4,6 +4,7 @@
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#include "text.h"
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#include "sound.h"
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ALIGNED(4)
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static const u8 sUnknown_08616124[] = {1, 2, 4};
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static const u16 sFont6BrailleGlyphs[] = INCBIN_U16("data/graphics/fonts/font6.fwjpnfont");
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Reference in New Issue
Block a user